RimWorld

RimWorld

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Death Rattle - Comatose
   
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Mod, 1.0, 1.1
File Size
Posted
Updated
11.095 MB
31 Oct, 2018 @ 3:07pm
8 Mar, 2020 @ 9:31am
3 Change Notes ( view )

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Death Rattle - Comatose

Description
This addon to Death Rattle contains new featurs and compatibelity patches for Death Rattle.
It requires the installation of Death Rattle as base and extends/changes some functionality as documented below.

Created for:
- Death Rattle ( https://steamproxy.net/sharedfiles/filedetails/?id=1552452572 )

Patches:
- Compatibelity patch to "Questionable Ethics" ( https://steamproxy.net/sharedfiles/filedetails/?id=1541064151 ). Beware that "Life Support" will only work if the target is under the effect of "artificial coma"!
- Optionally compatible to "Life Support" ( https://steamproxy.net/sharedfiles/filedetails/?id=1778018794), implementing the Life Support system from Questionable Ethics only.

Featurs:
- Japanese translation(by Proxyer)
- Spanish / SpanishLatin translation (by Pollo frito)
- "Artificial coma" surgery (5 medicine). Will induce a unlimited comatose state that gets "worse" over time (10 days until death). But it will slow down all negativ effects of DeathRattle. Induced early it can double the time you have to get a new organ. To wakeup a pawn you need to use the drug "Wake-Up". Artificial coma will not work on pawns with current Wake-Up-High. Warning: Starting at severity 0.7 (after 7 days) the comatose state will gratually lead to brain damage and vegetativ state.

Github:
https://github.com/Proximitron/Comatose

If you are missing a feature or compatibelity of Death Rattle, leave a comment.

Please vote for this Addon if you like it.
Popular Discussions View All (1)
1
8 Mar, 2020 @ 9:46am
Can you please upload a link on github?
Sleepy Ape Noises
45 Comments
Papito 13 Sep, 2022 @ 2:21pm 
@troopersmith1 you are a hero
troopersmith1 22 Aug, 2020 @ 3:40pm 
I updated this mod for 1.2, and incorporated it into Death Rattle. Here's a link:
https://steamproxy.net/sharedfiles/filedetails/?id=2206107940
test 12 Aug, 2020 @ 11:45pm 
12
Nick Nape'em 5 Aug, 2020 @ 11:47pm 
im having an issue with this mod i think its causing my game to freeze every 30-50 seconds
Kelowna 20 May, 2020 @ 2:41pm 
Thank you for making this mod, I was wondering if you are still willing to add compatibility patches to it? I use EvolvedOrgansRedux, and one of the implants it adds is a secondary heart which works as you would expect, I was wondering if you could add a patch to this for the mod so pawns would still have a pulse and not get the "No Pulse" effect even if their primary heart was gone, as the secondary heart would keep them going.
Proximo  [author] 9 May, 2020 @ 11:02am 
@vvpn9 i would add any translation you can give me. You can send it to me as link here or as pull request on github (link in description) if you like.
vvpn9 8 May, 2020 @ 12:22pm 
translated into simplified chinese version, if you need one i can send file to you.:steamhappy:
Kyrox 12 Apr, 2020 @ 10:18am 
Does this need to be underneath QEE In the load order?
Ryflamer 29 Mar, 2020 @ 11:58am 
@Proximo <RecipeDef Abstract="True" Name="SurgeryFlesh"> in Recipes_Surgery_Comatose overwrites the vanilla def by redefining it. To prevent future incompatibility issues with other mods/future updates to the base game you'd likely want to remove it.

Shouldn't affect the mod or need any other changes besides removal of the def as vanilla defines it the same way.