Space Engineers

Space Engineers

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Dynamic Asteroids
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Type: Mod
Mod category: Asteroid
File Size
Posted
Updated
7.745 MB
6 Jun @ 3:30pm
25 Jun @ 6:58pm
98 Change Notes ( view )

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Dynamic Asteroids

Description
Creates fields of entity asteroids around the player in SpawnableAreas. They can split apart when shot, eventually down to the floating object items that can then be picked up.

The areas in which they spawn can be set through a config in the world's storage folder under [SpawnableAreas] or by the command

/dn createspawnarea {radius}

Features:
- performant, non-voxel Entity asteroids that break apart when damaged into smaller chunks
- configurable maximum and minimum asteroid size
- chat command to create/remove new asteroid zones
- many config options (located in the world's Storage folder)
- multiplayer-friendly handling of entities per player
- compatability with FrameShiftDrive (DisableZoneWhileMovingFast)



Current Issues:
- godawful area check, if overlapping with a planet, causes lagspikes
- vanilla explosions don't damage the asteroids due to a strange bug
- weaponcore projectiles might phase through asteroids
- grabbing an asteroid entity in multiplayer desyncs the collision hitbox with the model
- mass may be unrealistic


Repository:
https://github.com/StarCoreSE/TSTSSES-ModRepository
Popular Discussions View All (1)
0
17 Jun @ 9:31pm
Config
Invalid
38 Comments
Kevin Starwaster 26 Jun @ 5:17am 
So how do you harvest them for resources? Or are they just there to look pretty and explode when shot with a rifle?
Gray 25 Jun @ 1:36pm 
@Invalid - Ah right thanks, i'll try again later
Invalid  [author] 25 Jun @ 12:47pm 
@Gray I think the rotation speed is in radians/tick so put it to like .01
Gray 25 Jun @ 9:25am 
I tried changing the size, amount and speed of the roids in the config but is it a known issue with the roids all spazzing out? like they're spinning at insane speed?
PanicOregon281 24 Jun @ 8:03am 
It's interesting, tho i'd be a bit more interested if I could build on these.
Invalid  [author] 22 Jun @ 1:58pm 
This week I'm going to attempt to fix the remaining issues, might require a rewrite which may regenerate configs.

@allmybase they can move, they're just really massive. gotta landing gear to the smaller ones and thrust
Allmybase411 22 Jun @ 12:37pm 
Shame you can't make the move.

Custom scenario idea, world size of say a 2 km box, asteroids wrap around, and you get a fighter, also, if the asteroids touch your ship, game over. Maybe throw in a drone occasionally. You could call it 'Meteors".

Wait, I swear I have heard of this before, but I can't quite remember where... /s
viper 21 Jun @ 5:56pm 
asking for a friend
viper 21 Jun @ 5:56pm 
can we build on these?
Space Ace 21 Jun @ 9:20am 
This feels illegal... somehow...