RimWorld

RimWorld

653 ratings
Quality Bionics
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
19.598 MB
25 Jun, 2021 @ 10:01am
23 Jan, 2023 @ 1:41am
16 Change Notes ( view )

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Quality Bionics

Description
thanks the actions of the incredible ilyvion, a 1.5 version of the mod has been released and will be maintained further at the following link, please go ahead and show some love there, as without him i dont know when it would have been updated.

https://steamproxy.net/sharedfiles/filedetails/?id=3236892428
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Have you ever wondered...

...Why your Intellectual pawns who have researched the secrets of the universe, or the crafters of your colonies who have created artifacts of such quality that news spreads across the lands, cant seem to craft bionic equipment that has above standard efficiency?

well now you don't have to wonder!
Introducing quality bionics! Stronger bionics for smarter people.

Prostheses of a certain tech level and above (adjustable from the mod menu) now have quality levels that affect the efficiency of the part. because lets face it, someone had to have figured out a way to make a circuit in the unit a little bit better.

This mod should work with bionics added from other mods. Taranchuk has made it so that a tech level is set and modded bionics should (™) work, if there are any incompatibility issues, send me a message on discord

HOWEVER

Games in progress with bionics already in game may get assigned with awful quality or be removed entirely , SO unless you don't mind re-crafting or removing the old parts and reinstalling new ones, it is not recommended to install mid game.

You have been warned.

This mod would never have been possible without the amazing coding work done by Taranchuck
And the beautiful preview art done by the talented SirLalaPyon

If you need any items to get added as a supported part, send me a message on discord at RebelRabbit#3436

Popular Discussions View All (3)
7
22 Mar @ 9:19pm
bugs/incompatibility issues
Milenier
0
26 Dec, 2022 @ 8:42am
does this work with sns aotc?
Onframe46
0
1
7 Aug, 2022 @ 2:52am
Incompatibility with Mechalit Core v2 mod
Kogoth
281 Comments
TheBronzeWarrior 25 Jun @ 5:03pm 
@PMC_Zero if you see this, theres a mod called "Unlimited" that removes limits for bionic bonuses
Frog Z. 1 Jun @ 5:21am 
My testing have shown that Cyber Fauna 1.4 is incompatible with this mod. For human bionics, the body part efficiency does not apply (as if they are all unmodded, normal quality ones), but the health does. I haven't tried animal bionics added by that mod yet. This is the same as what was observed by Milenier in the discussion. I wonder if anyone is having the same experience?
Milenier 18 May @ 12:51am 
@rebel_rabbit @ilyvion thanks lads!
>54M 12 May @ 1:51am 
is there an EPOE patch of this mod around?
PMC_Zero 2 May @ 2:50pm 
Having to OP stats makes my pawn unable to move at all...
Node cost overflow for "pawn" pathing from x to x"
ilyvion 1 May @ 8:36am 
For anyone looking for a 1.5 compatible version, I've made and uploaded one here: https://steamproxy.net/sharedfiles/filedetails/?id=3236892428
Killer Tamashi 29 Apr @ 4:21pm 
Very. Very. broken on 1.5
While the sheer existence of a single person on a map completely annihilating it is very funny, it is not however when you're trying to figure out the WHY.
PMC_Zero 29 Apr @ 3:17pm 
How can one select a specific quality to install?
illegalysmol 29 Apr @ 7:28am 
It was moved back to "incoming" on the Trello so it's probably in good hands now.
Arkitekt Origins 26 Apr @ 12:59pm 
update: Oh no it's BROKE broke. RIP. Let us pray to the god of rebirth. Praise be to lord mlie