Space Engineers

Space Engineers

175 ratings
Jargon Generator (Mod)
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
975.627 KB
27 Apr, 2021 @ 11:37pm
28 Apr, 2021 @ 5:43pm
4 Change Notes ( view )

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Jargon Generator (Mod)

In 1 collection by Patrick
Aesthetic
21 items
Description

Generate Techno-Jargon
Information is generated using a Lindenmayer grammar system. Works on any display. Watch the video.

Use
1. Open the terminal for any LCD or text display
2. Set Content type to "Scripts"
3. Set the Script to "Jargon Generator"



If you want to use any of my mods on your server, that's fantastic! Please let me know, so I can see it in the wild! If you have uploaded a build using this mod, please link back to me using the Add/Remove Required Items link. Thank you!

Please do not copy, modify, re-upload or otherwise represent my work as your own, your team's, your server's, or anyone else's. Thank you!

Bug Reports
Discord[discord.gg]
I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.

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50 Comments
Patrick  [author] 23 Apr, 2023 @ 9:02am 
Thanks, Sausage! Sounds like some fond memories.
Sausage 23 Apr, 2023 @ 4:09am 
Hahaha, reminds me of the Gibberish Translator we used to use to thwart chat moderators by concealing our bold arguments about [fings n stuffz]. Still got banned though.

Thank you Patrick for this mod. Nice touch.
Blue64 3 Feb, 2023 @ 4:32pm 
it's synchronized in the randomness because the mod hands it to Space Engineers, which then says "Keen told me to run this logic", and then it renders the same text to everyone because the "random" got assigned to each metadata slot on each designated cube comprising each associated object which got constructed at some point in time by someone. I think I covered every variable there.
Patrick  [author] 2 Feb, 2023 @ 12:01pm 
It's ... not really a question? I wrote it. :) I told you what it does.
Menos 2 Feb, 2023 @ 11:15am 
Interesting question if the content is actually synced if it is random, or if the code is running purely client-side.
Blue64 2 Feb, 2023 @ 8:46am 
Ah, Keen Software House, creating processing bottlenecks to increase efficiency ... poorly..
Patrick  [author] 1 Feb, 2023 @ 9:12pm 
The mod doesn't need to synchronize screen content, the game does that already.
Blue64 1 Feb, 2023 @ 6:48pm 
if they do everything client-side though, then they wouldn't be able to synchronize screen content, so SOME must be server-side.
Menos 31 Jan, 2023 @ 9:17am 
Well that's what I asked first. If you do it all client side then there is zero server load, so everything is fine. :)
Patrick  [author] 30 Jan, 2023 @ 6:18pm 
Why do you assume mine doesn't work like that already? Your comment makes a lot of questionable assumptions. It would be easier to address your concerns in the longer format provided by Discord.