RimWorld

RimWorld

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Extended Storage (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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951.925 KB
4 Aug, 2021 @ 1:55pm
2 Apr @ 8:28am
7 Change Notes ( view )

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Extended Storage (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terraggs mod
https://steamproxy.net/sharedfiles/filedetails/?id=731732064



[dsc.gg]
[github.com]


Extended Storage

Adds additional storage buildings that multi stack items.

This works by having an input cell which the storage cell grabs from until it reaches its own internal limit, for example the wooden pallet can hold 600 steel in its storage slot and 75 will sit on the input slot, giving it total storage of 675, other buildings have smaller and larger limits for certain resources, all controlled via thing categories ala stockpiles, pawns are aware of contents and will take from them as per normal.

No requirements just subscribe and go.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


140 Comments
DirgePsy 23 Jun @ 1:56am 
@Anderwafe that's usually an issue with While You're Up (PUAH) - check settings re: hauling items from one stockpile to a closer stockpile, often causes the loops you're talking about
Anderwafe 12 Jun @ 9:52am 
Pawn take and put items in pallets in a loop
Meefreese 28 Apr @ 8:19pm 
echoing the same issue with the barrels. Pawns stand around doing nothing when its full, but can still pull things out of them. They just duinno what to do once food barrels are full and attempt to haul more.
Great Grey Wolf Sif 27 Apr @ 2:55am 
@Mlie It seems like the pawns are not registering that the closest storage is full. I shifted the priority on barrel A to normal so they would shift everything over to barrel B. Once Barrel A was empty I switched it back to Important and they started hauling corn to it again, but once it is filled they go back to standing still or skipping the job all together and the newjob=haultocell spam hits the debug
BadBix 23 Apr @ 5:09am 
For some reason every Storage building is capped at 2 stacks and I cant change it/no mod settings to change it). Any Ideas?
scared star 22 Apr @ 8:50am 
is there a way to limit storage total size or put a slider for it? my pawns want to fill up a bin more but its already over 500 bricks and it makes them stand still
C3ncio 19 Apr @ 9:08pm 
if it can help i'm noticing the problem is with food barrels, at least for me other storage items works correctly(ish, single stacks stuck and false sprites on empty storage items still happens but nothing disruptive). Checking the dev mode console i noticed that when a pawn start "standing" he is somehow recieving massive amount of hauling/stacking orders from barrels and this basically ddos the pawn.
Mlie  [author] 19 Apr @ 3:00pm 
@artrix563 There is a logged issue about this already, hopefully I will have time to find a solution. For more details, please see Discord
artrix563 19 Apr @ 2:14pm 
pawns waiting without moving after removing the mod everything works
DirgePsy 19 Apr @ 9:07am 
I am not sure exactly what has happened here, but are you able to clarify Mlie?
https://imgur.com/a/PC0sRJe

No inference of error in your own mod - I just don't have the faintest clue as to how this may occur. I'm aware that other Deep Storage mods have settings for visual "vanilla / everything on top of each other (neater)" stacking, but I see no mod options in the menu for this one.

Is there a way around this? Or is it just what it is? No worries either way. Love your work. Thanks.