Total War: WARHAMMER II

Total War: WARHAMMER II

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RETURN TO GLORY: APOCALYPSE
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Tags: mod, Battle
File Size
Posted
Updated
1.544 MB
23 Oct, 2022 @ 1:18pm
27 Dec, 2022 @ 2:23pm
9 Change Notes ( view )

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RETURN TO GLORY: APOCALYPSE

Description
NOTE: Please remember to rate the mod. Thank You!

Up to date as of December 27th, 2022 for game build 1.12.1 (Final Release)


The Return to Glory Mod Series is designed to do one thing, and that is to provide you with the finest large scale battle experience the Total War Warhammer engine can provide. All of the Return to Glory mod series, as well as the "I Fixed Magic and Dragons" mod, work in cohesion with Return to Glory: APOCALYPSE.

All of my mods will synchronize providing the Ultimate Apocalyptic battle experience.

WHAT THIS MOD DOES:

-ALL UNITS receive a 300% increase in the number of troops per unit.
-ALL UNITS receive 400% increase to their available ammunition.
-ALL LORD/HERO Units receive 200% of their normal Health at all tiers (including after earning their mounts.)
-ALL Artillery is increased (Total Artillery pieces) to 200% of default (Example: From 4 to 8)
-ALL Single Entity Monstrous creatures receive 200% of their normal health at all tiers. This includes Dragons, Hydra's, War Mammoths, Terrorgheists etc, and the associated mount variants.

I have spent a "substantial amount of time" making, play testing and fixing this mod. It works guaranteed.

Here is why this mod is not just another Unit Size Increased by % mod:

1. CONSISTENT UPDATES/Maintenance for all Return to Glory Mods, to work flawlessly with each other. Guaranteed.

2. It increases the health of Lords/Heroes without turning them into unstoppable Gods, perfectly balanced.

3. It increases ammunition to account for all of the additional RATS...errr... "enemies" you need to BURN TO ASH.

4. Artillery and it's ammunition are purposely increased past default (Engine Count) amounts to allow for more dramatic and faster battles at range. This increase in artillery makes APOCALYPSE size battles quicker and makes artillery a key target for you and your enemies.

5. It's actually up to date for the final version of the game 1.12.1, and works for all DLC units and all 15 Factions, and works flawlessly in Mortal Empire Campaigns.

6. More important than anything else: The Return to Glory Mod Series works in cohesion with each other. Each and every "RTG" mod is designed with Apocalypse size battles in mind. They are designed and play tested to provide the most complete (Apocalypse Level) battle experience you have ever seen in a Total War game.

Add these mods to further enhance the Apocalypse Experience:

-Return to Glory: Cavalry and Chariots> Faster, stronger Chariots, Cavalry and Charges that smash deep into huge 300 man formations, and send enemies flying, and you breaking through their defenses like never before.

-Return to Glory: Stranger Wings> Overhauls Flight Characteristics for all Flying units, for all factions. Providing amazing balance, and strategic depth not possible before. Making flying units a MUST have unit choice in any Apocalypse battle. (Especially when trying to kill that artillery that is tucked far behind 10,000+ troops.)

-Combine the above with my "I Fixed Magic and Dragons" mod, and have UNTOLD Magical power and the most devastating Dragons to crush and burn your enemies' forces like dry leaves. 300% increase to Winds of Magic reserves and faster recharge rates, with lower cool downs on all Spells, and instant "Cast when you Click" means a lot more spells. Top that off with Dragons who are now stronger and faster both in the air and on the ground and have unlimited breath attacks, with a 66% faster cool down between attacks. Dragons are now truly the Legendary creatures from the "Warhammer Fantasy Battles" lore.


To all my fellow Generals, I hope you enjoy this mod as much as I do. :)
77 Comments
SID 4 Nov, 2023 @ 3:02pm 
Lion Chariots of Chrace
SID 30 Oct, 2023 @ 9:47pm 
Freebooters of Port Royal
SID 26 Oct, 2023 @ 10:44pm 
Some units you missed: Flappas (all types), Ogres. Will update if I find more!
A Totally Normal Human 14 Sep, 2023 @ 11:01pm 
Nouce
oliver.kold 9 Apr, 2023 @ 6:23am 
please make this for WH3, i cant play without it! :)
Knight Writer  [author] 18 Mar, 2023 @ 5:32pm 
IMPORTANT UPDATE:

JUST RELEASED> Return to Glory: FEAR THE NIGHT APOCALYPSE 3X SUBMOD

Which is 100% designed to work with my Return to Glory: Apocalypse Mod!

Check it out here>

https://steamproxy.net/sharedfiles/filedetails/?id=2948910200
Knight Writer  [author] 18 Jan, 2023 @ 8:36pm 
@Dance thanks, glad you are enjoying it. Got something coming out soon, keep your eyes on my workshop. Its gonna be a bit of a game changer.
Dance 18 Jan, 2023 @ 6:41pm 
All good! It's really a minor thing - and the mod is absolutely awesome!
Knight Writer  [author] 17 Jan, 2023 @ 8:23pm 
@Dance This Mod only works with Vanilla Unit Sizes, so if you are using custom units/Mods, they will not be changed,. To do what this mod does every unit, has to be edited from the data pack files, and if the units are not included in the land_unit_tables, and main_unit tables of the vanilla data pack, they were not altered. Unfortunately I can't make a new submod for every mod that every user is playing with.
Dance 17 Jan, 2023 @ 6:21pm 
Unfortunately this mod doesn't seem to work with mods that add standard bearers and/or officers