Space Engineers

Space Engineers

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Lock Script - Keypad in Description
Created by SioxerNikita
(Better guide will be written soonish) Open up the script to edit it. In the script the stuff you can edit: MaxTries This is how many times you want people to be able to try a password before the keypad locks. If you don't want to have maximum tries just s...
TIM - Auto Deploy
Created by Therian
UPDATE: 10/30/2018 Github Link: https://github.com/Therianulf/TIM-auto-deploy New Version of Taleden's Inventory Manager updated by Therian: https://steamproxy.net/workshop/filedetails/?id=1552258272 original deprecated version Taleden's Inventory Mana...
Taleden's Inventory Manager
Created by taleden
LATEST VERSION: v1.6.4 (2017-04-03) See the "Change Notes" tab on the Workshop page for details. DONATIONS TIM is and always will be free; donations are not required, but if you like the script and would like to support my development of this and other too...
Isy's Solar Alignment Script
Created by Isy
This is a solar panel alignment script that uses rotors (and hinges) or gyroscopes to align solar panels for maximum efficiency. The key feature of this script is, that it can virtually align as many towers as you like with just one programmable block and ...
Automatic LCDs 2
Created by MMaster
Everything you will ever need to know about your ship and station displayed in real time on LCD panels in any vanilla games. modded games and servers! Now with cockpit panels support! Thank all of you for making amazing creations with this script, using it...
JRGD-Jerry Rigged Torque Canceling Gravity Drive
Created by Jerry
Gravity drives have always been the most powerful form of propulsion, but they were very unwieldy because they generated massive amounts of torque, an issue this script addresses with complex physics calculations. A 5x5 gravity drive can be the equivalent ...
Power Display and Manager
Created by Morphik
This script will display all Solar Panels, Batteries and Reactors to one or more displays. Solar Panels that will be tracked will be the same size as the Grid the Programmable Block is on. This is to keep the script from getting confused by the different m...
Fixed Gun Volley Script (No Longer Working Sorry)
Created by DazDaazDaaaz
Simple script to fire an array of fixed guns one by one instead of firing as a group...
Gravity Aligner
Created by p3st|cIdE
A stripped down version of Hover Altitude Aligner! or a bells-and-whistles version of Leveller?! lol Are you tired of crashing ships on planets because you weren't paying attention to the alignment as you cruised around and slewed into the ground? This is ...
"Behind you" drone-companion script
Created by Skleroz
Hello everyone! WARNING! Finally I rewrote script from the scratch! I tried to optimise internal script structure, so it became lighter both in terms of symbols and system load. Short description With help of this script you could create your own drone-com...
Emergency Stop
Created by Dr. Novikov
"I used to be a Space Engineer, just like you. Then I accidentally pressed T" Space Engineers ship emergency stop script by drNovikov. v0.51 (updated 09.09.2015) Saves your ships if you accidentally get out of your cockpit or if you get disconnected from a...
i.G.o.r.r. [DEV/STABLE]
Created by Handy
i.G.o.r.r. (Ingtegrated Grid Operator Regulator and Reporter) Script by A Helping Hand Description: This is an ingame script that was designed from the ground up to handle most of the micromanagement of survival gameplay. The intent was to maximize the eff...
BaconDraw - Draw on LCDs
Created by DasBaconfist
Gives you the tool you need to draw on LCD-Screens ============================================= Quick-Start: Setup the script to be run every second Build an LCD wit in name and set font size to 0.1 write some command in LCD's PrivateText (commands are li...
Helratz's Vanilla Command Consoles & Computer Cores
Created by Helratz
This is part one. If you're like me. You like to use scripts to make things easier and to make your ships & stations (LCDs) look awesome. The only issue is large blocks can really eat space and power. To set up 6 scripts (1xPB, 1xTB each) you would need a ...
Floor Plan Demonstration
Created by Alysius
Demonstration World For The Floor Plan Script Floor Plan Script: http://steamproxy.net/sharedfiles/filedetails/?id=716048498...
Wico Gimbal Rotors
Created by Wicorel
Controls rotors based on user movement inputs. Use with Whip's thruster controller to have moveable thrusters on rotors. For each rotor controlled by the script must have (case matters) in CustomData or in the name. The grid attached to a rotor can also ha...
Whip's Subgrid Thruster Manager
Created by Whiplash141
Formerly Named "Whip's Rotor Thruster Manager"   Update Added custom data configuration. You no longer need to open the code and change variables! Added cute little animated running screens :D   Description Howdy! This script allows you to control thruster...
GalaxyNewsTV - Broadcast Messages Galaxy Wide
Created by Mogwai
Purpose GalaxyNewsTV brings two new blocks: a sender to hold messages and a receiver to show the message. There is a channel system allowing multiple channels with a channels list. You can show more than one page, the receiver is flipping to the next page ...
Pilot Check
Created by W0lf3y
Simple Script that shuts down equipment and recharges batteries when a ship is not in use / docked. Also turns Handbrakes and Inertial Dampeners on when not piloted. (useful for disconnects to get ship to stop, rather than chasing after it. *Update* Separa...
Control Module - Base Script (requires MOD)
Created by Digi
A base script example for my Control Module mod. This is explained in the mods' guide, look there for info instead....
Sound Block Mod Maker
Created by Coren
Sound Block Mod Maker Test World: This is a world you can use to test the mods you create using the "Space Engineers SoundBlock Mod Maker". The "Space Engineers SoundBlock Mod Maker" Is a small program that I created that takes care of all the difficult pa...
Auto Close Door Advanced
Created by Simmo
:: Auto Door Close Advanced :: This script will auto close each door independently, consistently in time after it was opened (accurate to the second). If you have 3 doors, and you open each one every 2 seconds. Then the first door will close exactly 5 seco...
Blueprint Component Requirements
Created by the-phil
Blueprint Component Requirements Tested for v1.189.044 This is a fork of Heisenboy's Blueprint Components ******Notice Heavy Armor, Slopes, etc. ****** Looks like the core SE code changed recently for how projectors report armor blocks. Due to this change ...
Wheels manager
Created by I.C.E.
Script that will take control of your rover's wheels' settings. It will dynamically adjust steering angles according to your current speed, so you won't flip over when going faster then 20km/h. Script is heavily commented and have all possible instructions...
Nightlight - Automatic light switching during day/night
Created by ThatsEli
This script turns all your Interior & Spotlights on in the night, and off during daytime. - Completly automatic without mods Functions: Automatic lights at night Configurable trigger(light strength) Overwrite function for battle Interior and Spotlights Cus...
Formations Script
Created by Kinesi
Kinesi's Formations Script --- Attention everyone. Again. I have been successful with Keen's Intergrid Comms. I have some neat ideas that we'll see if they come to fruition. Stay tuned. In the meanwhile go have some tea. READ ABOVE Behold, a script that ca...
Energieverbrauchsanzeige
Created by rubinknoepfel
This script calculates the current power usage and shows it on one or multiple lcd panels. Features: - Number of power producer, green power producer and batteries (can be disabled) - Maximum power - Current power use - Green energy usage (if green energy ...
BetterScripting - Easy custom C# for everyone
Created by ThatsEli
BetterScripting Easy custom C# for everyone! This script was a lot of work(22K character), I would appreciate a good rating and feedback! Threads You can find all the functions in the functions thread below :) Features Custom C# Custom commands Easy for ev...
Full Control
Created by p3st|cIdE
A vessel guidance assistance script. Works in vanilla game, takes player inputs and uses them to steer the ship. The entire ship. Including utilizing all attached thrusters and gyros, even ones on other grids, even ones attached by rotor or piston or conne...
Stop Rotor on High Solar Power Output
Created by Sigurd Hansen
Auto Optimize Solar Panels / Oxygen farm - Update 1.11 The first and original script which will stop one or more rotors in one or two axis when your solar panel or oxygen farm has reached a minimum defined output. The program autostarts at compile, but may...
SDS-Gravity Drive Script
Created by DEeM0N
https://i.imgur.com/WDJCXGM.png Manufacturer: Space Defence Systems Type: Program script Purpose: Control of the ship's gravity engine Customization option: Yes Learn complexity: Simple https://i.imgur.com/3NiueBx.png SDS - Gravity Drive Script - is a univ...
Advanced Walker Script II
Created by Beesoldier
this is my script for controlling Mechs Leg movements and other things that help with walking, it can also handle aiming and displays various information on screens - it can roughly scan the ground beneath and adapt to inclines as well here is the guide ht...
Rdav's AI Autominer Script
Created by Rdav
Rdav's AI-Autominer Script allows any player to convert any vessel to a fully automatic mining ship capable of automatic resource gathering and drop off. With fully kitted out software capable of easily being set up in survival worlds without having to blu...
Floor Plan Script Mk1
Created by Alysius
This script draws the Floor Plan Layout of your ship to a Text Panel. It is customizable with zooming, panning and manipulation of ship layout. Now drawn with Monospace Font. This is a Vanilla Script. NO MODS are required. For the Manual Refresh version of...
3D Ship Projection
Created by Georgik
CAUTION: Use at your own risk! Never use it on public servers! Heavy performance impact! ======================================================================== Text surfaces support added. Keep in mind the script was not originally written to support thi...
TCES | Turret Controller Enhancement Script
Created by Whiplash141
TCES | Turret Controller Enhancement Script   Description Howdy! TCES enhances the functionality of the Custom Turret Controller block (CTC) in a few ways: NEW! Enables mouse aimed turret stabilization when manually aimed! TCES will try to automatically ca...
Whip's Weapon Salvo Script
Created by Whiplash141
Whip's Weapon Salvo Script   Description This script sequences the firing of groups of fixed weapons so that you can achieve a continuous rate of fire. Rather than fire all of your weapons at once, this code will delay the firing so that they fire rapidly ...
Custom Dynamic Thruster Lights
Created by Sky
This script allows for the creation of custom thrusters, and for the lighting of them to be dynamic. The script will search for a cockpit and a spotlight (you can rename what it is looking for in the script but by default it'll look for "cockpit" and "spot...
Bomber Sight
Created by Survival Ready
The script allows you to specify the point of impact of an unguided bomb while the ship is moving through a downward-facing camera. It has high accuracy and automation. Can be installed on drone bombers. Works in planetary gravity. Main features 1. Manual ...
Combat Drone Deployment Script
Created by Come and See
ComeAndSee's Combat Drone Deployment System v0.4 Want to deploy fleets of drones from your aircraft carrier ship? This scripts for you! This script automates the process of deploying and recalling combat drones based on enemy detection by an AI offensive b...
Basic Mining HUD
Created by cvusmo
A very simple script that displays important information while mining using the Industrial Cockpit. LEFT SCREEN: Ore Type and kg in ship inventory MIDDLE SCREEN: Velocity m/s Hydrogen Fuel % Energy % RIGHT SCREEN: Total % of ore in the inventory. May add m...
Auto Tag Namer 1.0
Created by st1nger
Auto Tag Namer Script by st1nger This script automatically adds tags to block names in Space Engineers, aiding in organization and identification of blocks within your world. !Ensure no connected subgrids are present that should not be renamed.! How to Use...
Ship Printer Controller
Created by Ich_73
Script to automate a ship printer by controlling the pistons, welders and the projector, by Ich_73. View on GitHub. v1.0 (initial release) Prerequisites Experimental mode must be enabled! Setup https://i.imgur.com/7EVmCbU.png Build a ship printer with... ....
[APck] TGP TargetingPod
Created by cheerkin
TGP is a targeting script for APck ecosystem, the most feature-rich source of targeting data for all compatible scripts. Feature highlights Raycast (aka LIDAR) painting and tracking Locking and tracking multiple targets Is a network TGP offers a global "ta...
Veeq's Rotor Aligner Script
Created by Veeq
Veeq's Rotor Aligner Script The Aligner script enables you to align rotors and hinges to specified angles. The script will find rotors and hinges on the current grid, AND any rotors or hinges connected through a rotor or hinge that is marked with the align...
Veeq's Grid Renamer Script
Created by Veeq
Veeq's Grid Renamer The Grid Renamer script is a simple script that prefixes all block names on a grid with the grid's name. This is useful for identifying blocks on a grid, especially when you have multiple grids in the same area. Additionally, it simplif...
State Machine Automation Script
Created by surprisedpoultry
This script is used to perform automation of your builds with a single configurable programmable block instead of using a series of event controllers and timer blocks. It doesn't require you to code C#. Instead, you define a state machine and the transitio...
[SDX] Set All weaps 'Target Grids On'
Created by no-save
Have you ever found yourself in a situation where you had to repair a single PDC, and it's setting was no longer in sync with the rest? Don't want to look through your whole list, but you can't simply set it 'on' using a group, because it's a toggle value,...
AI_Navigation_v4.8(自动导航和自动采矿)
使用步骤 1.) 将代码复制到编程块中。 2.) 将主控制方块名字前加"*"。 3.) 添加"stop"运行参数作为脚本停止命令。 4.) 自动导航从GPS列表中复制一份GPS信息,然后粘贴到程序的运行参数中作为导航目标,如果导航点名字前是miner,矿船会飞到导航点采矿。 5.) 设置对接连接器,需要在连接器名字前加上cnn,限制条件,母船只能水平方向对接,子船只能是前后对接,只能星球内对接 ,太空没试过。 6.) 执行"req"为自动对接. 执行"miner"为继续挖矿,执行"drop"为下降到地面,执...
Tumeden's Advanced Power Management System
Created by Tumeden
Tumeden's Advanced Power Management System for Space Engineers Description: The Advanced Power Management System (APMS) by Tumeden is a sophisticated script designed for Space Engineers to automate and optimize the management of power sources within your s...
3D Printer Script
Created by Davidson
With this script it is possible to use a combination of pistons and a welder (or drill) as a 3D Printer. Based on an easy setup you can create print sequences by running the programmable block with defined arguments. You can find the following instructions...
Alysius Floor Plan Script Mk1a
Created by Captain Stubing
This is a republish of Alysius's Floor Plan Mk 1 script, with errors fixed from the recent update. The original script by Alysius is here. The original guide by Alysius is here. If Alysius objects to this I will take it down. ...
