Total War: WARHAMMER II

Total War: WARHAMMER II

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Description
These are the main mods I use for Warhammer TW 2,

NOT everything may be compatible, I pick and choose what I want but this list generally works as of 23/10/20
Items (690)
Expanded Roster - Beastmen
Created by Decomposed
http://i.imgur.com/t8mesTJ.png This mod got a honorary mention by CA! Thank you guys, it's appreciated <3 https://www.totalwar.com/blog/total-war-warhammer-2-silence-and-fury-patch-notes-112-hammers-herdstones-update/ DESCRIPTION This mod aims to complete ...
Expanded Roster - Chaos Dwarfs
Created by Decomposed
http://i.imgur.com/HE5eef1.png DESCRIPTION This mod aims to complete and expand the official 5th/6th edition Chaos Dwarfs army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units ba...
Expanded Roster - Greenskins - Goblin Pack
Created by Decomposed
http://imgur.com/wyakUFe.png DESCRIPTION This mod aims to complete and expand the official 8th edition Greenskin army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units based on di...
Expanded Roster - Amazons
Created by Decomposed
http://i.imgur.com/0q9c6r6.png DESCRIPTION This mod aims to complete and expand the official Amazons lore while taking some liberties and artistic licence in the process. We tried to choose the best units based on diversity, usefulness on the battlefield a...
Expanded Roster - Greenskins - Orc Pack
Created by Decomposed
http://imgur.com/wyakUFe.png DESCRIPTION This mod aims to complete and expand the official 8th edition Greenskin army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units based on di...
Flamboyant's - Events Compilation
IMPORTANT!! ABOUT GREY-OUT BUG It's an old bug that NOONE can solve except CA (we had it in wh1 too), I'm sorry. It's probably happening more on low end systems because the game is getting messed up on start of the turns with events and dilemmas. There are...
Gore Galore
Created by kelstr
UPDATE - I'm testing a new battlefield blood mod. This removes the (fps crippling) blood explosions... but makes blood show up much much more on the ground. I hated a unit getting hit by a catapult, with the units just getting back up and there is no blood...
Rebanner II
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners (including gifts and marks of Chaos as well as Dwarf runes) have been ...
Community Bug Fix
Created by Celtik
Mod Version 2.3.8 This mod is a compilation of several verified bug fixes provided by modders. There are now so many fixes that it's impossible to list them all here in the mod description! From now on I'll provide a link to the patch notes on Trello so yo...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Cataph's Kraka Drak: the Norse Dwarfs 2.0
Created by Cataph
WH3 version here. ==Chatty blog post about latest changes!== Try it with our Closer to Tabletop overhaul!|| Here we go again. Another roster expansion, new techs, characters, skills, just like with the Southern Realms, but with less plumes and more beards....
Mixu's Tabletop Lords
Created by Mixu
This mod adds various new lords and heroes that have been missing from the vanilla game. Lords & Heroes added Chaos Shaggoth Champion, lord - Limited recruitment; build a tier 2 dragon ogre building and you'll get one Shaggoth Champion Wood Elves Shadowdan...
Mixu's Legendary Lords 1
Created by Mixu
This mod adds new characters to Empire, Bretonnia, Dwarfs, Wood Elves. Characters will still be spawned without the unlocker, so you will only need the unlocker if you wish to start as them. Characters added: Empire/Kislev Alberich Haupt-Anderssen, Stirlan...
Mixu's Legendary Lords 2
Created by Mixu
This mod adds new characters to various different races. Faction Leaders: High Elves Belannaer the Wise, Saphery Korhil, Chrace Lizardmen Lord Huinitenuchli, Xlanhuapec Tetto'eko, Tlaxtlan Dark Elves Tullaris Dreadbringer, Scourge of Khaine * Unless you're...
Mixu's Campaign Supplement
Created by Mixu
I won't be updating this mod anymore I'm hoping to include some of the ideas or possibly units from this mods into the main mod at some point, for example Cult of Taal stuff for Talabecland and possibly some wood elves for Nordland, small things like that....
Mixu's VFX Pack
Created by Mixu
Hi, this here is a movie mod that will add new vfx things to my mods. I would recommended to use this with my mods, without it some of the vfx things in my mods may not work as intended. You don't need to have all of my mods enabled if you want to use this...
Mixu's: Vangheist's Revenge
Created by Mixu
Updated for Silence & Fury This mod adds Vangheist, the captain of the Shadewraith into the game. - Disabled chaos invasion from mortal empires when you're playing as Shadewraith, so you no longer get a freeze when Mr. Chaos invades, should also work in ex...
Mixu's Mousillon
Created by Mixu
This mod adds new legendary lords, heroes, units, techs, skills and bunch of other stuff for Mousillon. Features: Added Mallobaude and his gang. Removed access to all vanilla RoR's from Mousillon. Removed access to Vargheists, Hexwraiths, Black Coach and T...
Mixu's Chaos Wight
Created by Mixu
This mod was originally part of my mousillon mod, it adds a Chaos Wight hero to Vampire Counts. Now with new and better looking models and slightly changed skill trees. You can recruit them only if you occupy a settlement from northern part of the map, you...
(Mixu's Unlocker Support) Landmarks of the Old World
Description This is the Mixu's Unlocker compatible new version of amazing Landmarks of the Old World mod, originally made by The Mall of America. Unfortunately, due to being busy with real life, he is not longer able to support his mods, so we decided to r...
Mixu's Unlocker Unlocked
Created by Mixu
This submod enables all factions within my unlocker for easier access to playing them. There might be issues with certain things that will require further modding, since this mod is mostly designed for other modders who want to expand on them. Modding STUF...
Mixu's Unlocker
Created by Mixu
If you don't see DLC content, try redownloading the mod, deactivate submods and use the latest KMM for fuck sake. This mod is a startpos mod that makes pretty much all factions playable and adds custom slot templates everywhere, allowing stuff like landmar...
Hooveric Reskin
Created by hooveric
On January 22, 2022, all data were updated after being newly created. So it's a little different from the previous version. Also there are some incomplete units, but they will be updated in the future. About Hooveric Reskin This is a unit reskin mod as kno...
Beautiful Compilation
Created by The Rogue Roman
https://i.imgur.com/p7Fv1Z6.gif Description This is a compilation of my Beautiful reskin mods for certain units and heroes. This mod will be updated as I release other warrior or hero or lord reskins. Legendary lords (including Alarielle and Morathi) and f...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Created by stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamproxy.net/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
No Degradation — Persistent Summons
Created by Frosty
Ever wonder why the clanrats who tunnel into the battlefield just collapse and die? Why the same thing happens to the eagles or the zombies summoned to your aid? It's because CA patched in health degradation on summons to curb excessive summoning in ranked...
NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Created by TheLoneCenturion
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES COMPATIBILITY -Save Game: Yes (It can be both added and removed at will with no issues) -Custom Units: Yes -All other mods: Yes >>List ...
One Button Respec (Updated!)
Created by DrunkFlamingo
Here is a mod that adds a single button to the character UI to fully respec the character's skills. This can only be done once per game per unique character. As far as I know this is a 100% full respec that does not mess with quest skills, innates, traits,...
Mixed Lores - Spellcaster Overhauls
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod features a custom ui that allows you to put together your prefered mixed lore of magic. Supported lord types are Mazdamundi, a custom mixed lores ver...
THE SKAVEN
Created by Zarkis
OVERVIEW This mod adds a new Skaven related campaign mechanic (Sneaky Skaven), and many new dilemmata and incidents for ALL factions plus some other gameplay changes to both the Mortal Empires and Vortex campaign. It also rebalances the food economy and in...
Rise of the Beastmen - revisited (ME)
Created by Zarkis
OVERVIEW 'Rise of the Beastmen - revisited' is a scripted event mod for beastmen and non-beastmen players. It adds new game features, missions and incidents. The core of the mod is a optional beastmen invasion mechanic that spawns two waves of beastmen war...
The Empire - Reloaded
Created by Zarkis
This mod is the successor to my now obsolete "The Empire" mod (which got honourably mentioned in CA's latest patch notes) . It adds new campaign mechanics, new dilemmata and incidents to your Empire campaign. I may add some more stuff over time. Empire All...
AI Recruitment & Army Compositions
Created by Heljumper117
Updates 7-14-21 Updated for The Silence & the Fury 12-4-20 Updated for The Twisted & the Twilight 5-21-20 Updated for The Warden and the Paunch 2-21-20 Added lines for WH_Beastmen_Brayherd_land 1-14-20 Fixed ratio bloated corpses for Vampire Coast factions...
Building Progression Icons II
Created by Spartan VI
Building icons reflect their building chain's upgrade progression! Includes all factions from TW:WARHAMMER 1 and 2 + DLC. Mod Features: Building icons now reflect building upgrade progression. Every faction's buildings are modded and fit the original art s...
Real Undead Jan 2020
Created by Darkblade
This mod makes all undead units (vanilla units & some custom units) immune to fatigue and Unbreakable which means no Crumbling. it is compatible with your saves and other mods ( radious, SFO, etc) ***Tomb kings update*** ***Vampire Coast update*** my other...
NNOBBs - Never Obsolete AI Lords
"Ah, finally. I've united Ulthuan and have secured all the port cities. I have raised many powerful armies and Tyrion has all his artefacts. I think I should be quite prepared once I reach the shores of Naggaroth to face my arch-nemesis, Malekith. Oh boy, ...
Better Post-Battle Perks - Updated for S&F
Created by Warsonger
I found the post-battle dilemmas very inconsistent and some are not really worth to choose. Releasing Captives For the small income this gives the Replenishment debuff is really annoying, so I changed it to weaker (2 turns) -5 Leadership debuff . This affe...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM: Unique Faction Capitals
Created by Maruka
Update2020-07-09 SMall update to make the mod compatible with our Tiny Little Cities mod. Settlement growth & unique look This mod adds unique settlement skins for the faction capitals, which change and grow based on the settlement level Each settlement le...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
Cataph's Southern Realms (TEB) 2.0
Created by Cataph
- WH3 port. Latest blog posts: - Visual Updates!. - NEW UNITS! Thanks to ChaosRobie, Tortoise Tanks and their fancy ROR version! You know Da Vinci’s tank? Yeah, SURPRISE! with extra wack. ||Try it with our Closer to Tabletop overhaul!|| Southern Realms is ...
Cataph's Southern Realms (TEB) 2.0 assets
Created by Cataph
Heavy duty pack for the main TEB mod. Required to use it, on pain of spooky invisible models. This allows me to update the main mod in a timely manner, instead of having to wait until my challenged update bandwidth can tackle hundreds of MBs. NOTE: this pa...
Cataph's Dragon Mages of Caledor [updated for Silence]
Created by Cataph
OH OH OH! We begin our adventure on WH2 modding - that is not porting stuff already done for WH1, I mean - by adding a new Hero for the High Elves, as per title. The Dragon Mages are princes of Caledor that are known not for original names, but for a pre-d...
Cataph's Less Rebel Rebels [updated for Silence]
Created by Cataph
While I was working at the dynamic caps for Boyz will be Boyz, I felt the urgency of changing some things with the rebel unit pools. I mean, it's bound to raise an eyebrow or two if you can't recruit more than one dragon but the neighbourhood rise up again...
Cataph and Vandy's: Return of the Lichemaster 1.2 [update TBD]
Created by Cataph
This mod is based on a story that, like many in Warhammer, is about passion, honour, hope and faith in the ultimate greater go- hold up, wrong script. This is a mod about a murderous magical hobo that only wishes personal power. That is, Heinrich Kemmler. ...
Singe's Full Skills Compilation
Created by Singemeister
A full compilation of all the skill mods I released. Including Singe's Skills for the Zombie Pirates of the Vampire Coast https://steamproxy.net/sharedfiles/filedetails/?id=2125926608 Singe's Skills for the High Elves https://steamproxy.net/sharedf...
Charming Portholes (Lords & Heroes Portraits)
Created by Mazisky
INTRODUCTION This mod is the Heroes and Lords version of our "Charming Portholes" mod (which was for Units). You can use each of them as a separate mod, but if you want all units and characters in the game then use both. -More than 300 characters portraits...
Charming Portholes (Unit Portraits)
Created by Mazisky
INTRODUCTION This mod replaces the vanilla low res 2d portraits in battles with carefully crafted ones. It required a lot of work but at the end we think it was worth it. -More than 400 unit portraits have been recreated: this includes every unit for each ...
Warbands - Warriors of Hydra
Created by Macho Chunko
Introduction Ah the Hydra, such a majestic creature, you can't look at it and not marvel at how adorable it is. If you ever thought the same then this is the mod for you, as so did the warriors that encountered an Hydra and felt the need to band togheter a...
Immersive Battle Banners - Updated For Rakarth (ALL CREDITS GO TO DEN)
Created by Matthew39
KEEP IN MIND I DIDN'T MADE THIS MOD, I'VE ONLY REUPLOADED IT. ALL CREDITS GO TO THE ORIGINAL AUTHOR: Den / Sorry, but this mod will not be updated, my life changed, lost my dad, just fell empty with PC gaming and modding, that take to much time, i prefer t...
Regiments of Renown - Compilation (updated for S&F)
This is the compilation of our Regiments of Renown series. Full units list: VAMPIRE COUNTS Helmut's Own - Grave Guard (Great Weapons) - Poison attacks, Guardian; (Recruitable from castle Drakenhof and Vlad's special building). Dhrox, the Krundenwald Fiend ...
All Faction Officers Revisited
Created by ihKu47
Now works as a standalone mod – no other mods needed! A big thanks to Sebidee, Adopotato and Captain Sisko (formerly known as Zesty Mordant Soul) for their permission and support in implementing their work and into one self-sufficient package. NOTICE: Due ...
Lore Names: Renamed Factions & New Evolving Names [Updated for the S&F DLC]
Created by NordenBear
WARHAMMER 3 MOD: The mod for WH3 are now live and well! :P You can find it over here: https://steamproxy.net/sharedfiles/filedetails/?id=2789898215 https://i.imgur.com/y3zqtnd.png Hello there! Welcome to our complete rename mod. This mod is aimed at im...
Lore Names: Renamed Unique Lords & Heroes Names [Updated for S&F]
Created by NordenBear
WARHAMMER 3 MOD: The mod for WH3 are now live and well! :P You can find it over here: https://steamproxy.net/sharedfiles/filedetails/?id=2789898126 Hello there! Welcome to our complete rename mod! A mod aimed at making the immersion even better for you...
Lore Names: Elon's Greybeards Sub-Mod
Created by NordenBear
Hello there! A quick little sub-mod made at the request by a subsriber to my main mods. Mr RedShifter. Apologies for the delay in making this sub-mod! Hope you like it :P If wish a different name, let me know. IMPORTANT: Remember to put this sub-mod above ...
Lore Names: Mixu's Legendary Lords Sub-Mod
Created by NordenBear
Hello there! This is a simple sub-mod/patch for anyone using our mods to make them fit better together; This mod only changes the names of the legendary lords Mixu added in his mods. Everything else stays the same. Full list of changes can be found below. ...
Lore Names: Cataph's Southern Sub-Mod
Created by NordenBear
Hello there! This is a simple sub-mod/patch for anyone using our mods to make them fit better together; This mod only changes the names of the legendary lords Cataph added in his mods. Everything else stays the same. Full list of changes can be found below...
Free Teleport for Quest Battles
Created by Wolfy
Sometimes having to teleport by 4500 when the mission is going to give 5000 not only does not contribute but is annoying. Tired of having to pay barbarities for not losing two shifts? This mod is the solution and is born with the idea that all teleport is ...
Varied Monsters Compilation
Created by Decomposed
DESCRIPTION This is a compilation mod that adds colour variations to the following monsters and beasts in the game: DARK ELVES 3 variations to Kharibdyss 6 variations to War Hydras --> Varied Hydras HIGH ELVES 2 variations to Flamespyre Phoenix 2 variation...
More Trade Resources
Created by prop joe
Adds some new loreful trade resources to the game: Fabric - produced by the Empire Weaving House building chain Cattle - produced by Empire and Bretonnia pastures Flour - produced by Bretonnian Windmill building chain Bretonnian Warhorses - produced by Bre...
Trebor's Trait Overhaul
Created by Mint
This mod adds new traits that complement different character types and expands the existing traits' effects to be more interesting and impactful. You can safely add this mod to your current campaign unless you are playing as Bretonnia or Norsca (in which c...
Quivers for Warhammer 2
Created by Merwanor
Greetings fellow Total War players, I am pleased to give you my first compilation mod for Warhammer 2 and it is a compilation of all my Quiver mods. CA sometimes overlook or forget to add quivers to certain units in their games, and this mod aims to rectif...
Loreful names for Marienburg [Works, too lazy to figure out a way to update it]
Created by Mixu
This mod changes the names for all lords and heroes for Marienburg, because in lore they usually have names from Dutch and don't use the same german names that everyone else in the Empire uses. Compatible with pretty much everything. Numbers: ? 51 Forename...
Barrow Legion Names
Created by BioLich
This very simple mod changes names that Lords and Heros in the Barrow Legion will have to better reflect their proximity to Bretonnia by giving them Bretonnian names like Mousillon already does. Literally probably no call for most people to want this I sim...
Shipping Lanes
Created by Cole Avenue
Description This mod makes trade resources available at your capital when you kill rogue pirate armies. There are periodic dilemmas pointing to the location of one of the remaining rogue armies. Works with all races / factions except pure hordes as trade r...
Brighter Borders
Created by Decomposed
A small graphical mod to make the borders on the map brighter and more distinct. I don't really like how they appear "washed out" in the vanilla game, so hopefully this will fix it a bit. I based this on one of my favourite mods called Improved Border Colo...
Keep The Passes Open
Created by prop joe
There are two direct land trade routes from Cathay to the Empire: The Silver Road and Peak Pass. This is kind of an issue, since the passes are usually teeming with Greenskins. So, if the forces of Order control all the regions (see the screenshots) for at...
Force Confederation
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Tired of messing with the diplomacy system until the AI finally agrees to confederate? So why not beat them up and force them into submission? Spare yourself ...
Force Confederation - Tomb Kings & Vampire Coast
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod requires the Force Confederation mod to work properly! Limitations: Settra can confederate any Tomb Kings faction aside from The Followers of Nagash ...
Corruption matters!
Created by Gleen Cross
This little mod erases the AI cheats related to attrition resistance (not all of them, just chaos, vamps, skaven plague, the lizardmen rite and the tomb kings rite), it also removes the public order cheats. So, in other words, now corruption matters! You c...
Miscast Mod - Big Loud Exciting Miscasts
Created by Morven
Miscast Mod - Big Loud Exciting Miscasts Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays. Out from underneath the hood and on to centre stage, Miscast Mod...
Ash's 33 New Skills for OvN and more
Created by Kalzifer
This submod adds Ash's 33 Lord skills for all OvN Lords. I plan to add more lords, if you have any wishes for some mods asks for it. Now with Skill Dump for all vanilla and all supported mod Lords and Heros Compatible With Lords From Following Mods All Exp...
Ash's 33 New Skills for Lords
Created by ArahorPlays
Updated for The Silence & The Fury + Thorek! *Please read Known Issues at the bottom of the description before posting & to find the list with Compatible Mods + Previous working mod version if you run into complications* The legacy lives on from Ash's 33 N...
Immersive Vampire Reskin
Created by GunKing
Reskin mod that makes all the vampires in the game uniformly pale with red eyes, emulating their old school Games Workshop look. GIGANTIC HUGE CREDIT TO DRYRAIN (hooveric now I suppose) as this mod uses his model work for Necrarch, Von Carstein and Lahmian...
Loading Lore
Created by Thundergun
A simple mod that lets you stay up to date on the lore of Warhammer Fantasy while you wait for your battles to load. From quotes to pieces of lore, it's contained in this very mod....
Leaders of Legend (Lord/Faction Trait Overhaul)
Created by Cryswar
Total War Warhammer 3 Status The mod is in the process of being rebuilt and ported to Warhammer 3! ETA unknown, may be released in beta state. Look forward to dozens of custom traits, rebalanced or entirely new legendary lord skill trees, and updated facti...
Renowned Lords (Regiment of Renown Lord Skill)
Created by Cryswar
Regiments of Renown are fun, albeit usually not that amazing, but you can only get one of each per faction. Making them infinite removes any form of specialness, so I decided to try an alternate approach; tying them to a lord skill! Having to level up and ...
We'z Speshul - Expanded Roster
Created by Lost2Insanity
I am no longer modding for Total War - Warhammer II and there will be no more updates for this mod. About We'z Speshul - Expanded Roster This is a sub mod designed to only be used when you are playing with both We'z Speshul, Expanded Roster - Goblins and E...
We'z Speshul
Created by Lost2Insanity
I am no longer modding for Total War - Warhammer II and there will be no more updates for this mod. "We'z Speshul, Gork damn right we are! if yoo got a problem wiv tha' den yoo'z a git and we krump gits so go on if ya fink ye 'ard enuff come an 'ave a scra...
Regions Full Visibility
Created by | RaZe |
Added a new visibility option: Adjacent regions, if enabled it will make visible all the abandoned adjacent regions, usefull while playing as a beastman. This mod changes the visibility of regions, it can be tweaked using the Mod Configuration Tool: Reborn...
Encounters at Derp - Double Treasure, Etc (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. This mod doubles the sea treasure spawn rate, makes rogue pirates attack anyone (not just the player) dumb enough to try and set sail,...
Diplomatic Options - Vassal, Liberate & Confederate
Created by Dresden
This mod allows all factions to confederate, liberate and vassal other factions. Confederate - All factions can now confederate with other factions of their type (i.e. Vampires with vampires). This does not allow factions to confederate with other culture ...
200% Regeneration Cap
Created by MrBlazzar™
A version of my No Regeneration Cap mod that caps itself at 200% instead of the 100,000% percent of the original. Someone wanted one that was less cheaty so here it is. Have fun dudes. should work no matter when you enable it even mid save. doubt it would ...
Normal traits extended
Created by Sir_Isenhart
Updated for S&F. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful. List of changes: https://docs.google.com/document/d/1kkFwHT-i-Fx8EIe3BC5alej4aKhVBW7KlyJk...
Capture Artillery! 缴获火炮!
Created by Alex Zhao
Description A simple mod that increased the chance of capture artillery from 10% to 50%. The rules are same as vanilla, you can only capture artillery that are available to your faction, you can capture artillery from garrison, or capture multiple artiller...
Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
Created by Elon
A new Karak has been established in the Southlands and it is up to you to shape their leader and the direction the Karak takes. Will you alienate your fellow Dawi with forbidden research or respect traditions? Updated for Silence&Fury - Fixed a bug that pr...
Way More Loot Reuploaded
Created by chubbyninja89 (TNB)
This mod simply gives a +100% item drop chance to the player only. And I made sure that it's for all difficulty levels as well....
