Total War: WARHAMMER II

Total War: WARHAMMER II

Provincial Roads
224 Comments
Strider009 24 Aug, 2022 @ 4:48am 
Still using this great mod. Hope you continue this mod for TWW3.
GanjaCommando 8 Aug, 2022 @ 7:34am 
Could I ask for some specific data/numbers?
LiquidThicc 26 Jul, 2022 @ 6:14pm 
@Bugejoah SFO already has this effect
Bugejoah 31 Mar, 2022 @ 9:48pm 
Does this work with SFO?
流星的爱1 19 Feb, 2022 @ 6:17am 
为各族都增加了一个道路建筑,并且将移动距离加成修改为了全省起效,要想富先修路!
Wuy'hanna 1 Dec, 2021 @ 4:09am 
Does this mode still apply only to positive road buildings? Doesn't the effect of this building apply? ex) Awakened Battlefield(Vampire faction roads), Building that reduces movement.
Markliuz Da Jesterly 15 Oct, 2021 @ 12:04pm 
Could this also be applied to buildings that reduce campaign movement range?
FeralZ 16 Jul, 2021 @ 4:34pm 
thank you for update!
Mr. Tarzan 21 Jun, 2021 @ 10:43am 
Is there a chance to update this so that it disables building roads in other cities than provinces?
Bastilean 8 Jun, 2021 @ 6:50pm 
Have you considered adding the Bretonnian Storage buildings to building to province?
Dragon32 9 Feb, 2021 @ 1:45am 
@Teskal
Yus.
Teskal 25 Jan, 2021 @ 2:04pm 
So I do only need to build roads once and have the effects in the whole province for example Reikland?
Dragon32 21 Jan, 2021 @ 6:19am 
@Skagul
Which Skaven road building are you thinking of?
Skagul 21 Jan, 2021 @ 12:40am 
Does this work for Skaven buildings aswell?
Crazy Devil 10 Jan, 2021 @ 11:00am 
Dwarfs have the ranger building that act like a road (maybe only available with belegar dlc). Dunno if its included with this.
Dragon32 4 Nov, 2020 @ 9:59am 
@WinterWolf
AFAIR they don't have them. As well as the factions in the Description the Empire has one too.
Winter 3 Nov, 2020 @ 4:41pm 
I can't say I've seen a 'road building'. Can someone give me a Dawi building example.
Lobuno 24 Jul, 2020 @ 1:55am 
Thanks!!
Dresden  [author] 23 Jul, 2020 @ 1:07pm 
Updated
hi3r0ph4nt 23 Jul, 2020 @ 12:13pm 
Do the effects stack?
Lobuno 4 Jul, 2020 @ 3:39pm 
@Wazuuf SFO already includes this feature.
Wazuuf 29 Jun, 2020 @ 2:19pm 
does this clash with sfo
markus.as 15 Jun, 2020 @ 11:50pm 
@Dreseden Any plans to make Temple of Mists Landmark Building provincial?
Anfibia 13 Jun, 2020 @ 1:58am 
Я так и не понял ,что делает этот мод, он заменяет бонусы на передвижение в регионе ,делая их для всех одинаковыми или что ?
Strider009 11 Jun, 2020 @ 5:47pm 
Thank you for updating. This mod uses common sense when it comes to the game I feel.
// 22 May, 2020 @ 12:02pm 
Many thanks!
Dresden  [author] 22 May, 2020 @ 11:53am 
It has been updated
𝕭𝖑𝖊𝖉𝖆 22 May, 2020 @ 6:35am 
Please update
X trem1714 22 May, 2020 @ 1:05am 
Doesnt work whit Diplomatic options mod, the game crashes.
https://steamproxy.net/sharedfiles/filedetails/?id=1155808469&searchtext=diplomatic+options
ivnn11 21 May, 2020 @ 10:40am 
still working?
SausageSnacks 1 May, 2020 @ 7:06am 
@Clonepilotz Means they all stack in the province as a whole, so the bonus will stack in each region of the province
Clonepilotz 18 Apr, 2020 @ 4:09pm 
so if u have 3 roads in altdorf region will that stack or only 1 per province (not cities
Bastilean 14 Apr, 2020 @ 9:29am 
Did you get Greenskin Raid'n Stash in the mod?
// 3 Apr, 2020 @ 3:08pm 
The roads are per individual territories INSIDE the Providences. Hope that helps you out. Not sure if that is what you meant.
Ryder 3 Apr, 2020 @ 4:31am 
Do the roads stack? Like if I build two roads in a region, do the bonuses stack or only apply for one?
// 27 Mar, 2020 @ 5:11pm 
Yes it does. Very well, I might add. Enjoy! Thank the Dev for this! ;)
Tigri 27 Mar, 2020 @ 3:11pm 
does this still work?
OsmoSapiens 31 Jan, 2020 @ 5:49am 
didn't work with one or few with my mods https://steamproxy.net/profiles/76561198128308659/myworkshopfiles/?appid=594570&browsefilter=mysubscriptions&p=1

like the other road famous mod.
SaintZu 2 Jan, 2020 @ 1:31pm 
Someone asked this already, but this doesn't affect other buildings that affect local armies like the awakened battlefield for the VC or aesanar camp for the high elves?
Rayor 21 Dec, 2019 @ 2:29am 
Thx Dresden!
// 16 Dec, 2019 @ 3:28pm 
Thank you! :)
Turambar 13 Dec, 2019 @ 2:32am 
Does it work with SFO ?
Dresden  [author] 12 Dec, 2019 @ 11:34am 
Updated
Delta 1138 13 Oct, 2019 @ 1:05am 
Does this affect the High Elves Aesanar Camp? It seems to be the closest equivalent to a road structure for the High Elves. It's not a road but an anti-road, reducing enemy movement range in the region and increasing the chances of ambush successes
Dresden  [author] 4 Oct, 2019 @ 11:32am 
I am not familiar with translation packs but yes. You would have to add this mod's effect to the translation pack for your language in the loc file.
PixelNuts 4 Oct, 2019 @ 6:53am 
Is there a way I can translate the mod description in-game myself? (I play on a different language and I'd try that for...aesthetics)
johna 21 Sep, 2019 @ 2:15pm 
Thank you.
28 Woo 20 Sep, 2019 @ 3:57am 
@Mary thanks bud!!!
Marky Sparky 16 Sep, 2019 @ 5:36pm 
@Heisenberg No, a province is the total landscape including all the separate settlements (regions) within that province.

Altdorf is a City and the region, it is part of the Province of Reikland.
Hope that clears it up for you.
28 Woo 12 Sep, 2019 @ 8:06am 
just a noob question. Province is the 3 - 4 bases right that can edict a command? like those 3 -4 each one is province right? then the whole 3-4 is the region? am i right?