BEX-Printer Controller
Created by Misha
The Script control a hinge/rotors/piston for control printer. It has attional systems: - AutoPrint System. - Controling rototation to increase welder range - Restore position of BluePrint - Auto send command "Add Wheels" (to print rovers) - Auto send comma...
Manipulator Controller 1.1
Created by Misha
Warning! you have to build block in the same orientation like on picture. Orientation of BLOCK Important. Also put the blocks names into script head. Arguments/Command: LastAngle - command to set last angle,what you want. "LastAngle 0" "LastAngle 90" "Last...
Rocketman Drone Manager
Created by Aristeas
why press W when can have script do for you...
OreLiDAR Visualizer Pro+
Created by Zachnad0.64bitOS
Description OreLiDAR Visualizer Pro+ is an in-game script that serves a useful, practically applicable function. Where this function consists of aiding in the searching of an asteroid, or planet surface, for a chosen selection of ores. The visual output fo...
OreDetector Raycast (Max range)
Created by andargor
Modified from Racher's OreDetector Raycast: https://steamproxy.net/sharedfiles/filedetails/?id=1967157772 Modification: allow 100km range without having to charge. Should work with scripts that use this mod, like OFP: https://steamproxy.net/sharedf...
Camera Heightmap Visualization Script (camera to lcd)
Created by Zachnad0.64bitOS
Description: This is a script that I have created as a demonstration of the method in which cameras in SE can be used to display basically what they see to lcd panels via raycasts to get distances to generate a visual representation of the data as a height...
Planetary Autopilot Manager
Created by KiwiNinja99
This script allows you to traverse across a planet, similar to the normal remote control's autopilot, but doesn't crash you into the planet (atleast not nearly as often). Guide: https://steamproxy.net/sharedfiles/filedetails/?id=2782758624 Special than...
Ronin's Suspension Manager Script
|||||| Bug fixes and new features add March 12, 2022. See below!!!! |||||| This script allows you to take a SNAPSHOT of all of the suspension settings on your rover, store them on a menu on a cockpit display, then recall them at will. Sound good? Keep read...
H2 Engine Manager
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Featured in Reclamation Project Alpha YT series. Automatically Manage H2 Engines This will turn H2 engines on when stored power is low, and shut them down when batteries are fully charged. There are a few options you can con...
Path Manager
Created by Djarin
Introduction This script is designed to record paths, which are then saved to a list and can be accessed anytime. Paths can be added to Remote control, or created from current Remote control waypoints. You can then rename them in custom data of programable...
Auto Dock Menu for Spug's Easy Auto-Docking 2
Created by TwitchingPsycho
INTENDED FOR USE WITH Spug's Easy Auto-Docking 2 https://steamproxy.net/sharedfiles/filedetails/?id=2146371052 Adds a menu to cockpits with docks and ability to see all saved docks and choose them for docking. INSTRUCTIONS add !ad2 to the auto dock 2 p...
Simple Airlock
Created by Dathknight
This is a simple Airlock Script. It closes and locks the other Door when either the interior or exterior door is opened. After 5 seconds the open door closes automatically. Usage is simple: Basically the pattern is Airlock In-/Exterior. For example: Name t...
Blarg's Hinge Steering
Created by Blargmode
Turn using hinges instead of regular wheels. WASD control of course. Installation 1. Install the script. 2. Correct any errors shown in the script output. Bare minimum components: • Control seat of some kind • A hinge • Programmable block (and scripts enab...
[GAPS] - Gravity Active Protection System
Created by cheerkin
The idea Gravity Active Protection System, formerly GRA and VectorCIWS, is an omni-directional gravity torpedo barrel-less high-scalable launcher. It fires player-made war blocks from surface hardpoints with velocities up to 1070m/s using dynamically-craft...
Jump Navigator
Created by alenoi
----------------------------------------------------------------------- Looking for people to update the script since unfortunately I have no time for it ----------------------------------------------------------------------- v20210109 This is a script tha...
NanobotDrill Auto
Created by JohnHellraiser
Script for auto collection of resources by Nanobur(s) Ver 2.4 2022/09/21 Commands: START - start collecting RESTART - update settings and restart collecting STOP - stop collecting How it works: Requires Nanobot Drill (max 6). In the program block execute t...
Expanse Flight Controls
Created by Jawa
Now capable of working on all worlds/servers. Setting adjustable in the Custom Data settings. Designed for use on the Sigma Draconis Expanse server. https://space-engineers.com/server/124568/ Description: This is a flight controls script designed for use o...
WeaponCore Autofire Script
Created by Sigmund Froid
Requested script. This script will automatically fire all weapons in any group with the name tag . Additionally the script will sequence every weapon in the group. Note: This script is intended for homing weapons like Mexpex Homing Weaponry. Using this wit...
Automatic Mining Platform by Kezeslabas
Created by Kezeslabas
New version: v3.721 (Fixed cargo modules recognized incorrectly) (Change Log in the Change Notes Tab.) If you have any Questions or Issues with the script, you can write a reply to the Discussions. This is a script that I made for my personal use. I decide...
Vehicle Stabilizer (Script)
Created by Sunoko
This is a script for suppress roll and yaw rotation. It helps to advance straight ahead. How to Setup? Block Required - 3 or more number of Gyroscopes, set Custom Data to "gyro" - 1 Cockpit, set Custom Data to "cockpit" - 1 Programable block, put in this s...
Hack Detection & Prevention
Created by Neffarion
Hacking/Grinding Detection Script This simple script allows your base to be ready for anyone who decides to grind blocks on your base that is considered an enemy. Once you have all set up and an enemy starts grinding your precious blocks it will close ALL ...
Subgrid Wheel Controller
Created by Tekk
Script that allows you to control wheels on subgrid from a cockpit, seat or remote using normal controls, created for making swivel suspensions like this: https://youtu.be/x7hs5V444ew?t=142 But can be used for whatever. Usage: Put the script in a PB on you...
Projector2Assembler
Created by Juggernaut93
Queue all the components needed to build a blueprint on your assembler. ----------- Projector2Assembler by Juggernaut93 With some code by nihilus from here: https://forum.keenswh.com/threads/adding-needed-projector-bp-components-to-assembler.7396730/#post-...
Sogeki Aimbot Script
Created by Alysius
Aimbot Script used by my Stalker Starfighter and Skyfighter. Locks on to target using raycast and performs leading for both Gatling and Rockets with extreme accuracy, compensated for launching ship movements. Does not miss if target do not keep changing ve...
Universal remote control script
Created by Grog
Remote control any block or group of various blocks (any action). Possible to: - send multiple commands at once. - send commands to several different grids at once. - run other PB on receiver grids with a specific argument. - send command to specific "netw...
SE DOS Inventory 1.0
Created by [R].DrHousexx
SE-DOS INVENTORY v1.0: Inventory Script for Space Engineers This custom script for Space Engineers offers a unique visual experience by displaying your inventory in a graphical format using intuitive icons. Whether you're managing a single container or mul...
Battery Trigger
Created by MMaster
in-game script by MMaster Monitors all batteries on same construct and triggers: - all timer blocks (on same construct) with in their name when batteries are low (<25%) - all timer blocks (on same construct) with in their name when batteries are high (>75%...
Conveyor Tube Auto Replacer
Created by Whiplash141
  Description This is a very poorly written mod that will automagically replace all regular conveyor tubes on a grid with the new reinforced variants whenever a grid is spawned into the world. To make a grid with conveyor tubes get updated, simply copy pas...
Whip's Script Replacer Block
Created by Whiplash141
Whip's Script Replacer Block   Description Howdy! Do you tire of having to manually update the scripts in your ship blueprints every time a silly script writer makes an update? Do you wish that I would stop pushing updates to WHAM every freaking day? Well ...
Whip's Subgrid Gyro Manager (aka SuGMa)
Created by Whiplash141
Whip's Subgrid Gyro Manager (aka SuGMa)   Description Howdy! This script allows you to control gyros on subgrids using your mouse. This will allow you to use gyros on subgrids just like normal gyros. This script is very simple to setup and should permit yo...
LAMP | Launch A Missile Program (for WHAM)
Created by Whiplash141
LAMP | Launch A Missile Program "I love LAMP." - Satisfied user   Description LAMP is a fire control program for my homing missile script, WHAM. It allows you to fire guided Player Made Weapons (PMWs) at targets. You may be asking: "Why is it called LAMP?"...
WHAM | Whip's Homing Advanced Missile Script
Created by Whiplash141
WHAM | Whip's Homing Advanced Missile Script   Description WHAM is an advanced homing missile script that supports a variety of features. It is quite configurable offering users options to customize things from the launch staging to the navigation constant...
Isy's Inventory Manager
Created by Isy
This is a inventory manager script that is capable of sorting all your intems in type specific cargo containers. The cargo containers are assigned automatically if there is no cargo container of the given type or all other containers are full. Also built i...
AutoPillock - universal flight automaton
Created by cheerkin
AutoPillock is general-purpose control script with focus on grid movement, formation management and combat. This script sums up most things I've made in areas related to grid flight: combat, autodocking, formations, missile, clangdrives, weapon controls, g...
Auto-Docking Optional Home Script 2
Created by Spug
Overview This script allows the main script (linked below) to dock onto mobile home ships (for example a mothership). The script is designed to be placed onto the mobile home ship, so that the docking ship can know where to land. Not only will the docking ...
SIMPL | Ship Integrity Monitoring Program Lite (A sprite-based ship layout/floor plan script)
Created by Whiplash141
  Features (NEW) Can draw multiple views onto a single display! Can draw across multiple LCD panels Displays cross-sections of your ship and can display destroyed blocks Highlights ship subsystems like thrust, gyros, and power Built in legend Customizable ...
[infal] Light Flicker
Created by infal
This script lets you have lights that flicker randomly rather than uniform blinking, giving a sort of faulty or maybe even horror ambience. https://i.imgur.com/z8jkSDH.gif Lights are added and removed by run argument, so you only need one programmable bloc...
Ship AI Screen module v1.0.4
Created by a
Loving your Ship AI, but aren't just Status panels enough? The Screen Module can help you out! This script REQUIRES the Ship AI Core! Without it it will SIMPLY CRASH. You've been warned. You can get it here: http://steamproxy.net/sharedfiles/filedetail...
Cruise Control
Created by ZerothAngel
2017-11-17 Update: No longer needs a timer block. If you had one before, I recommend you "disconnect" it from the prog block (remove all its actions) to reduce surprises. Cruise control for ships of any size. Fixes your speed at whatever speed you want, in...
Formation System - Flight Follower
Created by avaness
Note: This project has been abandoned and will no longer receive updates or support except to fix bugs caused by major game updates. This is the follower script for my formation flight system. These scripts together allow you to set a ship to follow anothe...
Isy's Block Renaming Script
Created by Isy
This script renames blocks in your terminal based on a given old name and new name. Optionally it can create new continuous numbers for all the blocks, even with leading zeros or autosort your whole grid. Special functions like adding a string to the start...
Planetary Orbit
Created by Jab
Orbit Script by Jab (40BlocksUnder) This script was created by curiosity, and may be updated for optimizations and features. The purpose of this script is to provide a way to have small / large ships orbit a planetary body (Or something else) to defend, or...
Clang Drive Manager
Created by Major Jon
Version v35 - 2023-07-29 This script is used to manage all of my clang drives (the ones below). Your ship needs this script installed on a prog block and at least one of the drives below for the script to manage. You can mix and match them however you like...
Gravity Engine Controller (Gravity Drive Script)
Created by Siptrixed
Destination Controll a structure called "Gravity Engine" in any environment 2 operating mode MainEngine Main engine - controls gravity, taking into account all possible variables and the environment. Features Flight on planets (orbits of planets) with grav...
Nanobot Build and Repair System Queuing / Display / Scripting
Created by Dummy08
Full automatic queuing of missing materials and displaying block status on panel(s) This is a simple out of the box script, to be used with the Nanobot Build and Repair System Block. For details see Nanobot Build and Repair System. !! This script is design...
Blarg's Ascent Cruise Control
Created by Blargmode
2023-09-12 Fixed! Sorry for taking ages, this script now works again. Tired of wasting fuel when leaving a gravity well? What you need is cruise control! This script adjusts the thrust of your rear thrusters to the lowest possible without losing speed. Wha...
Orbital Drop Position Calculator
Created by [SE] Bean
Updated to compile without issues. Very handy script! Updated: 11.9.2019 Special thanks to MartinRWolfe and Malware. Original Script: https://steamproxy.net/sharedfiles/filedetails/?id=1357741912 -------------------------------- What is this? This scri...
Cinematic Self-Destruct
Created by Syntak
A script for making a series of cinematic explosions, that ripple through the ship rather than having all the warheads go off at the same time. Also sets all the lights to flash red, plays an alarm and shows a countdown on the screens....
Multigrid Projector Robotic Arm Control Script 1
Created by Viktor
Robotic Welder Arm Control v1 Requirements Experimental mode enabled in the game (so the Programmable Block works) Multigrid Projector client plugin Plugin Loader How to test the script Subscribe to this world Create and enter the world Join the Testers fa...
[JON] Jawa's Orbital Navigation
Created by Jawa
For a Sigma Draconis server specific version of this script, follow the link below: https://steamproxy.net/sharedfiles/filedetails/?id=2583291777 Description: This script was made to assist in navigating around planets. It generates orbital, drop, and ...
Jawas Orbital Navigation Sigma Draconis
Created by Jawa
For a vanilla version of this script follow the link below: https://steamproxy.net/sharedfiles/filedetails/?id=1725062680&searchtext=jon Description: This script was made to assist in navigating around planets. It generates orbital, drop, and surface c...
Pirate Raiders - Spawning Waves
Created by Splitsie
This is a script that was written by Rich_27 after my first draft of it was less than pretty :P The script is set up for use on pirate bases, it gradually increases the range of the antenna responsible for spawning drones up to a preset maximum range then ...