Unlimited Dragon Breaths
Created by Gejnor
Makes breath attacks unlimited. 60 second cooldown. Does not seem to work with SFO. Please stop spamming the comments with questions if it works with SFO or demands i make it work with SFO. I will not make it work with that mod as i do not use it. I will j...
Diplomacy Rejection Consequences
Created by shaky_rivers
**Compatible with every mod, works for both ME\Vortex campaigns, save-game compatiable** Anytime the player or an AI faction rejects a diplomatic deal (Player/AI or AI/AI) they will suffer a diplomatic penalty with that factions race but also potentially a...
Deco's Ice Witch
Created by Decomposed
DESCRIPTION Hey everyone, Deco here. This mod adds a new type of battle wizard to all Empire factions: the Ice Witch. She will be available alongside the other mages as soon as you build the Wizards Conclave. FEATURES - 3 variants - 2 custom magic lores: L...
Public Order: Expanded
Created by PrussianWarfare
Warning: Increases early-game difficulty! Please scroll down for the FAQ! Save game compatible! Affects both the player and the AI! Hello everyone, welcome to the last public order mod you'll ever need for your campaigns! Ever since Total War: Warhammer dr...
Equal Experience in Victory or Defeat
Created by Steevo
Brings up the experience from defeats and Pyrrhic victories to that of decisive victories, as in reality failure is a better teacher. This is something of a workaround for the way the game is utterly terrible at calculating victory type, handing out decisi...
Total Unit Resize II - UPDATED
Created by Kagarino Kirie
UPDATED INFORMATION With permission from Daelin (The previous creator of this mod). I will continue his legacy by keeping this mod up to date and maintaining it from now on. WELCOME TO https://imgur.com/8v7Kfhn.png A complete resizing of all faction's rost...
Cultural Settlement Skins - Original (Updated for The Warden & The Paunch)
Created by Mr. Totally War
As people is wanting closer approach to "original" concept mod, I present to you this 2020 new year gift an fully updated mod from https://steamproxy.net/sharedfiles/filedetails/?id=1185917403. what this mod do? (quote from original mods) "Adds your cu...
Merwyrms and More
Created by ChaosRobie
"One Wyrm, Two Wyrm, Red Wyrm, Blue Wyrm" This mod adds in Merwyrms, Pagowyrms, and Sciowyrms for the High Elf and Dark Elf factions. It also adds in an Undead Amanar mount for the Vampire Coast factions, available after the completion of their final battl...
Immersive & Loreful Lizardmen & Skaven Names
Created by GunKing
Gives the Lizardmen and Skaven more immersive and loreful names, taken from the novels and army books. Lizardmen had a bunch of Dutch puns (Hates Rhubarb, Chocolate Milk, Steps on Tail, Kitty Litter Box) mixed with consonant rich nonsense, or just puns on ...
Enable AutoResolve Quest battles!!
Created by Prince Tyrion
this mod simply makes the auto-resolve button for quests clickable again the button will remain grey with the red tooltip but it is clickable now I tried to change the opacity and remove its tooltip but it seems like somehow another script is overriding it...
Guv's Carnage Events: Fixed and Expanded (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. First of all I...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
Ash's 33 Lord Skills For Amazons Expanded Roster
Created by xbear
This submod simply adds Ash's 33 Lord skills to the Amazon Expanded Roster Lords and a little to the Heroes. Many thanks to the very talented creators Decomposed, Emperor Trump, Ubermorgen, Crisord, for the Amazon Expanded Roster Mod. And of coarse thanks ...
High Resolution UI Improvements
Created by prop joe
Resizes or adjusts the following UI screens: unit recruitment screen diplomacy screen lord/hero recruitment screens lists of equippable items on characters objectives screen enemy and ally army view if there are multiple enemy/ally armies splits the abilit...
Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
Neferata13 Colonization
Created by Mortarch Of Blood
Neferata13 Colonization I always found it quite annoying when your fighting an enemy near some ruined settlement, knowing you would have to fight their full force AND the garrison at 100%. Where as if you took the settlement, you would have to pay money an...
Immortality for Lords & Heroes V2 (Lvl 5)
Created by Mortarch Of Blood
Immortality for Lords & Heroes V2 (Lvl 5) Howdy This is the version 2 of my Immortality for Lords & Heroes. It add the Immortality Skill at level 5 as I felt it made having lords or/and heroes die on campaign or in battle didn't really matter so I upped th...
Immortality for Lords & Heroes Lvl 2
Created by Mortarch Of Blood
Immortality for Lords & Heroes Lvl 2 Howdy This is my first mod which allows access to Immortality skill at level 2 for both Lords & Heroes. I was a little fed up of levelling up a character to have it killed by ambushes and sneaky attacks on garrisoned ar...
Counting Skulls
Created by paperpancake
Counting Skulls adds a pile of skulls to the bottom of each unit's porthole during battle. The pile has no skulls at the beginning of the battle but grows as your units get kills. The pile grows as if it were a square pyramid (approximately), so the top ro...
Lore of Life Resurrection
Created by Cole Avenue
Adds resurrection to the three Lore of Life healing spells as well as Apotheosis from the Lore of High Magic....
Faction Unit Cards II
Created by Spartan VI
Faction Unit Cards Collection Most factions now have unit cards that match their faction's colors/regalia. FAQ & Compatibility: 1. Is this mod compatible with ? This mod will conflict with other mods that modify vanilla unit cards, modify the land_units ta...
[UPDATED] Better Camera Mod + Better Campaign Camera + Save Camera Settings
Created by Commiss4r
I'm tired of having 3 slots taken up by mods that rarely need updating so here it is all rolled into one: Better Camera Mod + Better Campaign Camera + Save Camera Settings all credit to those mods, give them a thumbs up and a fave https://steamcommunity.co...
Upgrade Units
Created by prop joe
Allows you to upgrade some of the units into other units if they have a high enough experience rank. List of available upgrades We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance...
Upgrade Units: Variety Submod - yes, it works
Created by prop joe
Adds upgrade paths that didn't meet lore or other requirements to be a fit for the main mod. Stuff like Archers into Sisters of Avelorn, Spearmen into Phoenix Guard etc. This is the list of upgrades using unit keys. This is not standalone, you still need t...
Compact Settlement UI - yes, it still works
Created by prop joe
What it does: resizes the banner, climate, port and elector count loyalty icons hides the climate icon if it's green hides the icon on imperial forts hides the elector count loyalty icon unless the city is a faction capital option to hide the port icon opt...
Varied_X compilation pack.
Created by creme_de_la_bear
Greetings, since the newest meanest dlc broke most if not all of my retexture mods I decided this is as good a time as any to update combine them. This mod contains the following changes, note all are reskins/retextures and affect no stats. should be compa...
Tier 4 Minor Settlements 2
Created by Mazz
**** Updated for Silence + Fury **** Added a walled submod here: http://steamproxy.net/sharedfiles/filedetails/?id=1280638626 This mod is made based on the vanilla building values. If you are playing with an overhaul, like Grimhammer, or a faction expa...
Housie Lord and Heroes normal size 2.0
Created by housie123
Decided to redo my resize mod because it was too much of a mess in the tables, this makes it easier to track for me. THE OLD VERSION IS NOW UNSUPPORTED! This resizes all Lords and Heroes for all factions, including Legendary Lords to a normal size. There a...
Tabletop Heraldry
Created by Sigmap
This is the "successor" mod of Tabletop Banners and Emblems, which I renamed Tabletop Heraldry (not necessarily a better name but I had to find a new one). I had to reupload it as a new mod to be able to change the name of the .pack file, sadly, it's the o...
Additional Mount Compliation (S&F)
Created by Taste of Capitalism
compliation of my additional mount mods SFO ver. https://steamproxy.net/sharedfiles/filedetails/?id=2604854352 Arch Lector = War Alter of Sigmar (18) (bound spell : banishment) Warrior Priest = War Alter of Sigmar (22) (no bound spell) https://steamcom...
Morale Bars
Created by prop joe
Adds morale bars to the unit cards in battle. HOWEVER, there is an issue with this: My bars copy the value of the existing morale bars above units, and those don't actually get updated if out of player view. Not sure how serious this actually is. There is ...
Treatment of captives affects diplomatic relations (RE-ENABLED)
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod re-enables the effect on diplomatic relations based on how the player treats captives post battle. For some reason CA disabled these with the Doomsay...
Lord Specializations
Created by Cryswar
While the skill system of vanilla is generally balanced, I found myself chafing at how few options I had to customize and specialize lords at times; red line and blue line pretty much always beat yellow, half the blue line skills (especially for old world ...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Movement Zone Re-Color (Green)
Created by kelstr
Hey Guys, I hated the yellow color for the movement area for an army... so I finally figured out how to change it. It's now a bright green color, showing you how far you can move your agents or armies. I also changed enemy agents and armies... to have a sl...
OvN Lost Factions Vanilla Enhancements (Optional Submod)
Created by shaky_rivers
This mod adds some of the custom units available in OvN Lost Factions to some vanilla factions and makes some minor tweaks that make loreful sense. Halfling Rangers are added to Reikland, Huntmarshals Expedition, Golden Order & Tilea The Empire and Wulfhar...
Guv's Smoke and Gunpowder mod (Visual Only) (Update 2021-07-15)
Created by Guvenoren
Hello! Long time no see! Ever felt that all the guns just gives you a "poof" and you're like "HAH, that's cute."? Want to witness the true spectacle of gunpowder? Well, you've come to the right place commander! Time to unleash death and cancer upon your en...
No Statue of Sigmar map
Created by Anyndel
Started a new empire campaign and I was sick and tired of the map so decided to simply replace it. Its replaced with a mountain fight instead as you can see in the screenshot. Worked well in my campaign so far so thought I'd share, but do let me know if th...
More Backgrounds
Created by Groove Wizard
More Backgrounds! Literally all this mod does is add in the WH1 still images to the frontend. Yes, it's compatible with More Beautiful Malekith and Radious and Third Age. The only issue with it is the text at the bottom of the menu, which lingers over the ...
Singe's Select De-Unique'd Uniques
Created by Singemeister
Tired of having to play Pokemon Legendary Lord Collector Simulator 5000 as very specific lords so that you can get the best landmarks? Unsure as to whether you want to play as Alarielle and not get Shadow-Walkers or to play as Alith Anar and not get Tree M...
Consistency for helmets and armour
Created by Deep echo sound
Philosophy - no Frankenstein monster's experiments, when new models are mix of totally different units! This mod includes only appropriate helmets and armour change on every concrete specific unit. Changes: Dwarfs and the Warriors of Chaos. This mod ensure...
Improved AI Skill Selection
Created by Coffeecoffee
A version for Total War: Warhammer 3 is available here: https://steamproxy.net/sharedfiles/filedetails/?id=2909055000 This mod improves how AI characters spend their skill points. They will spend fewer skill points on very weak or niche skills and will...
Instant Mount
Created by Venris
Tired of never grabbing half of the mounts in the game because they are outclassed 4 levels later? Well no more! With the automounts system, lower-tier mounts are now unlocked automatically when you reach the level that the skill would normally unlock at. ...
Shawmuscles Elven Lords
Created by shawmuscle
https://i.imgur.com/sRde2S6.gif Hey lads and ladettes, here is a little mod I put together that adds 11 NEW lords and 3 New Heroes to the game, 5 for High Elves and 4 for Wood Elves and 2 for Dark elves. Tell me if you find any bugs or major balance proble...
OvN - Lost Factions VFX (Optional Submod)
Created by shaky_rivers
Important - Read Description This is not a normal packfile but a movie file. It will still appear in the vanilla launcher and work like a normal mod. If you are using KMM it will probably autoload and need to be manually deleted to be removed. Lost Faction...
Execute (useless) Lords & Heroes
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal! Why? The longer you play a campaign the m...
Better Behaved Allies (Updated)
Created by DrunkFlamingo
This is a quick script mod which prevents your allies from declaring war on your Vassal States. That's literally it. If they want your vassals, they will have to declare war on you. If you find any bugs install a script logger and show me, you know the dea...
Generals and Heroes Maximum Level 60 2 points per Level
Created by Zathoth
This mod provide an alternative to the Max Level 60! 2X Points on Level up! mod from Nitz. The mod from Nitz works fine for generals but unfortunatly does not work correctly for heroes. This version allow the level of heroes to be raised to 60. All levels ...
Battle Lod Remover (Main)
Created by Quentilius
https://i.imgur.com/fVVaDCS.gif NOW WITH INCREASED LOD DISTANCE FOR ANIMATIONS ! UPDATED FOR THE SILENCE AND THE FURY ! This mod removes all the ugly low poly models appearing on long distance in battles. It is updated for last 27/02 Warhammer 2 patch and ...
No Great Power
Created by Unnamed_Shadow
Removes the Great Power penalty. I found it really annoying. Makes Confederation impossible. Enjoy!...
VCO 2 - Horde Military Victory Submod
Created by Dr. Sinclair
Unfortunately, separate military victories do not appear for horde factions, so i've made this submod that replaces long victory conditions with those from the Military Victory submod Chaos and Beastmen need to raze 150 settlements and maintain 160 units N...
Better Artifacts TWW2 - Updated for The Silence & The Fury (ALL CREDITS GO TO FAUST)
Created by 金花
This mod enhances all artifacts in the game KEEP IN MIND I DIDN'T MADE THIS MOD, I'VE ONLY REUPLOADED IT. ALL CREDITS GO TO THE ORIGINAL AUTHOR: Faust And thanks to the last update Author:Matthew Hello there guys, once again I bring you updated version of ...
VCO 2 - Military Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Military Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Economic Victory Submod...
Victory Conditions Overhaul 2 - Framework
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod adds a framework to easily add custom victory conditions to the game. Modding victory conditions is notably difficult and time consuming because it requires to create a startpos.esf file each time. This...
Victory Conditions Overhaul 2 - Main Mod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod introduces a major redone of the victory conditions of the Mortal Empires campaign. A lot of members of the community, including me, think that there is a poor job done in the default ones. This results...
Lore Names: Imperial Civil War SubMod
Created by NordenBear
https://i.imgur.com/UFB5R28.png IMPORTANT: If used at the same time as our main faction name mod, then remember having this submod loaded before the main one in the mod sorting order. CURRENT FEATURES: Made at the request of a friend :P Originally listed a...
Lore Names: OvN Lost Factions Submod [Working with the S&F DLC]
Created by NordenBear
https://i.imgur.com/4tSE7Y0.png Hello there! Welcome to our complete rename sub mod for the OvN Lost Factions! Made with permission from the Lost Faction maker, shaky_rivers. In case unsure what the OvN Lost Factions mod do, they basically make you able to...
Battle Lod Remover (Dryrain Hooveric SubMod)
Created by Quentilius
https://i.imgur.com/fVVaDCS.gif UPDATED FOR THE WARDEN AND THE PAUNCH ! This submod removes the ugly lod appearance on Dryrain's custom 3d models. What does LOD mean ? To simplify, LOD (Level Of Detail) is a technique used in games to reduce details on obj...
Faction dependent loading screens
Created by Sigmap
At first I made this little mod for myself, but I'm sure some people here will appreciate some new loading screens. Update : now almost all of the legendary lords have unique loading screens, and I even made a little montage which allowed me to use portrai...
Restored Faction Intros [Updated for TT]
Created by Mixu
This mod restores those faction intro cutscenes from wh1 that CA "removed" in wh2, available for all factions that have them. Also applies the vortex campaign cutscenes to ME campaign for most factions, few of them don't have it since they don't make that ...
Smaller Battle Banners
Created by Apex
This mod reduces the size of all battle banners to 30% of the original size. I found the vanilla banner size way too big, blocking large parts of the screen and taking the immersion out of the game. Removing banners completely makes the battles confusing q...
(regions) improved the corrupted regions default "local" influences (warad_tww2_corrup.pack)
ahoy ! => contact me if you need more details ! => this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful !) => this is a pretty simple mod mainly improving default "special" influence ("...
[Lords and Heroes] Max level 60; 2 points per level
Created by Shani
Does what the title says, you could say I am not the original author of this little mod the one I modified ...
ER: Kislev Reborn
Created by Decomposed
https://i.imgur.com/ZjzA0RL.png Welcome to Expanded Roster: Kislev Reborn. This ambitious project aims to complete and expand the official Kislev lore while taking some liberties and artistic licence in the process. We have created tons of content includin...
Officer Upgrades (Faction Officers + Upgrade Units)
Created by prop joe
Adds officers from All Faction Officers Revisited as unit upgrades for your units. So you recruit normal units, and get officers for them as upgrades. On the Tabletop officers were also optional upgrades. Only for Empire, Dwarfs and High Elves. Units with ...
Lore Names: Kislev Submod [Working with the S&F DLC]
Created by NordenBear
https://i.imgur.com/v7ScdfJ.png Hello there! Welcome to our Lore Names submod for the new amazing Kislev Reborn mod! In case unsure what the Kislev Reborn mod are, it's linked in the list of needed mods to the right ----> This mod is aimed at improving the...
Rogue Armies x2
Created by Murderah
Modifies the spawn rate of Rogue Armies by 2. This mod aimes to lower the focus on constant conquest by making the Rogue Armies more common....
Rogue Armies x4
Created by Murderah
Modifies the spawn rate of Rogue Armies by 4. This mod aimes to lower the focus on constant conquest by making the Rogue Armies more common. ...
Dark Omen & SotHR ROR Kislev Reborn Submod
Created by DarkSnowder
That submod allow to recruit units by Kislev. Grudgebringers, Ragnar's Wolves and other regiments will help you to defend the Kislevite land against endless hordes of servants of Chaos and the soulless walking corpses of the Hand of Nagash...
Reloading
Created by Marthenil
--Update 23 Jul. Added new animations for units using hu1_empire_sword_and_pistol --Update 08 Oct. Added a new animation for the Dwarf Thunderers! --Update 25 Sep. Added a new animation for the Gunnery Wight! Adds reloading animations to the following unit...
Additional Skill Compliation (S&F)
Created by Taste of Capitalism
Compliation of my additional skills for heroes mod https://steamproxy.net/sharedfiles/filedetails/?id=2228610984 Goblin Bigboss Additional Skills https://steamproxy.net/sharedfiles/filedetails/?id=2228610958 Banshe Additional Skills https://steamco...
Kislev Reborn T4 Settlements Garrisons Fix
Created by Mellicin
This mod adds troops to the garrison in T4 settlements. SFO fix version: Link...
Unique Faction Currencies
Created by Müsliriegel
Summary Changes the icons of several Factions from the generic treasury icons to something more loreful. Skaven: Warpstone Tokens Lizardmen: Ancient Artifacts Greenskins: Teef Wood Elves: Gifts of the Forest Tomb Kings: Souls Norsca: Plunder Vampire Coast:...
Battle Standard Bearer - OvN Lost Factions Submod
Created by Lingling
This mod adds Standard Bearers as seen in the wonderful Battle Standard Bearer mod to the custom races from OvN Lost Factions. I plan to expand this mod as more of the vanilla races get their banners through the main mod. Right now this mod adds banners to...
CJ's Campaign Configuration Mod - Requires Mod Configuration Tool
Created by CJ3200
With great power comes great resp.....oh, who am I kidding? You guys are totally gonna use this to cheese the game in all sorts of hilarious ways. This mod allows you to adjust settings for your campaign, for both the player and the AI. Currently implement...
AI Declares War on Each Other More Updated
Created by Jolc3r
UPDATE: Now compatible with the Mod Configuration Tool 2.0! If you don't use it, mod will use default values. If you do, you can now access a new menu entry for MCT where you can change the values. Bear in mind that the upper bound for the random number MU...
Tiny Brayherd Overhaul
Created by FiftyTifty
Simple in scope, but adds a much-needed element of dynamism to Beastmen. Three changes were made: 1. The personality for the brayherds are now much less inclined to attack both strong armies, and siege settlements. They will only move next to your army whe...
Eater's Roster Expansion
Created by The Eater
This mod adds a few units to some factions of the game. All units are designed to fulfill a purpose without altering the game balance or the specific strengths and weaknesses of a culture. Some of the units aren't explicitly listed in the lore while others...
Varied Treaties
Created by Nikitian
Ever wondered why every treaty and agreement in the game has to run for ten turns before it can be safely canceled/undid? Every war has to go for ten turns, every peace must last for ten turns, every trade treaty is very much the same as non-aggression pac...
Varied Treaties – Short Wars
Created by Nikitian
This is a submod for Varied Treaties mod, but can also be used standalone. It changes the minimal period between declaring a war and (honourably) signing a peace treaty, as well as vice versa, to 4 turns. It changes nothing else....
Beastmen Units (The Silent and The Fury)
Created by FiftyTifty
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1242382533 The stats of the mod's units were quite a bit lower than they should be, due to not being updated with subsequent balance updates. A couple tables were also outdated, and have ...
UI Graphic Overhaul
Created by Mazisky
INTRODUCTION This mod aims to revisite the UI by giving it more character. -Every faction has been given theme background textures: for example Empire gets castle walls tiles, Lizardmen get ancient ruins, Greenskins get rocky background, etc. -The "New Wor...
Battle Standard Bearer - Kislev Reborn Submod
Created by Lingling
This mod adds Standard Bearers as seen in the wonderful Battle Standard Bearer mod to the Kislev Reborn mod. Features: - Unique banners for Kislev, Gospodar and Ungol traditions - Unique banners for the RoR units I followed the original mods design and gav...
Land Encounters: Anyndel Reupload [Beta]
Created by Groove Wizard
"Doesn't Work! Yis, I'm aware this mod sometimes does not trigger the encounters. I have to go through and rewrite a healthy portion of it, but there are other mods I'm trying to get to first. Thanks for your patience and your reports! Anyndel Reupload As ...
Increased Fire Arc
Created by Pure Fox
Inspired by Brutal Battles 2, this mod increases the firing arc of most ranged unit to 120 degrees. Doesn't change the stat of anything else! (also doesn't decrease the firing arc of those who have 360 degrees) Modifies only battle_entities_tables, and it ...
Legendary Diversity (Skaven)
Created by WRLegion
Introduction Have you ever wondered why all your legendary lords are leading (more or less) the same army? Have you ever wondered why Skrolk, the Plaguelord of Clan Pestilens is leading Ratling Guns instead of Plague Monks? Weapon team units are great, but...
Tiny Little Cities: Dynamic Settlement Skins [BETA]
Created by Groove Wizard
Folk and folkettes, after blood, sweat and tears where sacrificed to the Chaos Gods in sufficient quantities, t'is finally here! GCCM, with the aid of Vandy, brings you... Tiny Little Cities: Dynamic Settlement Skins This mod provides a new layer of campai...
Legendary Diversity (Dark elves)
Created by WRLegion
Introduction Have you ever wondered why all your legendary lords are leading (more or less) the same army? Have you ever wondered why Lokhir Fellheart's corsairs are worse than those led by some random "Krakenclaw" Lord? The dark elves have 26 units in the...
