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A mod suggestion since you seem to have some experience with modding the UI :
We often try to heal units but end up wasting our spell because the maximum healing is limited by the number of models remaining in a unit (and also the regen HP limit). Say 10/40 models from a unit have died—so 30/40 are left— then attempting to heal over 75% of the unit's health bar results in a spell wasted.
The player has to do math inside their heads of (remaining troops/total unit troops), then visualize where that is on the bar, then calculate whether to use a healing spell or not.
Aim is to have a small vertical bar similar to what the game already has to show us where the healing limit is due to the regen HP limit, except this one moves according to the remaining % of models in a unit.
I don't know how easy it is to implement, but given the game already has a similar UI that performs a similar function, it may be possible?
Picture to show what I mean https://i.imgur.com/UsJcQOy.png
What is "player_leader_rank"? Is it the level of my starting lord?
If my starting lord is under leveled because I've been maining other lords and heroes, will it check against the highest of those levels?
I know there is the Never Obsolete AI Lords mod, but I like your additional condition of checking the player's hero level and making sure it is equal or below.