RimWorld

RimWorld

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Quantum Storage Redux
   
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Mod, 1.0, 1.1
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1.426 MB
10 Jan, 2020 @ 6:05pm
12 Apr, 2020 @ 6:55pm
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Quantum Storage Redux

Description
1.1 rebuild live, thanks to @Patient Someone

Adds upgradeable storage and logistics solutions, based around the concept of Quantum Storage.

This is RT Quantum Storage reworked from scratch. This mod adds the following devices:
  • Quantum Stockpiles
    Devices that are placed underneath stockpile zones in order to store more than one item or stack of items in a given space. Each stockpile connected to it's own local quantum network. When powered, these stockpiles scan zone spaces adjacent to them and, if the zone's filter allows it, pull any items onto themselves. Items are steadily superposed, so each one remains fully accessible, and nothing catastrophic will happen even if the power supply fails.

  • Quantum Warehouses
    Devices that are placed underneath stockpile zones to form global quantum network of the all quantum warehouses, on top of acting like quantum stockpiles themselves. When powered, a zone's warehouse makes sure that all warehouses in the global quantum network are evenly filled and tries to minimize the amount of incomplete item stacks.

  • Quantum Relays
    Stand-alone devices that can connect to the global quantum network to transfer items back and forth. When powered, relays scan adjacent stockpile zone (and storage building) spaces and send items in them to the connected network, provided that network has cells that accepts them and has higher or equal priority (compared to the scanned space). At the same time, connected network will try to push items onto the relay, as defined by relay's own filter, only one stacks of each allowed item, if relay's priority is higher or equal to that of the network's zone.

Differences from the original Quantum Storage mod:
  • No separate chunk storage and general storage. Any storage can store any item, chunk, resource, weapon or even corpse.
  • Instead of connecting all stockpiles underneath stockpile zone with warehouse, all warehouses connected to the global quantum network, no matter where they are on map. Global quantum network works only with warehouses and relays.
  • Relays pulls items from the network only by one stack of each allowed item. If item on the relay becomes disallowed, it pushes to the network automatically.

This is an early release, there can be bugs and issues, so feel free to contribute.
https://github.com/cheetah/QuantumStorageRedux
Popular Discussions View All (1)
0
1 Apr, 2020 @ 3:54pm
1.1 errors
StarKillerTofu
74 Comments
Mlie 11 Mar, 2022 @ 11:23am 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2777221052
Hope it helps anyone!
Admiralthrawnbar 10 Aug, 2021 @ 3:59pm 
For anyone just finding this, just an FYI, while it did still work in 1.2, it does not in 1.3. Instead of teleporting items placed near them onto themselves to store them, they infinitely replicate said materials, completely filling your entire storeroom in seconds
Deathincarnate 10 Apr, 2021 @ 5:15am 
@AlexisGrimm did you find a fix for your problem, I seem to be having the same issue. Pawns keep removing items from the "Quantum Stockpile," located within my general storage stockpile zone, and trying to merge with other items located elsewhere within the same stockpile zone ( I assume). They just get stuck in a loop unloading the Quantum stockpiles... Would like some help if anyone knows what the problem may be.
Talisman1973 5 Mar, 2021 @ 4:53am 
I am having a bit of a bug/conflict issue. The bug/conflict seems to be with extremely noticeable with the mod "Stackable Chunks". I am pulling chunks off a relay which is being restocked by a warehouse once the chunks are pulled off there is a random chance that when the relay is being restocked that the remainder of the stack of chunks is suddenly transported next to another random quantum storage device. And the Quantum Storage error message shows up telling me that the transported stack is not compatible with the storage of it's new random location and the whole quantum storage network shuts down. And i have to go chasing around finding the stack as the error message doesn't take you to the location of the problem. This bug also happens without the mod "Stackable Chunks" but less frequently.
NanitesInRed 7 Feb, 2021 @ 5:27am 
I'm having some issues, I finally researched quantum storages and a warehouse for the first time in a while (last time was like 0.8 or something, can't remember) and set them up in my fridge, but now my colonists are freaking out and randomly moving things off of the storages into the stockpile (even though the storages are part of the stockpile) and then they suck them back up and the colonists move the items again.
Demopan 7 Nov, 2020 @ 9:24am 
I think project rimfactory got better solutions than this but thats me
gofastskatkat 1 Nov, 2020 @ 6:18pm 
pirate, I just slapped it in my newest save and it seems to be working
Pirate of AE 3 Oct, 2020 @ 4:57am 
work on 1.2?
Zilch 18 Sep, 2020 @ 8:25am 
Allo!
QStorage has managed to poop itself, throws this error and won't sort anything.
'System.InvalidOperationException: Sequence contains no elements'
Removing the relay at the given coords results in a random next relay throwing a similar error.

:D
salvadore 11 Jul, 2020 @ 1:28pm 
if you leave one space between each quantum storage on a stockpile, it will not duplicate and work fine
the error message solves itself if you add more quantum storages (relay or warehouse) until every field "serviced" can be empty, this is easiest achieved by just researching quantum storage until you have 12 stacks