LiDAR Mapping Script
Created by jTurp
Version 6.9.1 released December 20, 2021 Hello, Engineers, and welcome to version 6 of the LiDAR mapping script! This version boasts a fresh new look utilizing the drawing library introduced in SE v1.190. Blueprints Here are a couple of ready-made blueprin...
LiDAR Guided Missile Script
Created by jTurp
Version 6.6.3 released February 3, 2020 Hello, Engineers! This script can be used with any player-made missile that uses a connector or merge block. The algorithm uses quadratic, cubic, and quartic solutions to lead a target with pin-point accuracy. The sc...
Whip's Speed Matcher Script
Created by Whiplash141
ATTENTION: This script triggers itself automatically. No timers needed! Howdy! This script allows you to use custom inertial dampening to match the speed of a linearly moving target! This makes landing on carriers and sniping pirate ships shockingly easy! ...
Ship Layout
Created by zanders3
This script displays the layout and health status of your ship or station using the new LCD drawing APIs. To use run this script and add e.g. 'ShipLayout 0' or 'ShipLayoutHealth' to the CustomData of an LCD. You can force a refresh of the display by runnin...
Last second landing (Suicide Burn)
Created by TheWarMaster97
This script enables you to save a lot of hydrogen when landing on a planet Features - It now supports both, STABLE and DEV branch - automatically aligns the ship perpendicular to the planet to ensure optimal accuracy - support modded hydrogen thrusters - s...
Gun Fire Control System Mk3
Created by imivi
Bugfix (again) Update the script if your turrets aren't responding (with Auto Target off or without sensors). > Read the full guide to the GFCS script here. < Video example (old version) Showcase/tutorial world (old version) WHAT THIS SCRIPT DOES This scri...
(THYA) Shield HUD Script
Created by Perdurable
<<Current Script Version 1.7.6a May 2024>> This script displays your ships shields as a % and/or visual bar to an LCD display. It works with both DarkStar's Defense Shield Mod and Cython's Energy Shields. It is VERY easy to edit/customize and will soon hav...
Warhead Explosion Enhancer
Created by Come and See
Warhead Explosion Enhancer v0.1 by ComeAndSee Unleash the full potential of your warheads with the Warhead Explosion Enhancer! Are you tired of lackluster explosions that don't pack enough punch? This script is designed to supercharge your warhead detonati...
Reinforced Hinges, Rotors, Pistons, Wheels, and Cameras (Weaponcore)
Created by Come and See
Reinforced Hinges, Rotors, Pistons, Wheels, and Cameras (Weaponcore) v0.3 This mod increases the armor integrity of all vanilla and modded hinges, rotors, pistons, wheels + suspensions, and cameras by 1500% without the need to increase the material cost of...
SkunkBot 0.20 Lightweight - Weaponcore Aimbot based on GrunkBot
Created by SupremeAdmiralZ
This is Supreme's slightly updated version of GrunkBot by Stubkan, published with his permission. The lightweight edition does not include any radar or LCD integration, it's purely an aimbot with a few combat utilities. Additionally, the heavy calculations...
Nuclear Weapons
Created by Echthros
Normal warheads not enough for you? Blast radii start at 100m and go up from there. Original explosion system allows for proper compounding of simultaneous explosions. Added Elements Blocks: Mini-Nuke (Small) (default blast radius: 50m) Nuclear Warhead (La...
Structural Reinforcement
Created by Final977
An armour enhancement mechanic mod. Looking to make your builds stronger? Tired of building bricks? Need a real reason to vary the building blocks in your creations? Structural Reinforcement is here for you! Using existing vanilla blocks, create columns, b...
ModAdjusterV2
Created by Ash Like Snow
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading. Check out this helpful guide by Stonelords: https://steamproxy.net/sharedfiles/filedetails/?id=3018217687 To use: Create a folder in your mod's Data fol...
ConsumablesAnimated
Created by Chipstix213
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/cdhLXnQ.png Ever wanted to make sure your friends can see that your eating even if your wearing a space suit? Weather it's floating gracefully while savoring intergalactic delicacies to sharing a zero-gra...
Nebulous Radar
Created by Nerd e1
This mod adds in a radar system similar to that of Nebulous Fleet Command. In order to use a radar, just place one down on a grid and sit down in it. In order to radar lock as well as use the jammer, use the toolbar actions. Grid RCS is calculated via (LG ...
Vanilla+ Framework
Created by Nerd e1
The Vanilla+ Framework is designed to be an addon to the vanilla weapons in terms of different functionality variety. It features a few different logic types doing different things, without modifying vanilla files or overwriting any vanilla functionality. ...
Block Culling
Created by Aristeas
Makes fatblocks with blocks on all sides invisible. Boosts FPS upwards of 3x. Want to complain at Aristeas? https://discord.gg/starcore...
Long Range Sound Block
Created by Klime
20km range sound block, for scenarios and such...
5km AI and target lock distance range
Created by humanoid.mp4
A simple mod that increases AI range for people who enjoy modded fights...
RED SHIP MECH Modular encounter
Created by halipatsui
Red ship mech modular encounter. Must have Modular encounters systems to use. World needs in-game scripts to be enabled to use this encounter. For best experience use all the required mods. I havenlt whitelisted any planets for the mod but it works best on...
Viltrumite modular encounter
Created by halipatsui
My old viltrumite battlemech turned into a modualr encounter https://steamproxy.net/sharedfiles/filedetails/?id=2754368540 For a mech without thrusters it has extremem terrain mobility and speed. Have fun getting hunted by it. Uses following scripts: W...
Hydrogen Plus
Created by Blues Hailfire
(Hailfire's Recolorable Thrusters & Custom Particle Effects) https://i.imgur.com/xjab7GX.png Tired of yellow thruster flames? Blue ion thrusters don't look good with your neon red spaceship? We get it. That's why we made this mod for you! Now with this mod...
O&B's Ship Class System
Created by OB
https://i.imgur.com/fVVaDCS.gif If you enjoy this mod, please rate! Thank You. OB's Ship Class System Inspired by Blues Hailfire's mod and Zebgef's rework of said mod, this mod has been completely built from the ground up with modularity and performance in...
Spectator Turbo
Created by Echthros
The spectator camera now has totally uncapped speed. Just use the mousewheel like normal to increase the speed. For all you madlads building full size solar systems. Other Mods: https://steamproxy.net/id/adrsquared/myworkshopfiles/?appid=244850 Join My...
MultiplayerPredictionSwitcher (Interpolated serverside grid control)
Created by Invalid
CLIENTSIDE PREDICTION DISABLER (equivalent to putting a rotor on your grid in multiplayer to fix rubberbanding) I Have No Subgrid And I Must Scream This mod runs its logic only on the client. What it does: By default, sets MyCubeGrid.ForceDisablePrediction...
Modular Assemblies
Created by Invalid
Modular Assemblies is a framework designed to put the 'Engineer' back into 'Space Engineers'. It provides a simpler method of creating multiblock structures that provide added functionality, without killing performance or using esoteric vanilla tools. This...
Shipyards Revival
Created by Invalid
Rexxar's Shipyards Revival This is a revival of Rexxar's original shipyards mod from 2015-2016, fixed with his permission! updates: - new build guide lines for constructing a shipyard - sanity check limit of 1km between corners Building Your Shipyard Build...
Flight Vector
Created by BDCarrillo
Overview When seated in a cockpit, this mod draws lines or symbols to depict the prograde, retrograde, and gravity vector for your current grid. Note the lines are a fixed length, and only indicate direction. Symbols/lines for prograde/retrograde will not ...
Rust Mechanics
Created by Bačiulis
Blocks will slowly rust over time while in atmosphere of configured planets. All blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust. By default Earth, Alien, Pertam and Venus (that is any modded planet ...
Easy Block Renaming Extra
Created by I'mOnLinux
Extra "Find and Replace" function for Easy Block Renaming mod. All credits to original "Easy Block Renaming" (https://steamproxy.net/sharedfiles/filedetails/?id=2077166496)...
[Mexpex] Thruster FX - Framework (6)
Created by Mexpex
Thruster FX - Framework This mod does not do anything by itself. It used as a framework for other mods https://i.imgur.com/3vixJny.png Thruster FX is a framework that makes it possible for modders to easily add particle effects such as flames or smoke to t...
Assertive Loot
Created by gruzzob
This here is a set of improved thrusters for use as loot in Splitsie's Assertive Combat Systems mod. Now with thrusters you can pickup and store in your inventory. Variants have been made of all Vanilla and DLC thrusters that produce 115% peak thrust, at 9...
Hacking Computer 3.1 - SE v1.203.6
Created by nukeguard
This mod adds small and large ship hacking computers. It is a replacement for an earlier version of the mod. With new models and effects (a big thank you to Nukeguard for providing the models). Original: Hacking Computer Thanks to Crunch and Sen. Palpatine...
Armor Replacer
Created by Klime
Allows armor to be changed from light to heavy, and vice versa This mod is only for use in Creative Mode, Singleplayer https://i.imgur.com/zszv6tH.png Get your own high performance SE server from ServerBlend! (Sponsored) Controls - Type /replacer in chat t...
PathLock - Advanced Replay System
Created by Klime
Path Lock: Making Replays 100% less stressful! Tired of rovers veering off when using the Replay System? Or unexpected collisions messing up the entire take? Path Lock is here! This mod allow for precision replays of grids, with absolutely no reliance on p...
AiEnabled v1.8
Created by jTurp
https://i.imgur.com/fVVaDCS.gif v1.8.22 published May 14, 2024 Please refer to the changelog for patch notes. Check the Discussions for details on items commonly asked about https://i.imgur.com/cdhLXnQ.png AiEnabled is a total NPC inclusion mod that aims t...
Bot_spawner
Created by Chipstix213
List of available Bot types Robots Drone_Bot Boss_Bot Police_Bot Target_Dummy Humonoids Space_Skeleton Space_Zombie Ghost_Bot Animals RoboDog DO NOT USE THIS MOD IS FOR DEPENDENCY NOT FOR USE Please go to AiEnabled for the correct mod. This workshop item c...
Radioactive Reactor Smoke.
Created by Chipstix213
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/cdhLXnQ.png Spending too long standing around reactor exhaust? hoping it'll give you superpowers? well, not anymore! now it'll definitely just cause pain! https://i.imgur.com/5nbiNLV.png This mod uses scr...
Police Bot
Created by Chipstix213
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/cdhLXnQ.png This mod Spawns run-down police bots and wonky repair robots on the moon. They will chase you and attack due to corrupt programming! https://i.imgur.com/5nbiNLV.png These Bots only provide scr...
Build Vision 3.0
Created by Dark Helmet
This is a quick access context menu, based on the original Build Vision by Jimmacle, designed to supplement the game's terminal. Most of the time, the terminal works just fine for setting up blocks, but sometimes, it's cumbersome. With BV, you can just poi...
Orbiter Space Engineers Simulator
Created by Knsgf
This is a continuation of TP & DT mod that adds semi-realistic single-body Newtonian gravity which accurately follows inverse square law and has no cutoff, allowing ships in SE to achieve proper elliptical orbits*. * with a speed mod, of course, as even on...
Nebula Mod (3D)
Created by Jakaria
The Nebula Mod is a mod that adds exactly what it says, nebulae. It is a successor to the now obsolete, Volumetric Nebulae Mod. Now featuring improved performance, visuals, and effects, this mod aims to complement your favorite skybox, through customizatio...
Split Plane
Created by Klime
Allows for grids to be split along any plane. This should only be used in Offline Singleplayer Usage - Equip a welder - Aim where you want the grid to split. It will always split to the right of the character - Press Ctrl R...
Conveyor Diagram
Created by BDCarrillo
Build Info has a much better implementation of this concept that I'd recommend using: https://steamproxy.net/sharedfiles/filedetails/?id=514062285 Now available on plugin loader! Press "Left Shift" when looking at a grid you own to see all of the conve...
Prospector
Created by BDCarrillo
DEPRECATED SOON - REWRITE INBOUND With some drastic changes under the hood, I'd break stuff by using this mod ID. A fresh "2.0" will be out soon (TM). Overview Improved distance and visuals for asteroid scanning, and it's entirely client-side! (The server ...
FunLightning
Created by BDCarrillo
Fun Lightning! Ever wished that lightning would shut off blocks on a grid? Or maybe depower a grid completely? How about decreasing (or increasing) the damage and radius? Maybe you want a bunch of damage on grids, but for players to be unharmed? Well now y...
Remote3rdPerson
Created by BDCarrillo
Just remote control a grid and you'll get a third person view at that grid. Normal alt+pan/zoom and V to reset the view. Only oddball is that you must exit remote control to hop to a spectator camera, otherwise everything else should work as normal, like c...
PrefabSpawner
Created by BDCarrillo
Ever wanted to chuck vanilla or modded prefabs at people on your server? Well now you can! This is fun to combo with MES when an admin/GM/evil person needs a bit more granular control over bringing NPCs into the world without trying to paste in a bunch of ...
MESSpawnerUI
Created by BDCarrillo
This utility leverages the MES mod api to force spawns to occur, while maintaining the MES behaviors. If you just need to sling prefabs around, check out PrefabSpawner Shift+M to open the menu (limited to 3+ star players). Spawn, Shift+M, or Esc to close C...
WC Handweapons
Created by BDCarrillo
25 Sep Update: Fixed S-10 non-flare rounds pulling S-10E mags. Thanks Skwyd for the additional heads up! Made the flares the secondary ammo for the S-10 Basic Pistol, with regular ammo as primary. Red streamers in vids are just for visualization of the who...
BDAM
Created by BDCarrillo
WIP! Overview: Assembler queue UI to set quotas to build/grind components, with selectable priority levels. The monitoring of assemblers in Auto mode is done server-side, with world-level persistent storage of queues. Includes logic to handle input jams, m...
Status Report
Created by BDCarrillo
Overview Ever wanted a concise report of things happening on your ship? Well with simple chat inputs you can inundate yourself in data! /report Shows a list of commands in the chat box /report inventory Displays all components, ores, ingots, and ammo on bo...
