Total War: WARHAMMER II

Total War: WARHAMMER II

156 ratings
All Faction - Monster Hunting (Updated)
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Tags: mod, Campaign
File Size
Posted
Updated
6.755 MB
25 Jan, 2020 @ 10:10am
21 Jul, 2021 @ 3:52am
10 Change Notes ( view )

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All Faction - Monster Hunting (Updated)

In 2 collections by prop joe
Dogs of War
118 items
Prop Joe Mods
58 items
Description
This is DarudeSandKing's All Faction - Monster Hunting updated for the current patch and modified a bit.

You don't recruit monsters from buildings, but get them into the RoR pool if you capture or raze a city that has the prerequisite. You can also get them from building the required building and getting the main settlement building to level 3, if it's a minor settlement, or level 4, if it's a major settlement.

Added the Frost Wyrm to Kislev.
Added a medusa tied to Catacombs of Quintex in the Ancient City of Quintex.
Removed duplicate monsters from Wood Elf settlements, they were there so WE had access to them, but in this version they can get them through razing or settling regions. Removed the duplicate Vampire Counts monster from Itza.

AI will now use monsters too.

This can be added mid-save, but not removed.
If your game is crashing when you launch it check you didn't hit the max mods limit the game has.
71 Comments
Ҥ¥ÐRλ 13 Feb @ 8:38pm 
can only the player monster hunt, or can ai also?
LWH 5 Jan, 2023 @ 4:16am 
please make this great mod for wh3:steamthumbsup:
kkc495 15 Jul, 2022 @ 5:35am 
Will this mod be added to Warhammer 3 and the new Immortal Empire map?

Please add this mod into Warhammer 3.

Please add this mod into the new Immortal Empire map in the future.
kkc495 8 May, 2022 @ 1:36am 
Please fix when playing as high elve i cannot recruit "The Great Primigenius" big elephant in Warhammer 2 for this mod.

The "Erengrad Docks" or special Port only give you the "The Great Primigenius" big elephant in garrison only.

Location: Troll Country -> Erengrad
Wrath_of_Janos 23 Jan, 2022 @ 11:21am 
SFO compatible?
Picasso Sparks 18 Jan, 2022 @ 7:52am 
This is a fun mod. Adds some spice to the game, running into weird monsters makes certain sieges a lot more interesting! And makes my armies more varied and have a history, since they now have this weird specific beast that fights alongside them.
Sometimes_Consistent 10 Aug, 2021 @ 2:32pm 
Playing as the beastmen, the monsters have upkeep. Is that intentional?
Kim Ok Yeon 21 Jul, 2021 @ 5:34am 
thx for update
prop joe  [author] 21 Jul, 2021 @ 3:57am 
Pressed the update button, no changes to the mod.
damonzeus 22 May, 2021 @ 7:19pm 
SFO is compatible.