(OUTDATED) Whysofurious' Additional Lords & Heroes (FIX)
Created by Ruse
*************** NOTE: This is no longer being updated. Piercebuster has taken over as master necromancer reviving this mod - updated as well as improved! You should absolutely use his instead now. Find it here: https://steamproxy.net/sharedfiles/filede...
Allies Return Land: Anyndel Reupload [Beta]
Created by Groove Wizard
Anyndel Reupload As of Sep 21, 2020, Anyndel the modder has retired either temporarily or permanently and has put their load of workshop mods to the public for anyone who would like to go through and grab them. This is a reupload/update/rewrite of Anyndel'...
All units in squad less likely be killed in auto resolve
Created by NOD
A small mod that calms my nerves when everything is fine with auto resolve, but 1-2 squad will be completely destroyed (or more if auto resolve does not appreciate the squad at all, for example, the Breton squires or Norsk robbers). - Mod reduces the base ...
Empire Cult of Sigmar (New Faction) - Updated
Created by Rumpl4
Intro: The Empire is under attack, Ostermark is all but lost, the Skaven of Clan Kreepus run unchecked through Imperial lands, the Orcs of the bonerattlaz tribe have descended from the mountains and the undead of the Von Carsteins plunder at will, against ...
Battle Standard Bearer
Created by Venris
WITH POWER OF MAGIC, SALT AND PEPPR WE BRING YOU Battle Standard Bearer 🔹 The what? This mod adds custom officers with fully custom standards. All standards you see are custom made, not copy pasta from wiki pages etc. Each faction have many variants and pa...
Amazons for Amazons (Amazons Expanded Roster and OvN Lost Factions submod) V2 (see description)
Created by sandalfon74
WARNING: My previous submod broke for reasons unkown to me and no matter what I try nothing seems to fix it. If you have already started a campaign with the old version do not change it as it will probably break your saves. If you want to start a fresh cam...
Revive Faction From Ruins (The Silence & The Fury)
Created by FiftyTifty
When you search a ruin for treasure (i.e, have to do a puzzle), with the settlement having belonged to a dead faction, you will now get an opportunity to resurrect them in exchange for money. The more you spend, the greater the force that is spawned. This ...
Battle Standard Bearer - Cataph's Southern Realms Submod
Created by Lingling
This mod adds Standard Bearers as seen in the wonderful Battle Standard Bearer mod to Cataph's Southern Realms. Features: - Unique banners for Tilea, Estalia and Border Princes - Unique banners for most of the RoR units (more will come in the future) Some ...
Shawmuscles Elven Lords VFX
Created by shawmuscle
This is a VFX pack to my main elven lords mod, this makes it so that if you forget where you placed the mod it wont crash your game and the characters wont appear in game without being checked in the mod menu. I recommend using Kaedrin's mod manager link h...
Gotrek & Felix fast respawn
Created by ste4mp1pe
If you are tired of waiting for Gotrek and Felix to come back from their adventures after they joined you for a while (30 turns), this mod is for you! Normally the two of them join some AI factions when they are adventuring and I simply reduced that turn c...
Kislev Building icons
Created by Garuk Seln
Adds icons for different tiers of buildings for the Kislev Reborn mod. Buildings that are unchanged are already covered by the excellent building icon progression mod here; https://steamproxy.net/sharedfiles/filedetails/?id=1161902443&searchtext=buildi...
Underway Nerf+
Created by Jukoshinna
Now, you don't have to be suffer from "Underway" - Dawi, Rats, Cows, etc Now, they gets fatigue_level_4 for using underway stance. In addition, they will be always get caught by reinforcement if nearby circle. (100% caught) Don't let sneaky Rats, Dawi, and...
Clan Skurvy - Faction Overhaul - Minor Clans Rising (working on WH3 port)
Created by ExplodingLiger
https://i.imgur.com/B4JplZb.png Introducing Clan Skurvy and it's Legendary Lord - Skretch Half-Dead. This faction is range heavy with custom projectile effects on weapons, new heroes, buildings and much more. DIsclaimer! This mod currently only works for M...
OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod)
Created by Team OvN
The Dawi-Zharr are an industrious, dark-souled and merciless warrior race of Daemonsmiths, slavers and brutal killers that dominate the dark and cheerless landscape of the Dark Lands. At the centre of the Dark Lands lies a region filled with innumerable bl...
OvN Lost Factions
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod adds new and interesting races to the campaign map and are playable with Mixu's Unlocker (Which is a required mod). This is available in both the Mortal Empires and Vortex campaigns. ...
Battle Standard Bearer - Cult of Sigmar Submod
Created by Lingling
This mod adds Standard Bearers as seen in the wonderful Battle Standard Bearer mod to the Cult of Sigmar. Features: Unique banners for all new Cult of Sigmar units Check out my other Mods: OvN - Lost Factions Banners Kislev Banners Cataph's Southern Realms...
Empire Versus Tech Nerf
Short version: removes the bonuses granted by certain Empire techs versus specific races (Purge the Foul, Purge the Fell, etc). Long version: With the Empire rework that came with the Hunter and the Beast DLC pack several new technologies were added. Four ...
No more Passive and Isolationism AI
Created by Fasovshik
FIX 02.08.2021. Correcting some bugs and issues. ------------------------------------------------------------------------------------------------------ UPDATE 25.07.2021. Update to Silence and Fury! Updating the mod along with updating the game. I also loo...
2 skill points per level plus skill dump
Created by the-town-drunk
2 pints... I mean, 2 points per level for all lords and heroes. Also raises the level cap to 50. And adds a skill dump with max level of 70 and each other level adds 1% health. The skill dump requires level 12 to unlock to avoid the AI spending points on i...
Legendary Diversity (Lizardmen)
Created by WRLegion
Update Finished, Screenshots are currently not updated. Please refer to the Details section Introduction Have you ever wondered why all your legendary lords are leading (more or less) the same army? Have you ever wondered why Tiktaq’to, the Master of Sky o...
The Gloomy Woodz Return [UPDATED FOR S&F]
Created by The_Inquisitor
Introduction The forest goblin tribe that appeared in the Eye for an Eye mini-campaign in Warhammer 1 has once again returned to Warhammer Total War at the Forest of Gloom replacing the Creeping Death. COMPATIBILITY Should be compatible with just about eve...
Shawmuscles Chaos VFX
Created by shawmuscle
This is an add on to the main mod Shawmuscles Chaos, it contains all spells and animation info for the main mod but will not crash your game if there are script bugs in main mod. I recommend using KMM to install https://github.com/Kaedrin/warhammer-mod-man...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://media.discordapp.net/attachments/745689030829801553/790728006297321483/Movement.png Mod Version: v1.1 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units suc...
Lore Series: Hertz Dynamic Supply lines
Created by 8 Hertz WAN IP
https://i.imgur.com/GyjvdVZ.png Mod Version: v1.11 Hertz dynamic supply lines is a mod that replaces the vanilla Supply Lines mechanic with one that is distance based and supply lines are no longer based on the amount of armies you have. (This mod is save-...
Legendary Diversity (Dwarfs)
Created by WRLegion
Thorek(?) Update finished. Thorek uses previous trait from Grombrindal, Grombrindal gets a new trait. Reinforcement for Ungrim Introduction “For the eternity of my reign I have desired to march out with the axe-hosts of the dawi kingdoms and exterminate th...
Gotrek & Felix: Forever
Created by StrangeAK47
Do you have abandonment issues? i do. Gotrek & Felix: Forever: Increases their turns of service to 3000 turns Spawn with their unique innate traits upgraded They do not spawn with unique weapons. Not save game compatible. (needs new campaign) helpful info ...
Southlands Naval Routes - Updated!
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Updated version of Anyndel's Southlands Naval Routes mod. This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of t...
Hertz Playable Garrisons
Created by 8 Hertz WAN IP
Mod Version: v1.11 Hertz Playable Garrisons is a mod that lets you march out with any region's garrison with a simple double click on a button. This mod grabs your garrison and converts it to a new cost-reduced army for 2 turns. (This mod is save-game comp...
Major AI personality: Chevaliers de Lyonesse
Created by Promiskuitiv
This mod replaces the AI personality used by the Chevaliers de Lyonesse with a custom one to achieve the following goals: - Make AI Repanse actively attempt to follow through on freeing the lands from the Undead. - Allow AI Repanse to confederate her Brett...
Oh Captain My Captain
Created by John Austin
You know those heroes in every garrison - the ones that don't come with a single ability? This mod gives them all the abilities that are rightfully theirs. Warlock Engineers get Doomrockets, Necromancers get Master of the Dead, Tomb Princes get Tombstrike,...
Lucrezzia in Tobaro (sub-mod for Southern Realms + Mixu's Unlocker)
Created by Quin'Tarus
Reworks Lucrezzia's skill tree to make more sense if she is the leader of Tobaro. By default Southern Realms assumes that Lucrezzia will be a Legendary Lord for Estalia or Tilea, but if you use Mixu's Unlocker, she is a Lord for an independent Tobaro. Some...
Improved Reliability Penalties
Created by Lezta
Mod Version 1.1 Save Game Compatible (can disable and enable - your reliability will change once enabled) What This Does This mod reduces the penalties from the various acts of treachery so that you actually have to be a truly traitorous cur to end up with...
[ME] Gate Pass Invasions
Created by IfThenOrElse
This mod adds the chance for flavourful invasions for the player, should they own one of the 7 gate pass settlements on the Mortal Empires map. Wait, but doom stack spawns suck! No fear! This utilises the invasion marker system introduced with Twisted and ...
Population Mechanic
Created by Lorghul
WH3 version is up here https://steamproxy.net/sharedfiles/filedetails/?id=2789865012 https://i.imgur.com/3yj5D0A.png PopulationsEvery settlement in the game have populations, with multiple different races, migration between settlements, and population ...
Cultural Siege Battle
Created by King中古騎士
No longer will we hide behind these Urk walls! We will return the glory of Karaz Ankor! Normal Description: Return of Warhammer 1 Style This mod bring back a system in Warhammer 1 where cultural occupation will convert the siege map to one of their culture...
Follower Expand亲随拓展 /// English Translation
Created by Deli Paşa
Mod Added more close followers to all races These pro-dropping methods are all available in the original version. As for the detailed methods of falling, please experience it yourself in the game Number of new companions: High Elf: 21 Dark Elf: 17 Wood Elf...
Progressively Harder Battles
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Pierce's Better Sieges
Created by piercebuster
Better Sieges incorporates several changes in both the campaign and battle to make sieges more dynamic, exciting, and more fun. I mean, if you're into that sort of thing. Summary Towers have less range at lower levels, wider firing arcs, and less HP. Walls...
Reporting For Duty — Garrison Upgrade
Created by piercebuster
SUMMONER HEROES UPDATE HAS ARRIVED! (If you don't want this feature, you can use Reporting For Duty Classic instead.) 한국어 https://i.imgur.com/6waYqO6.png Ever look at a military building and think "But who's training the recruits?" Have you wished defendin...
Reporting For Duty - Kislev
Created by piercebuster
Now with SUMMONER HEROES update! What this submod does Gives Kislev: Reborn the Reporting For Duty treatment! ○ Awards troops to the garrison for Kislev military buildings, the town pub (kvass!), and landmarks. ○ Gives spells and abilities to your garrison...
Nerfed Lightning Strike
Created by BaldEagle
Nerfs Lightning Strike. Vanilla Attacker Fatigue Penalty : 1 (Fresh) Defender Morale : -10 Modded Attacker Fatigue Penalty : 2 (Active) Defender Morale : +10 Only applies for Lightning Strike ticked on (on pre-battle screen) -------------------------------...
OvN Lost Factions - Half Aversion / Attitude / Multiplier
Created by MiniDude
What this Mod does Halves all Aversion, Attitude and multipliers for all OvN Lost Factions races. In example (Attitude Base) Araby - Bretonnia was -40 is now -20 (Positive Attitude Multiplier) Amazon - Lizardmen was 1 is now 0.5 (Negative Attitude Multipli...
Better Rookie Lords
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Reporting For Duty - TEB Southern Realms
Created by piercebuster
Now Cataph's TEB Southern Realms gets the Reporting For Duty treatment! What this submod does ○ gives spells and abilities to your garrison heroes as you build your settlement, so your mage isn't stuck at 1 spell ○ military buildings will also contribute t...
Skaven Plague Nerf
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Leadership Check (S&F)
Created by Bastilean
God doesn't play dice... but you can! Ever play a game of Warhammer table top that you should have won, but the dice rolled against you? Ever had a game of table top Warhammer you should have lost but the dice rolled in your favor? I bet either of those sc...
Gotrek's Heroic Fortitude Debug
Created by Bastilean
Bastilean's OCD debug of Gotrek Gurnisson's Heroic Fortitude passive ability. Ok, so first thing I want to point out is that this is a tiny debug mod. It's not a big flavor flave, so don't get too excited. Gotrek is for all intents and purposes completely ...
Lore Series: Hertz Province Patrols - Update 2.33
Created by 8 Hertz WAN IP
https://media.discordapp.net/attachments/745689030829801553/785663603360792606/P8.png?width=847&height=543 Mod Version: v2.33 The Submod Update In Province patrols version 2.3 I have added submod support so other modders can create their own submods to ena...
Puzzles Solutions On Screen
Created by Diaz Ex Machina
This mod simply replaces the puzzles images with new ones which have the solution visible in the upper-left corner. This isn't my original idea, all the credits go to DreamingHero for the original mod and to Wallets for the original guide....
VCO 2 - High Elf Sea Patrol Submod
Created by Serj Targarien
Introduction This mod brings more reasonable and lore friendlly victory conditions to the Cataph's High Elf Sea Patrol Cotique faction if you are playing it using Mixu's unlocker. It's a submod of the VCO 2 mod and needs both the framework and Cataph's own...
WH2_Bigger_Battlemaps2.pack
Created by SuperCrumpets
kvrules scaledplayablearea from 1km-2km to 8km-8km Battle maps will always be as big as their actual size instead of the border being scaled down....
More Mass for Chariots
Created by piercebuster
They see me rollin' What This Mod Does Chariots now have more mass so they are much more effective at plowing into enemy infantry lines, within reason. Also, the acceleration stat on most chariots has been buffed slightly - usually by a number near 10%, bu...
Building Income x2
Created by powerhungry4
*Updated to Silence and the Fury* This mod multiplies all raw income gained from buildings by 2. This mod modifies only specific values in building_effects_junction. Enjoy! FAQ: Q: Is this compatible with XYZ mod? A: Probably. So long as another mod does n...
No AI Attrition Immunity
Created by Rowin
In vanilla all AI faction are resistant to attrition on all difficulties. 30% on easy 50% on normal 60% on hard 70% on very hard 80% on legendary This mod removes all these resistances on all difficulties. Mod is compatible with all mods that don't change ...
Regeneration Buff - small
Created by piercebuster
Changes regen speed from 4HP/second to 5HP/second Changes regen limit from 75% max HP to 100% max HP. I see a lot of mods that increase the regeneration limit, but none that increase the regeneration speed! I felt like regeneration could use a slight buff....
Better Unit Cards for Kislev Reborn
Created by ss7877
Short Description We think, that Kislev Reborn is one of the best faction mods and we hope, Better Unit Cards for Kislev Reborn will make your experience with it even better. MiniFAQ - Why can't I see the new unit cards? This mod should be above the Kislev...
Faction Unlock:Arachnos (English Version)
Created by AI(NORMAL)
*Unlock the Arachnos Faction *fix the bug that building link losts *add faction trait for it *allow this faction recruit Giant Spiders in Mount Arachnos *Add Scrap Upgrades Options for Spider Hatchlings and Giant Spiders If you like this mod,endorse me pls...
Siege - No Victory Point Rush
Created by Gwenolric
Forget about capturing the flag, now, you should really try to kill the enemy. Modifies 1 single thing that will never change (major_points_required_to_capture), so don't need to ask about updating already because it is fine, all versions of this game will...
Siege - Minor Garrison Wall and Improved Tower
Created by Gwenolric
Allow early walls on minor settlement and improve the towers to level 2 for all races beside Norsca and Wood Elves because ... they don't have walls? And also all the horde factions, because they don't even have settlements. Feature: Affect Player and AI 1...
Resources from Raiding
Created by SinisterWeasel
With this mod, your faction will gain trade resources from raiding regions with the corresponding resource. - The amount of resources is significantly smaller than if you owned the region and built the resource building. - The effect lasts an additional 3 ...
Auto Walls
Created by Soap
Auto Walls makes all Settlements, owned by capable Factions, instant @ Settlement level 1. Garrison buildings are for increasing your Garrison count now, not for having to build walls. Factions/Cultures affected: - Humans - Dwarfs - High Elves - Dark Elves...
Line of Sight Reduced
Created by Soap
Greatly reduces line of sight in the campaign - Battle unaffected Be advised the computer cheats - it's the only way they don't suck. They will likely still "see" you even if they technically shouldn't be able to. ...
Legendary Diversity (High Elves)
Created by WRLegion
A SFO balance patch is available now, link in Compatibility section Introduction Tired of spamming out Sisters of Averlorn? Want to recruit Shadow Walkers for your confederated Alith Anar? Still wondering why Sun Dragons and Moon Dragons exist? Want to hav...
Better Unit Cards for Chaos Dwarfs
Created by ss7877
Short Description We think, that Chaos Dwarfs is one of the best faction mods and we hope, Better Unit Cards for Chaos Dwarfs will make your experience with it even better. MiniFAQ - Why can't I see the new unit cards? This mod should be above Chaos Dwarfs...
Bring Ruin! - Spread Corruption [UPDATED FOR S&F]
Created by The_Inquisitor
Many of the corruption mods out on the workshop right now are out-of-date or don't work at all so i decided to make my own so you can bring about the End Times a little easier while you wait for the Daemons of Chaos. What does this do? This mod changes the...
End Game Crises - Beyond the Chaos Invasion
Created by Leadbelcher Bill
https://i.imgur.com/mSf8cHj.png "The Twin Tailed Comet blazed across the sky, visible to every creature in the world, both living and unliving. Witnessing its passage is a once in a generation event. All who see it interpret its omens differently, but none...
Siege - Skaven Gates and Forts (Updated T&T)
Created by Gwenolric
Continuation of the mod created by Anyndel allowing Skaven to use both the Forts and the Gates maps instead of the standard unwalled minor settlement : https://steamproxy.net/sharedfiles/filedetails/?id=1975905434 Feature: Affect Player and AI 1) Allow...
Siege - Scaling Garrison Buff Everyone
Created by Gwenolric
Grant minor buff to the garrison army that scales with the level of the main building. Meaning a settlement T1 will have a fraction of the buff that a capital T5 will have. Also makes the game significantly harder for everyone and especially the hordes fac...
Siege - Scaling Garrison Buff Only AI
Created by Gwenolric
Grant minor buff to the garrison army that scales with the level of the main building. Meaning a settlement T1 will have a fraction of the buff that a capital T5 will have. Also makes the game significantly harder for the player and the hordes faction to c...
Faster Growth Tweak
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Siege - Monstrous Infantry on Walls
Created by Gwenolric
Allow most of the monstrous infantry and previously big entities that were incapable of climbing the wall the ability to ... "climb" the walls. At least, they are on the walls and fighting normally, I won't talk about the climbing part too much. Feature: A...
Random AI Personalities - Mortal Empires and Vortex
Created by Leadbelcher Bill
This simple mod adds a tiny script that randomizes every single AI personality at the beginning of a campaign. Requires a new game to work and should be compatible with literally everything. Obviously not lore-friendly, but will add some randomness to your...
All Diplomatic Options - Vassal, Liberate, Confederate - Chaos Included
Created by FiftyTifty
Variation of my update of Dresden's mod. Now Chaos can also make vassals....
Warhammer Archers: Shooting Modes
Created by DarkSnowder
We all remember the old games of the Total War series, and there was always (well, almost), there was an opportunity to change the shooters ammunition to fit your needs. And no matter how convenient this function was in WARHAMMER, this function was "almost...
Zachs Refresh rate for characters!
Created by Zachris
Hello! Just a change to the data pack that changes the rate of which characters which you can recruit appear and disappear. It went from minimum 10 and maximum 15 to minimum 1 maximum 2...
TDKillen's Legendary Lords
Created by TDKillen
Features: A compilation of all my Lord mods. This mod will get updated as I make more lords and update the old ones. Links to separate mods: Zac'tox: Lizardmen Legendary Lord https://steamproxy.net/sharedfiles/filedetails/?id=2320838697 Lukyan: Greensk...
higher Moral
Created by 0101011010101
This mod reduces the negative impact on Leadership by half, resulting in units fighting until they are almost wiped out before fleeing...
land / sea across beach zero movement cost for embarking disembarking
Created by lee
Transition movement cost moving from land to sea and vice versa reduced from 2000 points to zero Allows attacking coastal settlements from sea and not destroying all movement points...
Mixu's Warlock Engineer Overhaul
Created by Mixu
Hi, This mod removes warp lightning spell from Warlock Engineers that are used in skaven garrisons and replaces it with scorch spell. That's it. Why did you do this? - Did this mod months ago because I would sooner uninstall warhammer 2 than fight manually...
Pistol standing animation fix
Created by reaverbad
This mod reintroduce the old pistol standing animation of the empire wich was lost in the updates of 2019. As seen on the picture , the free company militias and officers will held their pistol high when standing still. All the work was done by Chaos Robie...
Unified Traits! (Expanded Roster - Amazons Submod)
Created by Dr. Healsgood
For the more progressive general who doesn't believe in segregating their armies based on gender / species So what does this do? In the Expanded Roster - Amazons mod. Amazons / Lizardmen Generals have an +80% Upkeep fielding the other race's units. This mo...
Progressively Harder Expansion
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Campaign Difficulty
Created by The Duke
This mod removes many of the ai buffs from campaign and lessens many more, and instead tweaks the ai in both campaign and battle to increase the challenge in a less artificial way. Most of these changes are ported over from The End Times and then lessened ...
AI Recruitment Overhaul - More Army Variation
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Revenge of the Wicked
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Legendary Diversity (Wood Elves)
Created by WRLegion
Introduction Have you ever played a Wood Elf campaign and thought: “I want to recruit more Wild Riders for Orion but I really shouldn’t”? Have you ever wondered why there are apparently more Treemen than Dryads? Are you tired of spamming out Waywatchers? T...
Reporting For Duty - Mousillon
Created by piercebuster
Reporting For Duty for Mixu's Mousillon has arrived! This edition of Reporting For Duty goes a bit beyond my normal work, but some of you already know it means Mousillon now gets: Garrison units for military buildings & landmarks Spells & Abilities for gar...
Reporting For Duty - Kraka Drak Norse Dwarfs
Created by piercebuster
Reporting For Duty is focused on making siege battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the stunning custom faction by Cataph, Kraka Drak - the Norse Dwarfs. What this mod does - All garrison priorities...
