Total War: WARHAMMER II

Total War: WARHAMMER II

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Reporting For Duty - Kislev
   
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Tags: mod, Campaign
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491.926 KB
14 Jan, 2021 @ 3:39pm
16 Aug, 2021 @ 6:34pm
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Reporting For Duty - Kislev

In 1 collection by piercebuster
Reporting For Duty collection
14 items
Description
Now with SUMMONER HEROES update!

What this submod does

Gives Kislev: Reborn the Reporting For Duty treatment!

○ Awards troops to the garrison for Kislev military buildings, the town pub (kvass!), and landmarks.

○ Gives spells and abilities to your garrisoned ice witches and heroes as the settlement progresses. Also it gives you ice witches and heroes in your garrisons. :P

Reworks Kislev's settlement garrisons (This feature is now incorporated into the main Kislev mod! Thanks Deco!)
  • Garrisons are now more logical in progression advancement
  • Settlements are mildly themed. Minor settlements are more "wild" with units such as bears and the Ursun Priest as the town's settlement hero. Major settlements are more militarized with conscripted troops like Kossars. Norscan settlements take the "wild" up a notch, with minor Norscan settlements absent of Chekist supervision, and even hosting Hag Witches in the Norscan interior.
  • Improves Kislev's prioritization rules for garrisons over 20 units

NEW! Summoner Hero Update: Some buildings will provide a unit summon ability to the Boyar in your garrison. These are found in select buildings that are Tier 4 or Tier 5. With these summons, your garrison can functionally have over the game's 20-unit maximum!

Required mods


See also: Pierce's Better Sieges

This mod can be safely added or removed from an existing Kislev campaign. Kislev Reborn requires a new save.

Kislev.
25 Comments
Jon 14 Dec, 2021 @ 12:42pm 
Ah k thanks, either way Kislev Reborn for SFO is completely out of date so I'm not using it. Anyway, thx!
piercebuster  [author] 14 Dec, 2021 @ 10:43am 
@Jon
The garrison Boyars will have different stats.
Jon 13 Dec, 2021 @ 10:08am 
I see no one has mentioned if its compatible with SFO Kislev submod?
piercebuster  [author] 16 Sep, 2021 @ 12:38am 
StutterZz_ 14 Sep, 2021 @ 11:29pm 
everytime i enabled this mod in Kislev campaign i cannot recruit units only the Bear :(
piercebuster  [author] 7 Sep, 2021 @ 8:44am 
It works with classic.
Vaxar Kun 7 Sep, 2021 @ 7:33am 
does it work with classic version of reporting for duty? Or requires garrison update?
piercebuster  [author] 16 Aug, 2021 @ 6:42pm 
Update:
The Boyars in garrison now, as far as the game is concerned, are clones. That is: they're the same unit as the regular Boyar, with skills affecting them, but with different ID.
This allows me to assign the summoner hero abilities to the clone Boyar without also giving those abilities to other Boyars in the area.
Captain Freakout 9 Aug, 2021 @ 8:40am 
Sounds amazing, nice work Pierce!
piercebuster  [author] 8 Aug, 2021 @ 10:26pm 
Kislev is getting some special treatment today:
I've chosen to give it the next-level of Reporting For Duty coverage, and release it ahead of the rest of the main mod.
That's right...

Reporting For Duty Kislev 2.0: SUMMONER HEROES is live!

Summoner Heroes' big purpose is to increase the garrison size past 20 units. It does that by giving summon abilities to your garrison's hero in lvl 4 and lvl 5 settlements.

Check out the new images above, and read more about it and join the discussion here https://steamproxy.net/workshop/filedetails/discussion/2355188205/3052863612125790139/

Kislev.