Total War: WARHAMMER II

Total War: WARHAMMER II

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Provincial Roads
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Tags: mod, Campaign
File Size
Posted
Updated
185.346 KB
3 Oct, 2017 @ 7:03pm
8 Sep, 2021 @ 1:26pm
21 Change Notes ( view )

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Provincial Roads

In 1 collection by Dresden
Dresden's Total War - Warhammer 2 Mods
9 items
Description
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to affect all your armies in the province instead.

Affects both the player and AI. Compatible with most other mods, save game compatible.

224 Comments
Strider009 24 Aug, 2022 @ 4:48am 
Still using this great mod. Hope you continue this mod for TWW3.
GanjaCommando 8 Aug, 2022 @ 7:34am 
Could I ask for some specific data/numbers?
LiquidThicc 26 Jul, 2022 @ 6:14pm 
@Bugejoah SFO already has this effect
Bugejoah 31 Mar, 2022 @ 9:48pm 
Does this work with SFO?
流星的爱1 19 Feb, 2022 @ 6:17am 
为各族都增加了一个道路建筑,并且将移动距离加成修改为了全省起效,要想富先修路!
Wuy'hanna 1 Dec, 2021 @ 4:09am 
Does this mode still apply only to positive road buildings? Doesn't the effect of this building apply? ex) Awakened Battlefield(Vampire faction roads), Building that reduces movement.
Markliuz Da Jesterly 15 Oct, 2021 @ 12:04pm 
Could this also be applied to buildings that reduce campaign movement range?
FeralZ 16 Jul, 2021 @ 4:34pm 
thank you for update!
Mr. Tarzan 21 Jun, 2021 @ 10:43am 
Is there a chance to update this so that it disables building roads in other cities than provinces?
Bastilean 8 Jun, 2021 @ 6:50pm 
Have you considered adding the Bretonnian Storage buildings to building to province?