Reporting For Duty - OvN Chaos Dwarfs
Created by piercebuster
Reporting For Duty is focused on making siege and settlement battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the very fun custom faction made by Decomposed & the OvN Team, the Chaos Dwarfs. What this mod does...
Reporting For Duty - Laurelorn Forest (waiting on faction mod to update)
Created by piercebuster
Reporting For Duty is focused on making siege and settlement battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the unique Wood Elf custom faction made by Fenriswolf, Laurelorn Forest. What this mod does ○ Milit...
Reporting For Duty - Bregonne
Created by piercebuster
Reporting For Duty is focused on making siege and settlement battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the challenging and fun Bretonnians-in-Lustria custom faction made by Ubermorgen (AKA cyberpleb2020...
Reporting For Duty - Greybeard's Prospectors
Created by piercebuster
Reporting For Duty is focused on making siege battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the amazing custom faction by Elon, Greybeard's Prospectors. What this mod does - All garrison priorities rules fo...
compilation events thanos_ball
Created by Thanos_Ball
Ce mod est une compilation de tous mes mods évents sub mod for Russian https://steamproxy.net/sharedfiles/filedetails/?id=2581221112 sub mod for English https://steamproxy.net/sharedfiles/filedetails/?id=2570759856 Nagashizzar FR Events Thanos_Ball...
Ashaldar's Loreful Trade
Created by Saldyn
CURRENT PATCH: The Twisted & The Twilight (03/12/2020) Description This is an an addon for my mod Ashaldar's Loreful Diplomacy. It can also be used as a standalone. Compatible with SFO: Grimhammer II. The world of Warhammer Fantasy Battles is full of lore,...
Smaller Unit Selector
Created by Quentilius
This is just a little mod that reduces the selection indicator of units in battles by 25%. The goal is to increase visual immersion while still being able to easily see these indicators. Enjoy !...
Battle Abilities Shortcuts
Created by prop joe
This mod allows you to trigger unit abilities using the Ctrl+Alt+1-9 keyboard hotkeys. You'll need to download this program and and run it before or after you launch the game. It's a compiled AutoHotkey script: https://www.dropbox.com/s/1bm7m4kh8rn83kw/pj_...
Dark markers
Created by purr
What is it ? Simply change the units' markers from yellow to can't see sh*t light black. Compatibility Should not conflict with anything ...
Old School Gotrek and Felix as Heroes! Reconstructed, Reuploaded! WH3 Version is Live!
Created by Chapter Serf
Old School Gotrek and Felix Lives in Warhammer 3! Check it out here!!!! Description: It's back and better than ever! The old skool hero version of Gotrek and Felix originally made by the great Shawmuscle and Kaleeb is back! Updated for some lizard and a co...
Optional Skill Dump for Old Skool Gotrek and Felix Mod
Created by Chapter Serf
This adds an optional skill dump for my Gotrek and Felix mod. Use this if your chosen +Skill point mod doesn't include this mod (some authors will add compatibility for other mods if asked), or if you think that skill dump isn't as good. This one adds 1% w...
No Insane Growth Requirements
Created by Gejnor
This mod brings growth back to manageable, previously vanilla levels across all difficulties. The Rakarth Update prompted me to make it as the absurdity of increasing growth point cost by 60% each level made the prospect of playing Dwarfs or Tomb Kings loo...
POSITIVE Great Power Penalty
Created by PenetRATion
It was always hurt my eyes that such a characteristic as "Great Power" somehow gives a negative effect to diplomatic relations. With this mod, other factions will respect strength of your empire and reckon with it, but not on contrary. (Tomb Kings will hav...
Siege - Old Race Garrison Bombardment
Created by Gwenolric
Grant to all the Old Races : Empire/Dwarf/Vampire Count/Greenskin/Bretonnia/Norsca/Wood Elves a new ability tied to the garrison building, helping the defense. They are all identical in damage, just different in visuals and sounds. Feature: Affect both Pla...
Dynamic Difficulty - Adaptive AI Bonuses
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Chaos Dwarf - Ancillaries for Warrhak (OvN + ER Chaos Dwarves)
Created by Gerrick
This is just a small mod I made for myself. Adds 2 new items to Warrhak - Warp Daemon Axe Fairly killy axe that lashes out at nearby enemies, causing damage Blackshard Armour of Hate Basically Auric Armor Also added a skill that gives his faction a small r...
Updated Custom Lord Creation
Created by Vrooktar
All the credit for this mod belongs to Vanishoxyact: https://steamproxy.net/sharedfiles/filedetails/?id=1354363361 The only thing I did was adding a few lines that make it possible to use this mod for the Spellweaver, the Glade Captain, the Malicious T...
Shawmuscles Chaos
Created by shawmuscle
So it comes to an end, WH3 is coming B*tches! Hope you enjoyed the mod as much as I enjoyed making it. To Start I made this mod for my own game and thought you lucky people of steam might like it for your games also. SFO VERSION HERE https://steamcommunity...
Skip Intro Logos
Created by Carlmundo
Launches the game straight to the main menu. Skips the intro logos (SEGA, Creative Assembly) and the opening cinematic. Updates should not break this mod....
Glorious Charges: Way More Mass for Cavalry & Chariots
Created by piercebuster
Ride now! Ride! Ride to ruin and the world's ending! Because YOU deserve glorious cavalry charges! Mod made by request. To my surprise it didn't already exist. This mod increases the mass and acceleration of all cavalry and chariots units. ...By a lot. Thi...
MASS \ KNOCKDOWN REVERT for Monsters and Cav (UPDATED)
Created by Mazisky
Don't you feel that a big Dinosaur, Giant or even Cavalry should roll over small soldiers when they are walking into them? Tired of seeing 3 small and insignificant goblins not letting a Giant pass through because of the recent mass changes? With a recent ...
GCCM: Beta
Created by Frodo45127
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is the beta branch of GCCM, or "Grand Campaign Custom Maps". Basically, here is where all the stuff will land before adding it to the main v...
No More Light beams: Definitive Edition
Created by WillAitch
This mod might only work on the new launcher! It relies on a new method enabled by the second generation launcher for WH. Removes light beams from characters. What makes this one different from extant mods that do the same? This one will never become outda...
Diplomatic Options - Vassal, Liberate & Confederate (The Silence & The Fury)
Created by FiftyTifty
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1155808469 Updated and bugfixed. Now the vassal and liberate options work for all factions, with the old mod having some bugs with Vampire Coast. A possible oversight by CA, was to give s...
Liberate Missing Factions Fix (The Silence & The Fury)
Created by FiftyTifty
This is a vanilla version of my fix, which does not try to frankenstein Mixu's Unlocker support. In vanilla, many factions that start out owning settlements will not be liberated when you conquer the settlement. There is no concrete reason for this, though...
Fudging Vassals (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
Wondrous Wizard Levels - Skill tree overhaul
Created by Ydok4
Wondrous wizard levels is a skill tree overhaul bringing the wizard level mechanic from the tabletop to Total War: Warhammer. Introduction This was an idea that had been floating around in my head for a while. The original goal was to randomise the spells ...
Wondrous Wizard Levels - Mixu AIO
Created by Ydok4
This adds Wondrous Wizard Level support for the following mods: Mixus Legendary Lords 1 Mixus Legendary Lords 2 Mixus Tabletop Lords Mixus Mousillon Note: All of these mods must be enabled for the patch to work. Separate patches will not be provided. Beast...
Wondrous Wizard Levels - Southern Realms
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: Cataph's Southern Realms (TEB) Southern Realms Subtype Starting Level Upgraded Level Special rules Gashnag 3 4 N/A Lucrezzia Belladonna 3 4 N/A ...
Wondrous Wizard Levels - We'z Speshul
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: We'z Speshul Greenskins Subtype Starting Level Upgraded Level Special rules Savage Orc Great Shaman 3 4 N/A Night Goblin Great Shaman 3 4 N/A Goblin Shaman 1 2 N/A Forest Goblin Shaman 1 2 N/A ...
Wondrous Wizard Levels - Kislev Reborn
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: ER: Kislev Reborn Kislev Subtype Starting Level Upgraded Level Special rules Ice Witch 1 2 N/A Hag Witch 1 2 N/A Tzarina Katarin 4 N/A Is loremaster of the lore of ice ...
Wondrous Wizard Levels - Return of the Lichemaster
Created by Ydok4
This adds Wondrous Wizard Level support for the following mod: Cataph and Vandy's: Return of the Lichemaster Vampire Counts - Barrow Legion Subtype Starting Level Upgraded Level Special rules Shadow Druid 1 2 N/A Heinrich Kemmler 4 N/A Is loremaster of the...
HighElf Archmage Skill Fix
Created by cnnerv
In Vanilla, archmage's skill blue line is the shadow King's special blue line to strengthen ambush and plunder the city's income. This mod changed it into the elf prince`s blue line to increase trade resources and research speed. The red line has been chan...
The Chaos Within (Gives regions with high chaos corruption a chance of spawning a Chaos army)
Created by Anyndel
"And yet this is nothing before what is to come. It whispers and roars in the dark, it is... against us, it is... unstoppable." This mod employs a script that checks if the Chaos faction is alive, and if so, it gives every region owned by Humans, High Elve...
Rename Legendary Lords - yes, it still works
Created by prop joe
Allows you to rename Legendary Lords and other immortal characters using the rename button in the bottom right of the character details panel. Made for Twitch Streamers and Youtubers. This is a pure script mod, and compatible with literally everything. Mod...
Hardcore Gates of Chaos - chaos, norscan and beastmen ruins spread massive corruption! works for The Twisted & The Twilight
My mod adds MASSIVE chaos corruption to the chaos/beastmen/norscan ruins it has some impact on gameplay It is an addon for the "Gates of Chaos" mod by Drunk_Flamingo ------------- For me chaos invasion felt underwhelming since wh1 and especially in wh2 - i...
Hertz Province Patrols Submod Framework
Created by 8 Hertz WAN IP
https://media.discordapp.net/attachments/745689030829801553/785663603360792606/P8.png?width=847&height=543 Mod Version: v1.0 The Province Patrols Submod Framework This is the packfile used to create submods for my Province Patrols mod. all scripts are comm...
Kislev Reborn: Province Patrols submod
Created by 8 Hertz WAN IP
https://media.discordapp.net/attachments/745689030829801553/785663603360792606/P8.png?width=847&height=543 Mod Version: v1.0 Kislev Reborn Province Patrols SUBMOD This submod makes the Kislev Reborn custom faction work together with Hertz Province Patrols....
Amazon Upgrades (the lizardmen crafting + unit upgrades / Expanded Roster - Amazons Submod)
Created by Dr. Healsgood
the lizardmen crafting + unit upgrades mod is great. But currently, the update (as of March 20th) removed unit upgrades for some reason. It effectively made a campaign I was playing ultimately unplayable as it crashed to desktop. After reading the comments...
Legendary Diversity (Greenskins)
Created by WRLegion
Introduction In my imagination, a greenskin invasion has always been an endless tide of goblins and orcs swarming their opponents, not 19 Giant Spiders ripping an entire empire army apart. The Greenskins’ Roster consists of more than 37 units, it would be ...
Oldhammer - Shard Dragon
Created by Urgat
The shard dragon is a loreful unit from the Monstrous Arcanum book. In ages past, the dwarfs managed to control a few of these beasts with runic collars. Nowadays, only the most potent wizard may bind them to their will... unless they're lucky and find one...
Follower Expand English Translation
Ok this is the original translation of @Deli paşa for this mod. I've just made it dependant to the original mod to make it always up-to-date with the base mod. All credits to them! I kept the old description for Deli Paşa, you can see it here: These pro-dr...
Follower Expand亲随拓展
Created by 金花
MOD功能: 给所有种族增加了更多的亲随 这些亲随的掉落方式全是原版就有的,至于详细掉落方式请到游戏里自行体验,当然你也可以通过海上捡垃圾或者解锁古圣密码来获得它们 具体加成及效果: https://docs.qq.com/sheet/DYkl3SnhtdVRFYmtX English Version: https://steamproxy.net/sharedfiles/filedetails/?id=2346302511&tscn=1609611733 한국어: https://steamcom...
Dwarf Mercs Extended edition [Bretonnian Auxiliaries Update]
Created by zerg93
DISCLAIMER: While unit's cards display the Reikland colour scheme, these units (as shown in the screenshots) will change their colour scheme depending on which faction they are fighting for. Also notice that I'm currently using Gigiauz's Uniforms and Heral...
Dwarf Mercs [Bretonnian Auxiliaries Update]
Created by zerg93
DISCLAIMER: While screenshots and unit's cards display the Reikland colour scheme, these units (as shown in the last screenshots) will change their colour scheme depending on which faction they are fighting for. Also notice that I'm currently using Gigiauz...
Le Conseiller
Created by Thanos_Ball
Ce mod rajoute le conseiller en tant que seigneur légendaire pour les guerrier du chaos. Le conseiller a un arbre de compétence unique et il maîtrise le domaine de magie de la lumière. Le conseiller est jouable dans les batailles personnalisés. SFO submod ...
Bytz Better Arcane Unforging
Created by bytizum
Arcane Unforging is probably the most disappointing spell in the game. It has a really cool name and a great idea behind it, but is completely overpriced, too short ranged, and doesn't actually do enough to make it worthwhile. This mod buffs it up by a dec...
Armour Does Not Fatigue
Created by Bastilean
This mod removes the armour debuff when units get tired. Not much to add. FYI, armor debuffs by -10% when tired and -25% when exhausted without this mod. Note: No in game pictures because this debuff is not visually shown on the unit cards or in game user ...
Earlier Major Settlement Active Slots
Created by Bastilean
This little mod vignette packs a pretty significant punch if you are starting at a major settlement rather than a capital. You know how nice it is to get 2 active slots at tier 1 and 4 active slots at tier 2 at your capital? And you know why don't 8 slot m...
Realistic flight Compilation - ALL IN ONE
Created by Schmiki
- Updated 21.05.2021 - Save Game Compatible. All in one compilation of all Realistic flight mods. It Increases flying speed of both vanilla and newly added custom flying units from various mods. YOU DON'T NEED TO HAVE ALL REQUIRED MODS INSTALLED! -Flying u...
Infrastructure Income
Created by Teutonic Mercenary
Giving Infrastructure Buildings like Farms, Tavern, etc(Green Buildings) a Small Income. The Income is the same as Region Building, Subtenance Income, which means technologies that increase City Income(Like the Left Side of the Empire Tech that gives Regio...
Buildings Generate More Income
Created by Unnamed_Shadow
This mod doubles the amount of income each building generates. Only focuses on economic buildings, like Mines, Vineyards, Ports, etc. Also with more income the AI should field better armies, no longer fighting stacks of fodder! Doesn't edit the base income...
Capital City Income Scaling
Created by SinisterWeasel
This mod is intended to make turtling in a small empire a more viable experience and provide help to factions who never expand beyond their starting territory. - Primarily a script mod, so it should be compatible with everything (including SFO). - Save-gam...
*Important Notice* Cpecific's Skill Queue (win64)
Created by Cpecific
*Works on 1.12.1* *IMPORTANT NOTICE* CA is going to disable some modding functionality, after which memreader will no longer be possible to use (this is not an old *notice*, as some people misinterpreted, but a current state of affairs). I asked them to in...
Memreader (win64)
Created by Cpecific
*Works on 1.12.1* Gives modders access to the memory (reading and writing). Only works on Windows x64. API documentation at cpecific/twwh2-memreader. You can find game structures (+ Reclass.net project file) in struct/ Bad news for linux users: (currently)...
Dynamic Garrisons 2
Created by Iron
This mod provides the following: - City garrisons that provide an immersive reflection of the city's place and purpose in your empire, instead of cookie cutter copies in every city. - A varied experience when assaulting or defending cities instead of fight...
Tiered Tax
Created by Vanishoxyact
This mod adds some new tiers to the tax system. Rather than only having tax enabled, or disabled this mod allows you to select the level of tax you wish to apply to your provinces. With this mod there are now 4 different levels of tax, all with different b...
Book of Krell
Created by BirdMachine
MOD DISCONTINUED It seems that dark library of the Lichemaster was plundered while he was away. Many antique and forbidden grimoires were stolen or lost. And by sheer chance, or perhaps through workings of some unfathomable powers one of Kemmler’s books ha...
Better Giants.pack
Created by War0797
This mod will make the Giants of all factions (Greenskins, Chaos, Beastmen & Norsca) a little bit better without making them Over Powered. This mod is semi-lore friendly. This base on my interpretation of the giants of Warhammer Fantasy and not to be taken...
Expanded Roster - Norsca
Created by Decomposed
https://i.imgur.com/GxXPAGT.jpg DESCRIPTION This mod aims to complete and expand the official Norsca lore by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units based on diversity, usefulne...
Jax - Small Bug Fixes / Useless Stuff Buff
Created by Jacksha
Short Description I use this mod to fix small bugs regarding some regions that restrict certain standard buildings from being built for certain races that are obviously overlooked by game devs. Also, it buffs some landmark buildings, resource buildings, sk...
[OUTDATED] Change Your Capital
Created by DETrooper
The functionality for this mod has been patched out by CA (understandably so), so this mod is now useless. Sorry! Change Your Capital: Want to move your capital to Castle Drakenhof as Vlad, or to Altdorf as Gelt? This mod allows you to do just that, by add...
Warhammer Extended Battle Overhaul
Created by ChopChop92
WEBO aka Warhammer Extended Battle Overhaul is a project that aims to become an all in one experience overhaul for Warhammer 2. All the changes have been tested and statically evaluated to reach a specific sweet spot of balance, so the vanilla experience w...
(BETA) More Slots (Mixu's Unlocker Submod)
Created by Captain Nemo
PARTIAL UPDATE - it works but i do not check slots unlocking and compatibility YET This is the Mixu's Unlocker compatible mod that adds more slots to every major settlement IT MUST BE PLACED ABOVE MIXU'S UNLOCKER AND LANDMARKS MOD! Supports Landmarks of th...
GLF Hero Expansion - English Translation Submod (Vanilla/SFO) (UPDATED)
Created by Jomix7
MOST RECENTLY UPDATED VERSION THANKS TO BLACK GOAT: https://steamproxy.net/sharedfiles/filedetails/?id=2551723675 This is an English translation of 金花's GLF Hero Expansion, it works for both the Vanilla and SFO version of the mod. The Mod adds 5 new ge...
Lords in Exile (Updated)
Created by DrunkFlamingo
This mod adds events that allow you to restore lords after their faction is defeated. How it works When a Legendary Lord's faction is defeated, you have a chance of receiving a dilemma where they ask for your assistance taking back their home. If you accep...
Zarkis Mod Compilation
Created by Zarkis
OVERVIEW This is a compilation of all of my campaign mods. They all work together well and improve the vanilla gameplay instead of radically changing it: Better Trade - The amount of commodities is slightly higher per trade partner. Prices are adjusted acc...
Simplified Terrain Effects
Created by Bastilean
This simple terrain mod removes extraneous terrain MA, MD and Accuracy buffs attributed to being in the woods or the water. Forest Stalker no longer gives more accurate arrows from tree cover. Forest Strider no longer makes axes swing harder because trees....
Begone Colonel! [it works]
Created by Mixu
What is this mod? - This mod hunts colonels and kills them when it finds one. Quite simple actually. What's a colonel? - Colonel is a bugged hero/lord that should normally be a garrison commander, but has decided to venture into the world. Normally they ar...
Formations 2
Created by CastledCard
https://i.imgur.com/bRApXUg.png https://i.imgur.com/Qhiyg6a.png https://i.imgur.com/4wfAuBT.png This mod builds off of Crynsos' mod by simplifying the amount of formations each unit has and making it more light weight and compatible with other overhaul mod...
Mighty Campaigns - Endgame Expanded
Created by Ydok4
With Warhammer 3 coming up I wanted to see if it was possible to improve the vanilla end game invasions before we get the new and improved Chaos factions. Recommended Chaos Invasion difficulty is Very Hard This does not change the Chaos Invasion mechanics ...
Full Plate Armour
Created by Bastilean
"Full plate and packing steel!" This very simple quality of life mod improves the full plate armour skill value for Dawi Lords. This mod affects the Dwarf Lord, Grombrindal, Belegar, Thorgrim and Ungrim. Please see the attached photo for details. Added ski...
Better Markers
Created by Daavy
About This mod changes the colors of the unit markers, it is even possible to choose between 3 colors. How to use After installing the mod, if you don't like the green color on the unit markers, you can go to.. Main Menu > Options > Game Settings > Better ...
Painted Campaign Map
Created by Mazisky
MORTAL EMPIRES ONLY. IMPORTANT: This version is only for the ENGLISH language: versions for other languages will be found below. If you want additional languages, write in the comments. GERMAN Language: https://steamproxy.net/sharedfiles/filedetails/?i...
Deep Blue Water
Created by Mazisky
INTRODUCTION Very cheap mod that changes the water in the campaign maps with a dark blue color, less Tropico 6 and more Warhammer. El Presidente better find another game. ...
Realistic Fog of War
Created by Mazisky
INTRODUCTION This mod replaces the look of the fog of war, which I find a bit distracting and confusing, expecially when looking at the global map. It uses a cleaner mist for a better overall look. Gameplay does not change, the mist will still hide the unc...
Campaign Forestry - Vanilla Version
Created by Mazisky
INTRODUCTION This mod is the Vanilla version of Campaign Forestry main mod. This is what I personally use. It increases trees density and size but it keeps most of the vanilla models, so you have the same fps and performance of vanilla and the world still ...
Ultimate Lighting + Random Weather
Created by Mazisky
INTRODUCTION TW: Warhammer 2 has a beautiful world, varied and detailed environments but they are limited by some unusual choices, like the weird and washed out colours, the lack of weather variety and the absence of night battles. This mod is a complete o...
Rags Not Plate
Created by Cosmic Lich
Poisoned Wind Globadiers, Death Wind Bombardiers, Poisoned Wind Mortars, and the Death Wind Mortars ROR have far too much armor than they should. They dominate autoresolve with their extremely high damage, but they have more armor than their unit model jus...
Cultural Settlement Skins - Larger Buildings (WIP for The Warden & The Paunch)
Created by Mr. Totally War
what this mod do? its make any minor settlement to take appearance of major settlement, simple as that. this mod is must if you use https://steamproxy.net/sharedfiles/filedetails/?id=195081239. this mod also standalone version that can be used without ...
Cultural Settlement Skins (Updated for The Warden & The Paunch)
Created by Mr. Totally War
As I got permission to update this mod from original creator, I present to you this 2019 end year gift an fully updated mod from https://steamproxy.net/sharedfiles/filedetails/?id=1185917403. what this mod do? (quote from original mods) "Adds your cult...
