RimWorld

RimWorld

42 ratings
Quantum Storage 1.0
   
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Mod, 1.0
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12.824 MB
17 Dec, 2018 @ 10:13pm
13 Aug, 2019 @ 10:40pm
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Quantum Storage 1.0

Description
Updated version of RT Quantum Storage By Killface

Adds upgradeable storage and logistics solutions, based around the concept of "quantum stockpiles".


This is my first time modding and I've never used C# before so there might be issues.

If anybody else is planning on updating this mod, let me know and I'll take this down.
85 Comments
Logan 16 Jan, 2020 @ 10:46am 
That actually looks really good. Once it's stable enough for daily use, I'll let GT know and he'll probably replace this with a link to your version.
tt 10 Jan, 2020 @ 6:28pm 
Hi. I rewrite quantum storage mod from scratch, with working warehouses and relays. Would appreciate if anyone test it or even join to development on github. https://steamproxy.net/sharedfiles/filedetails/?id=1965568159
Logan 18 Dec, 2019 @ 10:29pm 
The warehouse and relays have never worked. Probably should just disable the research for them.
Hagamablabla 15 Dec, 2019 @ 8:28pm 
Nope, the mod is broken.
Vengent 15 Dec, 2019 @ 2:33pm 
Anyone know how to make it stop constantly churning on items? even with no relays, just storage and warehouse. Remove the warehouse and its fine, but add warehouse back, and chug chug chug (with a very loud sound effect)
Logan 6 Oct, 2019 @ 11:00am 
@Jabeesus yes
Jabeesus 6 Oct, 2019 @ 5:51am 
with how this mod functions, do all the items in storage count towards colony wealth?
Now I Know This Girl 2 Oct, 2019 @ 3:54pm 
To Use Quantum Relay, to teleport item, place stockpiles about one cell around it, connect quantum relay to quantum warehouse, allow item that want to be teleported and set quantum relay priority lower than quantum warrhouse stockpile. And to keep an always ready ingrident at quantum relay just connect quantum warehouse and set quantum relay priority higher than quantum storage.
Hagamablabla 5 Sep, 2019 @ 9:11am 
It's not just items too. I had too much dirt on one tile, and I couldn't clean any of it because it was stacked too high.
Logan 5 Sep, 2019 @ 8:44am 
So I hadn't noticed it before, only recently got non-homogeneous stacks. It isn't a problem with QW, it's a problem with rimworld itself assuming you won't have multiple items in the same cell. I noticed it first on the clothing racks added in BetterStorage. Unfortunately, I'm not sure what to do to fix it.