RimWorld

RimWorld

761 ratings
Remote Tech
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
2.972 MB
10 Sep, 2016 @ 11:24am
19 Jul, 2021 @ 8:24am
30 Change Notes ( view )

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Remote Tech

Description
Remote Tech is a rich content mod focused on remotely detonated explosives. These allow to set up more effective and strategic base defenses, mine for resources, and many other things.
Early colonies and tribal settlements will benefit from low-tech makeshift explosives that can be made with renewable materials. The late-game is extended with advanced chemical charges and automated defenses.

Start by researching 'Makeshift Explosives' from the Remote Tech tab- this gives you access to basic explosives that can be made using the campfire and crafting spot. Place them using the build menu (Remote Tech category), then trigger them using detonator wire connected to a manual detonator.
More advanced explosives can be purchased from traders or crafted at the explosives workshop. After unlocking the remote detonator, explosives can be triggered via radio signal. The remote detonator can be upgraded with channels to divide your placed explosives into groups, to be triggered separately.
Follow the Remote Tech research tree to unlock more powerful technologies.

This mod can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=17285

Hope you enjoy.

The B19 version is still available, and can be found here: Remote Tech (B19)

My other mods: HugsLib · Allow Tool · Map Reroll · Defensive Positions
Popular Discussions View All (7)
3
13 Jun, 2021 @ 8:32am
PINNED: Remote Tech 2.2 Highlights
Symbolic
2
1 Apr, 2019 @ 8:20am
Remote Tech 2.0 highlights
Symbolic
0
27 May, 2022 @ 10:50am
Manual fix for bugged gas vent if you're using RIMMSqol with Remote Tech
Maciota
730 Comments
CTH2004 16 Jul, 2023 @ 8:42am 
yup, that he is!

Honestly, he is doing it so fast, I suspect he is somhow accelerating time for himself and removed his need for sleep!
Nick 15 Jul, 2023 @ 4:32pm 
@Mlie, you are amazing, thank you.
Mlie 15 Jul, 2023 @ 1:54pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3004917209
Hope it helps anyone!
Nick 14 Jul, 2023 @ 6:00pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2012627964

https://steamproxy.net/sharedfiles/filedetails/?id=2999465928

Haven't tried them out yet myself, but am doing a playthrough now but they sound promising. One requires several other mods to work though
tegsamondo 13 Jul, 2023 @ 1:25am 
Any ideas on something similar for 1.4 peeps? Miss gassing unsuspecting traders to recruit
[+| CL rautamiekka 8 Jul, 2023 @ 1:34pm 
@Syna

Amen to that. And it'll desync a multiplayer session very often.
Syna 6 Jul, 2023 @ 2:58pm 
This good mod is dead. So sad
Judge Dread 28 Jun, 2023 @ 11:52am 
1.4 update?
Nick 3 Jun, 2023 @ 12:54pm 
I miss this mod, the sleep gas was my favorite way of dealing with the people in ancient dangers.
Angrysquirrel 26 Apr, 2023 @ 4:18pm 
If you could add 1.4 support....that would be great....and you wouldn't have to work this weekend.