RimWorld

RimWorld

260 ratings
SwimmingKit
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
707.949 KB
18 Oct, 2018 @ 11:24pm
29 Oct, 2022 @ 5:08pm
34 Change Notes ( view )

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SwimmingKit

Description
Swimming Kit

A RimWorld mod which adds swimming attribute for pawns to change speeds while in water tiles.

Required Mods
- Harmony

Optional / Compatible Mods
- TerrainMovementKit A copy of this mod is included automatically, but if you also install the TerrainMovementKit as well it won't cause any issues with the SwimmingKit.

Description

The mod acts as a toolkit for adding swimming statistics to the game. It makes pawns respect a new SwimSpeed baseStat for both moving through water and for planning pathing through water.

In working on another mod it took the better part of a long weekend to get all the various places that needed changing correct, so to save other modders time and to enable adding actual aquatic gear / pawns I put the changes together in this mod.

Change in Terrain

This mod makes Ocean and DeepWater tiles accessible. Normal pawns will move very very slow through ocean, but it is possible for pawns and items to now be in Ocean. If a pawn has SwimSpeed it will travel much quicker through ocean tiles.


How to Use

Adding the `SwimSpeed` to any `ThingDef`'s `statBases` will apply swim speed when in water tiles.

<ThingDef ParentName="AnimalThingBase" ADogSaidBody="Tail"> <defName>Turtle</defName> <label>turtle</label> <description>A tortoise that likes water</description> <statBases> <MoveSpeed>1</MoveSpeed> <!-- This makes turtle have a base speed of 4 in water --> <SwimSpeed>4</SwimSpeed> </statBases> </ThingDef>

Setting aquatic in the Swimming.AquaticExtension will make something aquatic only, meaning it won't go on land.

<ThingDef ParentName="AnimalThingBase"> <defName>Shark</defName> <label>shark</label> <description>A shark that can only go in water</description> <statBases> <MoveSpeed>0.15</MoveSpeed> <SwimSpeed>4</SwimSpeed> </statBases> <modExtensions> <!-- This makes sharks stay in the water --> <li Class="Swimming.AquaticExtension"> <aquatic>true</aquatic> </li> </modExtensions> </ThingDef>

If you want to conditionally set a SwimSpeed only if this mod is present you can do the following:

// Dynamically set the SwimSpeed to avoid requiring SwimmingKit StatDef swimDef = DefDatabase<StatDef>.GetNamed("SwimSpeed", false); if (swimDef != null) { ThingDef turtle = ThingDef.Named("Turtle"); turtle.SetStatBaseValue(swimDef, 4.0f); }

You can also effect SwimSpeed by modifying equipment.

<ThingDef ParentName="ArmorMachineableBase"> <defName>Apparel_HydroPowerArmor</defName> <label>hydro plate armor</label> <description>Augmented power armor with built-in water-jets for fast traversal underwater.</description> </statBases> <equippedStatOffsets> <MoveSpeed>-1.0</MoveSpeed> <SwimSpeed>3.5</SwimSpeed> </equippedStatOffsets> </ThingDef>

For more details please read the Github SwimmingKit page[github.com].


Credits

Icon Graphic Base[www.freeiconspng.com]
Powered by Harmony Patch Library[github.com]
Popular Discussions View All (1)
8
21 Oct, 2023 @ 10:02pm
Requests
pyrce
116 Comments
Incursion 20 Sep, 2024 @ 7:29pm 
If anyone is looking for an alternative mod to this which lets pawns traverse deep waters in 1.5, this mod will work: https://steamproxy.net/sharedfiles/filedetails/?id=2169310348
悲嬴欢阙 15 Sep, 2024 @ 11:06pm 
when will this mod update to 1.5?
Touhoufanatic 18 Aug, 2024 @ 8:54am 
it is NOT safe with 1.5.
at least for me, it was causing all the wildlife in my game to not spawn, so no map ever had animals in it.
Forest1395101 5 Aug, 2024 @ 4:40am 
Anyone know if this is safe with 1.5?
Dr. Ben Carson 21 Jul, 2024 @ 8:58pm 
please update to 1.5
.:Kemauri:. 29 May, 2024 @ 5:56am 
people downloading outdated mods and wondering why it doesn't work properly:
Cedaro 22 Apr, 2024 @ 7:13am 
In some rare case this mod can cause memory leak, be aware.
RocketRacoon 25 Aug, 2023 @ 1:10pm 
I just removed it from a save with 450~ mods and and the save is fine
mot 7 Aug, 2023 @ 12:35pm 
mod causes crazy lag, removing it breaks saves
Some goofi dummi 14 May, 2023 @ 4:05pm 
can you remove the whole making ocean tiles accessible or make it a toggle? I keep getting random quest locations spawning in the ocean now and they are essentially unusable