Total War: WARHAMMER II

Total War: WARHAMMER II

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Elite Ogre Mercenaries
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Tags: mod, Units
File Size
Posted
Updated
37.084 MB
22 Aug, 2021 @ 3:13am
22 Jan, 2022 @ 1:53am
9 Change Notes ( view )

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Elite Ogre Mercenaries

Description
DESCRIPTION
Unfortunately, the vanilla ogre mercenaries are not late-game-worthy. Additionally, many people asked me to make a standalone unit based on my Armoured Ogre Maneaters mod. So, I decided to come up with a new mod which includes six standalone ogre units.



UNITS
Ogre Beastslayers
The ogre beastslayers are basically an upgraded version of the ogre maneaters with greatweapons. They are best used against large entities but can also beat up hordes of infantry.

  • high damage output
  • medium armour
  • anti-large

Ogre Bulwark
The ogre bulwark is a solo-fighter with a high HP pool and supportive abilities for nearby units. He is best used as a bodyguard for spellcasters or to defend choke points.

  • low damage output
  • high armour
  • supportive abilities
  • slow (for an ogre)

Mournfang Behemoths
The mournfang behemoths are a high-tier cavalry unit with a devastating charge and the needed resistance to stay in meele for a long period of time.

  • high damage output
  • high armour
  • medium speed (for a cavalry unit)

Ogre Frontbreaker
The ogre frontbreaker is an extremely heavy hitter but without any backup chances are high that he dives to deep into the enemy lines and will get overwhelmed.

  • high damage output
  • high armour
  • low melee defence
  • rampage

Ogre Marauders
While not being the most robust units compared to the other ogres, the ogre marauders are extremely versatile and will make short work of any foe who is off guard.

  • sundering attacks
  • explosive shots
  • medium armour

Mournfang Colossus
The mournfang colossus can run over any kind of infantry and push through enemy formations to easily kill weaker melee combatants like spell casters, ranged units or artillery.

  • high damage output
  • high armour
  • extremely resilent
  • medium speed (for a cavalry unit)

All units have their own unit cards.



HOW TO RECRUIT?
The units are implemented in the ogre camp mechanic and can be recruited alongside the vanilla ogre units.

For multiplayer matches you can find them in the 'Campaign Exclusive' category.



BALANCING
These units are very strong hitters but also very expensive. In the early stages of the campaign they can give you a clear advantage on the battle field but will cost a heavy toll regarding your money.

The AI can recruit them too! From my experience Greenskins, Vampire Counts, Vampire Coast, Dark Elves, Tomb Kings and Rogue Armies seem to recruit them more often (similar to the vanilla ogre units). So, watch out especially in the early stages of the campaign because they are no easy foes!

Like the vanilla ogres, these units are not affected by any skill or technology, unless you also use Expanded Roster – Ogre Kingdoms. In this case the skills of the ogre lords will also affect my units. But you don't have to use both mods - my mod is still a standalone!



COMPATIBILITY
This mod is save game compatible - you can even load an old save game with an already present ogre camp, walk into it and the new units will be in the selection thanks to the script made by Ubermorgen.

There should be no compatibility issues with any mod. It is even compatible with bigger mods like Expanded Roster – Ogre Kingdoms or OvN Lost Factions.

The mod can be activated for an already ongoing campaign! But like with any other unit-adding mod you can’t deactivate it during a playthrough. If there is any army on the map including a mod-unit and you deactivate the mod the created ‘empty space’ will result in a CTD.

The SFO addon can be found here.
The Radious addon can be found here.

The Chinese translation can be found here.
The Spanish translation can be found here.



CREDITS
  • h3ro for his Asset Editor tool.
  • Ubermorgen for his scripting and the implementation of the units in the ogre camp mechanic as well as the AI recruitment.
  • Credits to r1kko for the beautiful unit cards!



OTHER MODS
You like my work? Feel free to check out my other mods.


I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]
148 Comments
Purge8642 25 Mar @ 5:51pm 
Cool :coolstar2022:
Fröb  [author] 25 Mar @ 8:45am 
@Purge8642: The Chaos Ogre roster mod is finished so far. But I won't release it before 4.3 because many people are expecting plague ogres with this DLC. In that case, I would need to adapt my mod a bit.
Purge8642 24 Mar @ 9:49pm 
Oh, just read the comments below. Well, if you ever decide to release this mod for TWW3, it'd be cool too. :)
Purge8642 24 Mar @ 9:47pm 
Would you ever consider adding some of these to TWW3? Maybe even making them more substantial, like making the Mournfang Colossus an elite 6 or 8 unit squad of one. Or how about the Ogre Bulwark and making a sword and shield front line elite orge squad. That'd be pretty cool.
Fröb  [author] 22 Jan @ 1:40pm 
@NorscanWarlord: Thank you, that's nice to hear. The Dark Land Orcs mod was the first time when I decided to create something bigger, including lords and heroes. The mod took really a lot of time and effort. That's why I am very happy that my boyz are so much appreciated by the community. :D
NorscanWarlord 22 Jan @ 1:14pm 
well that's fair, they are quite powerful with only their clubs, understandable :P but that sounds cool, looking forward to it, by the way, love your Dark Land Orcs mod, it's pretty much an essential mod for my modlist now xD
Fröb  [author] 22 Jan @ 6:48am 
@NorscanWarlord: Back when I released this mod here, a few people got already scared by the idea of Ogres using shields instead of Ironfists. I won't directly port this mod here but I plan to release a Chaos Ogre roster mod (probably with patch 4.2 for TW W3). ;)
NorscanWarlord 21 Jan @ 3:17pm 
It would make sense to port some of them over to wh3, for example there's no ogre with shields
Fröb  [author] 1 Sep, 2022 @ 8:34am 
@MarineCARMINE: Yes, and it was really fun to make the mod and to see that so many people enjoyed it. But seems they had their time and will have to stay in TW W2 forever. ;)
MarineCARMINE 1 Sep, 2022 @ 8:27am 
That's unfortunate. They were fun units.