Total War: WARHAMMER II

Total War: WARHAMMER II

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Reporting For Duty - Kraka Drak Norse Dwarfs
   
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Tags: mod, Campaign
File Size
Posted
Updated
425.083 KB
7 Feb, 2021 @ 1:55pm
26 Jul, 2021 @ 11:16am
3 Change Notes ( view )

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Reporting For Duty - Kraka Drak Norse Dwarfs

In 1 collection by piercebuster
Reporting For Duty collection
14 items
Description
Reporting For Duty is focused on making siege battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the stunning custom faction by Cataph, Kraka Drak - the Norse Dwarfs.

What this mod does

- All garrison priorities rules for Kraka Drak have been evaluated and upgraded.
- Garrison heroes will gain spells/abilities as the settlement levels up.
- Military buildings & landmarks will now contribute thematic troops to the garrison, like in other Total War titles.

(See the main Reporting For Duty mod for a more detailed explanation.)

Required mods:


Also recommended
PIERCE'S BETTER SIEGES
While Reporting For Duty is improves the siege battle experience by upgrading what you fight, Better Sieges does so by improving the how you fight. Check it out - you'll be glad you did!


Compatability
Reporting For Duty is save-game friendly. It can be added or removed from an existing save. It is compatible with CTT (Kraka Drak compatability built-in), Radious (Radious' Kraka Drak), and The End Times (End Times' Kraka Drak).
21 Comments
BloodW0lf 20 Feb, 2022 @ 11:55am 
does this still work?
piercebuster  [author] 6 Jan, 2022 @ 10:57am 
@Frostbeule
I no longer make submods or alterations for SFO.
Frostbeule 6 Jan, 2022 @ 4:51am 
Hello, i ve detected a problem by using your mod and the SFO adjustment togehter with this one: https://steamproxy.net/sharedfiles/filedetails/?id=2450467388

As far as i can tell all tier 3 & 4 main settlement buildings completly lack the longbeards with axe & shield.

Is their any possibilty your mod could fix this problem?

Best regards
piercebuster  [author] 14 Dec, 2021 @ 9:13pm 
@Jon
Don't know, don't care. I dislike SFO strongly.
Jon 14 Dec, 2021 @ 7:03pm 
These won't work along sfo, correct?
piercebuster  [author] 11 Aug, 2021 @ 9:45pm 
Heh. Yeah, I built the TEB dependencies into the TEB submod. I think I did the same for Kislev? (I don't remember.) But that just took extra time and I stopped doing that since there was little point. I never imagined it would cause confusion.
Captain Freakout 11 Aug, 2021 @ 9:42pm 
I believe you're right, I've been switching on and off a bunch of mods and that seems to have done the trick. I seem to be able to run the TEB submod on its own, however, which now I see is why I got confused in the first place. Thanks!!
piercebuster  [author] 11 Aug, 2021 @ 9:21pm 
You're welcome!

The way that Reporting For Duty works, is that it will never be responsible for a crash on start-up unless a dependency in the custom faction mod was removed. I can be sure of this due to the databases that Reporting For Duty writes to.

This also means that it won't cause a crash-on-start incompatibility with any other mods as well.

That's not to say that I'm infallible or that it will always be perfect. If I code an ability wrong (it's happened before) it could crash mid-campaign. Or there might be incompatibilities with other garrison mods that cause duplicate garrison unit spawning.

But Reporting For Duty will always, always, start if its dependencies are met.

So in other words...

You probably just forgot to turn one of the mods on. ;)
Captain Freakout 11 Aug, 2021 @ 9:10pm 
Ok, it worked! I have no idea what's going on, sorry Pierce, but thanks a lot for the help. If I see any incompatibility issues I'll let you know.
piercebuster  [author] 11 Aug, 2021 @ 9:05pm 
Have you tested it with only the required mods?
That would be:
-Mixu's Unlocker
-Kraka Drak
-Reporting For Duty
-Reporting For Duty Kraka Drak