RimWorld

RimWorld

Remote Tech
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Update: 19 Jul, 2021 @ 8:24am

[Auto-generated text]: Update on 7/19/2021 6:24:03 PM.

2.4.0: Updated to Rimworld 1.3

Update: 13 Aug, 2020 @ 12:07pm

[Auto-generated text]: Update on 8/13/2020 11:07:22 PM.

2.3.0: Rimworld 1.2 compatibility

Update: 12 Apr, 2020 @ 11:50am

Update on Sun Apr 12 2020, 22:49

2.2.2: Minor fixes
- Fixed save-load issues of auto-replaced charge blueprints
- Auto-replaced charges will now remember their armed state

Update: 31 Mar, 2020 @ 10:57am

Update on Tue Mar 31 2020, 21:56

2.2.1: Error fix
- Fixed a potential error during periodic faction relation updates

Update: 21 Mar, 2020 @ 5:44am

[Auto-generated text]: Update on 3/21/2020 4:43:52 PM.

2.2.0: Rimworld 1.1 update and fixes
This and future releases are compatible with both Rimworld 1.1 and 1.0.
Changes for Rimworld 1.0 and 1.1:
- Doors from Doors Expanded mod will now block gasses when closed
- Mining explosives will now work properly on ores
- Added mod setting to auto-forbid resources dropped by mining charges
- Improved look of connected solidified foam walls
- Solidified foam walls will no longer be dropped by meteors
- Fixed gas vent not working when both ends are outdoors
- Significantly improved ability of gas vent to act as a heat exchanger
- Increased gas vent durability
- Shaped charge placement overlays are no longer covered by fog
- Shaped charge placement overlays will now highlight effective areas of other charges
- Lowered construction skill requirement for all upgrades

Update: 27 Jan, 2019 @ 8:39am

Update on Sun Jan 27 2019, 20:39

2.1.2: Minor fixes and tweaks
- Red button fever mental break is now limited to colonists
- Portable detonator moved to accessory slot
- Detonator wire no longer deconstructs buildings it is placed under
- Crushed charcoal recipe added to electric smelter

Update: 25 Nov, 2018 @ 1:59am

Update on Sun Nov 25 2018, 13:58

2.1.1: Minor fixes and tweaks
- Added colonist avoidance logic for sparkweed and gas clouds
- Sparkweed flammability has been doubled to compensate
- Placing charges will no longer expand the home zone area
- Only originally friendly factions will have an extended negative goodwill cap
- Added setting to disable negative goodwill extension entirely (dev mode)
- Fixed proximity sensor errors after loading dead tracked targets
- Added crushed charcoal recipe to fueled smithy

Update: 19 Oct, 2018 @ 3:25am

Update on 10/19/2018 2:25:17 PM.

2.1.0: Updated to Rimworld 1.0
- Fixed sleeping gas not affecting insects

Update: 15 Sep, 2018 @ 9:24pm

Update on 9/16/2018 8:24:11 AM.

2.0.0: B19 Update, new content
- Re-branded mod to Remote Tech
- Added new channels keypad with research
- Added radio mast for setting up wireless networks
- Added portable power unit
- Added proximity sensor
- Added universal upgrade system
- Added secret metal break
- Added Place button on item-form charges
- Added sparkpowder-based crafting recipe variants
- Added instant detonation on manned detonators
- Added channels to portable detonator
- Added base components for damaging gasses
- Redesigned foam wall texture
- Fix: shaped charge thin roof breaking
- Fix: proper volume calculation on stacked chemical charges
- Fix: do until amount for sleeping gas cans
- Fix: collapsed rock path cost
- Auto-replace system fixes
- Detonator wire no longer requires sparkpowder
- Prefixed all def and resource names for better compatibility

Update: 4 Feb, 2018 @ 10:31pm

Update on Mon Feb 05 2018, 10:30

1.14.0: New content and fixes
- Added gas vent
- Added refined sleeping gas
- Added detonator wire crossing
- Split up chemical charges research and crafting
- Sparkweed plant is now removed on harvest
- Sparkweed ignition is now suppressed by firefoam
- Replaced sparkpowder and detonator wire graphics
- Added recipe info button to explosives workshop
- Fixed detonator wire causing walls to deconstruct
- Fixed charges not dropping their item form when deconstructed
- Fixed portable detonator resetting uses when unequipped
- Fixed most building being constructed instantly