Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know the default-mod is working as intended because things that table effects, such as duration/distance, are changed from their official values, but I'd like to be able to change them around in the mod manually for my own use.
Any ideas?
Morarthi becomes so deadly, that now that I finished my Eltharion campaign I'm sure I will miss the dungeon feature.
Anyone concerned that it might be too strong, well, it is. But that it is what makes it so much fun.
The AI is competent enough to snipe your mages and your army but if you are prepared for it you can counter it. It gives a nice extra challenge to battles.
Last night I had to keep dodging the Everchosen's fireballs left and right while using my lord and Loremaster to focus on him (and eventually imprison the bastard). Luckily he had decided to attack an army with reinforcements, so the other mages could focus on dealing damage to his super armoured army.
Also, happy to report that in 180 turns I had no crashes linked to the resurrect spells (that I used extensively). And I'm using >30 mods with the vanilla mod manager.