RimWorld

RimWorld

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Owlchemist's Mini Mods
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Description
Small, personal mods I've made. For my main mods, scroll to the bottom.
Items (15)
Toggleable Shields
Created by Owlchemist
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work. When turned back on, the delay before the shield begins to charge is the same as if the shield was broken. This mod was especially made to be used with Simple S...
Quiet Instruments
Created by Owlchemist
If you're sick of hearing the same ol' harp solo for the millionth time, this mod allows you to adjust the volume levels of instruments. Simple as that! Not much else to say, just a 1-hour-made mini-mod. Compatibility Probably requires Royalty or Ideology ...
Boundary Training
Created by Owlchemist
A mini-mod which allows you to train animals to not roam off. Animals of size > 0.6 (configurable in the mod options) may be trained if they've finished basic tameness. The training option does not show up if the animal is not of the roaming variety. Train...
Permeable Terrain
Created by Owlchemist
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand. Overview Normally, the lifespan of filth is treated equally no matter where it lands. ...
Better Vanilla Masking
Created by Owlchemist
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
Completely Clueless
Created by Owlchemist
A very small mod which simply removes starting technology from any and all player factions you can start as, including from mods. Geared for players who want to play a long, marathon game. Inspired by the Tribals Know Nothing mod. The difference here is th...
Dark Gauranlen Retexture
Created by Owlchemist
A simple texture replacement to darken all gauranlen-related textures, such as moss, trees, particle fx, some of the dryads, and pods. Just a lil' something I made for my personal game... Didn't like how they looked in the arid shrublands. 🦉See my other mo...
Invisible Walls and Doors
Created by Owlchemist
These invisible walls, fences and doors are made for niche utility purposes, primarily for map designers trying to manipulate path finding and raid spawn behavior. These walls are invisible, have 0 wealth value, cannot be destroyed, nor impede bullets. Bec...
Modular Tables and Chairs
Created by Owlchemist
This is a fork and continuation of the Modular Tables mod. These tables and chairs can be drawn like walls to shape your dining areas as needed. A future update may contain styles used in Ideology. Changes in this fork Added blueprint graphics which were m...
Packed Sand and Dirt
Created by Owlchemist
This mod allows you to tame sand and soil by packing them down into recognizable paths. As well as preventing unwanted flora from growing on your paths, it decreases the pathcost by 1 (+5% move speed). For the sand, the paths also do not allow kicking sand...
Underground Power Conduits
Created by Owlchemist
A small mod which simply lets you build power conduits underground. It uses the same amount of resources, as your pawns are essentially building the same thing, but the trench building process is over 10x more labor intensive compared to laying down surfac...
Vanilla Bionics Expansion SOS2 patch
Created by Owlchemist
This is a small patch which removes the archotech-related defs from Vanilla Bionics Expansion, preferring to use the versions that come from Save our Ship 2. It also removes the green hediff coloration, since SOS2 does not do this with its own versions (no...
Barely Better Spots
Created by Owlchemist
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a medita...
Chicken Nests
Created by Owlchemist
A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod. This version adds some custom code which makes it so that only chickens can use the nest. Just a quick 15 minute mod I put together because I was sick of micro-managing the nes...
Door Clearance
Created by Owlchemist
A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid. The goal here is to prevent sensitive doors from being stuck open due to items suddenly being placed, such as tho...
Linked collections (1)
Owlchemist's Mods
Contains 42 items
In 2 collections by Owlchemist
Owlchemist's Mods
42 items
Owl's Derived Work
10 items