Total War: WARHAMMER II

Total War: WARHAMMER II

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Resources from Raiding
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Tags: mod, Campaign
File Size
Posted
Updated
191.260 KB
31 Jan, 2021 @ 6:27am
25 Aug, 2021 @ 2:53am
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Resources from Raiding

Description
With this mod, your faction will gain trade resources from raiding regions with the corresponding resource.
- The amount of resources is significantly smaller than if you owned the region and built the resource building.
- The effect lasts an additional 3 turns for every turn you spend raiding. So the resource supply will last longer the more you raid a region.
- Raided resources can also be used for Tomb Kings and Dwarves' crafting as long as the effect remains at your capital.
- You can raid abandoned regions but not your own.
- The resource building does not have to be built in the settlement to loot the resource.
- Resources that are linked to buildings and not regions, such as dwarven beer and elven trinkets are not lootable for the moment.

As shown in the pictures above, I (Karak Ungor) raid Castle Drakenhof, granting gold idols at my faction capital for a limited time.

Mostly a script mod, so it's compatible with almost anything (yes SFO too). Mods that add new resources will work fine, but you won't be able to gain them from raiding.

Save game compatible.

Feedback and bug reports are welcome in the comments.
26 Comments
Kharn the Bloody 6 Jul, 2023 @ 4:09am 
I suppose they just get style points for posing while raiding :steamhappy:
SinisterWeasel  [author] 6 Jul, 2023 @ 3:39am 
I think I removed the effect for Beastmen, so it doesn't do anything.
Kharn the Bloody 5 Jul, 2023 @ 10:21pm 
How does this work with Beastmen raiding?
SinisterWeasel  [author] 2 Oct, 2022 @ 5:02am 
Yeah should work fine.
HughJanus69 13 Sep, 2022 @ 4:01pm 
is this compatible with custom factions?
SinisterWeasel  [author] 5 May, 2022 @ 7:50pm 
Hey guys, mod should still be functioning fine. I can't make any adjustments to the mod for a few months as I don't have access to my PC. I'm not sure about the feasibility of working this into the population mechanic mod. It won't have any effect on Chaos I don't think as they don't trade or craft with resources, I haven't got any plans to add extra features for them.
Tofu 28 Apr, 2022 @ 10:31am 
Not so sure if this mod help out with your Ideas

Population Mechanic
Your Mother 1 Mar, 2022 @ 12:15am 
Does it work for chaos? Not sure what to use resources for but I have a few ideas
-add building requirements such as wood, stone, iron
-add unit requirements such as population, weapons, armor
-integrate with the Population Overhaul mod, so you can raid regions to take their populations as resources (recruitment/slaves/food)
Stale Memes 28 Aug, 2021 @ 4:28pm 
I had been wondering if this needed an update or not to function properly. Thank you for "updating" it! :steamthumbsup:
SinisterWeasel  [author] 25 Aug, 2021 @ 2:54am 
Updated. Nothing changed just getting rid of the "Outdated" message.