Total War: WARHAMMER II

Total War: WARHAMMER II

Reporting For Duty - Kraka Drak Norse Dwarfs
21 Comments
BloodW0lf 20 Feb, 2022 @ 11:55am 
does this still work?
piercebuster  [author] 6 Jan, 2022 @ 10:57am 
@Frostbeule
I no longer make submods or alterations for SFO.
Frostbeule 6 Jan, 2022 @ 4:51am 
Hello, i ve detected a problem by using your mod and the SFO adjustment togehter with this one: https://steamproxy.net/sharedfiles/filedetails/?id=2450467388

As far as i can tell all tier 3 & 4 main settlement buildings completly lack the longbeards with axe & shield.

Is their any possibilty your mod could fix this problem?

Best regards
piercebuster  [author] 14 Dec, 2021 @ 9:13pm 
@Jon
Don't know, don't care. I dislike SFO strongly.
Jon 14 Dec, 2021 @ 7:03pm 
These won't work along sfo, correct?
piercebuster  [author] 11 Aug, 2021 @ 9:45pm 
Heh. Yeah, I built the TEB dependencies into the TEB submod. I think I did the same for Kislev? (I don't remember.) But that just took extra time and I stopped doing that since there was little point. I never imagined it would cause confusion.
Captain Freakout 11 Aug, 2021 @ 9:42pm 
I believe you're right, I've been switching on and off a bunch of mods and that seems to have done the trick. I seem to be able to run the TEB submod on its own, however, which now I see is why I got confused in the first place. Thanks!!
piercebuster  [author] 11 Aug, 2021 @ 9:21pm 
You're welcome!

The way that Reporting For Duty works, is that it will never be responsible for a crash on start-up unless a dependency in the custom faction mod was removed. I can be sure of this due to the databases that Reporting For Duty writes to.

This also means that it won't cause a crash-on-start incompatibility with any other mods as well.

That's not to say that I'm infallible or that it will always be perfect. If I code an ability wrong (it's happened before) it could crash mid-campaign. Or there might be incompatibilities with other garrison mods that cause duplicate garrison unit spawning.

But Reporting For Duty will always, always, start if its dependencies are met.

So in other words...

You probably just forgot to turn one of the mods on. ;)
Captain Freakout 11 Aug, 2021 @ 9:10pm 
Ok, it worked! I have no idea what's going on, sorry Pierce, but thanks a lot for the help. If I see any incompatibility issues I'll let you know.
piercebuster  [author] 11 Aug, 2021 @ 9:05pm 
Have you tested it with only the required mods?
That would be:
-Mixu's Unlocker
-Kraka Drak
-Reporting For Duty
-Reporting For Duty Kraka Drak
Captain Freakout 11 Aug, 2021 @ 9:00pm 
Hi there, I'm having the same problem as Nomad, except resubbing is not working... I even tried deleting the data file with KMM. Are there any other workarounds I might try?
piercebuster  [author] 3 Aug, 2021 @ 7:16pm 
Last I checked (which has been a while) Reporting For Duty worked with the End Times. Please report back if it doesn't!

(I don't know if the End Times Kraka Drak is up to date. You'd have to ask Duke.)
Solaire 3 Aug, 2021 @ 7:06pm 
Do these faction submods cover End Times as well if there are existing submods for those mod factions or must another submod be created?

Do it. We're sick of hearing "SFO submod when??" - piercebuster August 3rd, 2021
piercebuster  [author] 26 Jul, 2021 @ 11:19am 
Updated for Silence & Fury. Small changes to line up with the Dwarfs building overhaul.
Nomad 23 Mar, 2021 @ 1:38pm 
Great thanks. I've been hearing that's been a problem since the new patch came out. Happened to another mod.
piercebuster  [author] 23 Mar, 2021 @ 1:10pm 
Works fine for me. Try uninstalling and reinstalling both mods.
Nomad 22 Mar, 2021 @ 10:15am 
Something got busted with this mod when the main Kraka Drak mod updated yesterday. Crashes while main game is booting up. Using KMM. De-selected it, and it boots up fine.
Carnage753 10 Feb, 2021 @ 11:15am 
Pierce, you're a legend. Can't say it enough! Can't wait for the full collection!
Captain Freakout 8 Feb, 2021 @ 4:39pm 
I can imagine! Thanks for answering, take your time, you're making the game even better! :)
piercebuster  [author] 8 Feb, 2021 @ 4:37pm 
Yes! I'll have the OvN Chaos Dwarfs done tonight or tomorrow. The main OvN submod is probably closer to 2 or 3 weeks out. It's ridiculous how time-consuming reworking garrisons are.
Captain Freakout 8 Feb, 2021 @ 3:56pm 
Excellent, thank you Pierce! Any plans for an OvN submod?