Space Engineers

Space Engineers

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Noncombat Jetpacks
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
575.301 KB
22 Mar, 2022 @ 8:13pm
21 Mar @ 6:27pm
11 Change Notes ( view )

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Noncombat Jetpacks

In 1 collection by Patrick
Rule Changes / Additions
26 items
Description
Automatically disables jetpacks in close proximity to hostiles
Works out of the box. Single player, multiplayer, dedicated server friendly. When a character is within range of any hostile, their jetpack is automatically disabled. This applies to both the character and the hostile. Does not affect grids. Activating creative mode tools will reenable the use of the jetpack in proximity to hostiles.

Featured in Reclamation Project Alpha YT series.

Configuration
Works out of the box, but there are a few optional configuration choices.

Range
Default: 150 (meters)
The range at which jetpacks are disabled.

AffectBots
Default: true
Whether or not hostile NPC characters are affected, including AI Enabled bots. (This means Populated Worlds, Robot Drop Pods, Mainframe Organized Domination Systems, and any other NPC mod that leverages the AI Enabled framework.)

EnableAdminJetpacks
Default: true
When enabled, any player that enables creative tools will be able to use their jetpack within {range} of hostiles.

Your configuration file is located here after you initially create your game.
Single Player and hosted MP
~AppData\Roaming\SpaceEngineers\Saves\76561199002779266\{save game name}\Storage\2679603766.sbm_Noncombat Jetpacks\NoncombatJetpacksConfig.xml
Dedicated Server
{space engineers directory}/Saves/{save game name}/Storage/2679603766.sbm_Noncombat Jetpacks\NoncombatJetpacksConfig.xml

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Bug Reports
Discord[discord.gg]
I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.
25 Comments
Pluslerin 20 Jun, 2023 @ 4:52pm 
I did capture a ship and merge it with mine, I'm using "Easy NPC Takeovers [RETIRED]" so all blocks should be owned by me also no turrets detects them as hostile grid...
I'll see if theres a block hiding somewhere because it's the only grid that causes that
Patrick  [author] 20 Jun, 2023 @ 2:29pm 
Did you capture that ship? It sounds like there's an enemy-owned block on there still. If you think it's a bug, please hop on the Discord and give me the details.
Pluslerin 20 Jun, 2023 @ 1:51pm 
Great mod specially when im too guilty of attacking enemies with a grinder... there's a weird bug tho that whenever im near an specific ship (owned by me and large grid) the jetpack keeps deactivating, I can still turn it on right away, like for a split second
Patrick  [author] 2 Aug, 2022 @ 9:51pm 
Phil, there's no way this mod does that. Feel free to jump on the Discord though and we can troubleshoot.
Rahnzan 2 Aug, 2022 @ 8:25pm 
This mod keeps my friends from joining my private game.
Blue64 14 Jun, 2022 @ 5:42am 
This depends: are they in space? If they are not in Gravity, they would fly straight forward until they could enable their jetpack again, and this additionally means you could use repulsion artificial gravity fields because players wouldn't be able to safely combat getting thrown off without at minimum a small shuttle.

Short answer: Yes, you would plummet from the sky.
Eevee she/her 14 Jun, 2022 @ 4:13am 
so from what i understand if this is enabled and someone tried to fly at a cargo ship with a grinder they would just fall out of the sky?
Patrick  [author] 13 Jun, 2022 @ 1:58pm 
Jump on Discord and tell me about it.
Torqs 13 Jun, 2022 @ 3:29am 
My torch server crashes on start with this mod
Patrick  [author] 11 Apr, 2022 @ 11:47am 
Feel free to jump on the discord, even if you don't record or post your game play. If you have problems or anything, I'd love to hear about it. Good luck!