WC Radar
Created by BDCarrillo
24 Feb update- Added scaling of incoming projectile symbol to give a sense of depth for your impending doom. 20 September update- Added radar warning options for when a grid locks on to you. You can set a unique color for these grids (default: yellow) and ...
Thrusters - 50% More Thrust
Created by Come and See
ComeAndSee's Thrusters - 50% More Thrust This mod increases the maximum thrust of all thrusters (both modded and vanilla) by 50%. Better Thrusters Series Thrusters - Half Power Use Thrusters - Half Fuel Use Thrusters - 50% More Thrust Any Environment Thrus...
AnimatedSpaceSkybox
Created by Math
Animated Space skybox This is a first of a kind as far as i know- its a skybox that moves. Other animated skyboxes - BlackHole - Realistic Because each frame has to be its own skybox this is not a small mod. Warning: For the first few seconds the skybox wi...
[Star Trek] LCARS LCD Scripts (TSS)
Created by Gwindalmir
Want to deck out your vessel with the latest LCARS software from Starfleet? Well, look no further! This includes a highly customizable display interface for your LCDs. The preview images above are not an exhaustive list. How to use Select "Script" from the...
Automatic Ore Pickup
Created by Gwindalmir
Summary Tired of floating ore slowing you down and giving you concussions? Phoenix Manufacturing is back with something to take care of that! Now your drills all include a micro gravity generator* which will cause it to collect all floating ore nearby. In ...
SAMv2 - Sam's Autopilot Manager version 2
Created by Magistrator
What Have your ship autonomously and automatically fly between any multiple Connectors in the Star System, without having to worry about recording waypoints. Turn your ships into autonomous navigation vessels. Without a need for a cockpit, just tell it whe...
DAS - Driver Assisting System
Created by Wanderer_308
Description DAS - Driver Assisting System - is a script focused on making suspension wheels based vehicles more controllable and more reliable. The script continuously processes vehicle speed, heading direction, orientation, altitude, and tweak suspensions...
Blarg's Fancy Ruler
Created by Blargmode
This script allows you to measure the distance between your camera and some asteroid or whatever. It shows you some basic info about the object: What it is, if it’s hostile, how far away it is, and how long it will take you to get there. It uses the either...
[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
Created by Keks
Updates: 1.3.1: 2019-12-20 - Updated to newest SE version Full changelog Info: The development of PAM is stopped due to i stopped playing SE. The script runs well with the latest SE version, if something doesn't work it could be due to mods. Please underst...
Ambient Military Radio Chatter
Created by ITMonkey
This mod consists of 5 Audio files detailed below Military Chatter 1 - 14.32 Military Chatter 2 - 2.55 Military Chatter 3 - 2.57 Military Chatter 4 - 2.56 Military Chatter 5 - 2.55 The audio was taken from the end credits of Generation Kill, an HBO series ...
Display Shield Value
Created by 寂语不言丶
Scripts/cloud/Display Shield Value/Script.cs...
Starcraft Terran Music
Created by Mornedhel
Just a small mod that gives you the Terran themes from Starcraft 1&2 for your soundblocks. Enjoy!...
Phils_Ship_Diagnostics
Created by PH1L1P
NOTE: Some modded blocks will cause this script to break. Second note: This script has been in a pretty stable place for a while, and I really want to write it again from scratch (since I was still learning C# when I wrote this). That said, I am going to w...
Mechwarrior Lock On Sound
Created by Jay und Drang
Basic mod to change the vanilla lock on sound effects to those from the MechWarrior series of games. New target selection sound (from MechWarrior 4), followed by looped search effect (from MechWarrior 3), then a lock tone (from MechWarrior 2) when lock is ...
Thermal Imaging Camera
Created by Klime
Thermal Imaging Camera - Large and Small grid thermal imaging cameras - Should work in MP https://i.imgur.com/zszv6tH.png Get your own high performance SE server from ServerBlend! (Sponsored) Updates - Added the ability to change the grid color + player co...
Env Sun: No Sun
Created by 🅂🄸🅂🄺
➤⠀I⠀N⠀F⠀O ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬⠀▬▬▬⠀▬▬⠀▬ This only remove the sun and flares. Lights are still present. This was a request by Jacof33. You can customize your skybox with my Enviroment Collection . It includes Skybox, Sun and Environment as seperate mod...
Chatbot Companion AI
Created by 15
Chatbot Companion AI - By Span This script is a chatbot. Its purpose is to increase your emotional hygiene. Communicate with it through a text panel. You can easily change its name and response set (if you are ambitious) in the script. Look for the config ...
Real Gas Giants
Created by Echthros
Time to explore the other half of the solar system! With this mod, you can create gas giant planets of unlimited size that are more than just a skin on a normal rocky planet. Explore rings full of asteroids and space dust, dive into the dense clouds of the...
Codius's Basic Piston Control
Created by Codius Hilol
My first Space Engineers script. Spent around 6 hours trying to get my IDE working and figuring out how to script for this game. It controls the pistons in a given block group via jump and crouch. It looks for a group called "ControlPistons" and affects al...
ToolCore
Created by Ash Like Snow
Framework to extend Space Engineers tool functionality and effects. This mod doesn't add or modify any tools itself, but allows other mods to create tools with advanced features, using this mod as a dependency. Features enabled by this mod Beam tools Multi...
Systems Highlight
Created by Invalid
Mod by CommanderChet. take out a welder, highlight a grid with it /hlhelp: show help /hlcolorhelp...
StarCore LiveView Edit
Created by Invalid
F2: render weaponcore target's damage display Shift + F2: clear display Tilde + F2: force render damage display of whatever your camera is looking at...
Solar Blocks Override
Created by Echthros
Dependency mod for some of my other mods that can override solar block output. Does nothing useful on its own. Required for "Real Stars"....
Real Stars
Created by Echthros
Tired of the old skybox sun that you can never reach? Wishing you could explore a real solar system or three? Want to burn yourself to ash diving into the stellar plasma? Well now you can! With this mod you can construct as many solar systems as you like i...
Colossus - Black Hole
Created by Infinite
Colossus is a black hole featuring a large accretion disk, relativistic jets, and an enterable event horizon. Details • Recommended Size: Any • Resources: None • Gravity: 15000g Additional Info • Comes in two variants - one with relativistic jets and one w...
Giant Drills by Life'Tech and Rebels
Created by Kuvat
https://i.imgur.com/nIdOLTI.png About: This mod adds 2 new Drill variants to the game. The Giant and the Rebels Drill. Both with and without the Rebels logo on it. The Rebels Drill has a Large Grid and a Samll Grid version. All modelnames and descriptions ...
Formation System - Leader
Created by avaness
Note: This project has been abandoned and will no longer receive updates or support except to fix bugs caused by major game updates. This is the leader script for my formation system. These scripts together allow you to set a ship to follow another in a sp...
No Jump Drives
Created by oneshot2killls
No Jump Drives! This mod simply removes the jump drive from the G-Menu by setting its public variable to false. Therefore, existing jump drives or drives spawned in will still exist. Useful for when forcing players to use a FSD from the FSD Supercruise mod...
High Speed Parachute Malfunction
Created by Vanake14
Makes parachute hatches explode when opened at high speeds to stop you from slowing from 10000m/s to 10m/s in 3 seconds. The speed at which a parachute starts exploding is randomized between 125m/s and 250m/s by default (speeds are for an atmospheric densi...
Thermal Mechanics (see desc)
Created by Kinesi
UPDATED VERSION https://steamproxy.net/sharedfiles/filedetails/?id=2496040401 (I lost my access token to upload to this page, if someone knows a fix, I'd love to hear it) Ensou has so graciously allowed me to assist him in the development of this mod. ...
Tiered Ship Tools
Created by nukeguard
Upgrade those tools on those workhorses of yours and see what real power you've been missing! Thanks to a team up we are proud to announce the tiered ship tools modpack. (Big thanks to K4tniss and rexxar for the awesome script for this mod) (Thanks to Xero...
Legacy Character Targeting Patch
Created by Ash Like Snow
This mod adds backwards compatibility for legacy characters, allowing players using them to use the new targeting and lock-on mechanics introduced in Warfare II. Worried that your favourite character mod won't be updated to add the new targeting features? ...
AI Logistics Automation - Alpha 0.2.20
Created by ogrimdooh
Description This mod adds blocks that allow you to configure Inventory Management and Production Queues without the need for scripts. Complete information I set up a wiki and a discord to keep discussions, roadmap information and bug reporting. https://www...
NPC Drone AI tune up
Created by Ryukki
This mod will make the drones that uses Keens new AI like the ones in "never surrender scenario" or some of the new encounters in the vanilla game WAY more hostile. Changing the firing range from 300m to 800m Suicide ram range is now widen to 1500m compare...
Warfare Range Upgrades AI
Created by Malignant
:::TARGET LOCK RANGE INCREASED TO 5KM::: This mod increases the velocity and maximum firing range of all Vanilla / Warfare DLC ammo AND allows you to set the AI range of turrets out to the maximum range for large grid and half-max for small grid. Files Aff...
Rdav's Fleet Command MKII
Created by Rdav
Script LCD UI update is WIP (currently non functional) 30/09/2023 Rdav's fleet command is an entirely Vanilla in-game script aimed at allowing players to play space engineers like a strategy game. Giving advanced automated intelligence to ships and systems...
Rdav's Guided Missile Script
Created by Rdav
My new guided missile script is designed for the everyman out there, easy to use with exceptionally effective guidance (same as the AIM-9 sidewinder) With a bare minimum setup and designed and optimised for multiplayer engagements, I'm hoping to make missi...
Rdavs Easy Auto Turret Script
Created by Rdav
This script automates and provides effective tracking and weapons firing to player made rotor turrets. With a self-searching automatic setup that means all rotor turrets are found automatically with no renaming or grouping needed. https://thumbs.gfycat.com...
Rdav's Ship Health Bars
Created by Rdav
Ship Health Bars is a simple mod that gives a Health-Bar functionality to the vanilla beacon block. About Ship Health Bars Ship health bars is really a just-for-fun mod that allows beacons to display a ships health as a percentage and display a real-time h...
[Archive] IMDC Skirmish Fleet ~AI-Drone Retrofit~
Created by Rdav
IMDC Skirmish Fleet, Retrofitted with my Fleet-AI Script! NOTE: This version is for Archive only, the code used in this has been superseded and this version is no longer used, please see my workshop for the latest version! About: This is the fleet of IMDC ...
AI Enemies - Waves of NPCs
Created by DarkkShadow0
Note: At this time this mod is DEAD. I might get back to it sometime in the future, but for now it doesn't work. Sorry. This mod will allow you to spawn aggressive (and/or friendly) AI ships. These ships will attempt to seek and destroy the closest players...
SeShipwrightTools
Created by Chozabu
Tools to automate conveyor layout and toggle transparant armour - check for https://github.com/chozabu/SeShipwrightTools more info and gifs showing functionality Transparent Armour This allows you to quickly make armour transparent to see inside a ship. Ct...
Visual Overrides API
Created by Echthros
This API is used to manage different mods attempting to make use of the visual override control values in MyAPIGateway.Session.WeatherEffects without creating conflicts. It also has tools to change the visual properties of planet atmospheres at runtime (<A...
Asteroid Filter API
Created by Echthros
This API can be used to apply filters to all procedural asteroids as they attempt to spawn. The filters can be used to block individual asteroids from appearing under whatever conditions are defined/registered. You can create rules to limit asteroid spawni...
Asteroid Filter: Clusters
Created by Echthros
Reduces asteroid density to create randomized pockets of asteroids and empty voids surrounding them. Give some variety to your world by trimming the infinite asteroid field! The overall asteroid density and cluster/void sizes are customizable. Part of the ...
Frontier Conquest
Created by Zenduin
This Conquest mod is entirely in-game and does not require anything special except adding it to your mod list and optionally configuring it in game with slash commands. This mod was written for my server: Eclipse Feel free to stop by! Just add to favorites...
ComeToMe Test script: Order a ship to go to your position
Another lazy script poorly written but perfectly executed. Order any ship (i didn't test it with factions or disabled ships, so be careful!!!!!) to go to your current position. Kepp in mind that the ship will not follow you, just wil try to go in a straigh...
BeaconHello
Created by Tomas_Volc
Update: we have released a youtube video explaining the basics of API copy this link or click on the video in the gallery https://www.youtube.com/watch?v=gAh1bNfRLPw&list=UUiIu5_NeaCkv3Nt8R5u7pNg This is an API example mission that can be created since upd...
PB Script Replacer
Created by Alysius
This Mod assist in replacing PB scripts for blueprint and world setup. PB script replacement is an extremely expensive operation as it triggers script compilation. Therefore, mod is strictly for local setup use only. On MP, only the host can access this mo...
Master Airlock Control
Created by mooviies
Simplify the creation of airlocks for your ships or stations. A script I made to manage all of my airlocks in the game. What it does can actually be done by simply using actions but it makes it easier if you have lots of airlocks on a big station and you d...
Color Replacer Blocks
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds a pair of blocks (Small and Large Grid Variants) that allow you to recolor multiple blocks of the same color at once. How It Works - Basic Functionality - Place bo...
PLC-OS Beta 3 [15-2-24]
Created by Twotwinbrothers
This Script allows you mouse control on multiple screens you tag whit a custom tag. it allows you to place al kinds of object on screens that display en control information of youre creation. Complete freedom of what you want where you want it. This script...
SpaceGravity
Created by Math
Gravity in space of 1G pointing downwards...
Crowigor's Base Manager
Created by Crowigor
The script is a set of useful functions for automating base management. Inventory Manager The function searches for items in all available blocks and transfers them to the specified containers. Special Containers The function searches for items in all avai...
AutoLevel
Created by Dixie Normus
AutoLevel Script - Automatically aligns your ship level to the pull of gravity with various control options for customisation Use instructions: Basic Use This is how to set up the script with no extra features, if you want to use the additional features (e...
