Space Engineers

Space Engineers

2,774 ratings
AiEnabled v1.9
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Type: Mod
Mod category: Script, Character, NPC
Tags: AI, OnlyOnPC
File Size
Posted
Updated
38.009 MB
7 Sep, 2021 @ 3:08pm
8 Apr @ 9:27pm
191 Change Notes ( view )

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AiEnabled v1.9

Description


v1.9.7 published April 9, 2025
Please refer to the changelog for patch notes.
Check the Discussions for details on items commonly asked about




AiEnabled is a total NPC inclusion mod that aims to spice up your gameplay by providing you with companions to aid you as well as enemies to hunt you. All NPCs use custom pathfinding logic to perform their assigned role. As ideas flow and time permits, I'll be adding more NPCs to keep things interesting!

If you want to have random encounters with hostile NPCs, this is handled via Modular Encounters Systems. MES is not required, but strongly recommended!

Note that spiders and wolves are turned OFF by this mod due to the impact it has on spawning AiEnabled bots. If you want to keep using spiders and wolves, you will need to use the Planet Creature Spawner mod from MES.

In addition to MES, there are a number of addons and other mods that generate random encounters. These are found on the AiEnabled Discord![discord.gg] Come check out the #mod-addons channel for details :)

Want to check out a ready-made scenario world? Check here for the refinery scenario that was showcased on Xoc's dev stream :)

Leave a comment to let me know what you think, and I hope you enjoy :)


Simply add this mod to your save and you'll gain access to the RoboFactory and Bot Spawner blocks. These are used for spawning friendly and enemy bots, respectively. See below for further details on how everything works!


Check the GUIDE for the full list of features and other info :)

Some additional information can be found on the AiEnabled Wiki[github.com] for those looking to use the mod as a framework

Join me on the AiEnabled Discord![discord.gg] The best place to post bugs, get help, or provide feedback!

Credits
A HUGE shoutout to Chipstix213 for creating all of the bots that this mod uses, as well as the spawn blocks; to enenra, Klime, and Meridius_IX / Lucas as well for all of the input and assistance with getting things ready; to DraygoKorvan for the amazing Text Hud API; and to Digi and Draygo for putting up with all of my blonde moments and the very helpful folks in the modding channel. Thank you <3

Some sound effects obtained from https://www.zapsplat.com

ATTENTION!
I do NOT get notified when you create a new discussion thread. If you are having an issue, please either use the comments below or, for the fastest response time, join the discord linked above. Thanks :)
Popular Discussions View All (37)
94
11 Jul @ 11:56am
PINNED: The Repair Bot explained
jTurp
2
8 Nov @ 12:30am
BOTS ARE DYING after Apex Update
SeliG
26
13 Mar @ 8:08pm
PINNED: Pathfinding explained
jTurp
3,117 Comments
Chipstix213  [author] 16 Oct @ 2:54am 
It's not earth like animals, one of your other mods has a outdated copy of the loot table. Please verify with just the one mod
Joew 15 Oct @ 5:36pm 
Anyone uses MES - Earthlike animals? The animals are dropping random loot instead of meat. Can anyone help me fix this, please? Thanks!!!!!
@Druffi$
to my understanding all we can do atm is rebuilding the bots once they die and wait for an update on the script end of things.

the only bot that so far didnt die on my was the scavenger bot with its robodogmodel and the other 3 did die on me eventually, even killed them just by depresurising the room they where in which they where fine with before the apex survival update.
Druffi$ 15 Oct @ 11:43am 
@Abisius Xarvenius Carbensius I have read it and edited my comment adding this: if it has to do something with that is there an way to turn hunger off for the Bots but not for me?

I read the comment that started the question and also your reply, and I understand that they’re working on it — I’m completely fine with that. However, I didn’t see any temporary solution mentioned for the problem while they’re still working on it. I already tried putting food in the bots’ inventories, but unfortunately, they’re still dying.

Ultimately, I tried to ask my question in more detail, hoping that while I waited for the next update, there might be a workaround so the bots wouldn't die from starvation.

I don't want to start a discussion in the comments section of this add-on because it won't lead to anything anyway.

Still thanks for your answer, since you probably just wanted to point me to a similar question that maybe would help me.
Abisius Xarvenius Carbensius 15 Oct @ 10:48am 
@Druffi$
just a few days ago the same has been asked and as of time of writing it is still in the first 2 pages of comments, question and answer.

so i have a countequestion for you: didnt you read atleast the first few pages of comments or did you just simply oversee it?
Druffi$ 15 Oct @ 10:35am 
I don't know why, but my Bots are dying after some random amount of time. I play survival and maybe tought that it has to do something with food & hunger. Can someone help me with that please?

if it has to do something with that is there an way to turn hunger off for the Bots but not for me?
Joew 15 Oct @ 7:49am 
Thanks for support @Chipstix213. But they are dropping random loot, not meat as vanilla value for wolfs. Each time a different material.
I am using mods on this order (first top to bottom):
bot_spawner, Ai Enabled 1.9, Crew Enabled, MES, Planet Creature Spawner, MES + AiEnabled Mainframe Organised Domination System, MES-Alien Animals, MES - Earthlike animals, all other mes mods.
Chipstix213  [author] 15 Oct @ 3:42am 
It should follow the vanilla values for wolf loot.
Joew 14 Oct @ 10:18pm 
Is possible make it compatible with MES - EarthLike Animals, please?
If use both Animals drops are random materials (powercell, motor, displays...), instead of meat.
Thanks ^^
Chipstix213  [author] 12 Oct @ 11:33pm 
Nope that have to be a separate faction, it's always friendly to the builder. Unfortunately it's a restriction from the game.