Vortex ritual requirements x2
Created by Nox
Updated for the Rakarth Patch 28/03/2021 This mod changes the required ressources to start Vortex rituals for each faction to 200%. I did create this mod as the other one i did use so far broke with the tomb kings update and i hope this also helps other pe...
Never Obsolete Generic Lords (Outdated)
Created by Anyndel
-THIS MOD IS DISCONTINUED- Trubble has made an updated version, use this instead: https://steamproxy.net/sharedfiles/filedetails/?id=2573696497 It might still function but you are better off not trying it, as I cant test to make sure its working as int...
Lord Skrolk starts in Skavenblight
Created by Kuchi
Hey Guys, as said in the title i swapped Lord Skrolk with Ikit Claw. Further i changed Skavenblight to a tier 2 Settlement with the normal Barracks to recruit Clanrats (Shields). I hope you enjoy!...
Equip a lance when mounted
Created by Avatar
A simple graphic mod that makes heroes equip lance when mounted.Campaign mode only. Currently affects :female dreadlords,high elf princes,empire generals and empire captains(except unarmed warhorses),bretonnia lords and bretonnia paladins,vampire lords,vam...
Transferable sword of khaine
Created by sheenshongkangkong
*Updated for Da Nutz and Boltz A simple mod that makes the Sword of Khaine transferable. The purpose of this mod is that if one of your generic lord got the sword of khaine for some reason and you want to transfer it easily to your LL like malekith, tyrion...
The Best Warrior Traits.pack
Created by Arrowheade
Mod ID:2389993550 Tired of looking for the best traits for your heroes and lords. Reloading saves until you get that perfect one? No more. I have removed all undesirable traits. All good traits have about the same chance of spawning for you. This is an ext...
Of Men and Monsters [Updated For Silence and Fury]
Created by Tanit
Formerly Tanit's Forgotten Units https://thumbs.gfycat.com/WeakLividDogwoodclubgall-max-1mb.gif Update April 15, 2022: Life got the better of me and it has been a long year since my last update. I had a new job, a new house, a new baby and so many other ch...
Bytz Expanded Heroes: Combined (Updated for S&F)
Created by bytizum
Updated for The Silence And The Fury This is the compilation of mods I've made that work to give the various heroes from different races a more distinctive feeling and to add a couple more skills for them to unlock. Currently I have completed the following...
High Ranked Chaos Armies
Created by FiftyTifty
The currently available mod that increases the rank of chaos armies, is badly coded. So I did my own take on it. Performance is better, and works with every chaos faction rather than just a few specific ones. Boom....
All Faction - Monster Hunting (Updated)
Created by prop joe
This is DarudeSandKing's All Faction - Monster Hunting updated for the current patch and modified a bit. You don't recruit monsters from buildings, but get them into the RoR pool if you capture or raze a city that has the prerequisite. You can also get the...
Dogs of War: Cross-Faction Unit Recruitment + Mercenary Camps
Created by prop joe
No plans to port it to Warhammer 3 currently for a couple of reasons: 1. it'd be a LOT of work to rewrite it to not use the UI modding framework 2. the outpost system they added in WH3 does a lot of what this mod aimed to do Adds a way to recruit units fro...
Mod for W3 released!!! Dark Omen & Shadow of the Horned Rat Regiments of Renown
Mod for W3 released https://steamproxy.net/sharedfiles/filedetails/?id=2868277175 28.11.2020 Added Ceridan as hero for Reik (you can hire at witch hunter agent line) 24.11.2020 major update - rebalance - added artifacts for Grudgebringers Infantry, Gru...
Dogs of War Submod: Legendary Heroes From Mods
Created by prop joe
Adds legendary heroes (unique heroes like Henri le Massif) from mods as cross-faction recruitment options in my Dogs of War mod. YOU NEED ALL THE REQUIRED MODS OR YOUR GAME WILL CRASH OR REFUSE TO SAVE. YOU NEED ALL THE REQUIRED MODS OR YOUR GAME WILL CRAS...
Dogs of War Submod: Green Knight
Created by prop joe
Moved the Green Knight into a submod because of issues with his UI button showing for other factions, so the Green Knight is now explicitly opt-in. This submod includes a fix for that by hiding the button in the UI with a script, but apparently that didn't...
Shazbot's Southern Realms Sketchbook
lol I'm lazy AF. So tired. But it was a simple request, so why not? Anyways, as per one user's request and because it kinda makes sense from a certain standpoint, I've made a variant of my sketchbook units but restricted to Tilea, Estalia, Border Princes, ...
Faction Intros for all LL - Restored Faction Intros SUBMOD - Updated
Created by Blackarot
About this mod This is an unofficiel submod to Mixu's Restored Faction Intros; https://steamproxy.net/sharedfiles/filedetails/?id=1433342904&searchtext=intros Adds the faction intros to all legendary lords, instead of only the main legendary lord. You ...
Quick Building Upgrade
Created by Cpecific
When you have a lot of settlements, it becomes annoying to constantly hover over desired upgrade building level. As there is no choice between what to upgrade, it does bring a question: why is it not in the base game?...
azumi's Growth Buildings give Money (Income) ME Compatible
Created by azumi
Hello, now with ME released I remade my mod from WH1, so that growth buildings give money, to make them more useful and have an incentive to keep them around in the late game. This mod includes HRE Reptiles High Snobs Dark SM Fans Woodcuddlers (Removed wit...
Character Recruitment Pool Refresh
Created by Spooky
A simple mod that decreases the amount of time it takes for your character pool to refresh. All heroes will be refreshed every 1 to 4 turns. It can sometimes be really frustrating to wait 20 turns before you find the character you want. This decreases that...
Dogs of War: Legion of Myrmidia Submod
Created by prop joe
Adds units from the Legion of Myrmidia mod into my Dogs of War mod. Also this mod was made in the youtube tutorial video on how to make unit submods for Dogs of War: https://youtu.be/WmKdm7rZ7QI Example pack you can reuse: https://drive.google.com/file/d/1...
Mod Configuration Tool || The Vandy Library
Created by Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
Adaptive Difficulty [Beta]
Created by DrunkFlamingo
This mod changes how difficulty bonuses in the campaign work. In vanilla, all difficulty bonuses are flat throughout the game. Each AI faction always receives a -20% upkeep bonus on legendary, for example. This mod replaces these bonuses with adaptive bonu...
Guv's Anti Nerf Skarsnik AI Mod
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. This will be w...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW I've been working on this mod for a few months now and I'm finally able to release it! This mod adds over 50 new landmarks throughout the Old and New World accompanied by over 30 unique units and a few units from various other mods as well. The fu...
Legendary Diversity (Bretonnia)
Created by WRLegion
Introduction Have you ever wondered why all your legendary lords are leading (more or less) the same army? Have you ever wondered why Alberic, who has not completed his own grail quest (in the lore), is leading an army of Grail knights? I have always regar...
Armoured Ogre Maneaters
Created by Fröb
DESCRIPTION The basic ogres look very much what you would expect like – brutal, archaic and also a bit primitive. But how come that the maneaters look like the cast of Jack Sparrow? I get that those guys are travelling mercenaries but they weight a few ton...
Revamped character names - Fewer jokes
Created by Flying Fox
Features Replaces many of the joke names or names that I found unfitting with better ones. If you know Dutch and you've played Lizardmen, you know what I'm talking about. Edits the .loc tables themselves, making it highly compatible. No blank names for Sla...
Reporting For Duty - Kremlo Skeggi
Created by piercebuster
Kremlo came from space! Reporting For Duty is focused on making siege and settlement battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the unique Norscan/Lizardmen custom faction made by ChaosRobie and Noximous...
warhammer 3 version is ready for test. ask me at patreon for mod file
Created by Casstiel
Please check my patreon page https://www.patreon.com/casstiel if you support my mods you can ask special changes for you at your campaign. I've just married and I need supporters for modding . _______________________________________________________________...
Better Fatigue Rules
Created by piercebuster
Does it ever seem like fatigue or vigour don't really matter? Or that you can't really tell who's tired or not by looking at them? Did you know that Very Tired and Exhausted units lose armour!? Yeah... the vanilla fatigue rules could use some attention. Th...
Total Unit Resize II - Mod Support Addon
Created by Serj Targarien
Total Unit Resize II - Mod Support Addon This is an AddOn for the excelent Total Unit Resize II, which is a lore friendly mod created by Daelin and now supported and updated by Kagarino Kirie. The Addon resizes the units of many other mods to follow the lo...
Dogs of War Mercenary Camp - Cataph's Southern Realms Sub Mod
Created by twilight
This mod adds Southern Realms Mercenaries(Dogs of War) Camp like Ogre Camp. Just like hiring existing Ogre mercenaries, there is a certain probability that mercenary camp markers will appear when certain conditions are met. If you want Korean translation, ...
MOD系列,全阵营可用雇佣兵营地
Created by omiguoo
如标题所示,在游戏内加入了三条独特的地标建筑,可以支持玩家雇佣MOD系列中的独特单位,如果没有mod不确定会不会报错,目前包括的是独龙城,TY系列的龙公主,阿瓦隆姐妹,LOW系列的鲜血军团,还有缠怨氏族五个MOD。 感谢mx的全雇佣兵营地,以及魅魔系列mod的作者~ 有需求不同MOD雇佣兵营地的朋友们欢迎留言...
WhySoFurious' Lords & Heroes (Revived) + Necrarch Brotherhood Unlocked
Created by piercebuster
This is a revived version of WhySoFurious' Additional Lords & Heroes. Now with playable Necrarch Brotherhood! Contents Lord and Heroes list: ► Genevieve Dieudonnè → Hero available for the Empire/Reikland, right from the start, spawns near Altdorf. ► Dieter...
More Followers
Created by powerhungry4
*Updated to Silence and the Fury* This super simple mod lets all agents and generals have 8 followers and banners instead of 6. This mod only changes one row of ancillaries_categories_faction_junctions_tables. Enjoy! Credits To the amazing people at the C&...
Roguier Rogues (Revived + Expanded)
Created by piercebuster
Gather around for a tale of triumph over evil! Of love, death, revival, and war! Our story begins Warhammer 2 has a problem. Rogue Armies kinda suck. They mostly just sit there, they aren't usually a threat, and if they are actually doing something it's al...
Sons of Sigmar
Created by Xoudad
"The Ruinous Powers care nothing for why a mortal might fall into their worship – they will trick, coerce and snare whoever they can, for each fallen soul makes them a little stronger. The faith of mankind is different. We’re not tricked into the love of S...
Various Battle Tweaks
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Hounds of Kurnous
Created by Calm&NormalTime
Features Adds four unique lords available to all wood elf factions. Ceol, B'yalten, Luunis and Ibalba. The four Hounds of Kurnous https://i.imgur.com/m2hdL0t.png https://i.imgur.com/VTWwFSW.png https://i.imgur.com/yKOg1ey.png https://i.imgur.com/ZWMtXCm.pn...
OvN Wandering Flagellants
Created by shaky_rivers
Bands of Flagellants roam the Empire at will, spreading their gospel of desolation before them. It is a common sight to see groups of fanatical madmen whipping and beating themselves as they travel from village to village, begging for scraps of food as the...
Pirates of the World (w/ OvN Araby support!)
Created by piercebuster
To encounter Araby pirates you must have OvN Lost Factions. To encounter Tomb Kings pirates you need both OvN Lost Factions and Chaos Robie's Tomb Barque. These are optional. https://i.imgur.com/FtwbH0u.jpg https://i.imgur.com/CfbXSIF.jpg You know those se...
Count Eldred: Elector Count of Solland (Revamped)
Created by graetor
This is an reupload of my mod, Count Eldred, with new features. "In the centuries preceding the invasion, Solland had begun to fall on increasingly difficult times. Located in the heart of the Electoral and Sigmarite lands, Solland’s Counts pursued policie...
Unshackle AI Recruitment
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Ogre Camp Spawn Controller
Created by twilight
This mod is very simple. You can edit turns until ogre camp spawn, and respawn cooldown. Also, if you want to see ogre camp always spawn, you can. ------------------------------------------------------------------------------------------------------ patch ...
Never Obsolete Generic Lords (S&F updated)
Created by Trubble
This is just an UPDATE of Anyndel's mod of the same name. The only thing I have added is updating the LL list in the mod to correspond to the now updated Never Obsolete AI Lords mod. Everything else as in the original. Note: This mod also adds xp to AI her...
Expanded Roster - Ogre Kingdoms
Created by Ubermorgen
https://i.imgur.com/kfpUYmg.jpg DESCRIPTION This mod aims to complete and expand the official Ogre lore by adding loreful units while taking some liberties and artistic licence in the process. We tried to choose the best units based on diversity, usefulnes...
Lthelis dynamic armoury
Created by |/|/573|)|/|006™
Just a reupload of Lthelis mod Follows the original description =========================================================================================== in this mod i added the dynamic armour buff that CA added to bretonnia smith building to all races s...
Submod - English translation : compilation events thanos_ball
Created by Thanos_Ball
This is a Submod for English translation "compilation events thanos_ball" You need the Mainmod to play with --> : https://steamproxy.net/sharedfiles/filedetails/?id=2422712685 Thanks to _TDB_Razorback for their admirable assistance. Link: https://steam...
22 Slots For Mixu's Unlocker
Created by JediMasterDraco
This is for my fellow geriatrics who never forgave the Creative Assembly for limiting the number of buildings we are allowed in each settlement (even if we do appreciate the larger army sizes that are now possible). Basically, every major settlement has 22...
Less Annoying Reliability
Created by The_Inquisitor
Ever had an ally declare war on another one of your allies only for you to take the reliability hit? or maybe the AI broke a treaty with you only to then start immediately raiding your land but you don't want to risk getting your reliability stuck in "Very...
High Magic Doesn't Suck
Ah, High Magic. True magic. Qhaysh. And it's an unusably terrible lore with a handful of good spells and a LOT of garbage! Let's fix that, shall we? The intent was to make High Magic a fun lore to use, much more than the usual "stick debuff spell on enemy ...
Fewer Confederations
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
6th Edition Ogre Reskin + White Mournfangs
Created by GunKing
A simple, fun & quick mod that gives Ogres a grayish pallor as they briefly had in Warhammer Fantasy's distant past. Back in the day, one design philosophy espoused by Games Workshop was to give Ogres gray skin to make them more fantastical, and less like ...
Normalized Settlement Growth
Created by Llamakazi
Modifies the default Settlement Growth rate for all difficulties to find a compromise between the changes made in the Rakarth Update ( https://www.totalwar.com/blog/total-war-warhammer-ii-the-rakarth-update/ ), specifically: "Fixed bug that caused growth r...
More Precursor Missile Units
Created by Monkey
Simple proof of concept mod that makes the Free Company Militia and the Marauder Hunters with Throwing Axes into similar shock units to the new Chameleon Stalkers....
Aerial Pursuit
Created by paperpancake
Now with a YouTube video! (See above.) Bombarding the enemy should be fun! Your general has other things to worry about than micromanaging flying units that are halfway across the battlefield. This mod allows you to tell flying units to move above enemy gr...
Auto-bombardments for the Thunderbarge
Created by paperpancake
This simple script just tells the Aerial Pursuit mod that it can use the Dwarf Thunderbarge mod's custom ability. Be sure to also turn on automatic bombardments by configuring Aerial Pursuit using either MCT or the text file configuration. @Modders: You ca...
Thudding Crossbows (Appropriate firing sounds for dark elf, dwarf, and empire crossbows)
Created by Sturmageddon
Purpose: I have never really liked the sound profile CA chose for crossbows- even the sound profile for bows is louder and more satisfying to listen to. This mod replaces the default sound for all crossbows in the game (except hand crossbows which I can un...
Parte Legendary Lords - Revived and Kemmler [S&F]
Created by HunterGerhart
Mod Description This mod includes 7 lore-friendly custom legendary lords with unique skills & items. Revived some say by the great lichemaster himself, this is a patched version of Parte Legendary Lords to improve compatibility, for us all to enjoy once mo...
5k for Nothing (Per Turn)
Created by Mortarch Of Blood
Money for nothing, get chicks for free! This mod gives everyone 5k per turn. Was on the workshop a while back but disappeared. 2K Version https://steamproxy.net/sharedfiles/filedetails/?id=2323490046 3K Version https://steamproxy.net/sharedfiles/fi...
Expanded Roster - Ogre Kingdoms compatibility submod for OvN: Lost Factions
Created by Ubermorgen
This submod allows compatibility between Expanded Roster - Ogre Kingdoms and OvN - Lost Factions. - Ogre lords are available to all OvN factions - Ogre names appear for the OvN cultures - OvN's unique Ogre units (Araby, Halflings, Grudgebringers) are affec...
Sword of Khaine Skill
Created by Cryswar
The mod no one asked for and no one wanted is finally here! Make every faction in the game hate you in return for a bit more damage on lords that generally don't even need it! All vanilla legendary lords (including Tretch) gain a skill with 3 levels, each ...
Elite Ogre Mercenaries
Created by Fröb
DESCRIPTION Unfortunately, the vanilla ogre mercenaries are not late-game-worthy. Additionally, many people asked me to make a standalone unit based on my Armoured Ogre Maneaters mod. So, I decided to come up with a new mod which includes six standalone og...
Ogre Bruiser Hero for Everyone (alpha, work in progress)
Note: This mod is in an alpha state, and may not receive any additional updates or features. Time permitting, I will add more unique (custom) skills, mechanics, and faction-specific variations and recruitment methods. An Ogre melee hero (champion) availabl...
OvN Second Start
Created by shaky_rivers
Update Twenty Three - Rebirth - 12/08/21 This mod gives most major and some minor factions a second settlement in exotic locations as listed below and adds other features to increase interaction throughout the campaign map. List of Factions Secondary Settl...
OvN Lost Factions: Big Moot Submod
Created by Team OvN
This submod turns the Moot region into a 8 slot major settlement. This is a startpos mod that's built on top of the Mixu Unlocker. You still need Mixu's Unlocker. This mod should come before the unlocker, but you don't have to touch anything, it'll be ther...
Lords of Magic
Created by Imminent
https://i.imgur.com/p7Fv1Z6.gif Overview: A requested compendium mod for many of the mods I've publish; grants many Legendary Lords the ability to use one of the Winds of Magic that fits their theme. If I continue to add additional Lord Lores I will also a...
Impactful Magic Lite
Created by Commisar Jon Fuklaw
Introduction So I keep getting requests/demands for a more "balanced" version of Impactful Magic. Here you go. Now you can't bug me about it anymore. No. Stop typing. I did it. I won't get those 5 hours of my life back. Go away. You got what you wanted. Li...
Impactful Magic 2 Reborn
Created by Commisar Jon Fuklaw
Introduction I initially started this project to keep Impactful Magic alive when its creator decided to stop supporting it back in 2018. Since then, I've learned to Actually Make Mods™ and have expanded this and other dead mods, as well as having started a...
Realistic Particle Effects
Created by The Rogue Roman
https://i.imgur.com/p7Fv1Z6.gif Description This mod removes non-realistic particle effects from the game. It does this by editing the VFX files themselves, so it changes no stats and is fully compatible with all overhauls and reskins. This mod is based on...
Kadons Scrolls of Binding
Created by JvJ
Description Contribution to Team Beast as part of the Beautiful & the Beastly Mod Jam 2020 - Part Deux. TL;DR: The mod adds over 40 different summons to the game that are obtained as magic items found randomly in campaign, allowing factions to access some ...
Artists' Guild - Forge all item
Created by endofanty
Mod Version: 1.1 Change Notes introduction This mod adds forging options to all factions. Forging all vanilla game's common, uncommon, rare, crafted, and some unique item. A total of 429, 87 armour, 123 weapons, 70 talismans, 99 enchanted item and 50 arcan...
Vaul's Hammer Target Walls
Created by MiniDude
What this Mod does This changes the targeting of the Vaul's Hammer ability, you can now target both walls and ground. Notes It doesn't snap on the wall, so you have to place the ability like the screenshot above. I hated how the Vaul's Hammer could only ta...
more dismember !!!
Created by Randolph
为混沌勇士的遗弃者 木精的树妖 添加断肢不会死亡 还能继续战斗的效果 断头还是会立刻死 为吸血鬼海岸的僵尸 古墓王的骷髅和古墓守卫 吸血鬼伯爵的荒坟守卫 添加和吸血鬼伯爵僵尸一样断头断肢不会死亡还能继续战斗的效果 mod修改了battle_entities_tables文件 第一次上传的mod 希望和大家一起分享快乐~ forsaken dryads zombie pirate tmb skeleton tmb guard grave guard animated hulk more dismember...
lower population cost for tier 4 and tier 5 settlements
Created by RaveningHorde
Very simple mod: Reduces the population surplus cost for tier 4 and tier 5 settlement buildings by 1. Affects both players and AI, so doesn't make the game easier or harder. Should be compatible with everything that doesn't change population surplus costs....
Cult of Ulric / Army of Middenheim (Fully Unlocked!)
Created by Stratovarius
"Ulric give me the fangs of the wolf," "Ulric give me the claws of the wolf," "Ulric give me the coat of the wolf," "And I will show your enemies the mercy of the wolf." The Cult of Ulric is the oldest of the human religions, embodying all of Mankind's cou...
Battle Banners for Chaos
Created by Moloch
Battle Banners for Chaos adds officers to Chaos with a banner on the back The banners are for chaos warriors chosen and chaos knights there is 4 variation of the banners i will look into making the knights and chosen to have uniqe banners when i have the t...
Claim Your Right <Karak 8 Peaks> (beta)
Created by SuperDoctorCowbell
This mod allows you to recruit special units when occupying a specific area or landmark based on the Lore. If Belegar captures Karak 8 Peaks, he can recruit Maneaters of Golgfag. If Dwarf factions capture Norsca region, they can recruit Norse Dwarf Units. ...
Better Shields & Missile Nerf
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Lore-Friendly Aversion
Created by The_Inquisitor
Adjusts the aversion diplomacy effect to be more lore-friendly, making aversion less annoying. What this mod does - The Empire, Bretonnia, Kislev, Southern Realms and Dwarfs will have bonus relations with each other - Dwarfs and ALL Elves will have increas...
More Maneaters
Created by Haze22
Ogre camp choices now grant 2 Maneater units instead of just one. Ogre Bull and Mournfangs amount is unchanged. Does not increase the chances to spawn the ogre camps. Is compatible with "More Ogre Camps" mod....
Blob Shadows
Created by Hondo
Unit markers now work as simple shadows. Setup: -disable ingame shadows -set unit markers to permanent like shown in the first Screenshot (press and hold space in Battle Screen and use the unit marker lock icon, lock set blue) Benefits: -huge FPS boost, up...
Nitz' Improved Combat Camera
Created by Nitz
https://i.imgur.com/AWAzFS3.png The vanilla camera in Total War has always been very restrictive. This mod changes it so that it is a lot more forgiving. Support the mod! http://i.imgur.com/fVVaDCS.gif https://i.imgur.com/q0XomHr.png READ BEFORE COMMENTING...