Bainy13's XYZ Piston Lift
Created by bainy13
This script will allow three set of pistons to be move to pre-determined locations with variable speed and initial delays configured on each axis seperatly Current Version: Version: 1.0.2 Date: 2018-09-22 Main features: Moves groups of three groups of pist...
Textured Build States
Created by TheFool76
Makes a number of textures also apply to the build states so now you have even more flexibility when designing. The following textures have been modified to also apply to the build state. Carbon Fiber Battered Concrete Dusty Glamour Mossy Rusty Wooden Note...
Modless Fleet automining system
Created by Schwarzengel
This platform with the aircraft of automining control system uses no mod even no long range sensor. The program include lang range radar program . This program is suitable for survival. And it's easy for you to build your own miner aircraft carrier now, af...
Planetary Asteroid Rings
Created by Bravada Cadelanne
Overview This is a mod to add procedural asteroids to the rings of planets. Initially it was only for Bylen in the Paradiso system, but other planets should now be able to be configured to have asteroid rings. Asteroids are generated within visual range of...
All-Axis Spherical Gravity Drive Manager
Created by Meridius_IX / Lucas
This gravity drive controller is used for ships with a gravity drive configuration that uses Spherical Gravity generators and Artifical Mass blocks. Please Note: This script will not auto-balance your gravity drive. It is your responsibility to ensure that...
Ice Distribution System
Created by Meridius_IX / Lucas
Description / How It Works: This script will automatically scan your cargo containers and will equally distribute any Ice to your Oxygen Generators. Blocks Required: - 1x Oxygen Generator (or more) - 1x Cargo Container (or more) - 1x Programmable Block - 1...
Swivel PMW PDC Turret
Created by Alysius
For use with Diamond Dome Defense Script or other turret slaving scripts....
Advanced Guided Missile Script
Created by Alysius
https://imgur.com/ECVsgQP.jpg Highly optimized and minimalist Raycast Guided Missile Script to be used by Diamond Dome Defense Script (DDS). Diamond Dome Defense Script link here: https://steamproxy.net/sharedfiles/filedetails/?id=1734964925 This is a ...
Diamond Dome Defense Script
Created by Alysius
https://imgur.com/ECVsgQP.jpg This is a combined Weapons Platform Script for Automated handling of Rotor Turrets and Missile Launches. IMPORTANT: You MUST update Advanced Guided Missile Script to the latest as launch system is changed (else it won't launch...
MCRN Tachi
Created by Mike Dude
Expanse Rocinante, Season 4 Edition released: https://steamproxy.net/sharedfiles/filedetails/?id=1936007824 This is my survival ready MCRN Tachi from The Expanse TV show, purpose built for PVP as a light fast attack support ship. This is the first majo...
S.E.E Effects
Created by Wartank
Would Captain Kirk still have eyebrows after his ship takes damage? last updated: 6-29-2016 Space Engineers Enhanced Effects aims to answer this question by adding more feedback to the game when sustaining damage. Now blazing fire, surging lightning smoke ...
Armor Replacer (Vanilla + AQD + DEP)
Created by Aryemis
Allows armor to be changed from light to heavy, and vice versa. Supports vanilla armor and also : - AQD Armor https://steamproxy.net/sharedfiles/filedetails/?id=1939935505 - DEP Armor https://steamproxy.net/sharedfiles/filedetails/?id=2789286638 Th...
Easy Automation V2.0
Created by Coren
Current Version from this subscription = 2.054 Also check out my first Space Engineers Mod: Easy Access Programmable Block Controls https://steamproxy.net/sharedfiles/filedetails/?id=2872094732 Timer Block no longer needed as of V2.035 Not compatible w...
MArmOS 3.1: WeldingArm
Created by Timotei~
This is a welding arm made using MArmOS 3.1. It is made to be easy to attach to any large grid. Hop in the control seat, turn on the camera and enjoy a direct access to your base'S inventory while welding. The controls are: 1: Use the welder 2: Turn on the...
MArmOS (Mechanical Arm Operating System) v3.1
Created by Timotei~
MArmOS means Mechanical Arm Operating System and it is a script made to simplify the coding needed to properly control your mechanical arm. It allow to take any complex arm configuration and bind it on a ( X, Y, Z ) reference frame. Using MArmOS should mak...
BlueG Radar - Modified for the GFCS
Created by imivi
Now fixed after the March ModAPI changes. This is a modified version of the BlueG_Radar mod by BlueG. This version is meant to be used with the Gun Fire Control System script, but you can still use it on its own. Only use the original BlueG Radar mod or th...
XU-3 Auto mining drone
Created by pro100tv
Follow me on: Workshop || YouTube || Reddit || Discord https://i.imgur.com/USJnUyW.png Auto-mining drone designed for all environments and for close cooperation with other such drones. Please note: The drone needs a dispatcher to work. You can use this bas...
[SCAM] Simple Concurrent Adaptive Min3r
Created by cheerkin
The idea I designed this autominig solution to suit my approach to mining automation in vanilla game. The main goal was to make a system that would allow extremely early mining automation in survival with great scalability later on. At this moment it's tun...
Advanced Turret Control
Created by Myah Morsla
First and foremost all credit for this mod modification goes to rearth and his rearth's Advanced Combat Systems (Slim Edition) I take no credit for this mod. This modification changes a few things from his base mod for the T•U•S server. Fixed Mexpex Warfar...
[ E-SCP ] Escape Pod System Module ( No Mods ) ( DLC Req )
Created by War Wolf
https://i.imgur.com/p7Fv1Z6.gif https://media.giphy.com/media/7BPGE15q2detFuY2Mw/giphy.gif Escape Your Problems After the release of the latest annual safety reports, the S.T.S.B (Space Travel Safety Board) discovered an alarming lack of onboard space craf...
Minigame LIFE
Created by Pennywise
Press 3rd button on the panel to start the game....
Lidar scanning and mapping
Created by Innoble
Please go here for the full description: https://forum.keenswh.com/threads/lidar-mapper-scanner-and-data-visualization.7396251/ You need to subscribe to the Data visualization script here: http://steamproxy.net/sharedfiles/filedetails/?id=1087817508 Th...
Holo Projector (BROKEN for now, will try to fix when I have time)
Created by Innoble
Read here for better formatted and up to date information: http://forum.keenswh.com/threads/wip-holo-projector.7384553/ new version added 26-10-2017 and again on 27-10-2017 Fixes: - Many multiplayer fixes. I am not promising everything will work, but it sh...
Automated mining drone
Created by Pennywise
This script is used in mining drone. It works with specially built carrier and drone. It does following: 1. Drills 100 shafts (10x10) layer by layer. 2. Transports excavated resources to base 3. Docks to base connector and drops cargo to base storage. 4. R...
Enemy Detection Script - Turret Triggers Timer
Created by DaddyDamo
This is a simple script which triggers a timer block when a turret detects an enemy. -Rename the timer block to "Timer Block - EnDec" (without quotation marks) or change the name to whatever you want as indicated in the code. -Rename a turret to "DetectorT...
Turret Grid Manager
Created by cheerkin
This script helps me to resolve 3 main issues with auto turrets in survival: 1. I don't like the turrets' habit to suck up hundreds of ammo crates if left on auto-conveyor. Turret killed -> ammo lost -> butthurt. Moreover, they are greedy and like to leave...
Froid's WeaponCore Rotor Turret Script
Created by Sigmund Froid
New Update: Turrets choose their own target now Hereby I present to you Froid's WeaponCore Rotor Turret Script This script was made to fill the gap left by Whip's and Rdav's scripts not being able to fire WeaponCore weapons mounted onto their turrets. As o...
Whip's Turret Radar WC Addon Optimized
Created by NULL★Sparkle
The existing WC Addon script, but optimized for better use on multiplayer servers. 1. No longer attempts to process all detected targets in a single tick. 2. Will slow down to Update100 when nothing is nearby. 3. Removed redundant execution of initializati...
Supply Lines
Created by TechCoder
-= Supply Lines =- Build smaller, more efficient, automated bases that are easier to maintain!Stops the offloading of miners to prevent overfill of ores Especially useful for processing centers you want to mostly fully automate Automate the flow of supplie...
YAIM Optimized - now with autoprofling
Created by spiritplumber
Yet Another Inventory Manager (Originally by Octavio) This one is geared towards base management and automated assembly and disassembly. It will self-profile to take up less than a certain amount of time per tick (default is 0.2 milliseconds). It will take...
Vivicorp's Childship Script
Created by bT*-Vivi-
Important note: This script has no use without the associated Vivicorp Mothership Script! Other important note: The script is now considered out of BETA, if you encounter any issues please let me know Important changes As of 11/26 no timer blocks are requi...
Vivicorp's Mothership Script
Created by bT*-Vivi-
Important note: This script has no use without the associated Vivicorp Childship Script! Final important note: Don't move your mothership while something is in the middle of docking or it won't work. Important changes As of 2/26, Mothership docks also requ...
Vivicorp's Orbital Drop Script
Created by bT*-Vivi-
Just a stupid simple scipt I created fairly quickly to aid in orbital dumb drops. Its probably not perfect at the moment but gets the job done well enough to start. There's very little in way of config or requirements: 1. You must have a remote block. Its ...
MahInd - Info LCDs (No Pb)
Created by mahtrok
Welcome This is a MOD, NOT a script for the programmable block. Extending the base code of dlK's no Pb Info LCD, I wrote a couple of info lcds that can be added to any LCD surface by simply selecting it from the list of scripts and modifying a small amount...
Animation Engine
Created by Math
This a scripting language for SE that allows modders to create block animations with relative ease, no C# knowledge required. This is not a mod, its more of a framework for modders If you run into any bugs or missing features please request them on the dis...
Fix LCD support
Created by Digi
For modder use: allows LCDs to work on more block types. How it works It changes the Render component on functional (on/off-able) blocks that have 1 or more ScreenAreas declared. To use this as a modder simply add this mod as a dependency. Some blocks have...
Cargo Capacity Script + (Suports Cocpit LCD's)
Created by juy225667
Cargo Capacity Script + This is a script to monitor the capacity of any cargo containers, connectors or other storage blocks like Drills or Welders. This script can be used on any grid. It excludes any further connectet grids. Supports displaying to any na...
Quantum Tether
Created by CommanderChet
Work in Progress! https://i.imgur.com/fVVaDCS.gif Quantum Tether Adds a block which keeps player inventories within a certain range stocked with Components. Amount and Type are Configurable. Range is a diameter in meters centered on the block, set by a sli...
GrunkBot Weaponcore Aimbot
Created by Stubkan
GrunkBot The public Weaponcore supported aimbot ( No more shall the tyranny of selfish pvpers hold reign ) With thanks to Sogeki, Whiplash and Darkstar Description The GrunkBot is both an aiming assist and a target assist script that you can use with the W...
Rdav Missile Guidance (WeaponCore) RCK
Created by squashee
Added some improvements to an already great script: * Disables hydrogen tank stockpile mode on launch * Unlocks connector on launch * Makes sure Gyro is turned on at launch...
SkunkBot 0.20 - Weaponcore Aimbot based on GrunkBot
Created by SupremeAdmiralZ
SkunkBot 0.20 This is Supreme's slightly updated version of GrunkBot by Stubkan, published with his permission. Note that accuracy of the aim is slightly decreased when you and / or your target are moving at high speeds. Also note that I am not an experien...
Weapon Scanner
Created by Patrick
Version 2 Complete rewrite Complete multiplayer re-architecture Improved game mechanics Identify weapon systems on Player and NPC ships Multiplayer / Dedicated Server / Single Player Short range scanner that identifies weapon systems on hostile ships. Work...
Projector Cross Section
Created by StarCpt
View a cutaway of projected ships with this mod! Supposedly great for hand building ships layer by layer. You can select the axis of the cutaway plane, starting layer, and layers to show from the starting layer. Let me know if I missed any obvious configs....
NavOS 2
Created by StarCpt
A script I made for automating some long distance travel, matching speed to a locked weaponcore target, and some other things. The main feature is that most operations (except target speed lock) uses the primary (forward) thrust most of the time. Oh, and i...
Velocity Indicator
Created by StarCpt
Draws a line in the direction of travel centered on your character. The white segment indicates the speed....
Ship Component Breakdown
Created by StarCpt
Find out what components your ship is made out of with one simple command! !shipbreakdown or /shipbreakdown - Shows a list of components and base components (ie ingots) a ship is constructed from. Point your crosshair at a ship when you run the command !sh...
More Thruster Actions
Created by StarCpt
Adds 6 toolbar actions to thrusters: Max Thrust override - sets override to 100% Reset Thrust override - sets override to 0% Increase override by 10% Decrease override by 10% Increase override by 1% Decrease override by 1% Requested by Anitram on the Plugi...
Projector Profiles
Created by StarCpt
This mod adds a couple buttons and stuff to easily save and load projector profiles. Profiles are saved to the block's custom data for easy export. This however means if a script or mod changes the custom data of the projector, the profiles could break and...
High Res LCD Image Renderer
Created by StarCpt
This script takes advantage of the much higher lcd sprite pixel density to produce high resolution 512x512 images. As lcd panels can only store a maximum of 100,000 characters in the text field 3 lcd panels are required to hold all the text required for a ...
Font: Mono Color
Created by DraygoKorvan
"Resolution gets better the further away you are" -Xocliw 2020 Ever wanted a not so crappy looking picture in your spaceship? Boring 9 bit color not enough? Imagine what your pictures could look like with 6 more bits of color definition! This mod gives you...
Pilot Assistant System - PAS - Автопилот
Created by [HELLBENT]
https://i.imgur.com/fVVaDCS.gif HELLBENT's Pilot Assistant System Description This script is designed for automatic and semi-automatic control of "Airplanes" - grids with wings (e.g. Plane Parts) and a single thrust vector (i.e. all thrusters facing the sa...
