Space Engineers

Space Engineers

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High Res LCD Image Renderer
   
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8 Jul, 2022 @ 3:37am
8 Jul, 2022 @ 3:38am
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High Res LCD Image Renderer

Description
This script takes advantage of the much higher lcd sprite pixel density to produce high resolution 512x512 images.

As lcd panels can only store a maximum of 100,000 characters in the text field 3 lcd panels are required to hold all the text required for a 512x512 image.

Only square lcd panels (of any size) are supported at this time.


Required Item:
(Mod) Font: Mono Color
https://steamproxy.net/workshop/filedetails/?id=2174915662





Usage Instructions:
Video Guide: https://youtu.be/XhJTW1_uIa0

1. Download and install my image converter application at
https://github.com/StarCpt/SE-Image-Converter

2. Convert an image of your choosing with the following settings:
- 5 bit mode
- Dithering enabled
- 512x171 custom lcd size
- 1 by 3 image split size

3. Label your lcds with the lcd tags
example using the default tags:
"LCD Panel 1 [spriteimage1] [display] [imgstr1]"
"LCD Panel 2 [spriteimage1] [imgstr2]"
"LCD Panel 3 [spriteimage1] [imgstr2]"

4. Copy and paste the converted image text from the converter into the correct storage lcd
example using the default tags:
Top segment -> LCD with [imgstr1] tag
Middle segment -> LCD with [imgstr2] tag
Bottom segment -> LCD with [imgstr3] tag

5. Install the script on a programmable block (ideally on the same grid) and ensure the tags are correct.
In multiplayer, you might have to toggle the lcd off/on and wait several seconds for the lcd to update.





Reuploading this script or a modified version of this script on the steam workshop without written permission from the author is prohibited.
1 Comments
zeroGhost 6 Apr @ 5:05am 
hey Cap is this posiible to be converted to mod working on the plugin launcher of SE together with its dependancy?