Total War: WARHAMMER II

Total War: WARHAMMER II

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Loreful Empires: Great Leader Bonuses (Updated For Silence and Fury)
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Tags: mod, Campaign
File Size
Posted
Updated
156.835 KB
28 Mar, 2018 @ 6:52pm
15 Jul, 2021 @ 2:33pm
19 Change Notes ( view )

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Loreful Empires: Great Leader Bonuses (Updated For Silence and Fury)

In 1 collection by DrunkFlamingo
The Warhammer Expanded Collection
21 items
Description
Release Version 3/28/2018

Features:

This is a lightweight script mod that ensures that your Mortal Empires campaign will always end in a faceoff between large, lore accurate empires rather than a cleanup of a thousand minor factions and beastmen ruins. This mod uses scripts to distinguish between major, secondary and minor factions, and then to modify the autoresolve chances when those factions interact. The system works as follows:
  • Major factions gain autoresolve bonuses when fighting minor ones
  • Secondary factions gain no bonuses, but Major factions gain no bonuses against them.
  • When the player is involved or nearby to an engagement, the system is disabled.
  • As a result, major factions will create powerful empires.
  • Secondary factions, however, won't simply kneel over and die, but will instead remain challenges for the major factions.

In practice, this system helps major factions expand into powerful and challenging Empires, while keeping secondary factions mostly alive. The images attached on this mod are from multiple tests using Crynsos Autorun and seeing what kind of nations the AI is capable of building. The results are, in my opinion, quite impressive!

You can see the full faction lists here!

Development and Compatability

This mod is 100% compatible with almost anything. [/b] It does rely on faction keys, however, so it might not work in total conversion mods (such as War of the Beard).

This mod is fully compatible with both Crynsos Faction Unlocker, and Celtik's Advanced AI. In fact, I highly recommend using it alongside Celtik's AI to get the full challenge of powerful AI factions .

Second of all, while this mod will technically work in Vortex Campaigns, it has not been tested in them and it's secondary faction lists might be incomplete for those campaigns. I will improve on this in time.

This mod is largely based on work done by Mitch in this Rome II mod. I ported the features directly from that mod, updated the commands to work in the Warhammer II engine, updated the factions list, and added the secondary factions features.





If you'd be so generous...

My mods will always be 100% free, but modding is a significant investment of time and effort. If you'd like to show your appreciation and help out, consider checking out my Patreon and supporting my work!

Drunk Flamingo on Patreon [www.patreon.com]

Popular Discussions View All (2)
28
10 Aug, 2021 @ 10:22am
Current Faction Lists.
DrunkFlamingo
0
21 Jun, 2018 @ 2:49pm
MODDER API
DrunkFlamingo
377 Comments
Gleen Cross 7 Jan, 2023 @ 9:21pm 
This mod is essential, I hope it makes the transition for Warhammer 3
Agent Tower 31 Aug, 2022 @ 5:25pm 
One of my favorite mods, thanks.
hypnos_72 24 Aug, 2022 @ 5:22pm 
Hi! will be there a version of this mod to WH III?
不灭的光芒 20 Sep, 2021 @ 8:54am 
It's strange that almost every time I open a gear my green orcs are killed by dwarves, and the order camp including the Elector is very powerful... My evil forces were wiped out in a dozen rounds
DrunkFlamingo  [author] 16 Sep, 2021 @ 10:33am 
Yes
Sharkpunk 16 Sep, 2021 @ 9:18am 
Is this compatible with SFO?
DrunkFlamingo  [author] 10 Aug, 2021 @ 8:06am 
It tends to make the effects of the script on overall outcomes much milder. All the major factions will pretty much survive, but they aren't guaranteed to expand as far.
DrunkFlamingo  [author] 10 Aug, 2021 @ 8:06am 
It means the script will only ever act in favour of the defender. Same rules apply but major factions will only be super-powered when defending, not when conquering.
Jabel 9 Aug, 2021 @ 5:56pm 
What does the Defensive Battles Only setting do?
DrunkFlamingo  [author] 5 Aug, 2021 @ 12:43pm 
@Darbie means one of you had corrupted downloads or a malfunctioning launcher.

unsub and resub, Verify game caches, use Keadrin's Mod Manager instead of the launcher.