Total War: WARHAMMER II

Total War: WARHAMMER II

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Shipping Lanes
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Tags: mod, Campaign
File Size
Posted
Updated
304.759 KB
16 Mar, 2020 @ 5:20pm
16 Jul, 2021 @ 11:36am
4 Change Notes ( view )

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Shipping Lanes

Description
Description
This mod makes trade resources available at your capital when you kill rogue pirate armies. There are periodic dilemmas pointing to the location of one of the remaining rogue armies.

Works with all races / factions except pure hordes as trade resources need a settlement. Will work for horde factions if using a mod that lets them settle such as this mod for Nakai https://steamproxy.net/sharedfiles/filedetails/?id=2024814615

This mod can serve as a helpful alternative to building trade resource buildings to satisfy crafting requirements for the Tomb Kings / Dwarves / factions using a crafting mod such as:

Mortuary Cult for Lizardmen - https://steamproxy.net/sharedfiles/filedetails/?id=2024829203
Mortuary Cult for Vampire Coast - https://steamproxy.net/sharedfiles/filedetails/?id=1980626459

Compatibility
Should be compatible with all other mods as far as I know. Partially save game compatible - you should be able to add or remove it at will without breaking your save, however you will not retroactively receive trade resources for rogue pirate armies that were killed prior to installing the mod. Should not cause desyncs in multiplayer, however every player will get access to the trade resources regardless of which player killed a pirate rogue army.
37 Comments
Deviant 13 Sep, 2022 @ 11:46pm 
WH3?
=[NK]= Col. Jack O'Neil 13 Sep, 2022 @ 8:17am 
BTW, here's a list of who gives what :) I tried to look at the script file to see why there wasn't any post battle reward notification coming up, but I can't do script stuff :(

boyz_of_the_forbidden_coast - Obsidian/Medicine
freebooters_of_port_royale - Dyes/Wine
the_churning_gulf_raiders - Salt/Pottery
bleak_coast_buccaneers - Beer/Iron/Gem
grey_point_scuttlers - Animals/Furs
tyrants_of_the_black_ocean - Spices/Timber/Trinkets
terrors_of_the_dark_straights - Marble/Gold idols
=[NK]= Col. Jack O'Neil 7 Jul, 2022 @ 7:23am 
So, this mod does work with SFO, although there doesn't seem to be any pop up like you have displayed in your pictures. But checking the resources I'm exporting, they are in my trade the next turn. How long am I able to export them? Is there a limit of like, 5-10 turns?
Vantas Strider 24 Nov, 2021 @ 2:15pm 
Ah thank you!
I missed the message at the time I encountered them
Cole Avenue  [author] 24 Nov, 2021 @ 1:56pm 
@Vantas Strider The periodic pirate sighting messages say what resources the sighted pirate gives. There isn't a list anywhere but I did try to have a method to my madness with the resource assignments. I'm pretty sure fur comes from the skaven pirates what with them being covered in fur and all. ;)
Vantas Strider 17 Nov, 2021 @ 9:34am 
Is there a list somewhere of which pirates give which resources? I'm playing as Thorek at the moment and need to get my hands on fur, which in the Vortex campaign means sending a force to Naggarond or Araby - or defeat whichever pirates give fur ;)
Cole Avenue  [author] 16 Jul, 2021 @ 11:38am 
re-uploaded for silence & the fury, was still working, no changes required
+Halina+ 11 Jan, 2021 @ 8:10am 
Superb.
cuntosaurus 5 Dec, 2020 @ 3:42am 
Hey man - for whatever reason this seems to be broken, any chance you can take a look at it?
Krimson 1 Sep, 2020 @ 3:11pm 
My capital has a province modifier saying "shipping lanes secured" from turn 1, well before I have killed any pirates. Is it possible to only have that modifier once I have killed some of them?