HELLBENT's Automatic Submarine Control - Water Mod
Created by [HELLBENT]
Yes, this is exactly what you were looking for! Setup guide - https://youtu.be/pe3mDV7VbaU This script manages and maintains the sub's dive depth. The setting is still complicated, but in the video guide I have explained everything in detail. I might do a ...
Rover AI: ARMS - Advent
Created by Vassious
v NOTE v VERSION 2 IS OUT. Much better than this blueprint: https://steamproxy.net/sharedfiles/filedetails/?id=3043316741 Have you ever wanted a convoy of autonomous rovers? Tired of the slip and slide hovercraft "rovers" that don't feel like true rove...
RTS
Created by Klime
Real Time Strategy (RTS) controls for SE (WIP) WARNING: This mod is very early in development. It will have bugs and crashes. Use at your own risk Setup - Add 1x AI Basic Task block to your grid - Add 1x AI Flight Move block to your grid - Set the Basic Ta...
Projector Highlighter
Created by BDCarrillo
5/12/23 Update Added options to set max block numbers or to disable neighbor checks for incomplete blocks. Added color config options, info below. 4/27/23 Update Fixed an oopsie that made any damaged block (yellow) near a placeable block (green) causing al...
[APck] Commander (fleet RTS control)
Created by cheerkin
Fleet command script allowing RTS-style controls using transparent HUD or normal screen for grids controlled by the AutoPillock script. Features Mouse-controlled interface Mouse-drag rubber selection Two renders - transparent and normal screen with free 3d...
[QoL] Easy Inventory Management
Created by DraygoKorvan
Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores? This mod will let you control all this! This mod is also intended to be server friendly, and has controls for ...
[QoL] Production Quota
Created by DraygoKorvan
Quality of Life: Adds a quota list to the assemblers in game (basic and up). Assemblers will automatically add components to production if the grid contains less than the desired item count. If something goes terribly wrong use the Reset button. Mod is des...
[QoL] Build Helper
Created by DraygoKorvan
Need a little help reaching those hard to reach places? Like no jetpack or nerfed jetpack survival? This will make building structures easier! This mod will allow you to freeze the gizmo and enable snap-to-grid building modes. This mod is designed for Surv...
[QoL] Radio Spectrometry
Created by DraygoKorvan
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel. Point your ore detector directly at a distant asteroi...
Definition Extension API
Created by DraygoKorvan
API mod to add a custom <ModExtensions> Tag to any SBC file. Definitions can then be loaded by any mod using DefinitionExtensionsAPI.cs (included in this mod) and adding this mod as a dependency. Block mods do not need to add this mod as a dependency, just...
[QoL] Start Safe
Created by DraygoKorvan
Gives each player their own safe zone. Safe zone is triggered by touching the artifact spawned for the player. Safe zone will prevent entry of any player that does not match the artifact owners faction. Safe zones will block all projectiles. Safe zones wil...
[QoL] Mechanical Keybinds
Created by DraygoKorvan
A Quality of Life mod to bring more engineering in Space Engineers. Control your pistons, rotors, and hinges with movement keypresses! Bind mechanical blocks to control keybinds You can bind a mechanical block to the following controls (Default binds in pa...
[vanilla] Exploding Gas Tanks
Created by DraygoKorvan
Exploding Gas Tanks! Gas tanks will explode if they take certain types of damage while filled with gas. Tanks do radial damage based on the total internal pressure of the tank. Explosion applies physics to objects as well. Empty tanks or tanks with a small...
Jump Drive Critical Explosion
Created by DraygoKorvan
Jump drives explode when they hit critical with more than a 1MWh built up charge. Have fun! Discord Discord...
Text HUD API
Created by DraygoKorvan
Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it. Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype. Common Issue: If the m...
Dynamic Wheel Friction
Created by DraygoKorvan
Updates wheels friction values dynamically based on how much force they are resisting. Tired of not getting better grip under downforce? Heavy vehicles still slipping? This mod is for you! Compatible with aerodynamics, aerodynamics only needed if you want ...
Score Screen
Created by DraygoKorvan
Ever want to know your k/d ratio? Well this is it, space engineers score screen gives you killspam and a scoreboard. Press F2 to display the scoreboard. Chat command /observermode will make the HUD display at all times (even when game hud is hidden) Requir...
Projector Name Changer
Created by DraygoKorvan
Helps you rename projector blocks when using Text Projectors. Arguement is what you want the block renamed as, and it finds the block that matches the name up until the exclaimation mark then changes it to match the arguement. Helps you rename blocks in th...
Dock Assist HUD
Created by DraygoKorvan
Ever had a hard time lining up a ship to dock? Note: I changed the functionality a little bit to make it more intuitive. Once the red dot is lined up you will not need to keep it lined up as you move. Just move the yellow dot ontop and you will be lined up...
Holographic Radar
Created by DraygoKorvan
Holographic Radar Mod Can now display the radar while you are in a cockpit! Radar and Projector can now be mounted to small ships! Holo projector display location can now be set and scaled in game. Now works through pistons and rotors. This mod will add a ...
[QoL] CleanModCategories
Created by Jakaria
This mod hides any Modded block categories and combines them into a single "Modded Blocks" category. The mod also disables any empty categories. Join the discord to make suggestions or discuss bugs you may have experienced: https://discord.gg/GrPK8cB...
Configurable Flashlight API
Created by Jakaria
Configurable flashlight for modders. See this for an example on how to use it Join the discord to make suggestions or discuss bugs you may have experienced: https://discord.gg/GrPK8cB...
[QoL] MarkModdedBlocks
Created by Jakaria
This mod adds an overlay/icon to the corner of all modded blocks and items. The red outline is just for demonstration purposes and is not present in-game. The mod requires client-side scripts and does not work on Consoles. Join the discord to make suggesti...
Dangerous Decompression
Created by Jakaria
The purpose of this mod is to implement explosive decompression. The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point. By modifying the settings, you can m...
Freight Contracts
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Just like normal hauling contracts, but you actually have to haul stuff! Now you have an actual reason to build ships with cargo bays. Works exactly like a normal contract. Go to contract block, accept contract Once accepted...
Material Scanner
Created by Patrick
Version 2 Complete rewrite Complete multiplayer re-architecture Improved game mechanics Identify material composition of grids Multiplayer / Dedicated Server / Single Player Short range scanner that identifies the composition of grids. Works with vanilla a...
Cargo Scanner
Created by Patrick
Version 2 Complete rewrite Complete multiplayer re-architecture Improved game mechanics Scan Player and NPC ships for valuable cargo Multiplayer / Dedicated Server / Single Player Short range scanner that detects valuable cargo on other ships and displays ...
Relative Top Speed
Created by Gauge
Features - User defined speed limits - Control the speed of individual ships based on mass and acceleration - Change configuration on the fly (no need to restart) - Multiplayer ready Description Imagine you are in a fighter chasing down an enemy ship. You ...
[AUTOMATONS UPDATE] More Events
Created by zznty
Purpose This mod for Space Engineers Beta introduces new event types for the Event Controller block. Now you can trigger different events based on thruster power, natural gravity, and more! With this mod, you'll be able to create more complex and interesti...
Jump Alert
Created by BDCarrillo
Overview Ever wanted to have some indication that a ship was jumping in near you? Now you can panic for a few seconds before it arrives, instead of after! When any ship starts a jump sequence, players within 10km of the destination will receive an orange G...
Autofill Bottles
Created by Echthros
Tired of refilling bottles manually? Now your bottles will automatically refill from the excess in your suit whenever you are in a piped cockpit or refilling from a medical station! Works for both single player and multiplayer. NOTE: Your suit H2 and O2 le...
Darker Nights
Created by Echthros
Modifies the global lighting a bit to make nights darker on planets (reduced ambient lighting). Similar to the "Space Just Got Real" mod, but without as many or as extreme changes. Does not modify the skybox texture itself....
HUD Compass
Created by Zelious
It’s a compass! On your HUD! Now featuring a clock! It works on any planet, of any size, with any FoV setting, at any resolution and with any other HUD mod! Why Do I Need A Compass? Not long ago a compass was a not really all that useful, but then the mult...
Projections To Assembler
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description: This mod adds a button to the projector block that will queue the needed components for the currently projected grid in your assembler. How To Use: Ensure your Projector Block ...
Heavy Gas
Created by nevcairiel
Gas-tronomical Realism This mod adds mass to gases - in an accurate fashion. This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel manage...
Skimt's SolarMap Mod
Created by Skimt
Version: 1.0 Author: Skimt Date: May 30 2021 Description The solar map will project the world coordinates of planets and the grid unto a text panel in the form of a 2D map, along with detailed information regarding planets and moons. Features Multiple Scre...
Skimt's Grid Power Chart
Created by Skimt
Version: 1.0.0 Author: Skimt Date: Dec 16 2022 Description Shows grid power usage and storage in the form of line- and pie charts on screen. Disclaimer It's aimed for regular LCD. Probably doesn't display properly in cockpits. Is not really aimed for wides...
Sneaky Sounds - Quieter Tools
Created by Splitsie
This is for those people who like hearing battle sounds loud while not being deafened by their grinder, welder and most of all drill. This mod reduces the volume of hand tools, ship tools, weather, doors, placement sounds and a few others that often feel d...
Lighting Profiles
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks. This als...
Hide LCD Controls
Created by baukje
Do you like using programmable blocks, do you like them displaying information on their monitor, but don't like the clutter it gives in the control panel? This mod hides the LCD configuration controls and adds yet another control that allows you to make th...
Camera - Over The Shoulder
Created by Adriano
https://i.imgur.com/fVVaDCS.gif Over The Shoulder This mod adds another camera option to Space Engineers. Over-the-shoulder is a camera view point that is featured in most modern third-person shooters and action games. It is also used in film and televisio...
Precious Air
Created by Patrick
Balance adjustment to move air from waste product to commodity. Why Bother? This mod rebalances oxygen production in Space Engineers, addressing the issue of oxygen over-abundance. By reducing the oxygen output from ice and enhancing the efficiency of oxyg...
IntergridMessaging
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Provides terminal-style text communication between allied grids. Honestly, this doesn't do anything that faction chat can't do. However, this does allow you to have chat capability while the HUD is hidden so it feels a littl...
Darkish Nights
Created by Patrick
Modifies ambient light, skybox-based illumination, and shadow intensity. Changes are roughly half the values of Space Just Got Real. Featured in Reclamation Project Alpha YT series. Other Mods You Might Like Air Traffic Jargon Generator TSS Arachno-armaged...
SignalHUD
Created by Patrick
Replaces one of the HUD states with an empty HUD that only shows signals. Featured in Reclamation Project Alpha YT series. Why is this useful? When you hide the HUD, you can't see signals. This makes finding ore, friends, enemies, Economy stations, unknown...
Creative Renamer
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Rename Key Blocks with Unique New Names This will randomly rename most of the important blocks to some sort of quasi-technical term. There are a number of options you can configure, but out of the box, you can just load and ...
Star System Generator
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Randomly Create Entire Star Systems This tool creates random star systems for your game. I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter...
Crushing Death
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Lethal Gravity for high G planets Multiplayer / Dedicated Server / Single Player Inflicts progressively more severe damage as the magnitude of the gravity increases. (Admins are automatically protected from the effects.) Con...
Dynamic Gyro Power
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Dynamically scales up gyro power as vehicle weight increases. This allows things like mining craft to maintain the same performance characteristics when empty as when loaded. Featured in Reclamation Project Alpha YT series. ...
Ice Manager
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Featured in Reclamation Project Alpha YT series. Manage H2 and O2 generation This PB code optimizes O2 and H2 production by moving small amounts of ice from storage into O2/H2 generators. It does not increase the O2/H2 produ...
Jargon Generator (Air Traffic) (Mod)
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Generate Authentic ATC Messages Generates transcripts of "radio traffic" between air traffic control centers and various aircraft. Works on any display. Watch the video. Radio traffic is 100% accurate and compliant with FAA ...
AutoThrottleV1.3
Created by Patrick
Automatic throttle control for efficient take off, escape from gravity well, and landing. This script adjusts thrust overrides for fuel efficient ascent and descent, * to / from orbit * to / from landing site * to / from cruise altitude The script will aut...
SafeZone Controller
Created by Patrick
Description Allows Safe Zones to be controlled via actions from Button panels, sensors, etc. Set Up 1. Add this script to a Programmable Block. 2. Add the following tag to any Safezone block. 3. Recompile the Programmable Block Use Use a button panel or ot...
Jargon Generator (Mod)
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Generate Techno-Jargon Information is generated using a Lindenmayer grammar system. Works on any display. Watch the video. Use 1. Open the terminal for any LCD or text display 2. Set Content type to "Scripts" 3. Set the Scri...
Jargon Generator (PB Script)
Created by Patrick
Generate Techno-Jargon This is an in-game script that runs in a Programmable Block If you want a mod that makes this available to every LCD as a 'script' option, use the following link: Jargon Generator TSS Mod (2470184482) Information is generated using a...
LongTimer
Created by Patrick
Long-term Timer Useful to server admins that want to setup weekly or daily recurring events. Supports multiple LCDs. Supports multiple timers. Behavior Displays current time, trigger time, and delta on tagged LCDs. Activates tagged triggers on the provided...
MADAR
Created by AutoMcDonough
MADAR (MA Radar), a display of nearby enemies and incoming missiles for 3rd person view. I made this as a situational awareness helper. Sounds are for missiles tracking, and if a grid comes within 500m. Maximum range is 5km. Can track: 5 enemy grids. 4 at ...
SAS
Created by DFPercush
==== SAS ==== Stability Assist System orbital tools Author: DFPercush Source code: github.com/DFPercush/SE-SAS Feed the programmer: ko-fi.com/DFPercush Setup: If you want to use a cockpit besides the main one as the reference, set 'DefaultControlBlock' bel...
Dynamic Asteroids
Created by Invalid
Creates fields of entity asteroids around the player in SpawnableAreas. They can split apart when taking damage, eventually down to the floating object items that can then be picked up. The areas in which they spawn can be set through a config in the world...
