Total War: WARHAMMER II

Total War: WARHAMMER II

273 ratings
Keep The Passes Open
   
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Tags: mod, Campaign
File Size
Posted
Updated
469.978 KB
2 Feb, 2020 @ 5:44am
26 Oct, 2021 @ 9:28am
8 Change Notes ( view )

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Keep The Passes Open

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
There are two direct land trade routes from Cathay to the Empire: The Silver Road and Peak Pass. This is kind of an issue, since the passes are usually teeming with Greenskins. So, if the forces of Order control all the regions (see the screenshots) for at least one route, you'll some bonuses when playing as the Empire or Bretonnia.

If the Empire, Dwarfs or High Elves fully control at least one pass you get a bonus to trade and research rate since the trade passes freely, and access to a new trade resource: silk.
If Greenskins or Chaos control both passes you get a penalty to trade.
Otherwise it's the vanilla game state: trade is possible and you get a very small bonus to trade.

Races like the Skaven, Vampire Counts and the rest value trade and will allow it for their own benefit, but won't provide the necessary conditions for it to flourish, so I don't consider them a positive or negative influence.

This applies to the player when playing as any of the Empire or Bretonnia factions (minus Markus Wulfhart). Doesn't do anything for the Dwarfs since it'd be too easy to get for them, I may add a smaller effect for them in the future.

This is a script mod, so compatible with everything, and can be added and removed in existing saves.
Works in multiplayer.

Throw a penny into my coffee and chocolate fund:
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[www.patreon.com]
35 Comments
Kraut 23 Aug, 2022 @ 5:27pm 
Do you intend on making this mod for WH3 as well?
Dumbledood 29 May, 2022 @ 11:22pm 
Not asking you to change anything since game three is out. But was about to fire up a dwarf campaign and was thinking it might be cool to play guardian of the passes
Bard 27 Oct, 2021 @ 7:52am 
Nice quality of life addition, thanks :)
prop joe  [author] 26 Oct, 2021 @ 9:57am 
Updated:
regions that belong to one of the 2 passes will now have an icon next to the region name
Fengxian0830 1 Aug, 2021 @ 10:12pm 
Amazing this will really help me pump up Imirk's start
MadJukes 19 Jul, 2021 @ 12:17pm 
Do you have any idea how situations like that with Imrik could be improved? He has such a slow start already and the trade issue really is topping it all off.
MadJukes 19 Jul, 2021 @ 12:16pm 
Great mod thank you. I am currently playing a campaign with Imrik on Mortal Empires and it's really annoying that even when you confederate with Caledor in Ulthuan you still cannot trade with literally anyone. I have the dragon isles and even ports in Lustria too but still not able to trade with a single faction.. It's such a bad mechanic in TTW2 *sigh*, one of many.
Human72 18 Jul, 2021 @ 10:24pm 
from what i saw it seems the northern one through ostermark and sylvania is the more fessable one for say riekland, and soulland to take then the southern one though averland parts of the border princes, parts of blood river vally and the silver road with the last one a whole major dwarf hold calls that province home the second to last one partly own by orks and the formor two with the second formor a minor faction and the last formor a elector that you got to be on good terms with with the whole elector system to play with.

for easablity the norther route is the way to go.
Malevo 17 Jul, 2021 @ 8:46am 
yep it's working for me now, thanks
prop joe  [author] 17 Jul, 2021 @ 7:04am 
I checked the port bonus and I'm pretty sure why it wasn't working, should work now