Total War: WARHAMMER II

Total War: WARHAMMER II

260 ratings
Lore Series: Hertz Dynamic Movement Range
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Tags: mod, Campaign
File Size
Posted
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683.111 KB
13 Dec, 2020 @ 2:07pm
12 Jan, 2022 @ 8:24am
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Lore Series: Hertz Dynamic Movement Range

Description


Mod Version: v1.1

Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units such as artillery will slow your army down while cavalry will speed your armies up.

(This mod is save-game compatible)



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Dynamic Movement Range
Movement bonuses are capped at -20% and +20% movement range according to army size and setup.

Small armies will be able to move further than before.

Full 20 stacks have -5% movement range with a perfectly balanced army setup.

Having a large number of cavalry in your army will increase your movement range.

Having a large number of artillery will decrease your movement range.

(This mod is save-game compatible)



Does this work with X overhaul?
Yes this mod works with any custom faction or overhaul.



Does the AI use this?
Yes the AI also has dynamic movement range








Popular Discussions View All (1)
0
6 Aug, 2022 @ 7:46pm
Structure doesn't make sense to me
QBall
39 Comments
R-A-B 1 Jan, 2022 @ 6:31pm 
Redfog - as someone that recently played a Grom Campaign without such a mod I noticed Waaagghh armies have their maximum movement slowed by default.
Redfog 21 Feb, 2021 @ 10:30pm 
when you get a Waagh as greenskins im fairly certain the extra stack counts as having 40 units and therefore all your stacks become painfully slow. Is it possible to stop this happening?
ManicMillennial 12 Feb, 2021 @ 5:37pm 
how does this affect the skaven? since vanilla skaven don't seem to have any cavalry (iirc), will they only slow down from the artillery?
TBoneSteakly 9 Feb, 2021 @ 9:00pm 
You subtitled the features section with "Full Garrison Control". In other news, I *love* your mods.
Rustic Clover 8 Feb, 2021 @ 12:26am 
Will this be updated to include flying units as cavalry for faster armies?
문돌이 21 Jan, 2021 @ 9:14am 
Steam tank is count as arty or calvary?
Redfog 14 Jan, 2021 @ 12:28pm 
the weighting on this seems kinda weird but it might just be because it doesnt take into account flying units as fast, i had a army made up of bats, varghiests and a unit of blood knights and it was -5 movement range which doesnt seem right
8 Hertz WAN IP  [author] 29 Dec, 2020 @ 3:51am 
Vortex campaign now correctly counts the units and applies the effect bundle correctly.
Taasrin 23 Dec, 2020 @ 2:02pm 
F*CK YEAH! Sounds dope! Thanks man!
8 Hertz WAN IP  [author] 23 Dec, 2020 @ 1:57pm 
@Taasrin,
I'll check it out. This mod also has some issues with the vortex campaign so I will need to check it out anyway.
Currently finishing up something cool.
Something involving garrisons
And taking these garrisons out of the settlement.
And then moving them around.