Space Engineers

Space Engineers

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Shipyards Revival
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
35.933 MB
31 Jul, 2023 @ 2:51pm
18 Jul @ 6:01am
16 Change Notes ( view )

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Shipyards Revival

Description
Rexxar's Shipyards Revival

This is a revival of Rexxar's original shipyards mod from 2015-2016, fixed with his permission!

updates:
- new build guide lines for constructing a shipyard
- sanity check limit of 1km between corners

Building Your Shipyard
  • Build a frame in the shape of a rectangular prism of any size
  • Shipyard Corner blocks need to be the corners.
  • Connect these corners using Shipyard Conveyor blocks to form the framework of your shipyard.

Configuration:
Group the corners in a terminal to access options:
  • Weld
  • Grind
  • Beam count
  • Speed

Source Code
Feel free to fork, reupload, contribute, modify, do whatever; this mod is in the public domain.

Revival mod (within a repository): https://github.com/InvalidArgument3/InvalidsMiscMods

Original (abandoned): https://github.com/rexxar-tc/ShipyardMod

Credits
CommanderChet - bringing the mod's assets back from the grave
Rexxar - making the original mod
Munashe - adding build guides to the shipyard corners

Popular Discussions View All (1)
0
13 May @ 4:13pm
Shipyard Bug Reports
Invalid
81 Comments
Nes-AliTheAvali [GUC] 17 hours ago 
ok just tested it, reverting to that update causes it to function
Invalid  [author] 18 Jul @ 6:01am 
@nes
that one was badly named, it was actually just me letting conveyor corners be placed in voxel.
https://github.com/StarCoreSE/InvalidsMiscMods/commit/e9144a9cb080e7071d87a2d6aba07bd7a80d9e5c

ill revert it to the may 1st version, can you tell me if it happens again?
Nes-AliTheAvali [GUC] 18 Jul @ 5:47am 
not that i know of but id be happy to help debug this issue
it started happening after the "Update: 4 Jul @ 7:14pm
Merge pull request #27 from InvalidArgument3/muzzfoam

Muzzfoam" update
Invalid  [author] 18 Jul @ 5:16am 
dang was trying to track that down
@greenmachine
@Nes
any way to reproduce it reliable or it just happens randomly? I know restarting the server "fixes" it
Greenmachine02 18 Jul @ 5:09am 
GetRaccD2004 is correct we are on a server and the welding doesn't work at all
Nes-AliTheAvali [GUC] 18 Jul @ 4:52am 
i have issues with it welding on DS i would grab a log but i dont think its making one
GetRaccD2004 17 Jul @ 3:25pm 
shipyard seems to break at random on servers
Sauze 6 Jul @ 7:46pm 
Now this in vanilla would take the game to another level! Giving the option to design new ships for those who want to, and eliminates the tedium of welding for those who want a ship quickly. The game always lacked automation possibility, here is the solution!
Invalid  [author] 5 Jul @ 11:08pm 
pushed an update that should fix some freezing due to multithreading not being handled quite right, going to work on those detection edge cases next
hexlight 4 Jul @ 3:34am 
Yea, when I was playing with it the grinding also worked without issue, however the welding did not. Do you have any clue on how to possibly fix this? The nanobot system feels a bit too cheap for how powerful it is.