Total War: WARHAMMER II

Total War: WARHAMMER II

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Legendary Diversity (High Elves)
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Tags: mod, Campaign
File Size
Posted
Updated
532.997 KB
4 Feb, 2021 @ 8:49am
14 Jul, 2021 @ 10:22am
8 Change Notes ( view )

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Legendary Diversity (High Elves)

In 1 collection by WRLegion
Legendary Diversity
10 items
Description
A SFO balance patch is available now, link in Compatibility section

Introduction
Tired of spamming out Sisters of Averlorn? Want to recruit Shadow Walkers for your confederated Alith Anar? Still wondering why Sun Dragons and Moon Dragons exist? Want to have justice for White Lions of Chrace? Then perhaps I have the right answer for you.

What does this mod do?
While there are already great mods out there that make people use different army compositions, most of them punishes or outright forbids player from spamming out certain units. This mod takes a different approach. Upon reaching level 10, 20 and 30, your LL will be given a trait that improves certain units in his/her army. This will hopefully encourage players to use thematic, but most importantly, unique armies for their LLs. The script runs for both player and AI, so confederated LLs will come with the correct stage of their trait unlocked and AI will benefit from it.

Anti-Grind Mechanic and MCT: Reborn Support
Leveling every single LL to level 30 is quite some grind, in order to help with that, an anti-grind mechanic has been added. Once ANY of the high elf LL (controlled by you or an AI) reaches a specified level, the final stage for ALL LL will be unlocked.
This feature can be configured using Mod Configuration Tool: Reborn. You can choose to deactivate it or change the triggering level. The default value (if you do not use MCT) is: Anti-Grind activated and triggers at level 30.
I do not know what will happen if you change the setting in the middle of a campaign, a fresh start is recommended if you change the setting.

Recruit Faction-specific Units
Eltharion: Signs confederation treaty with player-controlled faction.
All Mistwalkers: “Traitor! We will never join your army again!”
Eltharion buffs Mistwalker units, cool….. Until you realized you are playing as Eataine and cannot recruit Mistwalkers. The same goes for Shadow Walkers and Forest Spirits.
With this mod, you now have limited access to these faction specific units. If you have confederated Eltharion and unlocked the first stage of his trait, Mistwalker units can be recruited from generic buildings available to all High Elf factions. But they are limited by a certain unit cap, this cap cannot be increased. For the exact recruitment building and unit cap, please refer to the Details section.

Details
Follow the link below to find out what effect each stage of trait has along with the new abilities added in this mod, I strongly recommend reading it before playing with this mod:
Click Me[github.com]

About Balance
But High Elves are OP anyway……

Compatibility
This mod should be compatible with every other mod.
This mod is save-game compatible.
This mod is compatible with SFO if loaded after SFO (Which it does by default), also you should get the balance patch made by @Mathayus
SFO Balance Patch

FAQ
Q: Will you make a mod for […] race?
A: Yes, I want to make one for every race.

Credit
Thank you @EvilVictor, @darthdud0 for great ideas that improved the mod.
Thank you @Mathayus for making a SFO balance patch.

Thank you for reading and I hope you enjoy this mod
If you have any suggestions or feedback, just let me know. But please be polite and constructive.
Popular Discussions View All (1)
10
10 Mar, 2021 @ 11:21am
PINNED: Wood Elf Suggestions
WRLegion
133 Comments
pyromaniac7777 12 Sep, 2023 @ 2:46pm 
Man I miss these mods
unero21 8 May, 2023 @ 9:25am 
any chance to get this mod to warhammer IIi?
旅人 24 Oct, 2022 @ 4:51am 
warhammer 3,plz:steamthumbsup:
Linarkspain 27 Sep, 2022 @ 5:25pm 
Loving the mod, but Tyrion's buff are a bit....weird. Ellyrion reavers? Lothern Seaguard makes sense. He leads Etaine's "state" troops, from the mightiest port in the world. But Reavers? Shouldn't he buff most barrack units? Rangers, spearmen, archers...and maybe Silverhelms. In terms of lore it makes a bit more sense imo
Deeyourelf 25 Jul, 2022 @ 12:20am 
I wanted to say just how much I absolutely LOVE your mods! They make the game like so much more aesthetic and fun and like interesting. Thank you for making it, like i legit cannot see myself going back to not using this.
I know this might be too early to like ask, but I was wondering though, do you have any plans to make diversity mods for Empire and for warhammer 3 when the assembly kit is released?
Mosley was right 11 Jun, 2022 @ 7:01pm 
YES! This is perfection!
桑乔自助探店 5 Apr, 2022 @ 1:41pm 
mixu patch plz
To infinity and beyond 2 Jan, 2022 @ 12:42pm 
Considering that the previous SFO submod has expired, I decided to redo this last one, thank Mathayus for his work:

https://steamproxy.net/sharedfiles/filedetails/?id=2705429431
dragonfable211 8 Jul, 2021 @ 8:24am 
Great ! waiting for Bretonnia and Empire version
NordicSailor 29 Jun, 2021 @ 11:35am 
Sweeeet :steamhappy: