Total War: WARHAMMER II

Total War: WARHAMMER II

91 ratings
Kislev Reborn: Province Patrols submod
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
272.102 KB
13 Apr, 2021 @ 1:08pm
13 Apr, 2021 @ 1:18pm
2 Change Notes ( view )

Subscribe to download
Kislev Reborn: Province Patrols submod

Description


Mod Version: v1.0

Kislev Reborn Province Patrols SUBMOD
This submod makes the Kislev Reborn custom faction work together with Hertz Province Patrols. Creating Province Patrols like the main Province Patrols mod.

Hertz province patrols is a mod that aims to give a bit more life to campaigns by adding small free patrols to any faction fully controlling a province. These patrols will patrol inside your province attacking any enemy in the same region. Defeating these patrols with a similar or smaller amount of units in your army will give you the option to steal supplies and resources, or prepare the region for your main forces.

(This mod is save-game compatible if kislev reborn was activated from the start)






Province Patrols
Whenever any faction controls an entire province consisting of at least 2 settlements and their province capital is at least level 2, a patrol will spawn. This patrol is free from upkeep and supply lines, cannot access recruitment, can not be controlled, and will give minor buffs to the province while it patrols your province.

Capital based patrol strength
The patrols will start spawning at province capital settlement level 2, and will increase in strength for each level of your province capital. Whenever your capital gains a rank, the province patrol will retreat back into the nearest settlement to replenish.

Patrol attacks and battles
Whenever a patrol finds an enemy inside the same region, the patrol will attack that enemy regardless of strength. When the patrol is defeated a debuff will be placed upon the region while a new patrol will spawn after 5 turns.
When the player defeats a patrol with a similar or smaller force, a dilemma event will start. In this dilemma event you can choose to exploit the opening you created to train your units, steal money, spread your factions corruption, or push the advantage with bonus movement points.

Faction specific patrol rules
The patrols for Kislev reborn work according to the default rules without any special conditions or effects.


Things to avoid
Don't give your province patrols the "immortal" skill
Don't replace the patrols commander.
Don't disband the entire patrol force.
These three things will cause your province patrol commander to show up in your lord recruitment pool. They are usable but don't have a faction trait and won't act as a province patrol anymore.

Try to avoid adding units to patrols (heroes, growth vat units). If a patrol has too many units it will respawn, losing al units you gave the patrol.

If you are not able to exchange units between 2 non patrol forces. Check to see if any non patrol force is standing right next to a patrol force, since this disables unit exchange.

This mod will NOT work with multiplayer campaigns. There is just too much done via script for the game to keep track of for 2 players causing desyncs


Afterword
Special thanks to the creators of the kislev reborn mod: Crisord Dindi and Decomposed for creating an awesome custom faction mod and allowing me to create and release this mod as first submod created with my newly released framework.
https://steamproxy.net/workshop/filedetails/?id=2191557420



6 Comments
Jon 25 Jun @ 3:01pm 
This mod causes a CTD, I am using Hertz Province Patrols for SFO by =[NH]= but I want to use the kislev patrols becasue I am not sure if he integrated kislev patrols in his. Thank you!
ThrobbingforMorbius 9 Apr, 2023 @ 11:12am 
TEB southern realms?
Mumion der Unsterbliche 4 Feb, 2022 @ 2:10am 
News ?
Craz(Y)een 20 Jun, 2021 @ 3:38am 
hey i see those units have upgrades on them, which mod is that??
8 Hertz WAN IP  [author] 15 Apr, 2021 @ 8:23am 
It should be if the SFO version use the same unit names in the database.
Make sure you DISABLE faction unit caps
BOOGEYMANE 15 Apr, 2021 @ 4:57am 
is this compatible with the sfo versions?