Total War: WARHAMMER II

Total War: WARHAMMER II

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Marks of Chaos
   
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Tags: mod, Campaign
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452.693 KB
21 Nov, 2021 @ 11:31pm
17 Feb @ 9:45am
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Marks of Chaos

Description
This mod replaces the existing Mark of Chaos system that chaos factions originally had. Now, characters can select a skill that gives them a Mark of Chaos and units can upgrade to be marked by one of the chaos gods.

The Marks that characters can take are the same as the end line yellow skills that Marauder Chieftains can get except without prerequisites. They can be unlocked at rank 7. Wizards cannot take the Mark of Khorne and Taurox can only take the Mark of Khorne. At rank 25, Archaon can take a skill that combines the effects of ALL of the marks, with the exception of granting Magical Attacks and Immune to Psychology since he already has both by default. Other Legendary Lords won't be able to take marks since their fluff has not stated that they've dedicated themselves to any one Chaos God. Sigvald already has a Mark of Slaanesh skill. The Marauder Chieftain Fury of the Hound skill lies in the player's favor as it does not remove Rage from the unit that takes it (this mod removes the lie). However, characters outside of Norsca that take a Mark of Khorne do not gain the Rage passive, only Berserk.

The Marks that units can take are similar to scrap upgrades and replaces the "banner" based mark system that previously existed (marks of chaos are no longer gained from battles). The Marks all grant the same effects as their vanilla counterparts with the exception of the Mark of Slaanesh, which has two different upgrades tied to it. The first grants Immune to Psychology and is only available to units that benefit from it and the second grants the Seduction of the Serpent ability and is only available to units that would not benefit from the former (units that cause fear and terror, unbreakable units, units that are already immune to psychology, units with the Bloodgreed ability, units with Primal Fury since a technology can make it that beastmen Primal Fury is no longer disabled at low leadership). Some of the Regiments of Renown that are explicitly stated to be dedicated to a specific god will only be able to take one of these marks (Brutes of the Hound, the Mirror Guard, the Daemonspew and the Wyrd Spawn).

Every mark costs 50 gold/favour as an initial cost but also increases upkeep cost by 10%. The Swords of Chaos, being the personal bodyguard of Archaon, get a special mark that combines ALL of the Marks of Chaos, however, it costs 200 favour and increases upkeep cost by 40%. Since the Beastmen don't deal with upkeep, they instead must spend dread for their marks. Costs are 40 Dread for Tier 1 units, 75 Dread for Tier 2 units, 150 Dread for Tier 3 units and 300 Dread for Tier 5 units.

Marks can be given to Marauders (all types), Chaos Warriors, Chaos Knights, Chosen, Aspiring Champions, Chaos Spawn, Giants, Chaos Chariots (all types), Skinwolves, Mammoths, Trolls, Bestigors, Minotaurs, Ghorgons and Ogres (but only when working for Chaos factions), Chaos Warhounds, Gors and Centigors (since TWW3 has made these having Chaos Marks a thing). Dark Elf factions that have dedicated themselves to Slaanesh (Cult of Pleasure, Cult of Excess and Ssildra Tor) can also take the Mark of Slaanesh for characters and units (any non-monster unit with the exception of Bloodwrack Medusa as well as hired Ogre Mercenaries). If they get confederated by other factions, the characters from the faction that gets absorbed can still take the Mark of Slaanesh and any unit that has already been given the upgrade keeps it. Rogue Armies with a chaos alignment of some kind (The Churning Gulf Raiders, the Dwellers of Zardok, Vashnaar's Conquest, Morrslieb's Howlers, the Boneclubbers Tribe, the Hung Warband, the Abominations, the Black Creek Raiders, the Beastcatchas and the norscan faction that spawns during a Vampire Coast dilemma) also have access to marks. Dark Elf members of rogue factions with a chaos element can take any mark instead of just Slaanesh.

Compatible Mods

Submods
16 Comments
Kharn the Bloody 5 Jul, 2023 @ 10:06pm 
Seems to work for Taurox campaign at least. Upgraded Taurox to Mark of Khorne, my Bray to Slaanesh, and a one other. Seems odd that Tzeentch the changer of ways doesn't benefit spell casting via additional mana, -% chance of miscast, or quicker recovery for magic users.
Kharn the Bloody 5 Jul, 2023 @ 9:25pm 
Thanks for the timely response btw :steamthumbsup:
Kharn the Bloody 5 Jul, 2023 @ 9:25pm 
Yeah I'm not sure what "Banner based Chaos Marks" means or how that works. I'm new to Warhammer 2 and I am collecting mods for my first SFO campaign. I've only dabbled into campaigns testing mods the last few days after initially playing a Vanilla Beastmen campaign to about turn 90 just to get the hang of how the game's supposed to work w/out mods.
Autumnchain  [author] 5 Jul, 2023 @ 8:10pm 
@Kharn the Bloody Try it out and see. However, note that whatever way SFO changed the Banner based Chaos Marks will not carry over to this mod.
Kharn the Bloody 5 Jul, 2023 @ 7:12pm 
Hello. Is this compatible with SFO? I'm primarily just looking to use this Mod with a Beastmen Campaign w Taurox in an SFO campaign.
Autumnchain  [author] 20 Feb, 2022 @ 10:57pm 
@Tanaka I was using this as a reference while making a different mod and edited it by accident. Sorry for the inconvenience.
Tanaka 20 Feb, 2022 @ 8:46pm 
Since this mod was last updated it now crashes my game? What changed?
Autumnchain  [author] 3 Feb, 2022 @ 8:08am 
@incata I didn't know that. But I think rather than replacing it with a different ability, I'll instead just change the ability.
incata 3 Feb, 2022 @ 8:03am 
A little thing Seduction of the Serpent being a lord ability the ia does not use it in regiments could replace it with wh_main_item_abilities_pendant_of_slaanesh o wh2_dlc17_unit_passive_greater_aura_of_madness
incata 2 Feb, 2022 @ 6:53pm 
Well I could take of the unit lists and maybe something else, you decide