RimWorld

RimWorld

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Sparkling Worlds - Full Mod
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
34.500 MB
29 Aug, 2017 @ 7:11am
21 Jul @ 12:57pm
77 Change Notes ( view )

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Sparkling Worlds - Full Mod

In 1 collection by Albion
A spark from a Glitterworld
5 items
Description
Sparkling Worlds - Glittertech on the Rim
The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla version.
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologies.
Enjoy your spark from a Glitterworld!

Sparkling Worlds can be added to any existing savegame, however it is encouraged to start a new game.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0

This mod INCLUDES the Sparkling Worlds Core and all other addons and features. This mod is all you need for the full Sparkling Worlds experience.

Main features:

New Events:
  • Spaceship crash - A spaceship from a Glitterworld crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

  • Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

  • Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

  • Psychic emitter activation - An ancient glittertech psychic emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

  • Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

  • Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

  • Hunting lodge - Get the location of a nearby hunting lodge. Facilities to sleep, cook and butcher animals are already there as well as a herd of animals.

  • Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.
New Stuff:
  • Three new orbital traders (glitterworld, farming and mining goods)
  • Pain gun and stick - Non-leathal melee and ranged weapon
  • Neutroamine production using Boomalopes
  • Blue Moon Corporation Faction - Spacers with Glittertech equipment
  • Lazarus injectors
  • Three Gauss weapons
  • Burn gauntlet - burn based melee weapon
  • Plasma gun - devastating Glittertech weapon
  • Nuclear power plant
  • Mind Altering Device
More crafting:
  • Healer/Resurrector mech serum crafting
  • Orbital bombardment targeter crafting
  • Plasteel, Synthread and Hyperweave crafting
  • AI persona core crafting
  • Glitterworld medicine and Mechanite injector crafting
  • Craftable Luciferium
  • Rocket launcher crafting

There is also a Sparkling Worlds Core version of this mod with a stripped down feature list:
Sparkling Worlds - Core Mod

Compatibility:
The mod should be compatible with most other mods.
The only incomatible mod is Combat Extended!
If you encounter any other incompatibilities or have questions please feel free to contact me.

Credits:
  • Albion - Creator of Sparkling Worlds and all its code
  • Mehni - helping out by answering questions
  • Shotty - preview and all gun textures
  • MrHoodlum - various event related textures
  • Halno - various building textures
  • Chicken Plucker - mechanite assembly texture
  • Riper - russian translation
  • ShadowTani - original Boomalope chemical extraction idea
  • IzzyHRC - original Mind Altering Device creator

Tags: Sparkling Worlds More Events, Recon and Discovery, Glittertech, Glitterworld, Sparkling Worlds, Ultratech, Sparkling Worlds Glitterworld technologies, Glitterworld trader, Glitterworld items, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Sparkling Worlds Full mod
Popular Discussions View All (7)
175
30 Jun @ 7:52am
PINNED: Error and bug report
Albion
2
2 Sep, 2022 @ 5:26am
most recent non steam 1.0 version would be nice.
SilverXReaver
1
22 Mar, 2021 @ 12:31pm
Suggestions
CTH2004
884 Comments
Albion  [author] 22 Sep @ 12:03pm 
Unfortunately this is not easily done. However you can use the core mod and all addons except Chemical extraction and you got what you want.
Average Genestealer 22 Sep @ 7:09am 
please add an option to remove nitroglycerin because i cant figure out which submod its from
Tarojun 1 Sep @ 11:39pm 
For the hive ship crash event, I cannot claim, uninstall or deconstruction the buildings to loot them, like the chemfuel producer or the vanometric power cell. This still occurs even after clearing the entire map of hostiles, and reloading the save.
Bludem 24 Aug @ 10:01am 
@Albion: Oh my bad, Thanks. Sorry about that.
Albion  [author] 24 Aug @ 1:41am 
@Bludem: I already split up the mod so people can pick and choose what they want. Look a few posts below, there I already addressed the CE issue. Instead of the full mod you can simply install the core mod and all standalone addons except Blue Moon and Weapons. This gives you all Sparkling Worlds features except the ones that are CE incompatible.
Bludem 23 Aug @ 9:08pm 
Any chance you can post the mod without any of the weapons since its CE incompatible? I really like all the other stuff that it adds to the game.:lunar2019piginablanket:
Vladimeow Purrtin 16 Aug @ 3:58am 
it is fine, I just wondering if it was intended but I guess not. Do it when you free then love your mod so far ! :gr_cat:
Albion  [author] 15 Aug @ 11:02pm 
To be perfectly honest: I could also start investigating what is going wrong and might patch it myself. However I currently don't have the time for that and I think it will be way quicker and easier for them to patch for my mod than the other way around.
Vladimeow Purrtin 15 Aug @ 7:29pm 
okay thanks! Guess I asked help on wrong place then :gr_cat: thanks for reply
Albion  [author] 15 Aug @ 2:02pm 
They are not forbidden from having personas. At least not more forbidden than normal vanilla weapons are. However depending on how the other mod is written the gauss weapons might not be affected by their new changes.
Although it should be easy for them to implement a patching operation to include the weapons from this mod.