Total War: WARHAMMER II

Total War: WARHAMMER II

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THE SKAVEN
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Tags: mod, Campaign
File Size
Posted
Updated
12.835 MB
12 Nov, 2017 @ 1:42pm
23 Jul, 2021 @ 9:22am
41 Change Notes ( view )

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THE SKAVEN

Description
OVERVIEW
This mod adds a new Skaven related campaign mechanic (Sneaky Skaven), and many new dilemmata and incidents for ALL factions plus some other gameplay changes to both the Mortal Empires and Vortex campaign. It also rebalances the food economy and income related to Skaven undercities.

SNEAKY SKAVEN
Skaven factions (both player and AI) have a small chance to take over any ruined settlement on the map. If you are not Skaven yourself there is no notification about all this happening.... Skaven are sneaky!

SKAVEN RAIDS AND SEWER WATCH
Regions with a Skaven corruption greater then 10 percent can become the focus of new incidents and dilemmas both if you play the Skaven and if you play against them. As Skaven you can order small and large raids to be conducted to disrupt the economy and order of a province. If you are not playing Skaven you can guard your cities against Skaven incursions by hiring a sewer watch or simply eradicate all Skaven factions, which will stop the Skaven menace once and for all.

FOOD OVERHAUL
There are a number of changes to allow the player to manage their food situation better without making food abundant. The breeders building chain has been changed into a food supply chain, which provides you with food at lvl 2 & 3. There are also incidents and dilemmas related to food, like the opportunity to buy food if you have at least one trade route or to steal food from other factions. Raids and edicts will also provide more food then before and you can buy a follower that produces food. However, you will also need more food since a number of buildings will consume extra food. The same is true for armies in enemy territories or in forced march stance. Running out of food will lead to higher penalties regarding growth and will also hurt replenishment.

MORE CHANGES
  • Additional incidents and dilemmas.
  • New ancillaries.
  • Skaven can move 25% further in tunnel stance then other races.
  • The income of undercities was tuned down.


REQUIREMENTS & COMPATIBILITY
NEEDS A NEW CAMPAIGN TO WORK AS INTENDED! Will crash your savegame if you decide to uninstall the mod.

Compatibility:
  • SFO: You don't need this standalone mod. It is already integrated into SFO.
  • Crynsos Faction Unlocker: Compatible. Should work for all Skaven factions.
  • Radious: No idea. Tell me.

A TOKEN OF APPRECIATION
If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)
301 Comments
Gimmegames4free 28 Oct, 2023 @ 3:49am 
How do we order raids in skaven corrupted provinces?
Gleen Cross 12 Jan, 2023 @ 12:37am 
I hope you can port this mod (and the Beastmen one) into Warhammer 3, the Skaven and Beastmen just gets butchered, lol they are supposed to be a constant threat in lore, it's not like you can eradicate them for good
KP 8 Dec, 2022 @ 2:33pm 
will the author transfer the mod to the third part I tried and somehow it doesn't work
TKB || Jeff McBiscuit 7 Nov, 2022 @ 3:34am 
*than
Shogun 29 Jul, 2022 @ 6:16pm 
I dont get any events only that rival skaven inhabit ruins but for myself and other events i dont even get
BloodW0lf 9 Feb, 2022 @ 3:21am 
does this work in multiplayer?
Scaldar 9 Jan, 2022 @ 1:42pm 
May I will try with CTT.
Tylerr 5 Jan, 2022 @ 10:14am 
Appears to nerf ravenous expansion skill. No longer all regions only local.
Who 11 Dec, 2021 @ 10:47pm 
Has anyone tried this with CTT?
至尊宝 21 Nov, 2021 @ 7:55am 
I made a Chinese version for this MOD, https:// /steamproxy.net/sharedfiles/filedetails/?id=2660679984