Total War: WARHAMMER II

Total War: WARHAMMER II

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Of Men and Monsters [Updated For Silence and Fury]
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Tags: mod, Units
File Size
Posted
Updated
530.289 MB
24 Jan, 2018 @ 6:00am
15 Apr, 2022 @ 5:39pm
28 Change Notes ( view )
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Of Men and Monsters [Updated For Silence and Fury]

Description
Formerly Tanit's Forgotten Units



Update April 15, 2022: Life got the better of me and it has been a long year since my last update. I had a new job, a new house, a new baby and so many other changes. Life with 3 kids is gonna be busy, so I don't know how often I will be able to mod, but here is the stuff I had been working on a year ago, plus costs and attributes of Beastmen units updated for the last DLC.

All of my old Lizardmen units, plus a few new ones, have made their way into this update. That is 40 new units for the Lizardmen, some restricted to specific factions. On top of this there are 10 new Sylvanian units, including the Brood Of Vhaltovia, inspired by a Vampire Wars campaign in an old Citadel Journal issue. There are also 12 new Empire units, including Light Cannons, Griffon Knights, my own take on the Celestial Hurricanum (Though using ChaosRobbie's model so they will look good together, thanks again Robbie!), and the original Von Zeppel War Wagon. I will be updating the unit list thread when I have time with all of the new units. In addition, Balthazar Gelt has been gifted two new consumables from his 6th Edition rules. A single target bottle of acid (Al Khahest) and a bottle of powerful healing juice (Panacea Universalis)!

I also renamed every unit that had been inspired by an AoS model to comply with the EULA.


How deep can one delve into Warhammer lore and history? The answer, dear Alice, may surprise you...

This mod aims to add units from the Warhammer lore, White Dwarf articles, and old editions that are still lore-friendly and expand the rosters of every faction. This mod is made and balanced for Vanilla Total War, but anyone who wants to make a Steel Faith Overhaul or Radious version is welcome to. Initially I will focus on units that I have not seen in any other unit packs or mods, but there may eventually be some crossover.


Units:

So far 201 units covering Bretonnia, Beastmen, Skaven, Greenskins, Wood Elves, Chaos, Vampire Counts, Dwarfs, Tomb Kings, Lizardmen and Dark Elves. Over the course of the following couple of months this will be updated to the near-300 number I had on my local file before Hunter and the Beast dropped, so stay tuned! The detailed descriptions are in the pinned discussion below.

SFO Version Not updated yet!

SFO conversion by FlamboyantSchemer61 (Requires base mod)


Teamup! I am not an artist in the 2d sense or 3d sense. I will be attempting to do some custom skins as this mod progresses, but I have no delusions of grandeur. So if any skinners out there are interested in helping out, let me know!


Credits & Thanks:
Xenos (For permission to use some of his WH1 work, namely the Tuskgor Chariot, Herrimaults and the ui icon for the Pox Trebuchet)
Whysofurious (For permission to use some of the skins from his Dark Elf Expanded Roster mod)
Creme de la Bear (For permission to use his varied hydra skins)
Karl Hunt (For good advice)
Sebidee (For a great tutorial on unit making)
Mixu (For permission to use assets you will see in future updates.)
Decomposed (For help, advice, and the new Ghorgon skin)
PaulH[www.twcenter.net] (For tireless Warhammer lore research)
Crisord (For the wonderful new mod icon, as well as his Giant Rat skins.)
Werebear from Russia (For permission to use assets you will see in future updates.)
SDC Vengefulnoob (For the Quango skin.)
EgyptFalcon (For skins from the WH1 Storm of Chaos mod)
ChaosRobie (For permission to use his models and animations, including, but not limited to, Helldrakes, Giant Rats, Stormfiends, Burrowing Behemoth, Chimaerat and Preyton.)
Xenon (For permission to use his Stormfiends.)
Sythropo (For his community assets pack, including Skaven rifles and pistols.)
Balint & Elon (For permission to use their Fenbeast skin for my Mud Elemental.)

Units Proposed by Fans: (Arcanodon coming in the near future.)
Warpstone Mutants - SKG.Shas'O Fr05ty
Warplock Jezzails - Naylind
Arcanodon (Engine of the Gods) - [SDC] Vengefulnoob
Kurnoth Hunters - SKG.Shas'O Fr05ty
Mummies - Civ284 - Rachel L (Formerly The Popess)
Stormfiends (warpfire throwers) - dead2571

PAQ (Potentially Asked Questions)
Unit List (With descriptions and sources)
Tactica (What each of the new units is for)
Update Notes (Changelog)
Popular Discussions View All (6)
-1
31 Dec, 1969 @ 4:00pm
PINNED: PAQ (Potentially Asked Questions)
Tanit
27
11 Apr, 2022 @ 4:19pm
Unit Suggestions
Tanit
10
10 Feb, 2020 @ 11:30pm
Balance Comments
Tanit
416 Comments
DaveCG 25 Jul, 2023 @ 6:47pm 
Hey Tanit, might be a long shot but any chance you'd be able to add the lizardmen units into the appropriate buildings for campaign? No worries if you're super busy with real life, I just really enjoy the work you've put into this and was planning on doing a lizardman game :) Thanks again for the effort it must have taken to make this beast in the first place, hope you're doing well!
Yersinis Von Squeak 16 Apr, 2023 @ 9:13pm 
Any plans for WH3?
ParadoxParanoid 13 Aug, 2022 @ 8:55am 
Lizardmen still not working, sadly.
necros56 20 May, 2022 @ 4:58pm 
SFO please :3
primeambitions 5 May, 2022 @ 4:23pm 
all the sfo versions seem to be abandoned indefinitely :winter2019saddog:
BJDERV 25 Apr, 2022 @ 11:27am 
nvm figured out i needed to buy the latest dlc
Gvitrafn 24 Apr, 2022 @ 10:08pm 
@Tanit thanks for the response, nice to see a modder caring :). Hope you will fix and update soon. Had a blast using the units in custom battles, can't wait to use in ME ^^. Awesome job on the mod, mad skills!
Tanit  [author] 24 Apr, 2022 @ 6:03pm 
@Gvitrafn: You are correct, looks like I never entered the lizardmen building info. I will try to fix that this week if I can
Kraker 24 Apr, 2022 @ 8:54am 
Can I learn which Lizardmen mods you use ?
Gvitrafn 24 Apr, 2022 @ 8:14am 
it doesnt work for me on my lizardmen campaign. Every other faction that has new units, works. I can only assume that there is a mod conflict, since I am also using other mods that add new units, or maybe there is some other mod that conflicts with this one, though I cant figure out which one. Any help, please?