RimWorld

RimWorld

81 ratings
[T] ExpandedCloth
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
281.819 KB
20 Oct, 2018 @ 6:54am
21 Jul, 2021 @ 7:41am
6 Change Notes ( view )

Subscribe to download
[T] ExpandedCloth

Description
I'm no longer maintaining this mod and won't be doing further updates.
This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know and I'll update this description with a link.

For anyone interested, I've created a zip download containing various work-in-progress graphics and texture PSDs from across my mods - you can find it on the last post I made on the Ludeon forum thread, right here[ludeon.com].


About This Mod
Expands the game's cloth system.

● Cotton plants now produce fibre when harvested instead of cloth
● Adds a cotton processing research topic that unlocks a new workshop, the textile bench
● The textile bench lets your colonists process fibre into cloth and recycle unwanted apparel
● Padded sleeping spots can be built with fibre

Difficulty
Players who use this mod in conjunction with [T] MoreBedsCloth will find that this makes the early game more challenging, as you cannot immediately build beds. There are a couple of ways to cope:

● Grow and harvest some cotton as quickly as possible in order to build padded sleeping spots as a stop-gap while you research cotton processing, or...
● Edit your starting scenario so that it starts you with enough cloth to build beds for your starting colonist(s). You need 12 cloth for a normal bed, 18 for a double, and 24 for a royal.

Known Problems
Please be aware that ExpandedCloth currently has some drawbacks:

● The "% hit points" or "Allow non-deadman's apparel" filters on some of the apparel deconstruction recipes are ignored by colonists who work the bills.
● Deconstructing apparel will only return Cloth, even if the garment was made of another material (such as devilstrand or hyperweave).
● Deconstructing apparel does not factor in the condition of the item, so a garment at 1% will give the same number of materials as a brand new garment.

Although I'm aware of these problems, I don't have an ETA for a fix at present. I'll post any news in the comment section.

Translations
Many thanks to Proxyer for creating a Japanese translation of ExpandedCloth. You can find it here:
http://steamproxy.net/sharedfiles/filedetails/?id=1204561836

Thanks also to CANALETA for their translation to Latin American Spanish which you can find here:
https://steamproxy.net/sharedfiles/filedetails/?id=1544288071

Save & Mod Compatibility
ExpandedCloth patches the vanilla cotton plant to give cotton fibre upon harvesting instead of instant cloth. It should be safe to use with vanilla RimWorld saves, but using it alongside mods that make any similar changes may cause incompatibilities depending on your load order.

More Information
T's Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title - old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

Enjoy T's Mods? Donations of trading cards or emotes are welcome. :)

For more information on all of my mods including prerelease versions, credits, and license information, please check the T's Mods thread on the Ludeon forums.[ludeon.com]
30 Comments
Eddy63 17 Oct, 2022 @ 9:35am 
Indeed thank you for your mod and the time you spent on it for us
Kenpachi 16 Oct, 2022 @ 3:46pm 
Thank you creating all the mods you did. Your work was appreciated.
Telkir  [author] 21 Jul, 2021 @ 7:46am 
Updated for RimWorld 1.3.
Telkir  [author] 19 Feb, 2021 @ 8:27am 
@Kobura - No problem. As Eddy63 mentioned below, perhaps check into an alternative like Crusty Textiles that does a better and less buggy job of recycling:
https://steamproxy.net/sharedfiles/filedetails/?id=2015419152
Q. Kobura 18 Feb, 2021 @ 2:15pm 
Oh, I'm sorry. Shoot. I really liked this for every other reason as well, but recycling was the main reason I had it.
Telkir  [author] 18 Feb, 2021 @ 10:46am 
@Kobura - Not a bug. Check the changelog; removing that functionality was intended. :)
Q. Kobura 17 Feb, 2021 @ 8:51pm 
Doesn't allow recycling in 1.2 anymore.
Eddy63 20 Nov, 2020 @ 10:30am 
Nevermind I switched to crusty textiles, which has none of the issues and also gives specific materials back, not just cloth.
Eddy63 25 Oct, 2020 @ 7:01am 
I have researched the textile bench but there is no option under bills to deconstruct apparel as it used to be. Am I missing something?
AAA 5 Oct, 2020 @ 8:43pm 
Allowing the electric tailor bench to make cloth faster and in larger quantities would be nice too.