Total War: WARHAMMER II

Total War: WARHAMMER II

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Never Obsolete Generic Lords (S&F updated)
   
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Tags: mod, Campaign
File Size
Posted
Updated
131.559 KB
13 Aug, 2021 @ 3:37am
22 Aug, 2021 @ 6:09am
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Never Obsolete Generic Lords (S&F updated)

Description
This is just an UPDATE of Anyndel's mod of the same name. The only thing I have added is updating the LL list in the mod to correspond to the now updated Never Obsolete AI Lords mod. Everything else as in the original. Note: This mod also adds xp to AI heroes, which may not be clear from the text below.

In the words of the original author Anyndel:


This is a mod/submod designed to be used alongside the "NNOBBs - Never Obsolete AI Lords" mod in order to make generic lords also gain free experience.

Basically, Never Obsolete AI Lords gives free experience to legendary lords in order to make them catch up to the player but after a few campaigns I realise that that still leaves the AI with a lot of armies lead by extremely low leveled generic lords and so on, as well as rogue armies who never level up, chaos invasion armies that never go past level 1 making it a breeze for the player to kill and so on. This will give experience to all of those forgotten lords in order to increase challenge for the player.

This means this mod will give experience to the following:
-Generic lords from AI factions
-Hordes (Chaos, Beastmen, etc.)
-Rogue Armies

As a way to make sure that the generic lords dont go too overpowered, they are only given experience based on the player's faction leader rank. So if the player is playing Empire with Karl Franz, the AI generic lords will only be given free xp if the rank of the AI lord is lower than Franz's.

Requirements/Compatibility
-Though this works on its own, Its ABSOLUTELY meant to be used alongside the "Never Obsolete AI Lords" mod ( https://steamproxy.net/sharedfiles/filedetails/?id=1772348679 ) given this only gives experience to AI generic lords, while that mod gives it to Legendary Lords.
-Savegame/overhaul compatible
11 Comments
oceansoul 8 Aug, 2023 @ 11:21am 
Is there a simple way to make this not apply to heroes? I know I could likely do it by entering every single hero's agent_subtype into the legendary lord section but that is going to involve a lot of faffing with other mods.
Trubble  [author] 8 Jun, 2023 @ 10:39pm 
@Valour: Nice idea, could be a good quality of life improvement. I won't have time to do more modding at the moment, hopefully someone else has! :-)
V 7 Jun, 2023 @ 3:32pm 
TYVM

A mod suggestion since you seem to have some experience with modding the UI :

We often try to heal units but end up wasting our spell because the maximum healing is limited by the number of models remaining in a unit (and also the regen HP limit). Say 10/40 models from a unit have died—so 30/40 are left— then attempting to heal over 75% of the unit's health bar results in a spell wasted.

The player has to do math inside their heads of (remaining troops/total unit troops), then visualize where that is on the bar, then calculate whether to use a healing spell or not.

Aim is to have a small vertical bar similar to what the game already has to show us where the healing limit is due to the regen HP limit, except this one moves according to the remaining % of models in a unit.

I don't know how easy it is to implement, but given the game already has a similar UI that performs a similar function, it may be possible?

Picture to show what I mean https://i.imgur.com/UsJcQOy.png
Trubble  [author] 7 Jun, 2023 @ 2:07pm 
@Valour: It is for your faction leader, so if underlevelled it will impact AI levelling.
V 7 Jun, 2023 @ 10:07am 
local player_rank = cm:get_saved_value("player_leader_rank")

What is "player_leader_rank"? Is it the level of my starting lord?

If my starting lord is under leveled because I've been maining other lords and heroes, will it check against the highest of those levels?
Trubble  [author] 7 Jun, 2023 @ 10:04am 
@Valour: Yes, correct. :-)
V 7 Jun, 2023 @ 10:03am 
So in that case it will also limit the level of AI legendary lords and heroes to *equal or below* your highest hero/lord (or is it your highest legendary hero/lord)?
Trubble  [author] 7 Jun, 2023 @ 9:59am 
@Valour: Yes, if you remove the "if not legendary_lords_subtype" check it will also apply to legendary lords and heroes. You would in this case probably not also have the NNOBBs mod installed.
V 5 Jun, 2023 @ 9:35pm 
If I remove Line 366 and 367, and don't touch the rest of the code, would it then apply to all generic AND legendary heroes controlled by the AI ?

I know there is the Never Obsolete AI Lords mod, but I like your additional condition of checking the player's hero level and making sure it is equal or below.
Trubble  [author] 13 Aug, 2021 @ 12:23pm 
Sure, I updated the mod to have a rate you can configure if you are using the MCT mod. Set it to 70% if you want it to be "Lite".