No Extra Upkeep
Created by Unnamed_Shadow
This mod removes the percentage increase to your upkeep when recruiting a new lord. I found it necessary considering the annoying Chaos Hordes spawning whenever a new ritual for the Vortex starts. The AI already can recruit as many armies as they want. Mak...
Items Overhaul - All Followers
Created by YpsiNine
This is an overhaul to all of the existing followers in the game, both those randomly dropped and the special ones - in order to get them in line with each other and make the less useful ones more useful while reducing the effects of the overpowered ones. ...
Ori's Respawn for Greenskins (S&F)
Created by ori
TL;DR - This Mod adds spawn events for certain Greenskin factions, which will reemerge after being dead for a while, as do Beastmen and Savage Orcs in vanilla. The mod is focused on the human realms of the Old World (north of the Badlands), and works only ...
Ori's Respawn for Horde Armies (S&F)
Created by ori
TL;DR - This Mod edits the horde reemergence script. Savage Orc and Beastmen hordes will now reemerge with a 20 stack army, composed of higher tier units and with more unit variety. The mod is focused on the human realms of the Old World (north of the Badl...
360 Degree Fire Arc
Created by Pure Fox
All units except artillery (which have 120° fire arc) will have 360° Fire arc! Made this mod because all other mods with similar features are out of date. Modifies only battle_entities_tables, and it may have conflict with other mods that modify the same t...
Regional Unit Rename - yes, it still works
Created by prop joe
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents. Th...
Expanded Roster - Vampire Counts
Created by Decomposed
https://i.imgur.com/8MqYCPX.jpg DESCRIPTION This mod aims to complete and expand the official 8th edition Vampire Counts army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units bas...
Unique Lore Fixes - Branchwraith and Strigoi
Created by visceraltwist
This mod restores the ability for Branchwraiths and Strigois to overcast their spells, an oversight by CA that left them unable to do so, unlike every other caster in the game. Even Skaven Warlock Eng...
Warrior Wizards
Created by stompie5
** I AM planning to make this mod for Warhammer 3 ** This mod adds new custom skills to every caster Hero and caster Legendary Lord to make them better at combat and better at being in the role of a battle wizard. I tried to add something unique for every ...
Double armour for all
Created by kitayozamonk
First things first: yes, this is Dwarf supremacy mod. Because shabby goblin spear shouldn't do any damage to properly armoured dwarf. However it is also "Great weapons justice" mod. Right now all great weapons variants are pretty much worthless. You lose s...
JR's Old World Skill Overhaul
Created by JerreyRough
This mod is aimed at updating all Old World skill trees for Total War: Warhammer 2, bringing them in-line with the new race's skill trees. Creator's Note: Despite CA bringing Old World lords closer to their New World counterparts with various updates, they...
Pausable Battles on Legendary Difficulty
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Unique Faction UI
Created by Müsliriegel
Summary This is a UI overhaul giving each faction a unique user interface to increase immersion. This includes campaign UI aswell as battle interface. Most factions use the WH1 UI as a base, as I felt like the stone only really fits the Tomb Kings and Liza...
Impactful Bracing Charge Defense Passive
Created by Bastilean
This is a second mini-test-mod to make bracing more responsive and impactful. This iteration adds a short damage increase to charge defense units similar to Toumai's new Dwarf Phalanx mod. The mod affects all vanilla units and dlcs with charge defense. Doe...
Mawmouth Ogre Tribe (Beastmen) (Alpha - Updated 2021-10-11)
Note/Warning: This mod is an an ALPHA state. It likely has bugs, and other game breaking errors. Will be updated/changed as needed with no prior warning. Ogre horde for the Beastmen. Also some beastmen and other lesser (tasty) races that are trailing along...
Harpy of Karond Kar - Dark Elf Minor Faction Overhaul
Created by Ahashra Riel
Notice Hey all! This is my first mod that I decided to dedicate to my favorite character! To the minor leader of Karond Kar - Shakkara, I turned her from a faceless dreadlord into this! You will probably encounter any errors, but I hope not ::) There is no...
Powerful Ungols for Kislev Reborn
Created by Fallwinds
"The air was filled with smoke and blood." A simple sub-mod for amazing Kislev Reborn. buffs a lot of Ungol units and make them more powerful. list of changes are written below - leave any feedbacks or questions at the comments! :) Ungol Warriors Melee def...
Allow Landmark Unit Recruitment for Kislev (Submod for LoL and KR)
Created by The_Inquisitor
A submod to my Landmarks of Legend mod and Dindi's Kislev Reborn mod. Allows all Kislevite factions from his mod to have the ability to recruit units from specific landmarks added by my mod. For more info on the units and landmarks visit LoL mod page. Requ...
Bring the Boys Home - No Endless Wars
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Parte Mod for Karond Kar Overhaul
Created by Ahashra Riel
So guys, you asked for this - you got this IMPORTANT This is a regular Parte mod from which I cut ME Malida. That's the only thing I could do, yeah. If you want to make exactly SUBMOD - go ahead. Malida works great in a vortex anyway, but for ME - for some...
Surge of Darkness
Created by purr
What's in the mod ? Add a new event type that (more or less) doubles the number of entities of specific units for an entire culture. Beastmen Greenskins Skaven Vampires How does it works ? Starting from turn 15 each of the four factions will individually h...
Reduce elves head size by 10%
Created by purr
Courtesy of Ylthin What's in the mod ? Reduces the size of every elves head by 10%. Includes: dark elves high elves wood elves Disclaimer Ylthin is 100% the author of this mod....
Full outpost rework for the Wood elves
Created by Nothing.
This turns your outposts into mini-magical forests! After years of modding and figuring out what works best and what is fun. I present to you the final wood elf rework mod! For warhammer 3 players: immortal empires version is here: https://steamcommunity.c...
Warhammer 1 Empire Facial Hair Fix
Created by Dead Baron
I noticed a long time ago that in the first Total Warhammer that the Empire State Troops had varying facial hair color, but in Total Warhammer 2 they are all white blonde and that bothered me. This mod fixes that. Not much else to say. Thank you to Mixu an...
[LIG]Amazon Cold one riders
Created by Less Is Good
Amazon Cold one rider - have low armor & no shield, instead they are much faster and higher charge bonus than usual cold one rider - regeneration trait so it can be sustaining if you use wisely - Order factions in Lustria(Hight elf, Dwarf, Huntsmartial, Li...
Han's Starting Units
Created by Han
Hello, I made this mod for personal use, but might as well upload it for others to use. As the title implies, this mod changes all the starting units (mostly to multiple Regiments of Renown, unique units or monstrous units). Credits to Dadiel's guide, beca...
Ogres Can Climb Walls
Created by SPECXHT
About Makes ogres able to climb and fight on walls. Compatibility Compatible with most mods, however not any that changes ogres in the battle_entities table; such as large overhaul mods. Will not cause any issues if its not compatible but will just not wor...
Mixu's Curs'd Ettin
Created by Mixu
Hi, this mod adds a Curs'd Ettin unit and Curs'd Ettin Rune-Caller hero to all Norscan factions. Both the unit and a hero are available from Effigies of Chaos building chain. Curs'd Ettin gets buffs from Giant stuff and some of the Throgg's special skills....
Mordheim: The Judged City
Created by prop joe
"Thus was gathered into Mordheim on the eve of its destruction all the sins of men together, as a boil gathers the poisons of the body ready to be lanced by the surgeon’s knife." — Bernhardt Hal, Witch Hunter General https://i.imgur.com/sKm4VLB.png On New ...
More Winds Of Magic
Created by Unnamed_Shadow
While magic itself is much better in Part 2, CA hasn't addressed the fact that you get incredible mediocre amount of winds of magic. As well as the recharge rate is incredibly sub-par to allow for some actual spell spam. Add the fact that spell cooldowns a...
Summoner Heroes / 20+ Unit Garrisons
Created by piercebuster
Subscribe to this OR get it as part of my Reporting For Duty garrison mod! Ever look at a military building and think "But who's training the recruits?" Have you wished defending spellcasters actually knew more than one spell? Do you want more variety in e...
Reporting For Duty - We'z Speshul
Created by piercebuster
Reporting For Duty is focused on making siege and settlement battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to We'z Speshul by Lost2Insanity. We'z Speshul makes two new themed Greenskin factions playable and ad...
Bregonne Faction Overhaul - New playable Bretonnia Faction
Created by Ubermorgen
This overhaul aims to provide a unique experience for Bretonnia players. Being a newly founded colony, Bregonne depends on the support of the other Bretonnian Dukedoms. Increase your favour with different Dukes to receive stronger supply units and strength...
Better Death Magic
Created by oil
Intro While playing Grom the Paunch campaign, I feel that the death magic is pretty lame compared to some other magic types. Therefore, I've made the following adjustments to empower the death magic. Details "+" represents new effects and "()" represents a...
Dogs of War submod: Thanquol and Boneripper
Created by WingedGardener
This submod adds the awesome units from Thanquol and Boneripper mod to Dogs of War cross-faction recruitment system Note: The submod only adds the units To enable the cross-faction recruitment system you need to download Dogs of War by prop joe AND it's re...
Magic for dark elfes
Created by frozentreasher
Mod adds 4 lores of magic for dark elfes: life, light, heavens, metal for Supreme sorceress and Sorceress. Compatibility. Probably will be issues with mods that add this lores for dark elfes....
Better Metal Magics
Created by No.213
2020/07/11 -ver.1.1 불타는 파멸이 패시브를 발동시키지 않는 버그를 수정했습니다 그 대신 시전 선딜 1초가 롤백됐지만 이펙트 발동 직후 폭격이 떨어지도록 조정하여 실질적 선딜차이는 없습니다. Searing Doom doesn't activate the passive bug is fixed. As a result, launch delay roll backed to 1 sec, but I touched the bombardment starts ...
Recruit Defeated Legendary Lords
Created by Militus Immortalis
WARHAMMER 3 VERSION HERE Updated for "Total War: WARHAMMER II – The Rakarth Update". https://i.imgur.com/fVVaDCS.gif This mod transfers legendary lords and legendary heroes of defeated factions (of the same culture) to factions that are still in play. This...
Grand Master - Lord Voss (Revamped)
Created by graetor
"The Knights of the Raven are led by Lord Voss, a grizzled veteran of hard campaigns against the Vampire Counts. Although Siegfriedhof has officially belonged to the Knights of the Raven since the Battle of Hel Fenn in 2145 IC, Lord Voss prefers to remain ...
Grand Master - Generic Lord for the Empire
Created by graetor
"Each Grandmaster is a paragon of knightly virtue, and is not only one of the most fearsome warriors in the Old World, but also a legendary commander and leader of men. They are rare in number, for even amongst those dedicated individuals who have the skil...
Magic Tweak (S&F)
Created by Taste of Capitalism
Touched some magics to have more utility These are added in my unit&campaign rework mod https://steamproxy.net/sharedfiles/filedetails/?id=2115632555 -Light Exorcism = effect time 18 sec Banishment = no friendly attack -Metal Glittering Robe = give wea...
Crazy Battle FLORA
Created by Mazisky
This mod is for those aspiring gardeners. It adds bushes and little trees in most maps to feel them less barren. It is only aesthetic and it does not impact mobility of the units. Due to how it works, some maps may look too much overgrown while others may ...
Karond Kar Overhaul Submod for Total Unit Resize
Created by Ahashra Riel
Simple submod for one of (imho) must-have modifications. SHOULD BE OVER MAIN HARPY MOD...
Maneater cultural variety
Created by Garuk Seln
Have you ever though to yourself, "Maneaters are supposed to gather equipment from many cultures, yet they all look like Imperial pirates?" Then this is for you, maneaters that have equipment from around the world! This mod should be fully safe to add and ...
Gates of Chaos (Updated)
Created by DrunkFlamingo
What it Does When chaos armies raze a region, they leave behind a portal to the warp. In vanilla, this doesn't do much. In this mod, however, those portals gain the ability to spawn armies of chaos. This makes chaos ruins much more dangerous. Compatibility...
Masked Mustachio's Empire Captain Weaponmaster
Created by MaskedMustachio
My brother has been bugging me to make the Empire Captains better since I started modding. Normally I don't like to mess with balancing but he really wanted something that made them more fun to play. I finally felt like I knew enough to give it a shot so I...
Arrow Low Firing Trajectory (fixed firing arc remover)
Created by Captain Nyet
I slapped this mod together real quick because somebody asked for it; It changes bows, crossbows and slings from default_low_fixed firing arc to low firing arc, which removes the indirect fire with very slow projectiles (that happens at close range). The m...
Dwarf Runes Addon for Old Skool Gotrek and Felix
Created by Chapter Serf
This mod allows for Dwarf Runes to be added to my Gotrek and Felix hero unit. DO NOT HAVE THIS MOD ENABLED UNLESS YOU ARE PLAYING A DWARF CAMPAIGN. I don't know how this system will interact with the other factions, and I don't really feel like experimenti...
Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla
Created by Mr.Soul
This and by extension all of my WH2 mods are now retired. I apologise for any inconvenience this may cause due to outstanding bugs as well any comments I have not responded to during my absence from these mods, and modding in general. This mod is now publi...
No Confederation Penalties (Only Bonuses)
Created by The_Inquisitor
A simple mod that changes the negative public order and diplomacy effects to be positive because the vanilla penalties makes no sense and confederating is more detrimental to your empire than it is beneficial. Why the hell would other nations of your race ...
Resource Expansion Project: All-in-one ( S&F Updated)
Created by Cao Cao
(No longer being updated) IMPORTANT: I do not have plans to update this further, but will probably add it to Warhammer 3 upon release. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it ...
Urhan of the Forgebound Shades - Dark Elf Minor Faction Overhaul (Now also in Vortex!!!)
Created by Ahashra Riel
Author's words Exactly one month later, I'm publishing another overhowl for the minor faction! I will be glad if you point out bugs in the comments or special discussion, ofc if you find them.There may also be mistakes in the text. Volilosh https://i.imgur...
Legendarium Part 1 - Rise of Beastfiends(DISCONTINUED due to WH3 modding)
Created by dilaguna
They say that no one lives at the southern poles of the world ..... Whoever says this is fundamentally wrong. Unlike those Children of Chaos found elsewhere in the world, Beastfiends, variants of Beastmen, have little resemblance to Mankind. Instead, these...
AI ARMY FORMATION
Created by The Bold
Tired of the AI just making a giant line when in land battles? Then this mod is for you, now ai will battle with group formation like CA Cinematic It makes the AI start with an actual formation, instead of a giant line across the map, it also changes the r...
Call of Warhammer Battles (Normal Sized Models)
Created by Sigmar's Will
Same as the Mod found under the following link! https://steamproxy.net/sharedfiles/filedetails/?id=2651573630 But with vanilla sized models! If you want to use custom units from other mods this is the version you should use! For further information abo...
Instant Mount Classic Version (Updated)
Created by RedWalrus
Howdy, I updated the tables and script to the Instant Mount mod so that it can be used for newer factions and units. The original mod was created by Venris, Drunk Flamingo, Westonsammy, and honey bunny. This version requires a point in either the last moun...
Saner XP After Battle
Created by prop joe
Changes the way XP is awarded to characters after battle. In vanilla for victories you get the most xp (1400) for a Heroic Victory, and the least xp for a Pyrrhic Victory (600xp). Meaning that hard-fought close battles give less xp than stomping an army th...
VC don't suffer attrition on clean area
Created by Taste of Capitalism
vampires will not suffer attrition on clean area this will make vampires more aggressive like coast cousins 뱀카가 오염도 낮은곳에서도 소모성 피해를 덜입게 해줍니다 업데이트 걱정은 안하셔도 됩니다...
Underway Penalty
Created by Taste of Capitalism
give underway stance of Alith, Beastman, Skaven, Greenskin, Dwarf -25% ambush defence -25% movement cost 모든 언더웨이 태세에 25퍼 매복방어 감소, 25퍼 추가 이동력 소모를 부여...
Empire Hellhammer Cannon
Created by Snek
"You. Signal the Hellhammers into place. We must play our secret card sooner than I planned." —Helmut Van Dorf, Imperial Admiral This mod adds the Hellhammer Cannon to the Empire roster. https://i.imgur.com/Cz1zqdj.png This REQUIRES the excellent ER: Kisle...
Skaven Unhidden - No Stalk Ambush, No Hidden Settlements
Created by FiftyTifty
Now the Skaven have to play fair. Their settlements no longer show as ruins, and are visible to the whole world, like every other faction And Stalk has ambush removed, because how in the fuck is that fair. I hate Skaven. Bunch of god damn rats....
Pest Control (Skaven Campaign Nerfing) - UPDATED for Silent and the Fury
Created by romavictor
I updated the files based on CA's minor changes to stances. This works, I tested multiple Skaven factions for stalk stance behavior and also made sure Skaven settlements are still visible. The visibility doesn't seem entirely consistent and I couldn't tell...
Gentler Razing
Created by prop joe
"Furthermore, I consider that razing Carthage would require a lot of time. Like, a lot. It's a big city." — Cato the Censor (234–149 BC) This mod changes the way razing works by making raze only remove 1 level from the settlement (if it's not a level 1 set...
Housie OVN unit/flavour pack
Created by housie123
this is a unit pack for OVN, so far featuring 5 units for Araby; Arabyan Corsair Raiders: sword/pistol dual wielding corsairs Arabyan Corsair Riflemen: corsairs with rifles Nazir Tribesmen, both with sword/shield and spear/shield Djinn Cultists, a flaggela...
Hooveric Reskin VFX submod
Created by hooveric
Changed vanilla VFX effects for some units. This is an additional mod to support Hooveric Reskin mod. It's optional, but if you're using Hooveric Reskin, I recommend to subscribe this mod. Here is the list that changes: Cairn Wraith - Reduced the intensity...
Vassal Corruption Immunity From Master
Created by FiftyTifty
When you have a vassal that uses a different corruption (e.g, you're Beastmen, vassal is Greenskins), the vassal will be protected from the corruption and public order debuffs. But only for as long as they are your vassal, and their armies will only be imm...
Sons of Stromfels (Expedition update)(DISCONTINUED due to WH3 modding)(WILL BE RELEASED IN WH 3 )
Created by dilaguna
Please suscribe tomy youtube channel - more suscribers = more awesome content. https://www.patreon.com/user?u=7643853 - MY patreon Grimhammer version - https://steamproxy.net/sharedfiles/filedetails/?id=2676485191 ----------------------------- Expediti...
Campaign Day\Night Cycle
Created by Mazisky
This is a lighting rework for the campaign map which introduce a Day\Night cycle along with colors and fog adjustements. What it does: -The Campaign Map now has a Day\Night cycle. -Nights last around 5 minutes, Days last 8 minutes. -The duration has its ow...
Raiding Only In War
Created by prop joe
This mod prevents the player and the AI from raiding a region if the raiding faction isn't at war with the owner of that region. Has Vandy's Mod Configuration Tool option to not touch AI-faction army vs AI-faction region for the sake of horde balancing. Co...
UI Fixes
Created by Catholic Alcoholic
This Mod fixes several UI bugs that have not been adressed by CA, gameplay is unaffected Changelog: CA removed the unique UI for the Tomb Kings Unit Capacity with the Beastmen Update, this mod reimplements the old UI. The UI for Beastmen and other races re...
Better Common Weapon&Armours
Created by No.213
2021/12/19 -ver.1.1 변경내역을 확인하세요. Please check the change notes. 2022/01/18 -ver.1.2 카워와 비스트맨이 획득할 수 있는 아이템 3종이 추가됐습니다. 변경내역을 확인하세요. 3 items which Warriors of Chaos and Beastmen can acquire added. Please check the change notes. 2022/01/26 -ver.1.3 변경내역을 확인하...
The Children of Chaos - Chaos Factions Battle Balance
Created by [-ODM-] Loupi
The second in the balance mod series, covering Beastmen, Warriors of Chaos and Norsca. Once again this is open to feedback and will be updated. PSA: Use Kaedrins Mod Manager (KMM) for multiplayer use (uncheck all mods in the CA manager and make sure KMM is...
Northmen of the New World
Created by Thom
*you will need to have Mixu’s unlocker enabled to play as Skeggi, Mung and Aghol in campaign* *only for mortal empires* Mod Description This Mod overhauls 3 Norscan tribes (Skeggi, Mung and Aghol) to be playable with new Legendary Lords, Units and Abilitie...
Less Aversion between Bad Guys
Created by No.213
카오스를 제외한 악세력끼리 기본 태도와 긍정적/부정적 행동의 영향을 개선시키는 모드입니다. 비스트맨과 우드엘프의 관계는 개선되지 않습니다. 노스카, 다크엘프, 스케이븐을 제외한 종족들은 동족을 상대로 기본 태도, 긍정적/부정적 행동의 영향에 보너스가 주어집니다. 노스카, 다크엘프, 스케이븐은 동족을 향한 기본 태도는 변하지 않으며, 노스카는 긍정적/부정적 행동의 영향만 개선되고, 다크엘프는 긍정적 행동의 영향은 소폭, 부정적 행동의 영향은 대폭 감소하고,...
Mixu unlocker more slot locked
Created by Purtresskr
What does this mod General province capital +4 slot some province capital +6 slot(like norsca) mootland +2 Details Level unlocked(In general) 1 - 3 2 - 5 3 - 7 4 - 9 5 - all Level unlocked(Some big capital-like skavenblight) 1 - 4 2 - 7 3 - 10 4 - 14 5 - a...
No Regeneration Cap
Created by MrBlazzar™
This mod changes in the battle regen cap for all units from 75% of their max HP to around 100,000% of their max HP. A simple change but one a lot of people wanted in Warhammer 1 now working in Warhammer 2. should work no matter when you enable it even mid ...
Loreful Empires: Great Leader Bonuses (Updated For Silence and Fury)
Created by DrunkFlamingo
Release Version 3/28/2018 Features: This is a lightweight script mod that ensures that your Mortal Empires campaign will always end in a faceoff between large, lore accurate empires rather than a cleanup of a thousand minor factions and beastmen ruins. Thi...
Confederation Options
Created by Groove Wizard
Welcome! This is a Mod Configuration Tool submod - meaning without it, it does nothing. Features This mod gives the player the option to alter how Confederations function during the campaign, with four options - NO TWEAK: Do nothing at all FREE CONFED: Any...
Minimalist XP - half 'stache edition [it works]
Created by Cataph
Simple mod that changes the unit xp icons by cutting them in half and adding some more oomph to the contrast to compensate. The aim is to reduce how much of the unit card the chevrons take while still being intelligible. In some cases this saves units from...
Champions of the Feast
Created by purr
They scream and they run, but that's part of the fun! 'Cause the ogres are coming to get ya! Add an awesome ogre unit to the player RoR pool from turn 1, but get ready to empty your pocket. No matter the faction played, you will have access to this unit. I...
!!!Fix_for_Champions_Of_The_Feast.pack
Created by MSTR SKULLBUSTR
Fixes the issue of not being able to recruit unit if it gets killed recruit-able after 5 turns after defeat of unit...
ogre_roster_dogs.pack
Created by okadataiga
unit only change DOW icon name Roster Ogre→Expanted Roster Ogre...
Chaos Dwarf Phalanx OvN submod
Created by zerg93
Notice: If you have any doubts or problems regarding this mod consult the QA and Known Issues sections before commenting, thanks. To work properly this mod will need ALL of the following mods: - https://steamproxy.net/workshop/filedetails/?id=229994233...
Faith of the Empire
Created by O6OPMOT
WARNING! From now on Mixu's Legendary Lords 1 is mandatory! If you started your campaign without it, just turn on an option "Enable all saves" and load your campaign. Mixu's Unlocker is not mandatory. https://imgur.com/dbHgjPT.png "Three things make the Em...
Macho's Skill Dump
Created by Macho Chunko
What mod do? Tis a simple mod adding a skill dump option to the heroes and lords added by my mods for those who need a way to get rid of extra skill points added by cheats. As of right now it adds the skill dump to characters from these 3 mods: Isandor the...
E3 Weather
Created by Mixu
Hi, This mod replaces every weather file in game with the E3 weather file that was still in game, so you too can experience the superior E3 look. Works in both campaign and custom battle. Using sunglasses while using this mod is highly recommended....
OVN Lost Faction: Sultan Guards
Created by Lord Felix
About: This is a mod request by Michael {United Critics} COMPATIBILITY: - Obviously you need the main mod OVN Lost Faction. What's this? Caliphate of Arabya only - Add 2 new Arabyan units. Sultan Guards : Elite late game armoured swordsmen unit for the Cal...
Hero Training Upgrade
Created by Ashantai
This increases the training skill used by embedded heroes to 50/75/100XP, for a total of 130XP per turn at level 3. This is compatible with anything which does not change these three values in the table. Should work with everything else. A more buffed vers...
GLF Hero Expansion English Translation Submod - Newest Update
Created by Ero-sennin
Updated the english submod to include the new heroes and abilities, as well as fixed a couple issues with the previous heroes after they received key changes. Please report any issues you have with the names of stuff as its very likely i missed some and I ...
@Eng text for Blackoutsider's mod name fix
Just a small mod name fix for the English patch. The old version: https://steamproxy.net/sharedfiles/filedetails/?id=2650715738...
Quest Auto Resolver [Coop Supported]
Created by Banda
This Mod activates the Auto Resolve Button for Quest Battles. Tested over a few hours in a Coop Campaign and it should work. Button stays Grey and Tooltip still says it cant be Auto played but the Button can be clicked now and it should do the Battle....
Upgrade Units - Workshop Units Submod
Created by OckhamsRaptor
A little expansion to Prop Joe's Upgrade Units, which provides upgrade paths for units from various mods. Paths related to each invidual mod are disabled by default and can be enabled in mct. Here is the list of available upgrades. Disclaimer: I'm no lore ...
Warlock Engineers for OvN Dawi-Zharr
Created by HashutChampion
This basicially adds Warlock Engineers to Slavers of Zharr-Naggrund and I recommending using Dogs of War Why make this mod because Everytime I play Dawi-Zharr and seeing Dwarfs have Engineer and not Dawi-Zharr , makes me sad soo I made this mod for OvN AND...
Eternal Wood Elves
Created by Dietrich
https://i.imgur.com/vPAG63Z.png WHIII Link! This is a Graphical Mod for the Wood Elves Faction with a focus on bringing a more professional well armored feel to the Wood Elves army. This Mod also includes fully animated Sashimono style banners and officers...
Chaos Corruption spawns Beastmen Rebels
Created by C8H11NO2
Chaos corruption now lorefully spawns Beastmen rebels instead of spawning Norscan warriors out of nowhere. This does almost the same as Gleen Cross's Beastmen Rebel but without some minor beastmen tweaks like Gleen Cross's mod. That's why it will work smoo...
Urgat's Unit Card Frames
Created by Urgat
Most people go for the cleaner, less cluttered way for the frames, well, for me, I just dislike how difficult it is for me to tell what is selected from what is not, especially in very big battles, so there you go, frames with very important contrasts. It'...
Unique Faction UI + Urgat's Unit Card Frames Compatibility Patch
Created by C8H11NO2
It makes Unique Faction UI and Urgat's Unit Card Frames work together....
Unnatural Selection Ultimate
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Equal Rights for Minor Factions
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Region Trading - Unrestricted
Created by Vanishoxyact
This mod removes the restrictions from the Region Trading mod allowing you to buy any province from any faction, and gift to any faction. This mod requires the base Region Trading mod to function, which can be found below: Region Trading Enjoy! Vanishoxyac...
Discover All
Created by powerhungry4
*Updated to Silence and the Fury* This mod explores the whole map for the player at game start. Everything will be explored but not visible. Alternatively, with the mod configuration tool 2.0 here , you can set different additional exploration levels for y...
Save Camera Settings
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif You might be aware of the fact that campaign camera settings are saved to your savegames. Which means you have to choose your prefered campaign camera setting...
Expanded Roster Compilation
Created by Decomposed
DESCRIPTION This is a compilation of mods that aim to complete or expand various races by adding loreful units while taking some liberties and artistic licence in the process. We tried to choose the best units based on diversity, usefulness on the battlefi...
Bordergore Fix
Created by IfThenOrElse
This mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support t as part of a consolidated empire. Their territo...
Upgradeable Galleon Graveyard
Created by Belial
Galleon Graveyard is now upgradeable for all races, also it gives bonus to sea attrition per level. (This is my first mod and it's still a WIP, I want to upgrade garrison as with any other city and add more building slot)...
Weapons Effective Against Infantry And Fix
Created by incata
This mod adds real anti infantry effects to all units that have effective against infantry but it was not reflected in their stats. The value of anti infantry is determined by the number of the unit, its cost and its size. When I started to make this mod I...
Volilosh submod for Total Unit Resize
Created by Ahashra Riel
just aaaaa suuuubmoood...
Ahashra's Skill Dump
Created by Ahashra Riel
Skil Dump for units from my mods. Will be update this with relise a new mods. Its just a copy from Geist's Useful Skill-dump...
Major cities are wood elf forest cities
Created by Nothing.
This makes all major cities wood elf forest cities, pretty simple, took forever to figure out how to do. But here it is. I will be porting this one over to game 3 immediately, there are some minor bugs in this mod, some settlements with unique landmarks wi...
Visible Undercities
Created by Groove Wizard
Visible Undercities Finally, a serious mod! This mod is relatively simple. All it does is add a button to the "Provinces" dropdown tab on the top-right, by the minimap. When you press that button, the display changes from "Provinces" to "Foreign Slot" - it...
BoTG - Legendary Lords Special Abilities
Created by SzyMaro88
U can Upgrade Special Abilities Legendary Lords to more powerfull Version First Upgrade on 30 lvl next on 100 Noctilus - Wraith Storm I do more Legendary Lords Later...
Ai Army Tasks and Strategy
Created by incata
1 Priority improvement in AI army tasks. 2 Improves the AI's ability to judge matchups. This mod is inspired by Better AI 2 - Outdated Before starting a small explanation of why I do this: I have always really liked Minos mods, they are one of the most com...
Lore of the Moot
Created by ChaosRobie
This mod adds in a new lore of magic, the Divine Lore of the Moot, as well as a new caster lord to wield it. This mod was created for the Modding Den's MODDER Mod Jam. My prompt was "Magic, but not really". Description The Divine Lore of the Moot harnesses...
Lore of the Moot VFX
Created by ChaosRobie
This is a movie-type .pack and has all the vfx (and related models, textures, and animations) for the Lore of the Moot mod. It is not optional....
No High Elves & Wood Elves Aversion
Created by MiniDude
What this Mod does Removes any starting Negative Aversion and Negative Diplomatic Trait Aversion for all the High Elves & Wood Elves internally and towards each-other. Requested by: Arthas ✓ Save Game Compatible Issues If you cannot load your game due to a...
Barbloom Lurker OvN Amazons submod
Created by zerg93
A lil submod for Meh's Barbloom Lurker that adds a copy of said unit to the Lizardmen AND the Amazons rosters. Do NOT run this along my other Barbloom Lurker submod, choose the one that suits your needs the most. This Lustrian Lurker Is available through t...
Barbloom Lurker
Created by Meh
This mod was made as a part of the 4th and final community Modding Jam for Warhammer 2, hosted over at Da Modding Den As part of our community event on Discord I was given the prompt "Unidentified Floral Object" to make a mod out of so of course I made thi...
Logichammer: Scripture, A Dynamic Faction Name Changer
Created by scehr
https://i.imgur.com/fVVaDCS.gif Art by Jaime Martinez. Note: For the best experience, it's recommended to start a new save. https://i.imgur.com/TMBvyJE.png Welcome to Logichammer: Scripture, a module in the Logichammer series, a re-release of some old cont...
Logichammer: Rules, A Lightweight Battle Tweaker
Created by scehr
https://i.imgur.com/fVVaDCS.gif Art by Jaime Martinez. Foreword: Compatability The features in this mod will overwrite, but are compatible with, the mods below: — SFO: Grimhammer 2 — Boyz Will Be Boyz: Closer to Tabletop https://i.imgur.com/IpAB5c8.png Hey...
Singe's Captaincy Skills
Created by Singemeister
Something of a work in progress mod, which I'm open to suggestions on. This is meant to expand upon the new skills CA's been giving some of the captain/chieftain heroes in new updates, giving new skills based on Clan or Location to Captain-style Heroes. Cu...
Stances changes and standard ambush
Created by incata
New -Vampire Counts, Dark Elves, and Orcs factions can now camp. This mod is included in Mega Campaign Overhaul This mod modifies some aspects of the postures: -Eliminate ambushes in default stances. This affects Beastmen, Alith Anar, and Skaven. -The foll...
Diplomacy Mega Factions
Created by incata
New version Diplomacy Mega Factions 2 This mod creates 3 superfactions in the game through affinity / aversion and other elements. MF1 Empire High elves Wood Elves Kislev Teb Bretonnia Dwarf Lizardmen MF2 Dark elves Savage Orcs Greenskins Skaven Tomb kings...
Ai Fortified System Building
Created by incata
This mod modifies the AI ​​build system to build more defensive buildings, also slightly modifies the priority of some buildings needed to recruit some units, and raises or lowers the priority of some recruit buildings. This does not mean that the AI ​​bui...
Diplomacy Mega Factions 2
Created by incata
This mod creates 3 superfactions in the game through affinity / aversion and other elements. This mod contains very specific data and the AI has been modified to use its diplomacy in a more consistent way to match the purpose of this mod, while its predece...
Marks of Chaos OvN Submod
Created by Autumnchain
This submod is meant to give features that are present in my Marks of Chaos mod to the OVN Lost Factions mod. It does a few things: Makes it that the new non-Chaos factions that get added (and the Chaos Dwarves) cannot give Ogre Mercenaries chaos marks. Th...
Guv's Recolonization Rebalance Mod
Created by Guvenoren
Disclaimer: This will make your game harder. At the end of WH2, time to release stuff I've been holding back! Yo! Ever thought that there's not really any punishments for having your cities razed, or razing others? Ok, so yes it is a punishment since you'd...
No Chaos Ogres for the Southern Realms
Created by Autumnchain
A mod that prevents the Southern Realms from fielding Chaos Ogres when my Marks of Chaos mod and Cataph's Southern Realms mod are used together....
No Chaos Ogres for Kislev
Created by Autumnchain
A mod that prevents Kislev from fielding Chaos Ogres when my Marks of Chaos mod and the ER: Kislev Reborn mod are used together....
Snot Speshul
Created by Lost2Insanity
I am no longer modding for Total War - Warhammer II and there will be no more updates for this mod. About Snot Speshul This mod is based on a humorous reference in the Greenskins army book to the idea of a Snotling Warboss and accompanying army and is not ...
Guv's Diplomatic Gains & Cultural aversions Overhaul Mod
Created by Guvenoren
At the end of it all, a mod I never thought I would upload! Oheyo! I am back again! This is likely my longest project. It's been a mod that I have worked on for since early WH2's release. I have not been happy with how dominating Ordertide has been. I've b...
RoR For All And Changes
Created by incata
This mod does 3 things: -All factions in the game can recruit ror units. -Each faction can recruit 2 units of the same type. -The required level of the faction leader for the recruitment of all ror units has been reduced, now the most basic ones are unlock...
Ai Recruitment Unleashed
Created by incata
This mod modifies the recruitment of the AI ​​to give it total freedom of recruitment although with certain parameters so that its compositions are better and better. She has to meet the requirements, of course. With total freedom I mean that she is not fo...
Autoresolve Redone
Created by incata
This mod modifies the automatic resolution system of the game. In order not to make an eternal explanation, I will only mention what the player must know: -There are 7 types of combat but I will focus on the ones with bonuses: Ambush: The attacker has 10% ...
AI Occupation Decision
Created by incata
This mod modifies the AI's ability to colonize, gift, liberate, occupy, raze, colonise, sack, loot and treasure hunt when she has to decide what to do with a settlement. This mod is inspired by Better AI 2 - Outdated Before starting a small explanation of ...
Ai Economy
Created by incata
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. At best this is an increase of 65% and at worst 5%. Of that money, around 75% will go to military force and practically the rest to buildings and other n...
Ai Military Aggressiveness Policy
Created by incata
This mod modifies the aggressiveness of the factions to make them very high aggressive, this does not modify their strategic component, graduation or any other parameter. Depending on the configuration of mods that you have, the effect of the mod can be ve...
Better Defeated Lord Traits
Created by Tra3er
Greetings Conqueror! Welcome to Better Defeated Lord Traits! Are you sick of defeating enemy legendary lords in epic battles only to be rewarded with subpar traits? If you answered yes, then the Better Defeated Lord Traits mod is for you. Better Defeated L...
Factionwide Landmark Effects
Created by Autumnchain
This mod makes the landmarks throughout the world far more practical by making every effect (except for Public Order, Income, Army Abilities, Local Recruitment Capacity, Siege Holdout Time and Corruption since that can render those mechanics irrelevant) th...
Harder Vortex Armies
Created by gooboo
Makes the enemy armies that spawn during rituals more numerous and also more challenging by adding it DLC units for the three factions. Tampering with the magic of Chaos is supposed to be dangerous, so I wanted something a little more challenging for my ca...
You're a Wizard Garri(son) with Factionwide Landmark Effects
Created by Autumnchain
This mod gives the extra buildings added because of being combined with generics that my Factionwide Landmark Effects mod does with the additional abilities granted to garrisons due to the You're a Wizard Garri(son) and Ubersreiks Five abilities mod. Note ...
Matched Combat
Created by [-ODM-] Xiphos
Hello everybody, We are proud to finally release an early version of this project that will bring many matched combat and sync kills between the characters in Total War Warhammer. This early version contains animations bewteen most empire, bretonnia, vampi...
Generic Skills for Legendary Lords: Mixu's Tabletop Lords
Created by Autumnchain
This mod is a companion mod used with Mixu's Tabletop Lords to give the same change patterns that my Generic Skills for Legendary Lords mod gives to vanilla characters. List of Changes Liche High Priests can take the Elixir of Immortality skill. Khatep's A...
Generic Skills for Legendary Lords: Wez Speshul
Created by Autumnchain
This mod is a companion mod used with Wez Speshul to give the same change patterns that my Generic Skills for Legendary Lords mod gives to vanilla characters. List of Changes Grimgor Ironhide has the Quell Animosity skill and has had his Improved Iron Disc...
Generic Skills for Legendary Lords
Created by Autumnchain
It's accepted that Lords will have skills that heroes don't and Legendary Lords will have skills that generic Lords don't. However, (in my opinion) the opposite (mostly) shouldn't hold true. That's where this mod comes in which does the following: It gives...
Warhammer1 Campaign Lighting Effect
How this mod work? Restore the lighting color effect of wh1 as much as possible(like badland, empire and dwarf). All lighting effect of the old world has been reworked. Compatibilies This mod is not compatible with others mods that change the campaign ligh...
Factionwide Landmark Effects - OvN
Created by Autumnchain
This is a companion mod with OvN Lost Factions to give the same landmark patterns that my Factionwide Landmark Effects mod does to landmarks introduced in OvN Lost Factions. This also makes generic buildings added by the mod follow the patterns in the Reso...
Marco's Portholes Redone
Created by Marcovinchi
The vanilla 2D unit portholes always bugged me with those color masks that didn't work, the lack of anti-aliased edges and the awful model texture quality so I made Portholes Redone to rectify those problems (or to at least find workarounds). This mod was ...
Generic Skills for Legendary Lords - Amazons
Created by Autumnchain
This mod is a companion mod used with Expanded Roster - Amazons to give the same change patterns that my Generic Skills for Legendary Lords mod gives to vanilla characters. Technically only requires Expanded Roster - Amazons. List of Changes The generic Ma...
Factionwide Landmark Effects - Greybeard's Prospectors
Created by Autumnchain
This is a companion mod with Greybeard Prospectors to give the same landmark patterns that my Factionwide Landmark Effects mod does to landmarks introduced in Greybeard Prospectors. This also makes generic buildings added by the mod follow the patterns in ...
Factionwide Landmark Effects: Southern Realms
Created by Autumnchain
This is a companion mod with Cataph's Southern Realms to give the same landmark patterns that my Factionwide Landmark Effects mod does to landmarks introduced in Cataph's Southern Realms. List of Changes The two special Lothern buildings are no longer mutu...
Generic Skills for Legendary Lords: Expanded Roster
Created by Autumnchain
This mod is a companion mod used with Expanded Roster (the compilation or its separate parts) to give the same change patterns that my Generic Skills for Legendary Lords mod gives to vanilla characters. Technically only requires Expanded Roster - Greenskin...
Enchanted Arrows and Female Waystalkers Mod
Created by Autumnchain
A submod requested by a commenter. This one allows Female Waystalkers to take enchanted arrows as well as modifying the enchanted arrows to match its changes to Waystalker missiles. All Arrows Increases AP missile damage of Waystalkers to 172. Decreases ba...
Change to the Mark of Nurgle for characters
Created by Autumnchain
This submod to my Mark of Chaos mod changes the Mark of Nurgle for characters so that it instead grants the ability to inflict the Contaminated contact effect and grants the character the Seed of Rebirth passive ability. That way, the point isn't wasted on...
Marks of Chaos
Created by Autumnchain
This mod replaces the existing Mark of Chaos system that chaos factions originally had. Now, characters can select a skill that gives them a Mark of Chaos and units can upgrade to be marked by one of the chaos gods. The Marks that characters can take are t...
Armoured Colossal Squigs are a Waaagh unit
Created by Autumnchain
The Expanded Roster - Greenskins - Goblin Pack adds Colossal Squigs to the game with an armoured and an unarmoured version. However, there isn't any reason to recruit a regular Colossal Squig, not even as a substitute until the Armoured Colossal Squig is u...
Missing Special Herdstones
Created by Autumnchain
Everyone is aware of the big Beastmen update that added the ability for Beastmen to erect Herdstones in settlements. Everyone should also be aware that various racial capitals have special Herdstones that grant a universal buff and a Melee Attack buff agai...
Enchanted Arrows for Characters
Created by Autumnchain
In the wood elf 8th edition army book, Lords and Heroes equipped with bows had access to 6 different enchanted arrows, none of which are available to them in the base game. This mod allows Glade Captains and Glade Lords to take the three base game enchante...
Wintertooth as a Greenskins Faction
Created by Autumnchain
Throgg has become tired of being surrounded by the blunt witless monkes known as Norscans. In his desire for more intellectual companionship, he has found the Greenskins to be far more stimulating and has thus abandoned the Dark Gods in favor of Gork and M...
Generic Skills for Legendary Lords: Skaven Master Moulder
Created by Autumnchain
This mod is a companion mod used with Skaven Master Moulder to give the same change patterns that my Generic Skills for Legendary Lords mod gives to vanilla characters. Technically only requires Skaven Master Moulders. List of Changes Master Mutators can g...
Alternative Lighting
Created by Edorn
This mod brings TWW 2 lighting closer to TWW 1- darker and less colorful. It should be compatible with any mod, except other weather mods obviously. What it does, specifically: - I balanced the environment color palette to use less red and eliminate the or...
Gotrek and Felix for Grimhammer - Removed Upkeep for SFO/Vanilla
I make this initially while playing the tomb kings, but it's probably best not to use it as I believe they are mercinaries and so there should be some kind of cost! But I made it anyway :) SFO/Contribution Submods: Amethyst Wizard Fix? Black Ark Fleetmaste...
Peace between Chaos and related factions
Created by Promiskuitiv
Functionality This mod declares peace between forces of Chaos and related factions while also enabling diplomacy between the affected factions. This currently affects Morathi's Cult of Pleasure as well as Kemmler's The Barrow Legion. To add all Skaven fact...
No March Stance
Created by incata
This mod disables the use of marching stance and adds 25% base movement points to all generals and heroes. This is more a help for the AI than for the player, with this mod the AI will use the rest of her stances much more and recruit more, many times the ...
Generic Skills for Legendary Lords - OvN: Lost Factions
Created by Autumnchain
This mod is a companion mod used with OvN: Lost Factions (as well as to give the same change pattern that my Generic Skills for Legendary Lords mod gives to vanilla characters. Technically only requires OvN: Lost Factions. List of Changes Althran Stormride...
Generic Skills for Legendary Lords - Sons of Asuryan
Created by Autumnchain
This mod is a companion mod used with Sons of Asuryan to give the same change pattern that my Generic Skills for Legendary Lords mod gives to vanilla characters. List of Changes Caledor Princes can get the diplomatic skills available to Nobles. The faction...
Post-Battle Options Overhaul
Created by Autumnchain
This mod overhauls the post-battle options to be more logical, make the post-battle options between the various factions of roughly equivalent strength (in vanilla, Oxyotl, the Sisters of Twilight and the Tomb Kings get the best options) and reduce the sce...
More Animation
Created by Hecleas
Compatible with "Matched Combat" https://steamproxy.net/sharedfiles/filedetails/?id=2762820355 ANIMATION generic_matched_combat_percentage 60 to 100 matched_combat_formed_charge_percentage 20 to 100 matched_combat_formed_vs_formed_percentage 40 to 100 ...
We'z ALL Speshul, In Our Own Way
Created by Alshua
Everyone knows Greenskins are speshul. Now, each Greenskin faction will be Speshul in their own little way. A very lightweight submod that restricts the new Greenskin units in the marvelous We'z Speshul mod, so they can only be recruited by factions that a...
