RimWorld

RimWorld

326 ratings
Expanded Incidents (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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382.625 KB
28 Mar, 2020 @ 2:52pm
14 Apr @ 1:46pm
7 Change Notes ( view )

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Expanded Incidents (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
838 items
Description

Update of Linqs mod
https://steamproxy.net/sharedfiles/filedetails/?id=1552461911

- Added settings for the triggerchance of the incidents



[dsc.gg]
[github.com]



This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.

Expanded Incidents does not require a new save game. It's compatible with everything. It will use Psychology's systems if you have both installed.

New Incidents
- Quarrel: Two pawns friendly towards each other have their relationship damaged by an argument until they make up.
- Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they've made your whole colony unhappy!
- Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
- Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
- Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won't leave without a fight!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


38 Comments
Dizzy Ioeuy 1 hour ago 
I think "Homesick" in that case would mean he wants to travel to the stars or somewhere else far away. wanderlust? IDK I could head canon that.
Mockingcrow 7 Apr @ 10:39pm 
Before anyone asks... Miles is updating his mods, and he typically suggests you look at his discord for progress regarding his update progress.

So be patient if this "breaks" with 1.5.
Grimy The Clown 27 May, 2023 @ 6:12pm 
@:c Not gonna lie that did get a good chuckle out of me lol
fred_flo 25 May, 2023 @ 2:34pm 
@420MLG360NoSCOPE Little dude misses the womb lmao
420MLG360NoSCOPE 15 May, 2023 @ 6:30am 
A child of my colony got the home sick event, it is beyond redundant for colony born pawns to get this event for obvious reasons.
Mlie  [author] 16 Oct, 2022 @ 9:49am 
@Vitvox Please follow the steps described under "Reporting issues" above
Vitvox 16 Oct, 2022 @ 9:41am 
Hello! This mod is making RW close directly to desktop.

Happened suddenty always at 15h in game. I supposed it was an event. Removed this Mod and it's working fine now!
Delta7777777 3 Aug, 2022 @ 10:45am 
@sedartnwolc I think it's pronounced phonetically as "M-Lee" (em-lee) or something close to that. (might be "em-lie" too though)
Whatever the case, Mlie is one of the best mod authors and mod upkeepers around. Without him I would not have nearly as many mods installed right now.
Shoko 16 Jun, 2022 @ 4:33pm 
does anyone know how to pronounce "Mlie"
Milts 22 May, 2022 @ 3:55pm 
How do you resolve the sabotages? And Homesick? Also, is the thief from another faction or is it like that "traitor" event from VEE?