Space Engineers

Space Engineers

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[QoL] Build Helper
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
594.565 KB
6 Dec, 2020 @ 1:44pm
26 Jun, 2022 @ 3:35pm
7 Change Notes ( view )

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[QoL] Build Helper

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Need a little help reaching those hard to reach places? Like no jetpack or nerfed jetpack survival? This will make building structures easier! This mod will allow you to freeze the gizmo and enable snap-to-grid building modes.

This mod is designed for Survival mode only.

To freeze the gizmo, hold Shift when the gizmo is out.

Hold Ctrl to enable snap-to-grid mode, snap to grid is only available on large grid ships and stations.


Notes
There can be potential issues with snap-to-grid as I am forcing it to do so with an unorthodox method. I will try to work out some of the edge cases further. Just be careful around voxels and subgrids for now on moving grids.

Note that build helpers cannot help you place blocks like lights or wind turbines as they want to snap to the helper block you are looking at instead of allowing you to rotate them into position, use the freeze gizmo feature to place these blocks.

Spawning a block in an otherwise invalid location will cause it to detach from the grid. There are still issues with larger dimension blocks, hopefully I will iron them out in the future.

Small Demo World: https://steamproxy.net/sharedfiles/filedetails/?id=2312478779

Thank you:
Kamikaze finding the workaround for the MP issue.

Discord
Discord[discord.gg]
50 Comments
DraygoKorvan  [author] 26 May @ 3:40pm 
When i get some time ill be disabling that function for the host, the function works fine on dedicated server.
DraygoKorvan  [author] 26 May @ 3:39pm 
yeah its why its unlisted, i dont have a fix for that.
ruben 25 May @ 6:16pm 
after a long time looking for the reason all my ships started blowing up and shit turns out it was this mod. lost countless crafts and components this way. most often getting launched at max velocity away or just exploding. any non station grid just blew up or exploded whenever i pressed ctrl to shift toolbars and stuff.
Gotyam 10 May @ 9:35pm 
I like the idea of this mod, but one issue I cannot see addressed anywhere: The mod seem to override the keybind for picking colour of placed blocks, making it so you can only make use of the actual menu (which resets after a relaunch of the game, meaning any colour other than the defaults must be reconfigured manually). Either a config to change keybinds, or a fix of the core issue, would be most appreciated.
FantazeR 24 Apr @ 1:55pm 
ctrl's snap-to-grid is broken, it destroys blocks where you look sometimes
Rantalunta 26 Mar @ 11:46am 
Don't know, but sure i got a few on my mod list.
Build vision and Build info for instance
Not happened since i removed this mod though.
Maybe some weird interaction?
Thx for looking into this btw.
DraygoKorvan  [author] 24 Mar @ 8:18pm 
Thats a strange one... because the crash is happening inside GetTopMostEntities which is under Keens control, is another mod doing anything that could trigger that?
DraygoKorvan  [author] 24 Mar @ 8:16pm 
well hrm
DraygoKorvan  [author] 24 Mar @ 8:16pm 
interesting, i dont think i'm modifying that collection though
Rantalunta 23 Mar @ 10:59am 
Got this one 2 times in a row, while designing a Ship.
2024-03-23 18:19:46.238 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Sandbox.ModAPI.MyEntitiesHelper_ModAPI.VRage.ModAPI.IMyEntities.GetTopMostEntitiesInBox(BoundingBoxD& boundingBox)
at BuildHelper.BuildHelperCore.GetClosestGrid()
at BuildHelper.BuildHelperCore.ProcessCtrlAction()
at BuildHelper.BuildHelperCore.UpdateAfterSimulation()