Total War: WARHAMMER II

Total War: WARHAMMER II

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Adaptive Difficulty [Beta]
   
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Tags: mod, Campaign
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194.289 KB
16 Jul, 2021 @ 4:05pm
21 Jul, 2021 @ 6:55pm
3 Change Notes ( view )

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Adaptive Difficulty [Beta]

Description
This mod changes how difficulty bonuses in the campaign work.

In vanilla, all difficulty bonuses are flat throughout the game. Each AI faction always receives a -20% upkeep bonus on legendary, for example. This mod replaces these bonuses with adaptive bonuses that can change over time according to the game situation.

High difficulty bonuses are necessary for the game to feel challenging, especially for experienced players. However, setting the bonuses that the AI receives too high causes battles to feel insignificant and turns the campaign into a grind. Every time you defeat an enemy army, it is replaced almost instantly. Adaptive difficulty bonuses are a way to mitigate this issue. The bonuses start off higher, which creates a greater challenge initial defeating the AI. However, once they have been defeated, the reduction in their bonuses allows the player time to take advantage of their victory. I think this improves the balance between challenging the player and making victories feel significant.

Features:
  • AI Bonuses start low but recover to their maximum value over time.
  • Defeating AI factions in significant battles reduces their bonuses.
  • AI Characters are given periodic experience bonuses if they are lower level than the Player's highest level lord.
  • AI armies gain more experience for defeating humans.
  • Upkeep bonuses are limited to factions with more than one region to avoid flashbacks to Rome 2 Rhodes.
  • Keep in mind: bonuses are on a per faction basis. The faction you're finishing off probably has no bonuses left, but the faction about to declare war on you does.
  • All flat bonuses to upkeep, recruitment cost and growth are removed and replaced.

This mod works with all difficulty levels and has different values for each. Overall difficulty will feel different, but will not be too far removed from what you would normally expect on each difficulty level.

The mod should be compatible with almost every other mod. Submodders or overhauls can override script/_lib/mod/AdaptiveDifficultyData.lua to change settings without modifying the actual scriptybits.

Thanks to Chatapp for his artistic vision.

This mod has full support for the Mod Configuration Tool. I will consider exposing more settings later, but for now you have access to change the default values, maximum values, and minimum values for all bonuses across all difficulty levels, as well as the ability to change how quickly the AI bonuses recover and toggle the character catch-up experience. Don't mind the visual bug, Vandy promises he'll fix it.

I'm hoping to get lots of feedback. Testing this kind of mod requires more campaigns than I'm able to play on my own.

If you enjoy the mod or are interested in modding yourself, join the Modding Den Discord. I have a channel there.[discord.gg]
Popular Discussions View All (1)
7
16 Aug, 2021 @ 11:03pm
Balance Feedback
DrunkFlamingo
20 Comments
cybvep 10 Oct, 2021 @ 11:38am 
Report: the mod appears to cause CTD during Archaon's spawn with 2 Chaos mods I tested Independently - Souls's The End Times Comes and Mighty Campaigns - End Game Expanded. It happens when Archaon spawns, i.e. during late-game Chaos Invasion. Not during the first one.

Both Chaos mods I mentioned have debug/test versions which spawn Archaon earlier, so it can be tested easily.
Big Sneeze 30 Aug, 2021 @ 3:26pm 
Sweet, thank you!
DrunkFlamingo  [author] 30 Aug, 2021 @ 6:53am 
Will work with modded factions
Big Sneeze 29 Aug, 2021 @ 10:32pm 
Hi, does this work universally with all AI, or only the vanilla Warhammer 2 factions?
Lampros 3 Aug, 2021 @ 5:58am 
Does AI characters getting free XP equal to the player characters apply to agents as well? It would be a problem to see super high-level AI agents running amok.
DrunkFlamingo  [author] 22 Jul, 2021 @ 2:55pm 
No. The best thing to do would be to use the Mod Settings Tool and Adjust them.

There is no way for me to automatically read the content from their mod, unfortunately.
Solmyr 22 Jul, 2021 @ 2:01pm 
Thanks! So with the Rebalancer, will your mod's sliding bonuses be based on the ones from that mod, as opposed to ones from unmodded game?
DrunkFlamingo  [author] 22 Jul, 2021 @ 9:50am 
The first one: As long as their difficulty effects table fragment is named something which is lower priority than !A, they will be compatible. That's probably the case, but you could check with a pack file manager. This applies to most campaign difficulty mods.

The second is compatible, it only touches battle difficulty.


Solmyr 22 Jul, 2021 @ 5:47am 
How does this interact with and is this compatible with these mods:

AI Difficulty Campaign Rebalancer: https://steamproxy.net/sharedfiles/filedetails/?id=2422078176

No AI Cheating in Battles: https://steamproxy.net/sharedfiles/filedetails/?id=1543888097
Deschain 21 Jul, 2021 @ 5:18am 
Does the AI keep the ridiculous immunity to attrition in this mod still?