Space Engineers

Space Engineers

43 ratings
AiEnabled Scenario World
   
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Type: World
Mod category: Experimental
Tags: story, survival
File Size
Posted
Updated
12.002 MB
19 Jun, 2021 @ 12:39am
12 Sep, 2021 @ 6:46pm
4 Change Notes ( view )

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AiEnabled Scenario World

Description
This is a scenario world giving players a glimpse into the AiEnabled mod. In the scenario, you start at Whiskey Outpost, where you can team up with a few of your friends and gather your companion bots before embarking on the scenario mission.

Notes about the scenario / world:
  • IMPORTANT: Follow the waypoints! Sometimes they get finicky so make sure you trigger each before moving on (a couple of them you may have to jump for it register)
  • Waypoints at button panels are directing you to press the button :)
  • This scenario is meant to be played with 2-3 players. Single-player may prove difficult (but not impossible!)
  • You'll need credits to build bots - I've placed 3M credits in a cargo container near the spawn point
  • Fully built blocks are NOT meant to be ground down to gain entrance to rooms
  • Partially built blocks ARE meant to be ground down to gain entrance to rooms (there are 3 places this can happen)

Credits:
Refinery Outpost by Seromas
Whiskey Outpost by High Ground
Abandoned Building by KPECT
LDT Troop Transport by OneTrueHalo

18 Comments
jTurp  [author] 19 Feb, 2022 @ 12:25pm 
Just what I was hoping for :P
Bulk Druson 19 Feb, 2022 @ 12:14pm 
This is amazing, also slightly terrfing!
BlueStoneCreepr 19 Jan, 2022 @ 8:38pm 
i have broken all the rules on accident
jTurp  [author] 5 Oct, 2021 @ 2:38pm 
@Kara Vaki

Those waypoints are retrieved by a custom script I wrote that gets the buildings and objects by name. There should be waypoints at the abandoned building and the refinery outpost. The abandoned bldg is optional tho.

Some of the waypoints do require you to jump in order to get close enough to trigger the next one. I plan to write a formal GPS Objective mod at some point to replace that stuff. Mind you this was written for a mod showcase stream and is by no means a perfect solution.

Don’t judge too harshly :P
Xendaka Korva 5 Oct, 2021 @ 2:24pm 
the waypoints/GPS are a bit derped and/or won't work, cause i'm pretty sure the abandoned building is NOT the giant building thats far away and is actually the yellow building you first notice while on your way to said building
jTurp  [author] 18 Sep, 2021 @ 9:48am 
Easiest way would be to hop on the AiEnabled Discord server - link is on the mod page toward the bottom
troubled_offspring 18 Sep, 2021 @ 9:27am 
only file i can find in the SE saves folder under the empty world im using to test is AiEnabled.cfg i have the full crash log if that can help but dont know how to send it to you
jTurp  [author] 18 Sep, 2021 @ 9:00am 
Also, can you provide the full stack trace? Thanks
jTurp  [author] 18 Sep, 2021 @ 8:59am 
Also, you can try to unsubscribe / resubscribe to force delete / download again
jTurp  [author] 18 Sep, 2021 @ 8:58am 
Those MWM errors can be ignored - it's just poses that the bots are missing.

If you're playing on DS, it's either in

%appdata%\SpaceEngineersDedicated\Saves\<some number>\<world name>\AiEnabled\AiEnabled.log

or

%programdata%\same\as\above

If you're in single player / offline mode, it's in

%appdata%\SpaceEngineers\Saves\...