Total War: WARHAMMER II

Total War: WARHAMMER II

70 ratings
No More Yeeted Units
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Tags: mod, Battle
File Size
Posted
Updated
110.529 KB
16 May, 2022 @ 3:42am
21 May, 2022 @ 5:40am
2 Change Notes ( view )

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No More Yeeted Units

Description


This is a very simple mod that prevents cavalry and other high-mass units from sending units flying as they collide. Instead, units are flattened, knocked down where they were stood. This allows cavalry and high-mass units to engage more entities that otherwise would've waited to return to the formation.
19 Comments
Satoru Gojō 19 Nov, 2022 @ 10:47am 
What a yeetable experience I got from this.:steamthis:
scehr  [author] 10 Jul, 2022 @ 10:05am 
Jolly cooperation! :praisesun:
petermout 10 Jul, 2022 @ 9:34am 
You sir, are a hero. Fixing a peeve of mine.
scehr  [author] 12 Jun, 2022 @ 7:48am 
Gloria! :praisesun:
Mosley was right 11 Jun, 2022 @ 9:15pm 
Glory to our yeetlord!
scehr  [author] 26 May, 2022 @ 5:42pm 
Praise. :praisesun:
Purge8642 26 May, 2022 @ 5:39pm 
Let the yeet live on!
scehr  [author] 25 May, 2022 @ 5:45pm 
Yes. :steamthumbsup:
BliVru 25 May, 2022 @ 5:27pm 
Does this mod affect units added by mods or or mods that already overhaul combat?
scehr  [author] 24 May, 2022 @ 6:16am 
There are no statistical changes. Cavalry and high mass units are engaged in fights with more entities sooner than if they flew away.