Total War: WARHAMMER II

Total War: WARHAMMER II

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Legendarium Part 1 - Rise of Beastfiends(DISCONTINUED due to WH3 modding)
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Tags: mod, Units
File Size
Posted
Updated
1.024 GB
10 Nov, 2021 @ 7:28am
21 Nov, 2021 @ 10:43pm
4 Change Notes ( view )

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Legendarium Part 1 - Rise of Beastfiends(DISCONTINUED due to WH3 modding)

Description
They say that no one lives at the southern poles of the world ..... Whoever says this is fundamentally wrong.


Unlike those Children of Chaos found elsewhere in the world, Beastfiends, variants of Beastmen, have little resemblance to Mankind. Instead, these creatures of the Southern Wastes are fusions of beasts and daemon, battling each other for supremacy and the favor of the Dark Gods.

This mod adds the following - the Southern Beastmen Faction.


Ghorash was a geek of the Gorgon subspecies, who was not happy to face four large dragon ogres. In a hot fight, everyone fled. In his last breath, he drew the mark of Khorne on his chest in an attempt to prolong his existence. “And Khorne took notice of it!

Faction Leader - Ghorash the Exile

New units
Breyfiends
Breyfiends (Poison)
Rhinoxen
Bullfiends
Bullfiends (Armor)
Mammonth Fiends
Mammonth Fiends (Shielded)
Southfiends
Fury Fiend
South Scourge
Dread Giant
Bringer of Despair
Exalted Biestfiends
Bullfiend Ravegers
Fury Fiend Firebreather
Juggernauts
Exalted of Khorne
Exalted of Slaanesh
Exalted of Tzeentch
Exalted of Nurgle
Tzaanbull Champion (Unfinished)
Tzaanbull
Tzaanbull (Archers)
Tzaanbull (Spearmen)

Beastfiend units accesable through new Techs


Many thanks to the following people - CRISORD, X-T, Elon - for their help in testing and troubleshooting.

Phaser and Ole - for wonderful software, without which development would not be possible.

ChaosRobie - He's like the godfather in terms of modding.

DeadFingers - for help with scripts.

Xenon - for help in creating

Creative Assembly for the best strategy game of all time.

Games Workshop - For creating the world of Warhammer.

As well as all the modding community of the game.

I apologize if I forgot someone, write to the LAN discord.
59 Comments
Behrzerker 10 Feb, 2023 @ 10:16pm 
Ghorash doesn't cause terror by default, I doubt this is intended and it should be fixed.
The Notorious Garangus 27 Feb, 2022 @ 11:25am 
@anitachall Theres a Fishman Mod with Whale Giants and Hammer Head Sharks somewhere, which might hit that niche for ya.
buddhason8 13 Feb, 2022 @ 4:36pm 
Have you considered replacing the heads of the exalted beastfiends with creatures like chaos trolls and chaos warhounds to make them look less like minotaurs? I know Elon did something similar with Khorngors in his marked beastmen mod
anitachall 31 Jan, 2022 @ 5:36pm 
Now I dont know how canon this mod is supposed to be, but I've always had a thought about non-mammalian beastmen.
I thought it would be quite cool to have spider-like beastmen (like D&D's Ettercaps), and it would add some nice 'nonhuman' flavour.

Thought I'd drop the idea here, figured it was neat
dilaguna  [author] 28 Jan, 2022 @ 9:58pm 
dilaguna
#4881 - hperezw_6 find me on discord ?
hperezw_6 28 Jan, 2022 @ 1:28pm 
Hello sir,

For personal use and fun purposes I want to give these units to Chaos factions.

I aldready added: building units allowed, culture to battle animation table, units to exclusive faction permissions table and units to groupings military permissions tables.

I see the units on the recruitment pool but they appear with a big blue question mark and if I recruit them and play a battle they do not appear but you can hear the sound effects.

I haven't touched the technologies tables.

What am I missing?

Thank you
haxo 28 Jan, 2022 @ 5:26am 
I was looking at the tech tree and I only see "unlock" the ability to get them, but no limit increases for research?
dilaguna  [author] 27 Jan, 2022 @ 11:44pm 
New Techs
haxo 27 Jan, 2022 @ 10:22pm 
how do you increase the limit size of certain units? for example the Tzaanbulls, any of them
✠♠Kn1gHtFuRy♠✠ 13 Jan, 2022 @ 10:12am 
Why this awesome mod doesn't have a SFO submod?