Space Engineers

Space Engineers

57 ratings
Warfare Range Upgrades AI
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Type: Mod
Mod category: Block, Modpack, Character, NPC, Other
Tags: NoScripts
File Size
Posted
Updated
114.870 KB
4 Feb, 2022 @ 9:59pm
17 Feb, 2022 @ 4:00pm
4 Change Notes ( view )

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Warfare Range Upgrades AI

Description
:::TARGET LOCK RANGE INCREASED TO 5KM:::

This mod increases the velocity and maximum firing range of all Vanilla / Warfare DLC ammo AND allows you to set the AI range of turrets out to the maximum range for large grid and half-max for small grid.

Files Affected:
Data/ammos.sbc
Data/CubeBlocks/cubeblocks_weapons_wru.sbc
Data/CubeBlocks/cubeblocks_automation_wru.sbc

Pistol - 450 m/s, 500 m/range
Rifle - 900 m/s, 1,000 m/range

Gatling Rotary Cannon (25x184mm) - 1,000 m/s, 2,500 m/range
[+1,250 Small / 2,500 Large AI]
Autocannon (40x365mm) - 900 m/s, 4,000 m/range
[+2,000 Small AI]

Assault Cannon (155mm Shell) - 800 m/s, 15,500 m/range
[+5,000 Small / 10,000 Large AI]
Artillery Cannon (203mm Shell) - 700 m/s, 20,300 m/range
[+5,000 Small / 10,000 Large AI]
*AI Shoots in a straight line to target, so watch those long range settings on planets.

200mm Missile (Rocket) - 600 m/s, 5,000 m/range
[+2,500 Small / 5,000 Large AI]

Small Railgun - 1,500 m/s, 7,000 m/range
Large Railgun - 2,000 m/s, 21,000 m/range

Small Turret Controller Block: 5,000 m/range
Large Turret Controller Block: 10,000 m/range
**Whatever ammo is being fired from the controller will still despawn after it reaches it's max range listed above.

Encounter PreFabs:
Military Gunship M1A
https://steamproxy.net/sharedfiles/filedetails/?id=2769264028
50 Comments
killguard32 18 Feb @ 9:52pm 
Hey bro, love the mod. For whatever reason the LB Arty and assault turrets AI is not working correctly they seem to be engaging around 800 meters instead of 10k meters, everything else seems to be doing as intended.
Malignant  [author] 3 May, 2023 @ 7:06pm 
I'll do some updates this weekend, if I don't have it I can make 1 for you.
Telifex 3 May, 2023 @ 8:42am 
Is there a version that is 10k without the tiers? I love all the changes except the tier weapons don't fit my server. I suppose I can restrict those specific blocks
Malignant  [author] 19 Oct, 2022 @ 6:39pm 
Malignant  [author] 19 Oct, 2022 @ 6:35pm 
@Martin
Try that Gunship add-on linked above also. They have assault cannons that shoot out to almost 5k.
Malignant  [author] 19 Oct, 2022 @ 6:34pm 
@Martin
NPC Grids with Range Increased:
https://steamproxy.net/sharedfiles/filedetails/?id=2744577925
Martin the Warrior 19 Oct, 2022 @ 4:50am 
Hey, great mod sir, one thing I wonder though is if there's a way to get the enemy NPC turrets to automatically engage at their max range? It's kind of a buzzkill that the enemy has not gotten more dangerous. I'm trying to remedy the range disparity caused by Warfare II, not exacerbate it.
The Crimson Angel 19 Jun, 2022 @ 2:37pm 
loving the increased range is there a more toned back version ?
Malignant  [author] 15 Jun, 2022 @ 3:22pm 
@Bison+Goku I will look into it, are either of you using any mods that use the files listed above? Try running a Creative with just this mod in it.
The Atlas Enthusiast 13 Jun, 2022 @ 10:56pm 
not seeing a range slider for the turret controller anymore