Eli Dang's Holo HUD
Created by Polygon Cherub
This is a holographic, in world hud for your ship, Tribute to one of the best space trucker HUDs of all time, made to fill the holo hole in our hearts. Eli Dang's Holo HUD will display on any grid you have a working Radio Antenna installed. Simply open you...
Nuclear Weapons Expanded
Created by Official Zealiux
This is en expansion upon the original Nuclear Weapons mod by Echthros If you like the additional features this mod added I would appreciate your support https://i.imgur.com/mVMJVd3.gif This Mod adds Additional Production stages to Complicate the process o...
Bigger Explosions
Created by Echthros
This mod is a support tool for other mods (including the "Kinetic Devastation" and "Nuclear Weapons" mods) to generate massive explosions through a shared system. The tool is also open for anyone else to make use via any scripting mods by sending a mod mes...
Rich HUD Master
Created by Dark Helmet
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded autom...
Whip's Turret Slaving Ranging Addon
Created by Nerd e1
Used to change the manual convergence range of Whip's Turret Slaving, along with turning it on and off at will. Does not with CTCs. Initial Setup: Set the SlavingScriptName to the programmable block containing the slaving script's name. Set the LCDGroupNam...
Aegis - MAWS
Created by Nerd e1
Set TimerBlockOnName to the name of the timer block you want to be continuously triggered while there is a missile targeting your grid. Set TimerBlockOffName to the name of the timer block you want to be continuously triggered while there is a not a missil...
SEDivers - NPC Framework
Created by Flatulent_Moth™
Ever wanted to have NPCs manage dynamic territory? Ever wanted to be able to tell your ship to remove something? If that's the case, then this framework is for you! (Huge Thank You to KSH for putting this in the community spotlight) Check out our getting s...
Viper Vertical Launch System
Created by Whiplash141
Viper Vertical Launch System   Description Howdy! The Viper Vertical Launch System (VLS) is a reloadable, 6 shot WHAM/LAMP guided missile launch platform. It is designed to be an easy-to-use technology demonstrator that can also be relatively easily integr...
Programmable Block UI Controls Reorder
Created by Whiplash141
  Description Howdy! This is a stupid simple mod that reorders the block controls inside of the programmable block user interface to look like how they did before the v1.201 update. I'm an angry boomer who hates change, so this is mainly for me. It probabl...
Leak Finder
Created by Digi
Shows a path towards exterior of the ship while respecting airtightness. Open terminal of any Air Vent block to start a scan. This used to be a feature in my Build Info mod but I split it off due to popular request. Both this and BuildInfo can be used at t...
Eclipses
Created by Echthros
Planets will now cast shadows a long distance behind them both in space and on other planets, darkening skies and obscuring solar blocks. Compatible with "Real Stars" mod. https://i.imgur.com/tX3qF8Z.gif Try with "Real Stars" Mod! https://steamcommunity.co...
Asteroid Filter: Grid Speed
Created by Echthros
Prevents procedural asteroids from spawning if any nearby grids are traveling faster than a certain speed threshold. Feel free to accelerate to absurd speeds without having to worry about unexpected collisions! Part of the Asteroid Filter API toolset which...
Real Orbits
Created by Echthros
Ever wanted to put a relay satellite in orbit? Rendezvous with a moving space station? Drop from an orbiting flagship in a lander? Well now you can! With this mod you will have the tools to set your grids up in stable orbits around planetary bodies while v...
Kinetic Devastation
Created by Echthros
As any user of speed mods can attest, the physics engine is less than graceful in its handling of extremely high-velocity impacts. Flying straight through an asteroid or even a planet is all too easy at higher speeds. Not any more. With this mod, you will ...
Expanded Settings
Created by Echthros
This mod allows for additional control over game balance by exposing a number of game values for tweaking per file. It can be used to modify things like the global speed limit, block durability, thruster power, power generation efficiency, and much more. L...
Recon Cameras
Created by Echthros
Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base? Well, now you can! This mod adds new camera blocks that allo...
Disable Blocks
Created by Echthros
Need to disable player access to specific blocks? This tool allows you to remove specific blocks from your playthrough or server. Control even extends to mods if you only want some of the blocks from a mod. Small and large grid versions of blocks cannot be...
Real Stars Preset System (Real Orbits-Ready)
Created by Echthros
Preset world that makes use of the Real Stars mod. Contains 3 star systems and one of each vanilla planet scattered throughout (except 2 Moons). >>>Yellow Star System<<< -Earthlike ---Moon -Mars >>>Blue Star System<<< -Moon -Pertam ---Europa >>>Red Star Sy...
No Sun
Created by Echthros
The sun is dead. I killed it. Compatible with other skybox mods and visual rebalance mods (Space Just Got Real, etc.). Solar panels are now useless. Enjoy eternal darkness. Mwahahaha! https://i.imgur.com/tX3qF8Z.gif Other Mods: https://steamproxy.net/i...
Whip's Turret AI Slaving Script
Created by Whiplash141
(Previously titled: "Whip's AI Rotor Turret Control Script") Note In the documentation below, "rotor" refers to both rotors and hinges! This is because the game considers hinges to be just fancy sideways rotors.   Features Slaves targeting of AI turrets, p...
Whip's Artificial Horizon Redux
Created by Whiplash141
Whip's Artificial Horizon Redux Updated the space orientation indicator to draw 3D arrow heads for better visual clarity Howdy! This is my rendition of an artificial horizon for use on the ship cockpit screens and regular LCDs and text panels; I wasn't sat...
Whip's Turret Based Radar
Created by Whiplash141
Whip's Turret Based Radar System   Description Howdy! This script uses turret targeting to populate a 3D radar and is designed to increase the user's situational awareness. This script also works with custom turret control blocks! This radar bears many vis...
SWCS | Whip's Subgrid Wheel Control Script
Created by Whiplash141
  Description This script allows you to control steering and propulsion of wheels attached via pistons, rotors, or hinges using regular movement keys! Wheels will also emulate brake inputs as well. The acronym is pronounced like "swicks" :) This is a featu...
Whip's Planetary Compass Script
Created by Whiplash141
Previously titled: "Whip's Planetary Bearing & Compass Script"     Update This code has had a complete rewrite as of June 26, 2020. It should now be much more pretty and work on all text panels and blocks with multiple screens (like cockpits).     Descript...
MART | Whip's Mouse Aimed Rotor Turret Script
Created by Whiplash141
Yes, this works with hinges. ATTENTION As of game version 1.200, the game now properly synchronizes player inputs in seats. This means that you can finally use MART with multiple people simultaneously on the same ship! You can get the tank shown above HERE...
Whip's Auto Door and Airlock Script
Created by Whiplash141
  Description "Sure, I could turn around and close the door like a civilized man. Or I could let a robot do it for me... like a modern man." - Acarii on the virtues of automatic doors This script will close any door once it has been fully open for over 3 s...
Whip's Block Renamer
Created by Whiplash141
Whip's Group Based Block Renaming Code Howdy! This program makes renaming large groups of blocks easy! You can use this script to rename, prefix, or suffix block names. Additionally, there are built in functions to prefix or suffix the grid name to your bl...
Whip's Automatic Drop Pod Script
Created by Whiplash141
ATTENTION: This script triggers itself automatically. No timers needed! This code allows you to make automatic drop pods that will safely land themselves. This is a much more user friendly variant of the code that I designed for my Hunchback Planetary Drop...
Whip's Missile Status Script (for WHAM)
Created by Whiplash141
Whip's Missile Status Script   Description This script provides a graphical display of the status of WHAM missiles on LCD panels or blocks with multiple display surfaces like cockpits. When a particular missile is detected by the script, it will display a ...
Visible Lasers for Laser Antenna
Created by Whiplash141
  Description This is a mod that simply draws a visible laser between two laser antennas when they are connected. The color is not configurable yet because I'm lazy.   Author's Notes I made this in 30 minutes because I thought it would be neat. It should w...
SHART | Script Handling Activation of Remote Timers
Created by Whiplash141
  Description Howdy! This script allows you to trigger timers on other ships/stations that also have this script using antennas. This script can also act as both a sender and receiver.   Features Triggers timers on other ships using antenna-based communica...
Whip's Skid Steering Script
Created by Whiplash141
Whip's Skid Steering Script   Description Howdy! This script emulates tank skid steering using wheel suspensions, and it is able to skid steer without gyros! This is possible because the script uses adaptive steering friction to ensure that wheels closest ...
SEAT | Seat Entry/Exit Activated Timers
Created by Whiplash141
SEAT | Seat Entry/Exit Activated Timers   Description Howdy! This script allows you to trigger a timer when a particular seat has been entered or exited. You can also specify different timers for entry and exit activation. This script works with seats, coc...
Whip's Turret Overlay (For ALL turrets)
Created by Whiplash141
________________________________________     Description This is a turret version of my Camera Overlay mod which can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=704012607 This will apply the overlay to ANY turret in the game witho...
Whip's Turret Overlay (For vanilla turrets)
Created by Whiplash141
________________________________________     Description This is a turret version of my Camera Overlay mod which can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=704012607 This will apply the overlay to ONLY to vanilla turrets. If ...
Screen Gunk Be Gone!
Created by Whiplash141
Check out my mod to clean the armor scratches! >> With Edges: https://steamproxy.net/sharedfiles/filedetails/?id=1290717482 << >> Without Edges: https://steamproxy.net/sharedfiles/filedetails/?id=1300118006 << Howdy! This mod reduces screen gunk by...
Target Lead Indicator (Aim Assist)
Created by Gauge
Description Due to popular demand i have extended the Turret Lead Indicator to included fixed gun targeting. This is the full meal deal providing spot on accuracy at a low performance cost! Nit and Grit - Target Lead indicators for all enemy grids within w...
Turret Lead Indicator
Created by Gauge
This mod was designed to make manually controlled turrets more effective. - Turrets display an orange lead indicator when controlled by players. - Lead indicators only show when turrets are in range to fire (+100 meters) I have release another mod that is ...
Guidance Control System
Created by DarkInferno
Guidance Control System v2.3 Guidance Control System I am working on which can take in gps commands as an argument and fly the ship directly to that point. Orentation will stay the same. This script will also align the ship by default. 2.3v - New Land Keyw...
Control Module - Example Tank
Created by Digi
An example for Control Module mod. A basic tank base prefab that shows how to control rotor-wheels with WASD as well as have a turret controllable with mouse that requires a mouse button to control (hold right click)....
Build Info
Created by Digi
Displays more information about the block you're holding or aiming at, along with other features listed below. Highlight features Config/ModMenu - Player customizable and toggleable features Most of this mods' features can be customized or turned off entir...
Build Info (bleeding edge build)
Created by Digi
This is the more frequently updated version of Build info mod for public testing, features are still tested but I can't test every combination and I'm not testing in servers, so please use this if you're ok with finding the occasional issue and reporting i...
(DevTool) Programmable Block DebugAPI
Created by Digi
This mod adds an API for PB to allow it to draw things in 3D space or on HUD/chat, for debugging purposes. It only works in offline worlds and its purpose is to help PB developers debug their code or visualize their vectors and such. Current features: - Dr...
(DevTool) Programmable Block auto-reload
Created by Digi
This mod is for programmable block developers and only works with files from player-host, therefore it should not be used in MP/DS. Usage You can type /pbq in game chat to see these instructions there aswell. 1. Copy or symlink the script file to: %appdata...
(ModTool) Reload Definitions
Created by Digi
Ctrl+Alt+R or /reload all in chat. This will reload all SBC definitions as if you reloaded world... mostly. Needs lots of testing. Definition instances from before the reload can be identified by their "(OLD) " prefix, they will stick around in blocks, too...
Tank Tracks Framework & API
Created by Digi
This provides other mods the ability to have tracks over specific types of blocks. Video courtesy of Patrick. Player usage You need other mods that use this to have something actually happen. List of known mods using this: Tank Tracks over Vanilla Wheels T...
Tank Tracks Builder
Created by Digi
A handheld builder for Tank Tracks Framework using a fake block to act as the track placing "tool". NOTE: This does not provide any tracks (and it can only build tracks that are defined). See the framework mod's page for a list of mods that do add tracks, ...
Rotate skybox with the Sun
Created by Digi
This simple mod makes it seem like you are the one rotating with the planets, instead of the sun rotating around you like it actually does, by simply rotating the skybox (starfield) with the sun. At very low sun rotation speeds (1h per day or longer) it is...
Control Module - basically key binding for ships
Created by Digi
This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a cockpit/RC/seat in the same grid system. The system is very flexible...
Camera Panning - rotate camera view (+reset 1st person character view)
Created by Digi
This mod enables players to change the direction camera while viewing it. Works for any camera block, modded or vanilla. How to use in game When you view a camera the mod will tell you the controls as a HUD notification. Simply hold the LookAround key (def...
Light Block Improvements - easy control panel access
Created by Digi
This mod does the following things: - Adds control panel access points on the interior lights, corner lights and spotlights' models. - Slightly improved models on interior lights, corner lights and spotlights. - Changes the light falloff minimal value from...
Projector Preview - miniature blueprint display + damage status
Created by Digi
Augments the projector with a miniature projection option. Features: Preview mode - miniature blueprint view. Scale, move and rotate the miniature with precision, can even be positioned inside cockpits. Status mode shows damaged blocks, incorrect blocks, i...
Enhanced Gravity Generators - pulling ships together, literally
Created by Digi
This mod extends the functionality of both the vanilla gravity generators by allowing them to pull ships without the need for artificial mass. You must enable this functionality per generator by adding the flags to the names, the generators will be unaffec...
Gravity Collector - pulls and collects floating objects
Created by Digi
This adds 2 collector blocks (large and small) which pull floating objects (ore and dropped items) that are in front of them. This does not pull mass blocks or players. Small variant pulls in a 30deg cone up to 40m, max power usage (at 200% strength and ma...
RPA Printing Drone Script
Created by Norse_Attack
ROBOT PRINTING AUTOMATION DRONE SCRIPT: Version: V 4.1.2 - 8/11/2023 (look guide to see changelog) This is the first script required to make the automatic printer works. This one has to be loaded into the Prob Block of the Drone. Here https://steamcommunit...
