RimWorld

RimWorld

194 ratings
[FSF] Improved Ship Reactors
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
170.535 KB
12 Dec, 2016 @ 3:40pm
31 Jul, 2020 @ 3:10pm
11 Change Notes ( view )

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[FSF] Improved Ship Reactors

Description
This mod is discontinued and will not be updated.

Description

This is a simple mod that changes reactors to provide more power and be buildable under roofs. The power generation is increased from 1000W to 5000W. Reactors are fairly expensive in resources, Wind power can give as much as 3000W and Geothermal gives a stable 3600W so 5000W seemed like a fair balance without being too cheaty.

Customization

It’s very easy to modify the mod if you aren’t fond of the default power change. You will however have to redo your changes if the mod is updated. You can find the mod located under

Steam\steamapps\workshop\content\294100\817349848

Browse to the patches folder and open the file inside with notepad to modify it. To modify the power generation search for the section <basePowerConsumption> and change the number inside to whatever you want. Ensure you don't get rid of the minus sign when doing this.
48 Comments
420MLG360NoSCOPE 14 May, 2023 @ 4:42am 
Works with 1.4
Mlie 11 Sep, 2021 @ 1:51pm 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Swenthorian 29 Aug, 2021 @ 3:19pm 
Confirmed working without issue in 1.3.
FrozenSnowFox  [author] 8 Aug, 2021 @ 2:37pm 
@ozma64
I've discontinued it and won't be updating it. That said I'm pretty sure this works in 1.3 without any changes.
ozma64 8 Aug, 2021 @ 10:03am 
any chance for 1.3?
TheToric 22 Jan, 2021 @ 3:20pm 
anyone tried this with SOS2?
Phil 10 Feb, 2020 @ 1:09pm 
Thanks mate for answering :)
FrozenSnowFox  [author] 10 Feb, 2020 @ 12:46pm 
@Phil
I'll be honest I haven't even used this mod since the alpha days. I've just kept it up to date. You will get attacked turning it on as per normal but since I haven't checked them in forever I honestly don't know if you can get any power out of them before going through the activation sequence.
Phil 10 Feb, 2020 @ 11:46am 
I haven't build one of these yet with the mod on - do you still get attacked like crazy for turning it on?
FrozenSnowFox  [author] 1 Jan, 2020 @ 12:10pm 
@Intrspace
Personally I use [sd] advanced powergeneration these days. But this isn't a bad alternative if you want vanilla or plan to make use of your ship power before launch.