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const int MaxInstructions_Render = 10000;
const int MaxInstructions_Scan = 10000;
The refresh rate is very low: once every few seconds, and not regular, but it's perfect as one doesn't need to check twice per second if the ship gets damaged, plus is much less performance consuming!
`b.CubeGrid == program.Me.CubeGrid` with `b.IsSameConstructAs(program.Me)`