RPA Printing Station Script
Created by Norse_Attack
ROBOT PRINTING AUTOMATION STATION SCRIPT: Version: V 4.1.2 - 8/11/2023 (look guide to see changelog) This is the second script required to make the automatic printer works. This one has to be loaded into the Prob Block of the Station. Here https://steamcom...
Example: Projector Drone
Created by Norse_Attack
This is the BP of the Tug i use. Read the RPA guide to know how to use it. Link to the guide: https://steamproxy.net/sharedfiles/filedetails/?id=2965554098&preview=true...
Example: Station Rotating Printer
Created by Norse_Attack
That's the blueprint for a generic Rotating Printer. Is just a advance rotor link to a cargo from one side and to a conveyor arm to the other side where welders are built. To cover a better area, it's asymetrical: meaning that, instead to have 1 central we...
Translation Script (BB)
Created by BookBurner
This mod is created because I am really annoyed by dealing with resources separately in each mod. when this script is added as dependency, you can just add your resource files to your mod's Data/Localization in the same format as in the base game. And you ...
Offline Production Bonus (BB)
Created by BookBurner
What is this? Server Only, does't do anything for local games What this mod does is track player's offline/online state and assign points to each offline player. These points add up to three days worth. Points are counted globally per player, not per produ...
Cruise Thrust System (BB)
Created by BookBurner
Cruise Thrust System is a script mod which allows you to designate set of thrusters you use in your game for higher speeds, thus giving them a special utility. The following example shows the default configuration, which designates hydrogen thrusters for n...
Atmospheric damage & Hazards (BB)
Created by BookBurner
Are you tired of adding your damage scripts to all your planets individually? I was tired of it too. So I wrote this, loosely based on the original rexxar's script. You can allow rust effects if you want to, blocks will first rust and then take damage, or ...
Combat Score System (BB)
Created by BookBurner
What is this? Server Only, does't do anything for local games This mod is designed for servers that want to have a unified PVP rewards and incentives. It adds multiple systems that assign players their combat score. This combat score is used in various way...
WeaponCore Alarm Script (BB)
Created by BookBurner
When the enemy is close enough that weaponcore picks up enemy targets, it reacts based on the groups you have set up. add the script to the programmable block Add your desired blocks to the alarm groups, each alarm group is designed for something different...
Force Dynamic Grids
Created by nevcairiel
Ever had a static grid get stuck mid-air after an explosion or other event that split it into multiple pieces? Yes, me too. This mod will monitor all static grids for split events, and then ensure all parts of it that can be dynamic, will be. For this mod ...
Moisture Vaporator
Created by SlowpokeFarm
A perfect moisture vaporator for use at dry dusty planets like this one here. Moisture Vaporator on Wookiepedia WHAT IT DOES When turned on it produces ice in small quantities with production rate depending on the atmosphere density. So don't expect it to ...
No HUD Tooltips
Created by Klime
Forces the game to be in a minimal HUD state, so block tooltips don't show https://i.imgur.com/zszv6tH.png Get your own high performance SE server from ServerBlend! (Sponsored) Important: This will force all players in the world to have no tooltips. Only a...
Orbital Autopilot and Map
Created by Renener
This script allows you to keep a ship in orbit around a planet and render an orbital map. Instructions: You ship will need a few components for this script to do its job. The most important is a ship controller. This can be either a remote control or a coc...
Survival Less Likely
Created by Splitsie
This is a set of modifications to various aspects of the game including but not limited to Reduced jetpack power Reduced yield of O2 from ice Refineries can't process stone various other changes that I've since forgotten but will hopefully remember to put ...
TouchScreenAPI
Created by Adriano
https://i.imgur.com/fVVaDCS.gif TouchScreenAPI This mod adds Touch Screen feature and UI Elements to Space Engineers. It is a framework for other mods and programmable block scripts. It allows modders to add interaction with in game LCD screens like a mous...
Electric Network Info - Touch App
Created by Adriano
https://i.imgur.com/fVVaDCS.gif Electric Network Info This mod adds an App to LCD screens for monitoring Electric production and consumption, also battery storage and detailed info per block. It saves a history of last 30 minutes of data and presents the i...
Water Mod
Created by Jakaria
The mod adds water that you can build boats with. There is audio, splashing, bubbles, waves, fish, and much better simulation performance compared to older water mods. This mod has support for Draygo's Aerodynamics Mod, it is not required but with it you c...
Rendering Improved (no skybox)
Created by SEModder4
No custom skybox was added to this version. So you can use your own skyboxes and still use this mod for its benefits....
[TMC] Tree Menu Command NET
Created by cheerkin
Description This script provides graphical interface to terminal block actions in the form of tree-organized menu. Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments. Helps a lot to s...
KRadar
Created by wu.will.china
A brand new radar mod developed by myself. Inspired by the "Active Radar" mod. Large Grid Version Installation: 1, At least one Ship Controller(could be Cockpit, Control Seat or Remote Control Block) 2, One Large Grid KRadar Block 3, At least one LCD Panel...
MEA FCSR Rotor Turret - Kaien Version
Created by wu.will.china
Parameter example bulletMaxSpeedConf=440 bulletMaxRange=3600 gravityRate=0.75 curvationRate=0.07 isAutoFire=false PID_P=20 PID_I=0.1 PID_D=0.1 FACE_TO=Right TARGET_TYPE=Focus ra=-90 raD=0.3 OFFSET_Y=3 RANDOM_Y=0.3 -- FACE_TO : Forward(default) / Left / Rig...
KArm
Created by wu.will.china
version 0.9-test Usage: 1, Make an arm with 3 hinges and 2 bars, like a ">". Face to this ">", All hinges should face to downward, and let the "double black lines" on the left side. 2, The bar should use 10 small blocks length(5m). The 1st and 2nd hinge sh...
RTG_alt
Created by wu.will.china
This is an alternative version of MEA RTG(Rotor Gun), the original version is http://www.spacemea.com/forum.php?mod=viewthread&tid=16&extra=page%3D1 I changed some code, and my version is no need of FireTimer. Install: 3 large rotors, one by one. the root ...
fcsv8_alt
Created by wu.will.china
this is an alternatived version of MEA fcs. it is designed for working with my dcs script. the original version of fcs is https://steamproxy.net/sharedfiles/filedetails/?id=1114942501 or http://www.spacemea.com/forum.php?mod=viewthread&tid=2 my dcs scr...
Kaien's Drone Control System
Created by wu.will.china
Versions: v5.5.0 (20210606) Manually Hover, "BST", "STEER" Summary: This script can control multiple drone on mother ship. It should work with Radar Display Script Alternative(based on Whip's Turret Based Radar), you can find it from my fighter F27X Tower ...
FlyByFCSRT
Created by wu.will.china
the Kaien's flyby script with WMI's rotor manager and player2k's VTOL included. version 2! this script can make you ship fly by your mothor ship or docking on your mother ship automaticly, even the mother ship is flying, and either in space or in gravity. ...
KaienFlyByScript
Created by wu.will.china
Sorry my english is poor.. This script can make an aircraft FLY BY the mother ship. For the mother ship, which you control it directly. you need: 1 radio antenna. (laser antenna will NOT work!) 1 ship controller. (cockpit, flight seat, or remote control) 1...
Piston Head Attach & Detach Script
Created by T0pOxyg3n
PHAD - Piston Head Attach & Detach Script Description: This script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds! You can use it to make piston jolts, speed exploits, very powerful clang st...
Logic Gates
Created by T0pOxyg3n
Logic gates in SE! And Gate Input 1 | Input 2 | Output 1 0 | 0 | 0 1 | 0 | 0 0 | 1 | 0 1 | 1 | 1 Or Gate Input 1 | Input 2 | Output 1 0 | 0 | 0 1 | 0 | 1 0 | 1 | 1 1 | 1 | 1 Not Gate Input 1 | Output 1 0 | 1 1 | 0 Xor Gate Input 1 | Input 2 | Output 1 0 | ...
Vanilla Homing Missiles
Created by Cython
This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target. The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specif...
DMATHS 3D(ish) Clouds (BROKEN)
Created by DMATH
Sorry guys, i'll re do the mod to get it to work...
HudDog - dogfight tracers, lead, autoaim
Created by cheerkin
The idea Immersive HUD weapon lead/pip ballistic calculator for three types of weapons, capable of gyro-override glue-to-target assist, operating with or without lock, with virtual bullet tracers simulation feature. https://steamuserimages-a.akamaihd.net/u...
Turret Grid Monitor
Created by cheerkin
Scans for all gattling turrets grid-wide, displays ammo and damage warnings with nice formatting (cool spinner included). Setup: Please check the constants at the top of the script, tune them if needed: const string PANEL_NAME = "pnl"; // custom name of LC...
TBF - production and power manager
Created by cheerkin
Teladi's Best Friend - production and power manager. Highlights of the main features Does power production and consumption analysis grouped by structures (i.e. grids) Gives component amount summary with change trend and history (currently shows prev value ...
xSHAMAN - device activation by movement
Created by cheerkin
Description xSHAMAN stands for crosSHair And proxiMity ActivatioN. It makes use of sensor network to track player ship-wide and trigger events on certain devices depending on distance, look direction, and "gestures". It also controls rotors to aim at playe...
Gravity Steering (Grid Torque Provider)
Created by cheerkin
The idea This script implements an alternative "steering" approach using artificial gravity. In SE there is a possibility to apply force to a ship using artificial mass blocks and gravity generators (placed on the very same ship). This can be used to creat...
Orbital Painter (LCD sprite editor)
Created by cheerkin
The idea Immersive way for Painting in a traditional style with different opacity, variable brushes and full-on HSL Team blackboard, to-do list, build planning Making gif-style animations and loop-playing them Designing signs for bases/ships and binding th...
Aligned Weapon Trigger
Created by cheerkin
The script allows making sequential-firing weapon assemblies. It has two main functions: - trigger fire on a weapon that is aligned with a reference block - control rotors during allowed firing Script would fire the barrel that is lined up with a reference...
Draken U-LR - unmanned long-range
Created by cheerkin
Unmanned version of gravity-driven Draken gravity driven interceptor, powered by AutoPillock Core The cockpit was replaced with artillery turret for 2000m detection range (thanks to defense block), and preferred combat distance is set to 1100m. Response is...
[APck] AutoPillock Core 1.0
Created by cheerkin
AutoPillock is general-purpose control script with focus on grid movement, formation management and combat. https://steamuserimages-a.akamaihd.net/ugc/2499004593275656796/48BD7236C9EAEE6EF575EC6FC746302A3D06BAEF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbo...
APckCommand control bridge
Created by cheerkin
Reference control module blueprint for Command script. Quickstart 1. Get the blueprint. 2. Get AutoPillock-controlled grids. 3. Get in the control module and use toolbar: toolbar 3-1: (toggle:control) - capture controls on/off - sets ControlGyros to Off on...
TGP turret bundle (LG)
Created by cheerkin
Sample blueprint for TGP Targeting Pod script. Single tracker turret. Don't forget to add an antenna. CustomData includes toggle to lock friendly grids. Toolbar command is "command:reset-rotors". If you add it to your ship, ensure that the requirements sti...
[APck] U-AAG SU 1.0
Created by cheerkin
New AAG/SU version based on APck Core 1.0. Previous version: https://steamproxy.net/sharedfiles/filedetails/?id=2900049557 Code update and new custom data for two sub-units missiles. Now they utilize raycast trigger, max thrust terminal stage and defau...
APckCommand control bridge (Core 1.0)
Created by cheerkin
Reference control module blueprint for Command script. This is the updated version compatible with 1.0 systems (APck Core, TGP) Quickstart 1. Get the blueprint. 2. Get AutoPillock-controlled grids. 3. Get in the control module and use toolbar: toolbar 1-1:...
APCK Control Module (APck Core 1.0)
Created by cheerkin
Reference carrier control module for the AutoPillock script. This is the same blueprint as previous one, I decided to do a separate upload rather than make previous one incompatible with everything. See videos on that page to get better idea on basic usage...
[APck] ThrustProvider (Clang, Vtol, Rov)
Created by cheerkin
External thrust provider (Merge Drive, Mass Shift Drive, VTOL and Rover) for the AutoPillock script. Merge Mag Force This type of drive uses merge blocks pull to generate thrust. It gives constant acceleration independent of grid mass. This is the best pos...
[APck][TP] MergeMagForce Drive Assembly
Created by cheerkin
Clang Drive optionally used by AutoPillock control script. It is controlled by ThrustProvider script. How to Spawn MMF assembly. Paste on the APck-managed grid. Remove remote and gyro from MMF assembly. Add grids' forward-gyro, remote, and optionally contr...
[APck] U-AAG SU
Created by cheerkin
Reference fighter drone for the AutoPillock2 script. U-AAG stands for Unmanned, AA-Gunship class. Evolution of Xenon ASF / Whornet ASF that were ran by AutoPillock. This version comes with 2 missiles (aka Sub-Units) ran by single PB. It would launch them b...
Linked collections (26)
Whip's Scripts
Contains 22 items
WeaponCore Ingame Scripts
Contains 13 items
Isy's Main Scripts
Contains 5 items
BD's Toolbox
Contains 19 items
Blargmode's scripts
Contains 5 items
goober
Contains 82 items
Quality of Life Mods
Contains 7 items
Deathmatch Toolkit
Contains 6 items
AQD - A Quantum of Depth
Contains 23 items
Contributions to EEM
Contains 179 items
MES-Friendly Mods
Contains 59 items
SEDivers-Supported Mods
Contains 6 items
ToolCore Mods
Contains 11 items
Rule Changes / Additions
Contains 26 items
Isy's Mini Script Series
Contains 7 items
ClangIO
Contains 2 items
Digi's Space Engineers mods
Contains 46 items
Whip's Script Archive
Contains 5 items
RPA: Automatic Printer
Contains 4 items