Old World Rites - Compatibility with Post Battle Options Overhaul
Created by Autumnchain
This mod ensures that Chaos and Norsca rites that require killing captives become unlockable when used with my Post Battle Options overhaul. Chaos has had its kill requirements replaced with enslaving captives and Norsca has had its kill requirements repla...
No More Yeeted Units
Created by scehr
https://i.imgur.com/fVVaDCS.gif This is a very simple mod that prevents cavalry and other high-mass units from sending units flying as they collide. Instead, units are flattened, knocked down where they were stood. This allows cavalry and high-mass units t...
Outremer: Minor Faction Overhaul
Created by graetor
"Disgusted at the evil that they found in Araby, the victorious knights tore down idols, burned whole libraries of dangerous books, and eventually retreated to the untainted lands of Bretonnia and the Lady of the Lake. However, some knights, driven into a ...
Factionwide Landmark Effects - Mixu's Unlocker
Created by Autumnchain
This submod ensures compatibility with Factionwide Landmark Effects and Mixu's Unlocker. Without it, a lot of generic buildings will be missing from various settlements....
Monster Hunt Bosses as Regiments of Renown
Created by Autumnchain
This mod takes the various bosses that Norsca can hunt and makes them Regiments of Renown in the appropriate factions. All of them are expensive to both recruit and maintain (moreso than any other vanilla unit) and require a high level to recruit (higher t...
Monster Hunt Bosses as Regiments of Renown - OvN
Created by Autumnchain
This submod makes Blorgar available to Albion, Araby, Fimir and Rotblood factions introduced in OvN and Traygard available to the Rotblood tribe. It also fixes the Fimir factions not having level requirements in some of their regiments of renown....
Legendary Surtha Ek v4
Created by medusa0
A refinement of v3: https://steamproxy.net/sharedfiles/filedetails/?id=2631102426 NOT Saved game compatible with previous versions. (Surtha Ek (Varg) and Felman Ingersson (Skaeling) are only playable at the start with a faction unlocker mod, otherwise ...
Amethyst Wizard Fix?
So it seems like a CA bug/oversight/?maybe intentional, that the Amethyst wizard doesn't get the 10% missile resist skill, Sigmar's Ward. All this does is add it in. Should be compatible with everything, SFO included. I set the number on the table to 45, s...
Factionwide Landmark Effects: Kislev
Created by Autumnchain
This is a companion mod with ER: Kislev Reborn to give the same landmark patterns that my Factionwide Landmark Effects mod does to landmarks introduced in ER: Kislev Reborn. List of Changes Combines the Nvena's Host landmark chain with the walls chain. Com...
Undead Bound(News on WH3)
Created by Normon
News on WH3 and this mod: I will be porting this mod over to Warhammer 3 once the big campaign is released, or playable undead factions are added to the existing map, whichever comes first. Adds a new ability to Vampire Count lords and heroes(only vampires...
Chaos Cultists Ogre Kingdoms ER Submod
Created by < blank >
What it does: It adds units from the Ogre kingdoms Expanded Roster to the Chaos Cultists Custom Battle faction. It also adds a new cannon unit to the Chaos Cultists Campaign and Custom Battles called the "Plague Spewer" this unit is a short range but power...
Chaos Cultists Faction
Created by < blank >
Have you ever thought the taint of the chaos gods should be more vibrant and fruitful? That there should by tainted and corrupt soldiers with guns, and bombs, and cannons of Nurgle that spew filth? Well I thought that, so here is a mod that adds a faction ...
Children of the Woods
Created by Poljanan
"Fear the forest." Children of the Woods Inspired by horror films, european pagan imagery, slavic folklore, as well as games like The Witcher 3, this mod adds 4 new units into the game, distributed across 2 factions - Wood Elves and Beastmen, with a specia...
Rogue Empires
Created by Anyndel
This mod is a quick edit similar to the one bug army fix, that allows Rogue factions to actually be able to recruit more than one army whenever they take a settlement, making them more of a menace on the campaign map. Normally they are limited to just one ...
Rivalries of the Warhammer World
Created by Autumnchain
In the vanilla game, Settra and Surtha Ek gain unique traits for defeating each other, indicating a rivalry based animosity to each other. So why aren't more established rivalries in place? This mod adds a whole bunch of rivalry traits for characters to ga...
Zorbaz Skorne Rivals - Rivalries of the Warhammer World Compatible Version
This is basically Zorbaz Skorne Rivals mod - the rivalries that were clashing. You can basically use this mod + Rivalries of the Warhammer World and have all the effects from both mods. All credits goes to Zorbaz and Skorne. I just cut some parts of the mo...
Generic Skills for Legendary Lords - Old World Skill Overhaul Compatibility Patch
Created by Autumnchain
This mod ensures compatibility between my Generic Skills for Legendary Lords mod and Jr's Old World Skill Overhaul mod. Makes the changes to the skill trees not overwrite each other. Makes the compatible mods and mods made compatible via submods follow the...
Less Blood, Less Gore! - II
Created by bigsur
This is a TWW-II version of the same mod for the TWW-I. ( http://steamproxy.net/sharedfiles/filedetails/?id=715878344) This version only changes the amount of of blood seen on the units. From now the battle doesn`t appear to be a bloody comics-like mes...
Thanos's Events for Flamby Modlist
This is Thanos's events mod's easier version. It has everything in it but the spawning army numbers reduced a bit....
Giant Wolves Size Change
Created by Autumnchain
When released, Drycha and Rakarth had the ability to recruit Giant Wolves into their armies with their Giant Wolves having the same statline as Norscan Ice Wolves but exchanging Frostbite attacks for Vanguard deployment. The issue? The Giant Wolves are tin...
Dodging is Dodging
Created by Autumnchain
When you think of dodging, you think of avoiding an attack entirely right? For some reason, that's not what the developers thought and instead, Dodging is a reduction in damage against attacks with no magical component. Does that make sense? It doesn't to ...
XP based on enemy strength
Created by VirtualFuN
In vanilla xp is calculated by type of battle result. Heroic Victory will give you 1400 XP, Decisive Victory = 1000 XP, Valiant Defeat = 600 XP and so on. This mod adds some changes: 1. XP is now calculated by enemy strength (gold based value). Winning aga...
Smaller Battle Unit Info Cards - yes, it still works
Created by prop joe
Removes the unit description from unit info cards in battle to save some screen real estate. The campaign unit info card is still the same, so you can still get your lore fix there. Compatible with everything. Works in MP. Become a patron of the modding ar...
Legendary Lords, Legendary Mastery [REMADE AND EXPANDED]
Created by Commisar Jon Fuklaw
Introduction Hey, everybody. It's your favorite talentless hack here, reviving another once-popular, now-dead mod. It actually took me a few days to remember this mod existed at some point, having not been subscribed to it for well over a year. Content wil...
Loreful Diplomacy (Updated - Final W2 Edition)
Created by Jim
Introduction This is an update of Crynsos' excellent Loreful Diplomacy mod. Updated with my own additions, permissions granted. https://i.imgur.com/p7Fv1Z6.gif ----- Information What does this mod do? It modifies the number of diplomatic actions a faction,...
Expanded Event Art Compilation
Created by GunKing
Compilation featuring expanded campaign event art for Greenskins, Wood Elves, Beastmen, Bretonnia, Vampire Counts, Dwarfs and The Empire. These illustration expansions have NOT replaced all of the original vanilla art assets, they exist alongside each othe...
Less vfx effect during battle
Created by Taste of Capitalism
Make cleaner screenshots in cinematic view(Press K) with this mod doesn't change any table related to battle. (purely graphical) compatible with every mod -Disabled frequent multiple buff effect -Disabled permanent white aurora around character -Disabled a...
arnzipal's black horror to doom and darkness
Created by Taste of Capitalism
change death lore spell "doom and darkness" to make "arnzipal's black horror" balance based on fire lore spell "burning head" https://steamproxy.net/sharedfiles/filedetails/?id=2129030078 https://steamproxy.net/sharedfiles/filedetails/?id=211563255...
Fatigue doesn't make armour loss
Created by Taste of Capitalism
as what title say it is ridiculous that tired people throw away their armour in mid of battle this is part of my overhaul mod https://steamproxy.net/sharedfiles/filedetails/?id=2115632555&searchtext=...
Battle Fatigue Overhaul
Created by Sandboxhead
CA balanced the vanilla game's Vigour/ Fatigue in battle with an eye towards gameplay, rather than logic and consistency. I am compelled to mod it for 2 reasons: 1. I want things to make sense and maintain internal consistency, so that I can base my tactic...
Easier Confederation (Updated)
Created by Freiya
The only purpose of this mod is to make confederation easier when you have good relations. If I was to give an estimation, it should be around 30% easier to confederate someone. All conditions still apply, like the relative strength of your faction compare...
Legendary Surtha Ek And Felman Ingersson V3 (Mixu's Legendary Lords 2 submod)
Created by medusa0
Requires Mixu's Legendary Lords 2 Keeps Egil Styrbjorn as the faction leader of the Skaeling in Mixu's mod and spawns the legendary version of Felman Ingersson in Norsca next to Doomkeep with the original army composition of Marauders and Marauder Horsemen...
All Generals Have (Weaker) Stalking
Created by powerhungry4
*Updated to Silence and the Fury* This super simple mod adds an ambush chance to the default stance of all generals (similar to stalking stance). The chance of ambush is -50% of their normal ambush chance. This mod only adds two rows to effect_bundles_to_e...
Averland - [Faction Overhaul]
Created by Ascopa
The golden sun arises from black ground. The ground shakes under the hooves of the best horses of the Empire and the massive numbers of their soldiers. This mod offers a complete rework of Averland, including new campaign mechanics, unit and goals. The fac...
Ascopa's Averland and Mixu's LL1 patch mod
Created by RedDragon0908
Hello everyone, welcome to this mod page. Formal information Please make sure to read the following mod description and the informations below before you ask questions or request updates etc. Description This mod is a "patch"-mod for Ascopa's Averland and ...
Factionwide recruitment levels for heroes
Created by All is Dust
This mod changes all (that I've found) normal buildings that give +2, +3 and +4 levels to a specific hero in a region and instead gives half (rounded down) of those levels factionwide this is only happens to the last building in a chain. This means that in...
Legendary Skills Dump for all Lords and Heroes - Bravery & Awe
Created by insurgent83
If, like me, you love the skills mods out there but feel a skills dump with no benefits whatsoever is disappointing, this is the solution. This mod applies to all legendary lords, generic lords, legendary heroes, and generic heroes in TWWH2 including all D...
Mano's Sensible Shields two point oh
Created by mano308gts
*NOTE* This is not balanced. ================================================================== This was inspired by the fact that Dwarven units (despite their emphasis on armor/protection) are nearly exclusively capped at bronze shields (even Ironbreakers...
Sword of Khaine Smaller Debuffs
Created by Rowin
Maximum upkeep penalty reduced from 10% to 5%. Maximum diplomatic relations penalty reduced from -40 to -10. All public order penalties removed....
Better Legendary Lord Selection
Created by zebez
An improved version of my other mod: https://steamproxy.net/sharedfiles/filedetails/?id=2802192845 Changes: Scrollbar for those who have a huge number of lords (It's a bit wonky but it works). The portrait movie wasn't visible before, now it is. Moved ...
Factionwide Landmark Effects: Landmarks of the Old World
Created by Autumnchain
This is a companion mod with Landmarks of the Old World to give the same landmark patterns that my Factionwide Landmark Effects mod does to landmarks introduced in Landmarks of the Old World. It also contains a compatibility patch with OvN Lost Factions....
Factionwide Landmark Effects: Mixus Legendary Lords 1
Created by Autumnchain
This is a companion mod with Mixus Legendary Lords 1 to give the same landmark patterns that my Factionwide Landmark Effects mod does to the Taal worship landmarks introduced in the mod. List of Changes The Great Temple of Taal has been combined with the E...
Factionwide Landmark Effects: Mixus Legendary Lords 2
Created by Autumnchain
This is a companion mod with Mixus Legendary Lords 2 to give the same landmark patterns that my Factionwide Landmark Effects mod does to the Doomkeep landmark introduced by Mixus Legendary Lords 2. It combines the special Doomkeep Chaos Dwarf landmark with...
Factionwide Landmark Effects: Landmarks of the Oldworld/Southern Realms
Created by Autumnchain
This is a companion mod with both Landmarks of the Old World and Cataph's Southern Realms to make the landmark modifications between the two compatible. List of Changes The new worship landmarks (Grand Temple of Manaan, Grand Chapel of Manaan, Guerac Circl...
Factionwide Landmark Effects: Landmarks of the Oldworld/Kislev Reborn
Created by Autumnchain
This is a companion mod with both Landmarks of the Old World and ER: Kislev Reborn to make the landmark modifications between the two compatible. List of Changes The new worship landmarks (Grand Temple of Manaan, Grand Chapel of Manaan, Guerac Circle and L...
Alternate Loading Screens All in One 2
Created by CastledCard
https://i.imgur.com/4wfAuBT.png This mod combines all of the loading screens and features from my other mods into one package. Most legendary lords have their own unique loading screens In addition, this mod gives all legendary lords a intro video to play,...
Legions of Nagash
Created by Belisarian
NAGASH, SUPREME BONE DADDIO AND MAD HATTER, HATH COME. AND HE DOTH SPEAK IN CAPS LOCK. And he needed an absolutely soul-stealing amount of work, the narcissistic bastard. A due premise: we could have added Nagash as a lord somewhere, instead we chose to do...
Nagash VFX effects
Created by Belisarian
Nagash VFX effects duh....
Expanded Roster Greenskins, Mixu's Tabletop Lords and Wez Speshul Compatibility Overwrites
Created by Autumnchain
This is a compatibility patch between Expanded Roster - Greenskins (either both the separate Goblin and Orc pack together or the entire Expanded Roster compilation), Mixu's Tabletop Lords and Wez Speshul that removes the duplicate units that were added by ...
Legions of Nagash custom resource disabler
Created by Belisarian
Use this if you are experiencing crashes on the campaign load. Put it in priority above main mod (or just leave it to sort itself alphabetically)...
Healing Potions for Legendary Lords/Heroes
Created by lc1999
This mod adds "Potion of Health" ability to most Legendary Lords and Heroes's skill tree. Not just vanilla characters but also Legendary Lords and Heroes from almost 30 other mods!!! Right now, the skill unlocks at level 10 and 15, has 2 and 4 charges resp...
Monster Hunt Bosses as Regiments of Renown - Amazons
Created by Autumnchain
This compatibility submod makes it that the Amazons can recruit Gargantulzan in both campaign and multiplayer as well as buff him with any of their effects that change Carnosaurs....
WH3 Supply Lines (less annoying than WH2).pack
Created by Leadbelcher Bill
Changes the Supply lines from WH2's values to Warhammer 3's, which are: Easy: 0% Normal: 1% Hard: 2% VH/Legendary: 4%...
Mixu unlocker more slot locked + Capital fix!
Created by Purtresskr
What does this mod? This is merged startpos mods below Mixu unlocker more slot locked Main Campaign Capital Fix Bug? Since one is submod and other is not my mod, I am not 100% sure if I have done well. This mod is result of self studying with researching o...
Mixu unlocker more slot locked - reupload
Created by Purtresskr
FIle name fix version for load order uploaded by request. Original Mod...
Better Racial Wards
Created by Autumnchain
A simple and small buff to the 'Racial Wards' that are located at the top of skill trees and are maxed out with a single point. It felt too generic a buff considering the effort put into the Buff names and the descriptions so I added a secondary effect, or...
Order from Chaos - A Balance Overhaul for Multiplayer and Singleplayer
Created by [-ODM-] Loupi
The culmination of my balance mod series, this mod combines all the previous seven mods** in the series into one compilation for use in single-player or multiplayer, and adds several extra important balancing changes and reworks for the races of Warhammer ...
The Lords of Ulthuan - High Elves Battle Balance
Created by [-ODM-] Loupi
This will be the first of a new series of in-depth balance and rework mods aimed at battle balancing for PvP combat, covering each race in the game. It will cover Lords, heroes, units, abilities, faction traits/passives and faction specific lores of magic ...
Loreful Recruitment - CTT (Shorter recruit times for High Elves & Dwarfs)
Created by Pious Skeleton
The units from CTT will now have the recruitment times of their vanilla counterparts in Loreful Recruitment - Asymmetrical Recruitment Times. Full credit to Cataph for his amazing Closer To Tabletop Overhaul and credit to TheGreatKazzan for his Loreful Rec...
GMD_UnificationMod FINAL UPDATE !!!!(DISCONTINUED due to WH3 modding)
Created by dilaguna
Hello everyone ! I decided to do one thing - to unite all the unit packs I had previously released. The reason is that it will be much easier for me to update and fix bugs. For the second reason I am developing a major modification that adds a lot of thing...
More Likely Minus Leadership Traits
Created by Gar
This mod increases the weight of the Pompous, Dread Incarnate and Nurgle's Foul Stink traits appearing. It is designed to work with my main mod, 'More Likely Good Traits' but should really be used by itself. Pompous: Weight 1 --> 12 All generic Saurus, Ski...
Ori's Map Pack For Campaign: GCCM Main Mod Compatible (S&F)
Created by ori
Overview The map pack contains 7 new open field battle maps, available in both custom battles and in campaign. This version is only compatible with GCCM: Main Mod. Application in Campaign 1. For the mod to work with GCCM: Main Mod, make sure it's listed ab...
Ori's Map Pack For Campaign: GCCM BETA Compatible (S&F)
Created by ori
Overview The map pack contains 7 new open field battle maps, available in both custom battles and in campaign. This version is only compatible with the GCCM: Beta mod. Application in Campaign 1. For the mod to work with GCCM: Beta, make sure it's listed ab...
WH-Synchroniser
Created by hublad
Hello everyone. I would like to present you a WH-Synchroniser. What does it do? It allows you to import and export mod configs to your co-op partner, so you can easly synchronise your mods. I have been using it to synchronise with my friend playing co-op c...
Empire Remastered HD
Created by nextjohns
This is a remaster of Apollo's legendary Empire reskin. Original mod here: https://steamproxy.net/sharedfiles/filedetails/?id=1183612771 The goal is to give each Elector State a more gritty, realistic feel while still keeping in lore. Each state should...
Ori's Map Pack For Campaign (S&F)
Created by ori
Overview The map pack contains 7 new open field battle maps, available in both custom battles and in campaign. Use this version if you DON'T want to activate any version of GCCM. Application in Campaign 1. This version is NOT compatible with GCCM. If you w...
Minor Character Changes
Created by Autumnchain
This mod modifies the characters in minor ways. In the case of Heroes, it replaces some of their hero actions so that the race they are part of has a wider spread of available actions and in one case, separates the cap of two hero types. In the case of inn...
RETURN TO GLORY: APOCALYPSE
Created by Knight Writer
NOTE: Please remember to rate the mod. Thank You! Up to date as of December 27th, 2022 for game build 1.12.1 (Final Release) The Return to Glory Mod Series is designed to do one thing, and that is to provide you with the finest large scale battle experienc...
More Items and Followers for AI
Created by Gamergeo
So, I've noticed in my last campaign that the AI ​​factions have far fewer items and accessories equipped for their characters than I do. In fact, there's no real compensation for the AI ​​in how it finds items or trackers in-game, so if it loses a lot of ...
Ultimate Chaos
Created by A Grumpy Longbeard
Do you like fighting Chaos? Do you like playing Chaos? Here's what you need. Not only does this multiply the amount of Chaos armies per invasion, but it also prevents the AI from settling razed settlements and prevents the faction destruction upon the defe...
Realistic Models Alignment
Created by mr.napop
- Added 50% more vertical space for infantry, so they seem more lined than boxed, and so would realistically be able to run in formation without stepping on each other. They still bunch together closely during combat. Aim: Making unit models alignment more...
Chaotic invasion (More random and configurable invasions)
Created by Gamergeo
This mod tries to make chaos invasion more chaotic and unpredictable. You can now choose everything related to chaos invasion, from starting turn to level of armies, and of course locations. During both stages, there can be several invasions, composed by a...
Instant Mount Updated (2023)
Created by Mneu
This is a re-upload of the popular mod by Venris & updated before by RedWalrus found here: https://steamproxy.net/sharedfiles/filedetails/?id=2657646296&searchtext=instant+mount This version fixes the errors whereby DEF Masters don't get Cold One Chari...
Campaign Objectives Reworked
Created by kama980
COR. Campaign objectives reworked for Mortal Empires to benefit the game play mechanics of individual factions. These objectives aim to secure borders, to provide logical expansion into preferred territories or to provide corridors to settlements with spec...
No Wasted Points on Blue Line
Created by Mneu
The first tier blue line for generals now only needs 3 points to get to the next tier so in most cases you avoid wasting a point getting to lightning strike....
Unit Rarity - Core, Special, Rare
Created by Iron
Warhammer 3 version: https://steamproxy.net/sharedfiles/filedetails/?id=2905487000 This mod provides: - A new layer of strategic choice when designing your armies and cities. - A continued need and use for all unit types. - A framework that causes the ...
Diversified diplomatic relations
Created by Trakaan
Diversified Diplomatic Relations - Trakaan's "Unique Factions" : Updated for the silent and the fury In vanilla games: Cultural relations (aversion/affinity) are symetrical (A hates B as much as B hates A ), they are quite a bit dull (a war or treaty can n...
Reduced AI Black Ark spam in Campaign
Created by Wry Cynic
A small and straightforward mod that edits the ritual_weight table in campaigns to attempt to reduce the AI Black Ark spam. This should work for both Mortal Empires and the Vortex campaigns. CA set the ritual_weight state for the Sacrifice to Mathlann rite...
Agile Models
Created by mr.napop
Updated mass values - mass ratios weren't consistent, where heavy mass models weren't as heavy as they should be: a horse is 10 times heavier than infantry, but a mammoth is only 6 times heavier than a horse. Recalculated mass values dynamically based on r...
Deadly Attack Dynamics
Created by mr.napop
- Added 50% damage to infantry/cavalry in base damage, so hard hitting infantry like chosen/lanced cavalry can potentialy one hit kill lightly armoured models in combat/charge. 100% to monsters and 200% for guns and artillery. Excluded none-monster mounted...
Deadlier Attack Dynamics - kind of obsolete
Created by mr.napop
Cannot be made compatible like Deadly Attack Dynamics so this will still affect vanilla only. Made Deadly Attack Dynamics have stronger monsters so this is kind of obsolete. It's quite easy to hit a big target, and it’s quite hard to parry a big hit. Vanil...
Cohesive Armies
Created by mr.napop
The aim of this mod is to have armies the potential to hold for longer. I made this to accompany my other “deadly” mods with more complex alterations (which their uniform moral bonus has been reverted) but the changes are many so it can be interesting to v...
Linked collections (3)
Lords & Heroes
Contains 28 items
Campaign & Gameplay
Contains 66 items