Total War: WARHAMMER II

Total War: WARHAMMER II

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Updated Custom Lord Creation
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Tags: mod, Campaign
File Size
Posted
Updated
3.267 MB
23 Mar, 2021 @ 3:31pm
26 Sep, 2021 @ 9:55am
10 Change Notes ( view )

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Updated Custom Lord Creation

Description
All the credit for this mod belongs to Vanishoxyact: https://steamproxy.net/sharedfiles/filedetails/?id=1354363361

The only thing I did was adding a few lines that make it possible to use this mod for the Spellweaver, the Glade Captain, the Malicious Treemen and Branchwraithes, the Doombull, the Wargor, the Great Bray Shaman, the Skink Oracle, the Packmaster and the Chieftain as well, since he has not updated his mod for the latest dlc yet.

I have only a vague idea how his mod works in detail, so this is only meant as a substitute until he had time to do it himself.


Known issues:

Bloodline Vampire Lords, Black Arks and Slann are not supported by this mod. The process how those are recruited is a little more complicated and Vanishoxyact himself has not been able to make it work yet, despite some serious effort to get it done.

Not all factions are supported by the name generator.
I simply don't understand how to update the name generator for new factions.


Advice for modders:

I am not going to extend my support to more submods, as I don't know how to properly integrate it altogether in an elegant way, so the result would be many modified versions of the "Custom lord creator" I don't have time to maintain.
But since its not hard to do and some of you are eager to do it yourself, here is just a very small guide that might help you to create a working version for your favourite submod:


Everything I do happens under script>>campaign>>tables
Here there are 5 different tables that I care about.

1. __custom_hero_type_art.lua

Here every visual variant of a hero the creator works with is listed and how the parts, the portraits and the actual models are connected.
Only one listed variant for a hero would mean that the creator has only one visual variant of the hero to choose from.
You simply need to find out the names of the paths your hero uses and list it here just like all the other ones are listed.


2.__custom_heroes_tables.lua

Here every hero the creator works with is defined. What the internal name of the hero is, what culture he belongs to, how he is supposed to be called by the creator ingame.


3.__custom_lord_type_art.lua

Works just like Number 1, just for lords instead of heroes.


4.__custom_lords_tables.lua

Works just like Number 2, just for lords instead of heroes again.


5.__default_faction_agent_permitted_subtypes.lua

Here it is listed which faction is allowed to use the creator to create which hero or lord.
This list is ridiculously long, because every single subfaction, including the unplayable ones has one entry for every hero or lord it can recruit.
But in principle all you do is naming the "type" of the hero/lord, the internal name of his faction and the internal name of the hero/lord himself


Thats basically al I do.
Define the hero/lord in 2/4. Define his model and portrait in 1/3. Define who is allowed to recruit them in 5.
The main challenge is to not get lost in the long tables.

You can surely get it done.
If you need more help, just tell me.





Both because of my limited time and the fact that Warhammer 3 will hit the stage rather soon it is unlikely I will continue improving this mod any further.
I am glad that many of you enjoyed the mod so far and am thankful for all of your support!

Popular Discussions View All (1)
0
9 May @ 4:41am
A fix for CTD
otMC
419 Comments
Kani_Naru 16 Jul @ 9:14am 
Hey all, I like so many of you have loved this mod to death and back, to such a point that I almost exclusively play WH2 because it does not exist in WH3. I wish I was joking. This mod made the game so much more fun, even if it was able to be abused, and I genuinely wish that it had been incorporated by CA (even if in a more limited fashion) into the core design. However, that pipe dream is well beyond realistic, as that would be expecting CA or GW to listen to literally anybody that enjoys their content.

I have some experience writing mods for other games, primarily in the 4x field, and if there is a will there is a way. Does anybody know of a resource list I could access to learn how to write mods for the CA Total War coding base? An instruction manual, a youtube video, anything? Because, if I can get access to the coding language and a guide on how to dig into how this one operates in conjunction with the UI framework mod, this is a mod I could translate over.
ItsDaKoolaidDude 9 Jul @ 5:40pm 
@Adohleas he won't, he long since said he won't
Adohleas 9 Jul @ 5:34pm 
Someone ported over the UI modding framework to WH3 here: https://steamproxy.net/sharedfiles/filedetails/?id=3226204691&searchtext=UI+Framework

Hopefully we see a custom lord creation mod on there soon.
ItsDaKoolaidDude 23 Nov, 2023 @ 7:39pm 
@IAmInHere Author said he's not going to because the author of UI Modding Framework hasn't made the move to WH3.
Believe me, you're not the first to ask of this.
iAmInHere (PA2) 23 Nov, 2023 @ 7:37pm 
I dont know what you are doing or up to, maybe we will see this mod for WH3, maybe not. But i know its fire and im glad it existed mate.
MikeBN 17 Sep, 2023 @ 2:12pm 
Vote up by 2
Grim_Reaper 16 Aug, 2023 @ 7:55am 
vote up by 1
Yorozu 12 Aug, 2023 @ 5:14pm 
Perhaps one of the remaining tech priests has the knowledge to port this mod over to WH3?
WarDemon 23 Feb, 2023 @ 7:39am 
ahh ok cause i'm having that problem and i can't pin point what mod is causing it. figured out of all the mods i use this would be the most likley one since it messes with skills and stuff..humm the hunt continues
Vrooktar  [author] 23 Feb, 2023 @ 7:03am 
@WarDemon
Not that I am aware of....
Louen and Repanse are also lords I used to play a lot with this mod, so I think I would be aware.