Total War: WARHAMMER II

Total War: WARHAMMER II

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Tiered Tax
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Tags: mod, Campaign
File Size
Posted
Updated
114.519 KB
14 May, 2018 @ 10:25am
5 Dec, 2020 @ 9:54am
10 Change Notes ( view )

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Tiered Tax

Description
This mod adds some new tiers to the tax system. Rather than only having tax enabled, or disabled this mod allows you to select the level of tax you wish to apply to your provinces.

With this mod there are now 4 different levels of tax, all with different benefits and downsides:
* High tax : -8 public order, 125% base tax rate (+25% over vanilla), -20 growth
* Normal tax : -4 public order, 100% base tax rate (vanilla tax rate)
* Low tax: -2 public order, 50% tax rate (half vanilla tax rate)
* No tax : 0 public order, 0% tax rate

FAQ
Q. How do I apply a tax tier?
A. To apply a tax tier, select the province and then select one of the three different options below the "Tax province" panel, in the settlement info panel.

Q. I can't see the new buttons!
A. Please make sure you have the dependant mod, UI Modding Framework.

Q. Is this mod save-game compatible?
A. Yes this mod is 100% save-game compatible.

Q. Is this mod compatible with ...?
A. This mod should be compatible with any other. There are no known in-compatible mods.

Q. Will this mod work in multiplayer?
A. No, it is not currently possible to make this mod function in multiplayer.

Q. Can the AI use tax tiers?
A. Due to balance, I left this out for the AI for the time-being. I may add it in later if I can find a balanced way to do it.

Q. Which factions can use tax tiers?
A. Tax tiers are avaiable to every faction aside from dark elves (as they use slaves) and horde factions (as they have no tax)

Q. Which campaigns will this work for?
A. Both mortal empires and vortex.

Known Issues:

* None known.

Enjoy!

Updates
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Overhauled effect bundle logic to help reduce crashes
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Updated for Norsca scripting changes.
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Fixed a rare crash when selecting a province which is owned by the AI.
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Added a 20 growth reduction when using high tax.
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Vanishoxyact's Patreon[www.patreon.com]
Creating and supporting a mod as complex as this takes huge amounts of time. If you would like to support me, please consider becoming a Patreon! From this you will have access to the up-and-coming features and early access betas.

Alternatively, if you would like to donate, it would be highly appreciated!
https://www.paypal.me/twvanish
234 Comments
Prophet Of Merci 9 Jul @ 12:50pm 
damn, @scarecrow the spud king

Still playing warhammer 2 huh
Scarecrow the Spud King 6 Jul @ 8:26am 
agreed
Prophet Of Merci 9 May @ 12:29pm 
Just be aware folks that the mod author hasnt responded to anyone since 2022. So take that as you will.
Prophet Of Merci 9 May @ 12:28pm 
@KoDan76

Go ahead and make the mod. Ive been wanting that mod for warhammer 3.

Make the mod, give credit to this author, and say that its a temp mod until the original author says otherwise.
Atleast until you get a response.
Dunadd 9 May @ 3:29am 
Thanks for making this. Should really be in the base game. Is there any chance of a submod to make it compatible with SFO Grimhammer II?
KoDan76 29 Apr @ 4:01pm 
@Vanishoxyact Can I get permission to update and post this mod for WH 3, if possible?
Layth36 25 Apr @ 3:41pm 
Tested this mod today on ab existing Vortex save game and so far it works. I'll post again if I find any issues with it.
Crony 19 Apr, 2023 @ 5:20pm 
I would really love this to be ported to WH3 too @Vanishoxyact
Prophet Of Merci 21 Feb, 2023 @ 3:10pm 
best to find a modder and ask them to carry it over. Also, if it matters, ping the author of the mod to get their attention...

@Vanishoxyact
Lt Dan 21 Feb, 2023 @ 11:10am 
Any Chance we will see this get added to WH3? It's a great mod that should be a basic function